Dark Souls II |OT2| Prepare to Vengarl

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The one in Iron Keep
gives you mad fire resistance when you walk into the water. Lasts for about a minute. It's how you snag all the neat treasure in the flaming areas.

See, I knew about the
water helping you walk over water thing but I can't get that specific pool to do anything useful and died a few times because of it. It seems like you lose your 'wet' status if you roll?

I ended up having to backtrack all the way to the vases in that area near Magerold, by the illusory walls.
 
I usually do that but I hit one in NMW and it broke in 1 hit....???

I've had chests withstand hits from a greatclub so that's strange.

Just switch to bare fists or a chime/pyro glove.
Or better yet, if you see bloodstains of dudes being chomped on...throw a Lloyd's Talisman at the chest. The cat sells em.
 
Vendrick dead. Not so bad with giant souls. Just cleaning up now. Man the things you have to do to get all the trophies in this game.
 
BASE damage. Your overall damage might go up if you've got a dex weapon with B scaling and a lot of faith or int to go with the magic.... right?

Why else infuse?
Yeah, only base damage :) But would it scale that much though?

For example, i use a Halberd +10, and it has a base damage of 402 and +31 (i guess this is for scaling). If i infuse my weapon (except for Rawstone), the basedamage goes down to 245 (and 350 with Enchated and 175 with Mundane). However, if i infuse the weapon with Magic for example, the magic damage goes from 0 to 245. Then i will do more damage to the enemies that are weak to magic attacks, but i would do less damage if they arent weak to magic. I believe that is the idea with infusing, to make your weapon stronger against certain enemies and bosses.
 
I think a good chunk of my frustration of the game is due to the fact that all i want is a katana but i took some wonky path through the game and am only now making it to the keep.
 
I upgraded my ultra greatsword a bit, I think to plus 4 or so. Wish I had done it for the bastard sword. I gotta track down some titanite.
 
I think a good chunk of my frustration of the game is due to the fact that all i want is a katana but i took some wonky path through the game and am only now making it to the keep.
i have to make my way through a pretty shitty area to get to a merchant who left an earlier level after I talked to him. Gonna be annoying.
 
Its up to the player if he/she wants to explore more of the area between those points. It is the exact same situation in Dark Souls 1 as well. In Dark Souls 1, you can simply ignore a lot of exploring and just go from bonfire to bonfire. The only difference between Dark Souls 1 and 2 in this regards is that in DS2 you simply dont have to run manually between these points/bonfires once you have found them, and it saves a lot of time. The only difference is that you're at bigger chance of dying in Dark Souls 1 because you have to manually run between the bonfires to begin with, but you can do that in Dark Souls 2 as well if you want :)

Yes, you just explained why it is worse off as a design choice for the game. Most people will pick the easiest and fastest way if provided. Sometimes you have to force them to do something to get them to enjoy it or for it to provide the proper impact. The warp in DS1 for instance had a sense of worth and scale to it since you lived though the game without it for so long. You knew the value since you lived without it.

Don't want this to come off as me being down on the game, I am loving the fuck out of it. Just the world and areas sufferer compared to DS1 because of this.
 
I upgraded my ultra greatsword a bit, I think to plus 4 or so. Wish I had done it for the bastard sword. I gotta track down some titanite.

The bastard sword isn't worth it. It is the lowest of the normal greatswords and it's move set isn't that great. Get something like the claymore if you want to upgrade it as it has the great R2 one handed thrust. It's followup isn't as good as the Drangleic Sword's, but it is still better then the bastard sword, and easily upgradable.

Edit: shit double post, meant to edit this into the last one, sorry.
 
Yes, you just explained why it is worse off as a design choice for the game. Most people will pick the easiest and fastest way if provided. Sometimes you have to force them to do something to get them to enjoy it or for it to provide the proper impact. The warp in DS1 for instance had a sense of worth and scale to it since you lived though the game without it for so long. You knew the value since you lived without it.

Don't want this to come off as me being down on the game, I am loving the fuck out of it. Just the world and areas sufferer compared to DS1 because of this.
Fair enough. Personally, i love to explore regardless though. That is a huge part of the Souls games for me, so being able to warp faster in the game is just a positive thing for me. I would explore every area regardless, but now i have to do much less unnecessary running to get where i want to go :)

EDIT: I can mention that it is possible to take the easiest and fastest way possible in Dark Souls 1 as well. As long as you explore enough to find the next bonfire, you can just move forward and ignore exploring more where you've just been. Its the same in Dark Souls 2 as well, you need to explore enough to find the bonfire. Once you find that, you can choose to explore more or just keep moving forward.
 
