Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

1080P under 500 bucks for a devkit? This is awesome. Would this help reduce eyestrain / motion fatigue compared to the original devkit though? When I tried it that was what everyone had issues with, inc. the developer friend that owned it. If that can be minimized I'll be back on board the VR craze.
 
there will be an incorporated audio source in the consumer version?
or you will still need to use your own headphones?

Likely you'll need your own headphones. While audio is important to VR, Oculus should just focus on the headset itself, and let users use whatever headphones they're comfortable with. Some prefer in-ear buds when using the Rift, and others prefer open ear designs for example. I also have an excellent set of headphones, and they would likely be better than whatever Oculus would put in their headset.

Plus, it's an added cost, and they're working to make this more affordable.
 
I think it's less this, and more that they don't want non-technical consumers buying them and being disappointed because the product isn't ready for general use yet.
Oh, that makes sense. It also means there really no reason not buy one if you're aware of that.
 
damn, in Japan (permanently) and the only CC i have is tied to UK, wont let me order to here, paypal is broken so my only option is to have it shipped to my uk address.
shipping to uk costs $40 more, then the hastle of having it shipped forward too..

gah, fix paypal already so i can pull the damn trigger!
 
They keep telling people not to buy dev kits, but does it actually hurt them? Is their supply chain so limited that literally a normal person buying one means a developer can't?

it's probably more about them wanting to make clear to "casual" customers that this is not the definitive version and that they should not start buying this and posting about in on the internet like it's the real thing.
 
Thanks guys, are you guys actually developing stuff on it or you just like to try the different demos as they come out?

I'm not developing anything no, but I've had a great amount of fun getting my hands dirty with the Dev Kit 1. It's not what I'd call an end user friendly experience, but then neither are things like S3D wrappers. Getting Doom 3 BFG to run in VR (and HL2 as it first came out) has involved lots of tweaking and ini file editing, and what have you... but it was definitely worth it.

The various experiences people have been making (like Ocean Rift) are short but very sweet, and hopefully something that continues to get released.
 
OculusVR going into full meltdown-panic mode with Sony revealing the Morpheus.

Makes sense given the extremely suspicious coincidence of having this piece of new news released right after Sony's announcement.

Oculus' days are numbered, and they know it. You heard it here first, folks.
Don't be silly. The two markets are almost entirely separate. Yes, Sony will sell far more units than Oculus, but if anything, that will just help Oculus sell more units than they would've otherwise, not fewer.
 
1080P under 500 bucks for a devkit? This is awesome. Would this help reduce eyestrain / motion fatigue compared to the original devkit though? When I tried it that was what everyone had issues with, inc. the developer friend that owned it. If that can be minimized I'll be back on board the VR craze.

It's not the resolution that will help eye strain really. That mostly helps with clarity.

The low persistence and fast refresh rate of the new screen is what really helps in this new dev kit.

This dev kit runs at 75 Hz. Note that they said today they want to get the consumer version up to 90 Hz (along with higher resolution). If you aren't a developer, it's probably a good idea to wait. The consumer version will be even less prone to motion sickness than DK2 (which is apparently a massive improvement from DK1 -- can't wait to try it for myself).
 
regrets I have from buying dev kit 1?

zero. if you are comfortable tweaking ini files and researching things, you will find a lot to do with your dev kit.
I'm itchy for it, but I'm really going to hold off till I need one.

It is a very impressive package for the price though.
 
Watch this http://www.engadget.com/2014/03/19/oculus-rift-development-kit-2/ Palmer Luckey is telling you not to buy this unless you're a developer. Everything is better in the consumer version - resolution, framerate, latency. Just wait a bit longer!!

Yeah I think a big part of the problem with the timing of the dk2 announcement /availability is coming literally right off the heels of the Sony announcement. People are all hopped up on hype from that presentation and don't want to wait until 2015 (or whenever Sony releases) when they can just buy in for a Rift now. I'm just afraid it might turn more people away or those who are less aware of the hardware demands needed for a proper experience, especially with the 1080p resolution. I can see a lot of disappointed peeps coming on here when they get theirs complaining of low fps and lack of games available with support.
 
Vr isn't something I want a bad experience with. Absolutely waiting for consumer and even than it could be a shaky launch.
 
I guess this is what does it for me then.

There is nothing where you can sit down and play for 8 hours and experience a full game in VR all the way then.

Might have to wait for that to come first.

Well it depends on what you mean by that. The poster said there are no full "made for VR" experiences, which makes sense because there's essentially no VR HMD a customer can buy.
You can certainly play all the way through Half-Life 2 or Portal 2 for example. TF2 also has excellent Rift support. Lots of standard games can be altered to work with VR using a driver, but they wont have their huds or crosshairs adjusted to be comfortable for VR. That said I think Doom 3 will be one of the first things I try.
 
damn, in Japan (permanently) and the only CC i have is tied to UK, wont let me order to here, paypal is broken so my only option is to have it shipped to my uk address.
shipping to uk costs $40 more, then the hastle of having it shipped forward too..

gah, fix paypal already so i can pull the damn trigger!

