Yes, in almost every way.
The sub-pixel matrix isn't, but everything else that matters is better.
Is that one issue going to be a noticeable problem though?
Yes, in almost every way.
The sub-pixel matrix isn't, but everything else that matters is better.
Damn! Should I buy a PS4 or get this?!
It's not really an issue at all, it'll look really nice.Is that one issue going to be a noticeable problem though?
Source on 18-20 months waiting time?
Anyone else getting this:
Required information is missing or contains errors:
Transaction has been declined [Error: This transaction has been declined].
OculusVR going into full meltdown-panic mode with Sony revealing the Morpheus.
Makes sense given the extremely suspicious coincidence of having this piece of new news released right after Sony's announcement.
Oculus' days are numbered, and they know it. You heard it here first, folks.
Damn! Should I buy a PS4 or get this?!
Anyone else getting this:
Required information is missing or contains errors:
Transaction has been declined [Error: This transaction has been declined].
- consumer version unlikely in 2014
![]()
Damn! Should I buy a PS4 or get this?!
I thought they said only 90+Hz refresh rates were acceptable for low persistence?
OculusVR going into full meltdown-panic mode with Sony revealing the Morpheus.
Makes sense given the extremely suspicious coincidence of having this piece of new news released right after Sony's announcement.
Oculus' days are numbered, and they know it. You heard it here first, folks.
Anyone else getting this:
Required information is missing or contains errors:
Transaction has been declined [Error: This transaction has been declined].
Yup. Get that when I try to order with CC. When I try to order with Paypal the website times out. Ugh...
Kotaku impressions, including impressions of that 'little knights in the living room' demo:
http://kotaku.com/the-new-oculus-rift-is-very-cool-and-you-can-get-one-t-1546773756
Sounds good. I was looking forward to the first demo which shows a shared VR experience.At first we kept our swashbuckling constrained to the coffee table between us, but soon the fight spilled over to the rest of the room. It became clear that I could pilot my knight anywhere in the roominto far corners, knocking over lamps on side-tables, and even onto my friend's lap. When his knight jumped up onto my virtual lap, I flinched - this weird little thing was standing there, right in front of me, swinging a sword. Thanks to the DevKit 2's head-tracking, when I recoiled my view actually pulled back from the thing on my lap. Again, difficult to put into words, but uncanny.
I eventually sent my own knight off behind me, and I turned around to follow its progress. It was another of those "Dude, you are doing something you have never done before" momentscraning my neck backward, watching a tiny creature run behind me through a room that doesn't exist.
Can the consumer version even be much better than this?![]()
Its a development unit. You may be able to buy one, but its called a dev kit for a reason.Is there content from day one except for some techdemo's?
Otherwise its a pricey gimmick.
Almost 500$ with taxes and shipping to Germany
Way to much for me at the moment, no VR for me this year... sigh![]()
They said DK2 is "70% there" if DK1 is 0% and CV1 is 100%. Whatever that means.So they'd previously said DK2 would be basically CV1, is this that, or has that been put off and this is a stopgap because of the DK1 component shortage?
They said DK2 is "70% there" if DK1 is 0% and CV1 is 100%. Whatever that means.
I don't expect another huge step in functionality (like low persistence or motion tracking), just incremental technical improvements. That is, potentially higher screen refresh rate, or better tracking accuracy, or (and that one is very likely) lower weight.
Nope, I think their Paypal option is bugged.You get your order to go through Durante?
I don't think $500 (~360 €I assume it should be a similar value for Portugal as well... damn i really, reallyyyyy want one, but not at an unreasonable price :S
OculusVR going into full meltdown-panic mode with Sony revealing the Morpheus.
Makes sense given the extremely suspicious coincidence of having this piece of new news released right after Sony's announcement.
Oculus' days are numbered, and they know it. You heard it here first, folks.
Nope, I think their Paypal option is bugged.
I don't think $500 (~360 ) is unreasonable at all![]()
As long as each one is a massive improvement, bring it on!$300 for DK1, $372 for DK2, $350-$400 for CV1, and likely again for the inevitable CV2, CV3, etc. Why am I doing this, shit starts to add up. Wish they would just say when CV1 is targeting.
Can the consumer version even be much better than this?![]()
Yeah, sounds about right. Seems very impressive for $350, and no doubt the CV1 will be cheaper. Very cool.They said DK2 is "70% there" if DK1 is 0% and CV1 is 100%. Whatever that means.
I don't expect another huge step in functionality (like low persistence or motion tracking), just incremental technical improvements. That is, potentially higher screen refresh rate, or better tracking accuracy, or (and that one is very likely) lower weight.
The Verge is saying the consumer version will have even higher resolution: http://www.theverge.com/2014/3/19/5524972/oculus-reveals-virtual-reality-development-kit-2-announced. Not sure where they got that info from but in the interviews I've read / seen Oculus also seems to be emphasising that the consumer version will be another significant step up. So it might still be worth waiting, especially if it's out by Christmas.