Summoning is completely broken after the patch. Thanks FROM. This game is now dead to me until they fix it.
I got summoned plenty of times yesterday myself. Not sure what everyone is bitching about.

Lost Bastille is amazingly boooooring. Zzzz Zzzz
Whaaaaat. One of my favourite areas. I spent hours there, trying to find everything. So many secrets. It's amazingly designed.

It's nightmare even with bow. Worst location ever.
Pfft, casul. A bow makes this place trivial. I

It's definitely kinda frustrating to get through, but I still kinda liked it. I thought the area was beautiful. The only annoying thing (minus needing a bow to kill those caster enemies) is what you have to constantly watch where you walk to make sure you don't walk off the edge. I never fell off, but that's because I was really careful about looking where I was walking.
Same. The torch makes all the difference there.

lol, oh the amount of times I thought to myself "Oh, this must be DSII's Blighttown" only to move on to a worse area later. No-Man's Wharf? Oh, it's Blighttown. Harvest Valley? No, this must be Blighttown. The Gutter? Now this is definitely Blighttown. Black Gulch? Fuck!
Hahahaha yuuuup.

Nah, just a death sentence.
Not necessarily. Sometimes they use the terrain to run off and heal. If it's a duel, that's a shitty thing to do.

If anyone is actually complaining about healing during pvp now that phantoms can use estus as well I'd be very confused.
I don't believe summoned red signs can use estus. Can they?

Pretty sure you can't heal in the brotherhood of blood covenant when you duel there
Yes, you can. IMO it sucks. Sure, both can heal, but it makes for boring fights. If there was a limit to, say, 2-3 estus max, then it'd be fine.

Isn't it even more so the fault of the player that lets them? I mean Estus is pretty slow.
The other day I was fighting in the
Brotherhood of Blood arena, and one of the arenas has two floors. We fought on the bridges upstairs, and I had him down to one more hit. He then rolled back fell down, and I heard the chugging sound. I tried to follow with a jumping attack but I missed and was low on stamina so I couldn't punish it. Stamina is very slow to regenerate compared to games like Demon's Souls, and it's harder to punish Estus than to punish grass, especially with poise.

That's how every invasion in DS1 has ever gone for me. :)
Invasions != duels

Or you ran from Firelink to the back entrance of Blighttown in a matter of minutes?
Or you don't pick the master key on your first playthrough....
 
The bastard sword isn't worth it. It is the lowest of the normal greatswords and it's move set isn't that great. Get something like the claymore if you want to upgrade it as it has the great R2 one handed thrust. It's followup isn't as good as the Drangleic Sword's, but it is still better then the bastard sword, and easily upgradable.

Edit: shit double post, meant to edit this into the last one, sorry.

What's the best great sword or ultra great sword in your opinion? I haven't really tried them but have the STR.
 
Fair enough. Personally, i love to explore regardless though. That is a huge part of the Souls games for me, so being able to warp faster in the game is just a positive thing for me. I would explore every area regardless, but now i have to do much less unnecessary running to get where i want to go :)

Fully in agreement with this. People who want to explore will, people who don't won't, regardless of how easy or not it is.

What's the best great sword or ultra great sword in your opinion? I haven't really tried them but have the STR.

Fully depends on your playstyle. I like the greatsword because I can stay under 70% with it, but you could probably hit harder with a fully upped ultra greatsword, if you like to just get in one hard hit instead of a few small ones.
 
Yes, you just explained why it is worse off as a design choice for the game. Most people will pick the easiest and fastest way if provided. Sometimes you have to force them to do something to get them to enjoy it or for it to provide the proper impact. The warp in DS1 for instance had a sense of worth and scale to it since you lived though the game without it for so long. You knew the value since you lived without it.

Don't want this to come off as me being down on the game, I am loving the fuck out of it. Just the world and areas sufferer compared to DS1 because of this.
I think there's some validity in that, but I think the bigger issue is the areas themselves feeling small, quick, and disconnected. Having warp from the beginning is a net positive to me, though I do recognize the negative effects.
 
Since I'm enjoying coop so much, I'm thinking of taking away most of my 40 DEX and putting it in tanky stats like vigor, endurance (for blocking) and vitality (for big ass shields). Then, putting on that aggro ring the cat sells. Basically, draw attention from NPCs and keep them busy while my host shells them with magic/arrows and/or backstabs them. Does this sound like a good idea?
 