Ah, I remember life here before I finally got my Japanese CC. Wonder if you could place order to UK then have them change shipping address to Japan later?
 
Why can't I order :-(

I was having massive difficulties too... I was at work - which uses a US Internet connection... as soon as a VPN'd home and ordered there on a UK connection is banged through straight away.

So I think there is some dumb credit card validation which means if your order card and IP don't "kinda match" it gets rejected.
 
Damn it, I need to try this. Going to hold out for the consumer version still since I expect much more native software compatibility by then. But this looks pretty great if you want to try it now.

The wait is going to be tough :(
 
Screw it, I ordered it. Will be a fun toy to show off.

I'm sure my gaming rig will run things fine - 4.6Ghz i7 and a GeForce Titan.

But, I'd really like to load up some stuff on my laptop and show this to people at work and whatnot. Any chance my Retina Macbook Pro with 750M would be able to handle some of the games/demos if I load up Windows through bootcamp?
 
Check the box on the left then click the thin orange line and it should work. Don't expect a thank you page to load though. Really wish they had done this better.

Thanks!

Watch this http://www.engadget.com/2014/03/19/oculus-rift-development-kit-2/ Palmer Luckey is telling you not to buy this unless you're a developer. Everything is better in the consumer version - resolution, framerate, latency. Just wait a bit longer!!

But DK2 is arriving this summer, when will the consumer version come out? Is it even gonna make it to Q1/Q2 2015?
 
Well it depends on what you mean by that. The poster said there are no full "made for VR" experiences, which makes sense because there's essentially no VR HMD a customer can buy.
You can certainly play all the way through Half-Life 2 or Portal 2 for example. TF2 also has excellent Rift support. Lots of standard games can be altered to work with VR using a driver, but they wont have their huds or crosshairs adjusted to be comfortable for VR. That said I think Doom 3 will be one of the first things I try.

Borked cut scenes, and the occasional hurdle of reading door and cabinet codes on the PDA aside, Doom 3 in VR was an amazing experience. I say that as someone who was no huge fan of Doom 3 when it first came out.
 
Screw it, I ordered it. Will be a fun toy to show off.

I'm sure my gaming rig will run things fine - 4.6Ghz i7 and a GeForce Titan.

But, I'd really like to load up some stuff on my laptop and show this to people at work and whatnot. Any chance my Retina Macbook Pro with 750M would be able to handle some of the games/demos if I load up Windows through bootcamp?

We got the same setup. Mines is an ITX though so I can bring it with me places for reasons like this. :p
 
I was having massive difficulties too... I was at work - which uses a US Internet connection... as soon as a VPN'd home and ordered there on a UK connection is banged through straight away.

So I think there is some dumb credit card validation which means if your order card and IP don't "kinda match" it gets rejected.

I thank you SO much! I can confirm this was the issue.. My company network uses a German IP address (in Belgium). I ordered it from my phone, on a Belgium provider and it went through!
 
Well it depends on what you mean by that. The poster said there are no full "made for VR" experiences, which makes sense because there's essentially no VR HMD a customer can buy.
You can certainly play all the way through Half-Life 2 or Portal 2 for example. TF2 also has excellent Rift support. Lots of standard games can be altered to work with VR using a driver, but they wont have their huds or crosshairs adjusted to be comfortable for VR. That said I think Doom 3 will be one of the first things I try.

Why do you think Sony and OR jumped so hard on Eve:Valkyrie? That is literally the only game we know of right now that is designed to work work with VR from the ground up, that is going to actually come out in any realistic time.
 
As much as I love the oculus......


- consumer version unlikely in 2014


.........thats gonna kill it, specially now that sony got its own version

The original oculus was a project from 2012 for a piece of dev-only equipment. The lack of a consumer version means that most development will be limited to tech demos since technically the thing has no market yet, and making big games is expensive. More games might get a patch for support but thats not the same than a game made for VR from the start.
 
I think it's less this, and more that they don't want non-technical consumers buying them and being disappointed because the product isn't ready for general use yet.
It's also because DK2 is not quite high enough spec for 'presence' to be maintained in all scenarios. There are probably many times where it kicks in, but many others where something is not quite right and it kicks you out again.

Sounds like CV1 is now a 2015 deal - they sound so confident about it - clearly trying to hit it out the park with the very first version - 100% presence maintained, and thus, blowing minds.

DK2 is still not quite there - enough for a wow factor to show to your mates, but flaws will start to show from extended use.
 
Wait, I thought VR is fucked if it's not 90FPS+?

