Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

I'm also tempted to, but not because of the facebook aquisition but because I think I'll be patient and wait for the consumer version. Anyone know how to cancel? I think I'll buy a beefy new gpu first.

if the consumer version isn't two + years away I can't imagine it will be significantly different from Dk2 in anyway.
 
if the consumer version isn't two + years away I can't imagine it will be significantly different from Dk2 in anyway.
The screen will be higher res apparently so thats a big difference to me. Regardless I just want to know how to cancel in case I do decide to. I probably won't as I really want to experience vr as soon as possible but i want the option.
 
Does the Rift work as a monitor on any other devices? Could I use it to watch 3D movies like the Sony HMZ? Or will it only work when hooked to a PC?
 
Well, shit. I'm genuinely disappointed.
OK, more funds for Oculus is better, but I think I'd feel the same if someone like McDonalds bought them.

EDIT: This post by Palmer was a little more re-assuring I guess. I just hope the Facebook brand and all that shite stays well out of my VR.
 
Frankly, this is good news for the Oculus team. With more more resources at their disposal, this is good news for VR.


Hopefully...
 
I see this as extremely good news.

Positives of Facebook entering into VR race:
- Oculus now has infinite budget to craft perfect hardware, software and entire VR platform for PC and portables
- Countless more developers will become interested in VR, short byte-size games will find much larger audience on VR
- VR promotion on Facebook.com = MILLIONS of VR adopters on day 1
- More VR users of all kinds = more AAA games for us PC gamers
- Immediate infusion of entertainment/documentary/travel content
- Holy grail of VR - social networking inside minecraft-esque VR space. Just what Snow Crash depicted in its Metaverse.
- with stylized design, VR metaverse could be run even from iOS/Android phones
- Facebook can sell hardware with loss, providing incredibly HQ hardware for ~$99
- Presence of strong player in VR will force Sony to become very invested in VR, making much more compelling product and enabling 3rd parties much more streamlined patch toward porting games to PS4


Negatives?
So far, none, as long PC gamers get what they were promised [and FB is willing not to interfere with that].

This is good news for VR.
Good post that calmed me down.
 
Well, I will jump off the Oculus train sooner rather than later (when a credible competitor emerges), but it's not like there will be better VR available this July than DK2, or like the product got worse.
 
Does this change anything for developers? What does Facebook now require of current and potential Oculus customers and developers, if anything?

I can't imagine all the questions this must raise.
 
Yea I see this is as good news.

I hope it pans out well though wonder if Sony is watching closely and crapping their pants now at the prospect of RIFT now also developing a superior VR solution along side the pc one to work with the xbox one.
 
The screen will be higher res apparently so thats a big difference to me. Regardless I just want to know how to cancel in case I do decide to. I probably won't as I really want to experience vr as soon as possible but i want the option.

I'm sure it'll happen

But not in a single year no
 
Well, I will jump off the Oculus train sooner rather than later (when a credible competitor emerges), but it's not like there will be better VR available this July than DK2, or like the product got worse.

100% sure the current future of VR is still in capable hands, but it's future is likely a tragic failure of some sort of commercialised dystopian platform. I think for now this has taken most of the excitement and interest out of grabbing a rift primarily or PC gaming. I'll probably wait a fair while to determine what the best options are which may well include the rift, but later I will likely switch to whatever is actually doing what I like.

Urgh, what a horrible feeling this is. My interest in building a new PC is also pretty low at the moment.
 
Ugh. I appreciate that this Facebook thing is great for Oculus as a company, but I gotta say, it really makes me uneasy about the inevitable shift in focus. I hope the cool experimental enthusiast projects don't get drowned by the huge mainstream push they're certainly going to be making.
 
Ugh. I appreciate that this Facebook thing is great for Oculus as a company, but I gotta say, it really makes me uneasy about the inevitable shift in focus. I hope the cool experimental enthusiast projects don't get drowned by the huge mainstream push they're certainly going to be making.

Being a quality gaming machine is probably the absolute floor of what the technology would need to be in order for Facebook to meet its vision for the machine.
 
This is great news not just for Oculus, but for all the VR technology (despite the bad taste that Facebook can produce in most of us).

The current application for games will not disapear of course (it could even increase). But also tons of developers and consumers will join, and the application of this technology will raise exponentially to many other fields.

Imagine in some years:
-Play videogames with VR
-Go to facebook and join a VR chat
-Go to a travel agency webpage and be able to see a 360° view of famous places of where you want to travel
-Go to google earth and see the interior of famous buildings or the streets
-Live events with VR in a 360° view
-Learning curses in VR (medicine, architecture, 3d modeling...)
...