BASE damage. Your overall damage might go up if you've got a dex weapon with B scaling and a lot of faith or int to go with the magic.... right?

Why else infuse?

So here's my question: My planned build will have me at 40 for both Dex and Int and right now I'm running with a Falchion +10 and casting Magic Weapon on it. Is it better for me to infuse it with Magic and free up the spell slot? Or do I get a better bonus via straight Dex + the spell? Also if I infuse it with Fire or something instead, will Magic Weapon stack on top of that?
 
Since I'm enjoying coop so much, I'm thinking of taking away most of my 40 DEX and putting it in tanky stats like vigor, endurance (for blocking) and vitality (for big ass shields). Then, putting on that aggro ring the cat sells. Basically, draw attention from NPCs and keep them busy while my host shells them with magic/arrows and/or backstabs them. Does this sound like a good idea?

Sounds like it could be fun, I know i love when my summon tanks for me.

So here's my question: My planned build will have me at 40 for both Dex and Int and right now I'm running with a Falchion +10 and casting Magic Weapon on it. Is it better for me to infuse it with Magic and free up the spell slot? Or do I get a better bonus via straight Dex + the spell? Also if I infuse it with Fire or something instead, will Magic Weapon stack on top of that?

Haven't played with that but my educated guess is that magic weapon on the +10 unimbued weapon probably is better.
 
What's the best way for a Sorcerer to deal with crowds? Specifically the
Ambush area with the basilisk.
I did it once, but it wasn't pretty.

Am I forced to get
Pyromancy spells
?
 
i like nonlinear progression, but MAN doing
ruin sentinels and gargoyles
as bosses 3 and 4 was some tricky stuff. made every boss i "backtracked" to do afterwards feel like i could do them with my eyes closed.
 
Made it fairly far into the game, but not very far at all at the same time. I've been to several areas, fought several bosses, and my guy is fairly strong, but I only have one of the main 4 boss souls:
Lost Sinner.

I think the layout of the world is interesting for the most part. And the warping system is important to have given the way the world spreads out from Majula, but doesn't really fold back in on itself like DS1. That said, I like that it is different in form from DS1. In DS1 you would go in one direction, and because you could warp, you would get to a point where you didn't really feel like you could go back. You'd just keep pushing forward, and usually that would be rewarded with a major boss or a shortcut back to safety. And that was interesting world design. Still is, but I think DS2's world design is interesting too. Whereas in DS1, they sort of encouraged you to focus on one area at a time, DS2 feels like it's encouraging us to focus on many areas at once. Knowing I can always get back home makes me a little braver in my exploration. So far I've been to several areas of the game, and I'd say that I've only really "completed" one of them. I think it's fun to make your way down to No Man's Wharf and then say "Nope! I'll come back to this later." Then you warp out. Then in Majula you realize that the lamp that leads to the contraption is lit, so you go down there, and bam. New area. Then you make your way a little into hunstman's copse, and decide to come back later. Then you make it further into the lost bastille, via The Pursuer's entrance.

It's fun to be able to see so much of the game at once, and know that even though you've seen so many areas, you're nowhere near done with the game.
 
i have to make my way through a pretty shitty area to get to a merchant who left an earlier level after I talked to him. Gonna be annoying.

Yeah its been trying to say the least. Every area that i didn't visually click with me has been like 'oh great here we go' and then there's a boss fight ever ten minutes.
 
i like nonlinear progression, but MAN doing
ruin sentinels and gargoyles
as bosses 3 and 4 was some tricky stuff. made every boss i "backtracked" to do afterwards feel like i could do them with my eyes closed.

I skipped
harvest valley
for a long time on accident, as a result it was easytown, USA.

You've gotta be kidding me with this bonfire location in
Aldia's Keep
...

You mean the one that's a million miles from
the pig that bursts through the wall in the cage room
? I died to it last night cause of a dumb mistake and once I respawned I saw how far I had to walk and just went to bed instead.
 
Well, I just made it to the D
ragon
A
erie
. Is this the end of the game? because I don't want it to be the end of the game! There seems like there is so much stuff I haven't done but I guess that's what I get for doing a blind playthrough my first time through.
 
i like nonlinear progression, but MAN doing
ruin sentinels and gargoyles
as bosses 3 and 4 was some tricky stuff. made every boss i "backtracked" to do afterwards feel like i could do them with my eyes closed.
I had that issue too. At first I thought every path led to that area, and ended up following on to
Sinner's Rise and fighting the Lost Sinner before going down the other paths. After that, the areas leading to the other Great Souls felt mostly easy.