There LED solution seems quite elegant for people who don't like glowing stuff. There's a lot of them too.
 
I thank you SO much! I can confirm this was the issue.. My company network uses a German IP address (in Belgium). I ordered it from my phone, on a Belgium provider and it went through!

Glad to help!

Now I need to sell the DK1 sitting on the desk next to me at work to work :) I have been using it to let people do walkarounds of the new facility we are building. Found software that lets you VR-ise Google Sketch Up's. Sweet... but work is getting more out of it than me.. so I think that is a good excuse!
 
As much as I love the oculus......

.........thats gonna kill it, specially now that sony got its own version

The original oculus was a project from 2012 for a piece of dev-only equipment. The lack of a consumer version means that most development will be limited to tech demos since technically the thing has no market yet, and making big games is expensive. More games might get a patch for support but thats not the same than a game made for VR from the start.

Sony's VR isn't going to hit this year either. They don't even have a dev kit.
 
OculusVR going into full meltdown-panic mode with Sony revealing the Morpheus.

Makes sense given the extremely suspicious coincidence of having this piece of new news released right after Sony's announcement.

Oculus' days are numbered, and they know it. You heard it here first, folks.

Joke post?
 
Sony's VR isn't going to hit this year either. They don't even have a dev kit.

They haven't even released all the specs of the prototype as related to VR. IE Latency etc,

Unless someone out that out of Sony after the announcement that I missed.
 
As much as I love the oculus......

.........thats gonna kill it, specially now that sony got its own version
No, it's really not.

Morpheus doesn't work on PC, and Rift doesn't work on PS4.

It doesn't matter at all that Sony might launch first. In fact, it could help Oculus, more exposure to VR in the mainstream, and better software support by the time they launch.
 
OculusVR going into full meltdown-panic mode with Sony revealing the Morpheus.

Makes sense given the extremely suspicious coincidence of having this piece of new news released right after Sony's announcement.

Oculus' days are numbered, and they know it. You heard it here first, folks.
That's one fuck of a conclusion you've jumped to there.
 
Depends entirely on the game. You'll likely have to turn settings to low in demos to get a stable 75fps, but it should be fine.

I have a 5970 and an i7 2600k. I know I'll have to turn settings on most games to low for sure.

I just really want to wait till Maxwell comes out.
 
Wait, I thought VR is fucked if it's not 90FPS+?

There LED solution seems quite elegant for people who don't like glowing stuff. There's a lot of them too.

The consumer version is aiming for a 90 Hz screen. VR still works at lower refresh rates but it increases the chance of motion sickness. 75 Hz is still going to be great.
 
Got it ordered using paypal!

Had to use IE11, paypal option wasn't showing up so kept hitting F5 till it did, filled out the details and bam, ordered.

Firefox, Safari and Chome all failed.
 
Sony's VR isn't going to hit this year either. They don't even have a dev kit.
Studios are working on it. Software is in the making (for a year at least). They proclaimed very clearly that Sony themselves will seed the initial software lineup with more and more third-party releases to follow. Do they have a devkit for every studio out there today? No but that will change closer to summer.
 
Got it ordered using paypal!

Had to use IE11, paypal option wasn't showing up so kept hitting F5 till it did, filled out the details and bam, ordered.

Firefox, Safari and Chome all failed.
WTF. I'll try again in FF, if it doesn't work I guess I'll fire up IE for the first time since setting up my PC :P
 
Yeah I think a big part of the problem with the timing of the dk2 announcement /availability is coming literally right off the heels of the Sony announcement. People are all hopped up on hype from that presentation and don't want to wait until 2015 (or whenever Sony releases) when they can just buy in for a Rift now. I'm just afraid it might turn more people away or those who are less aware of the hardware demands needed for a proper experience, especially with the 1080p resolution. I can see a lot of disappointed peeps coming on here when they get theirs complaining of low fps and lack of games available with support.

Yeah I share the same concerns, already after the sony Q&A, they decided not to bluntly answer the fidelity question when asked, opting for the more marketed answer that didn't answer the question. Perhaps they will do at the demos today, but that sort of thing will not bode well for someone who buys and plays PS4 games and expects that fidelity to be there on their VR. It could end up pissing people off like the watch dogs and dark souls 2 "downgrades", although this would probably more effect the core audience that follow media but are perhaps not as technically minded.

The same is true for Oculus, although they are very open about specifics such as latency with figures and emphasise these point and the power it takes. They still need to demonstrate this in a way that is meaningful to the average consumer. In a way though, I'm not entirely sure that audience has expectations other than the experience should be suitably impressive. Console and PC gaming culture is the only population of people that has a majority believing in "graphics or bust".

Also amusingly the video (http://www.engadget.com/2014/03/19/oculus-rift-development-kit-2/) linked was shot yesterday but before sony even announced their VR headset, so I'm not sure who is off who's heels.
 
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