Certainly this tecnology is not just for gaming, it can also be a big social tool like the TV was. Facebook certainly realized about that. Is the best move that they could ever do.

And of course, with a huge giant like Facebook on the boat, others like Sony, Google, Microsoft, Amazon... will probably also jump in. Meaning even a bigger push to the technology and competitivity which always is great for the customers.
 
Couldn't that mean also that CV1 will come even later because they now have the money to make a much better product?

Well, at their current pace [even before FB announcment], CV1 was never possible to come out in 2014. They will leave 6+ months for devs who purchase DK2 to prepare games, plus they still dont have solution for hand tracking.

I still believe that late Q1 2015 is still the earliest we will see it.
 
Couldn't that mean also that CV1 will come even later because they now have the money to make a much better product?

They also now have the money to rush production. It costs a boatload of cash to manufacture something in decent numbers without taking months to set everything up.
 
What a fucking disaster.. I'll give it until tomorrow, if I feel the same way then I'll cancel my pre-order and never look back. facebook.. what the fuck.. I actually can't think of anything worse that could happen for VR right now.
 
What a fucking disaster.. I'll give it until tomorrow, if I feel the same way then I'll cancel my pre-order and never look back. facebook.. what the fuck.. I actually can't think of anything worse that could happen for VR right now.
Like VR being niche and dead on arrival?

Palmer:

We have had a lot of interest in the past, but only from people who would tear us apart and make us work on their own stuff. We have zero interest in doing that, and there is no number that could convince us otherwise.
Facebook is going to give us access to massive resources, but let us operate independently on our own vision. There are so many things we can do that used to be impossible.
 
Team,

As you may have heard this morning, Oculus has agreed to join Facebook.

Facebook shares our vision for connecting a billion people through virtual reality with the power of shared presence.

Oculus will continue to operate independently. We’re staying Oculus, we’re still building the Oculus Rift, our email addresses are remain @oculusvr.com, and most importantly, our hoodies will still say Oculus.

By partnering with Facebook, we’ll be able to build a better product with zero compromises and a focus on growth. We’ll also be investing more heavily in made-for-VR content and exploring other opportunities to accelerate our vision.

In broad strokes, here are a few key points to consider for the long-term strategy:

1. We’re able to tap into Facebook’s experience and backend systems for our platform services. As an added bonus, Oculus now has a rock solid, global payments solution.
2. We’ll be able to leverage Facebook’s recruiting infrastructure, including hiring engineers from within Facebook, to supercharge our recruiting.
3. We can afford to always make the decision that is right for virtual reality and our customers in the long term – we don’t have to make short term compromises.
4. We’re going to invest in additional partnerships to build the best product and platform.

I’ll meet with everyone individually over the next few days to discuss what this means in terms of integration. In the meantime, know that things couldn’t be better.

No team, ever, has had a better shot at delivering on the dream of virtual reality. This will be the team that solves the hardest problems and delivers the final platform. We need you now, more than ever, to go out and find the very best engineers in the world to help us deliver the final platform, the Holodeck.

This is a truly special moment. The work we’ve done has captured the world’s attention and changed the perception of the medium forever. This partnership is a huge affirmation of everything we’ve done. Congratulations, guys.

Now, let’s get back to changing the world.

– Brendan

http://www.oculusvr.com/blog/letter-to-the-team-from-brendan-iribe/
Guys, calm down.
 
Took a nap and I wake up to this shit. I'm not happy. I wasn't expecting Luckey to sell out. I am worried. Extremely worried.

As a buyer of the DK2, I'm wondering what the hell I just invested in...
 
What a fucking disaster.. I'll give it until tomorrow, if I feel the same way then I'll cancel my pre-order and never look back. facebook.. what the fuck.. I actually can't think of anything worse that could happen for VR right now.
Well, Apple could have bought them.

Took a nap and I wake up to this shit. I'm not happy. I wasn't expecting Luckey to sell out. I am worried. Extremely worried.

As a buyer of the DK2, I'm wondering what the hell I just invested in...
DK2 will be the exact same thing.

And I don't think CV1 will change much. It's the long-term future which has come into question.
 
Yeah people are panicking for nothing right now.

And again and again, VR is not compatible with facebook at all, for now. So stop imagining they want you to put your glasses on to use facebook.

Facebook has to be always on, and easily usable everywhere. it won't happen with VR. it could be possible with a google glass equivalent maybe..

The VR thing, they want it for extra content. As a device to sell vr content to people, tourism, sport, etc..

And by the way Sony is aiming the exact same thing on the long term..
 
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