Well, I just made it to the D
ragon
A
erie
. Is this the end of the game? because I don't want it to be the end of the game! There seems like there is so much stuff I haven't done but I guess that's what I get for doing a blind playthrough my first time through.
You're actually
in an optional area. But yes, you're at the end of the game.
 
I skipped
harvest valley
for a long time on accident, as a result it was easytown, USA.

I did the same with
Sinner's Rise
. Though I wouldn't really call it an "accident," since there's no real set path through the game. There's an optimal way as far as general difficulty, but you're generally free to tackle things in whichever order.

I actually went into
Drangleic Castle
the first time around with only two great souls.
 
You mean the one that's a million miles from
the pig that bursts through the wall in the cage room
? I died to it last night cause of a dumb mistake and once I respawned I saw how far I had to walk and just went to bed instead.

The one
that's hidden behind an illusory wall. No idea how anyone would know it's there without player messages.
It's actually very close to the section you're talking about, lol.
 
Friendly torch dude is kinda like an ambulatory Mimic that way. You go in and are all like "Oh boy, someone to light my way!" and you're all cheery and let him follow you and then you meet Agdayne who goes all "NURFLE RAWR KILL FIRE!" and suddenly you realize you must've forgotten what game you were playing.

I let the dude follow me and not only did I get killed, I also had to fork over 100,000-odd souls to the pardoner to get Agdayne to talk to me again.

God I hate that torch-bearer.
Ohhhh so that's what happens.
Mine always died or got stuck somewhere behind, so I just left him be. So Adgayne aggros and needs pardoning? I assumed he would, but I wondered if just turning off your torch would make him and his minions calm down. Good thing I didn't try my luck.

What happens if you keep the place dark but attack his minions? Does he aggro too? He's a useful NPC actually, so I'm glad I didn't make him hostile. His armour set is pretty good for light armour, has some of the best elemental and curse resistances.

The one in Iron Keep
gives you mad fire resistance when you walk into the water. Lasts for about a minute. It's how you snag all the neat treasure in the flaming areas.
To be honest I don't know how much it really helps. I tried to get the one near that first water pool (close to the Smelter boss room), stacking flash sweat, an orange burr (do they even stack? I'm guessing one takes precedence over the other), fire quartz+1 and highest fire resist and still died. It only worked if I un-hollowed for max HP, then I had that split second more to get the item before dying.

It was a crappy shield. -_- I didn't even try to get the one near the falling platforms.


[very late game spoilers]
Vendrick
dead. Not so bad
with giant souls
. Just cleaning up now. Man the things you have to do to get all the trophies in this game.
Here, let me teach you how to spoiler tag properly. Show some respect to those who aren't that far into the game, geez.
 
What's the best great sword or ultra great sword in your opinion? I haven't really tried them but have the STR.

Sorry, I can't really comment on that. I just know for sure that that thursting R2 that some of the greatswords have is way better then the overhead swing the bastard sword has. It comes out really fast and has range. All the two handed attacks for the Drangleic Sword are really bad though, but I just never two hand it. The greatness with that swords particular movset is the specific swing around after the R2 that is able to catch people that rolled anywhere near you, as well as the running attack coming fast and having a wide arc.

I think there's some validity in that, but I think the bigger issue is the areas themselves feeling small, quick, and disconnected. Having warp from the beginning is a net positive to me, though I do recognize the negative effects.

Well you have to wounder how much one has to do with other. When making the game if you are planing to just give warp from the beginning you design it differently then if you expect the players to fluidly move back and forth though the world. You wouldn't be able to have the world so disconnected since it really would be a chore to move though. But that isn't something you have to worry about if you design it around being able to teleport right away.
 
I did the same with
Sinner's Rise
. Though I wouldn't really call it an "accident," since there's no real set path through the game. There's an optimal way as far as general difficulty, but you're generally free to tackle things in whichever order.

I actually went into
Drangleic Castle
the first time around with only two great souls.

I think we took opposite paths haha, I banged my head against the
bastille
for a while until I beat it before doing most anything else.

What's up with the silent warrior in the Forest of the Giants? He's right at the beginning

He wants to fight. He doesn't say it, but he wants to fight.

HIS ARMS ARE SCREAMING AT HIM TO HURT YOU
 
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