Oculus Rift - Dev Kit Discussion [Orders Arriving]

anyone know about the compatibility between dev kits?

When the DK2 comes out and all the software gets written for the new head tracking, will that make the DK1 useless for running newer demos and games?

The same again when the consumer version appears (assuming Oculus do some changes to the DK2) , will devs stop coding for the headtracking of the previous two units making them useless, or will there be some compatibility between all 3 versions?
For the transition to DK2 from DK1 it depends on how the software is written, but it should generally work (without head tracking of course). The API allows you to query whether headtracking is supported. For DK2 <-> CV1 there should be no problem. The feature set will be equivalent.
 
For the transition to DK2 from DK1 it depends on how the software is written, but it should generally work (without head tracking of course). The API allows you to query whether headtracking is supported. For DK2 <-> CV1 there should be no problem. The feature set will be equivalent.

Cheers for that.

I was thinking there were going be to a lot of unhappy people once the newer versions get released.
 
I'd like to have this on my DK2 in july..

The guy posted links to these demos. I'm not sure if he should have, but I'm downloading them anyway.

Here are the links:

https://mega.co.nz/#!64ZzGTZZ!nToeiiX2M9mfZD0ByII57BziyaMWLiWM7rYMz1FtqZw
https://mega.co.nz/#!e1wn0JIS!R9i9N8s5W5sIndoufwYm8nKMqafP8xXKpQ67Kd4J9nM
https://docs.google.com/file/d/0BwUh_u15wgJTR3hxekd6RW9lelk/edit

I will remove if the mods think there is any issue posting them. As they are tech demos, I don't see why there would be, but I haven't seen them officially hosted anywhere.

edit: you'll need Microsoft's Visual Studio C++ 2013 redistributable to run them:

http://go.microsoft.com/?linkid=9832146

NB: 64 bit only
 

Yes! When people say certain games wouldn't work in VR, this is always what I have in my head that proves them wrong.

Like a fighting game could be you in a seedy arcade environment and when you play single player, you are actually challenging the other people in the arcade. The fighting game itself is just played on one of the arcade machines. You would be able to freely walk around the arcade environment between matches. You could do tons of cool stuff!
 
Did you get this down ok? Isn't working here - wont even download.

Yeah, that link doesn't seem to be working. I'm trying to see if I can use mega's desktop software to get it. The other two downloading fine, and work great. There isn't much to either, but they're pretty.
 
Does it make sense to buy a really cheap DK1 now that people are selling theirs?

Never tried the rift yet, would like to.

Ehh, I'd say that depends on how cheap you can get it and what exactly you plan on doing with it. Honestly you're probably better off waiting for CV1.
 
So their page is down; question, if I have an editor like UE4 or Cry Engine or Unity, I could make some game and with the dev kit be able to make it work with Oculus?

I'm interested in this...
 
So their page is down; question, if I have an editor like UE4 or Cry Engine or Unity, I could make some game and with the dev kit be able to make it work with Oculus?

I'm interested in this...
I'm not sure I fully understand your question, but e.g. with UE4 you can compile any of the examples, open the console, type "stereo on" with a Rift connected and it will "just work".
 
I'm not sure I fully understand your question, but e.g. with UE4 you can compile any of the examples, open the console, type "stereo on" with a Rift connected and it will "just work".

By examples you mean pre-made stuff, but you can still make your own?
 
You could try it and flip it for 3x that on Ebay if you're so inclined. They still seem to regularly go for close to $400 depending on condition.
 
By examples you mean pre-made stuff, but you can still make your own?
The examples are just templates you can start from. They don't have any VR-specific code in them. The engine handles rendering for HMDs entirely on its own -- of course you can still potentially mess up in your own UI or shader code, but the engine is completely VR/Oculus ready and makes it extremely simple to use.
 
The examples are just templates you can start from. They don't have any VR-specific code in them. The engine handles rendering for HMDs entirely on its own -- of course you can still potentially mess up in your own UI or shader code, but the engine is completely VR/Oculus ready and makes it extremely simple to use.

You also need to make sure you build everything at the right scale... but I'm really glad to see the support in engine, and the new cheap licensing costs for indies for this engine. It makes it evident that people worrying about the level of support for the Rift post Facebook acquisition are getting worried over nothing.
 
I am completely confuzzled on how the DK1 has kept up its value. In EBay some folks are selling it for more than what OR sold it for,
 
The Oculus Dev board has been down for maintenance for hours.
Anyone know a quick-fix (in the Unity scripting or otherwise) to enable Gamepad controlls for the Tuscany demo?
 
The Oculus Dev board has been down for maintenance for hours.
Anyone know a quick-fix (in the Unity scripting or otherwise) to enable Gamepad controlls for the Tuscany demo?

Gamepad should work by default. 360 pad anyway.

Just make sure to power it on before launching Tuscany.
 
Really tempted to get this. The reason I haven't bothered to do any real-time stuff outside of work is that I don't want to make a game, it takes too much time. But doing some VR stuff could be great, for all sorts of different reasons, and the projects are much more manageable than having to make a game.
 
I'm using the DualShock 4. It works no problem with the RedFrame demo but not Tuscany.

Tuscany doesn't use Unity's Input API and uses its own plugin which is tied to the 360 controller. You'd have to get your hands in the code to change this. Trivial if you're a little familiar with Unity but probably not worth the hassle otherwise.

I didn't google anything but maybe there's another hack around that...
 
The guy posted links to these demos. I'm not sure if he should have, but I'm downloading them anyway.

Does anyone know how to stop the Mobile demo from reseting fps settings?

Filepath is Mobile>Saved>Config>CleanSourceConfig>Engine

[/Script/Engine.Engine] keeps defaulting to
bSmoothFrameRate=true
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=62

and

[/Script/UnrealEd.EditorEngine] does the same
bSmoothFrameRate=false
MinSmoothedFrameRate=5
MaxSmoothedFrameRate=120

I'm trying to max the framerate at 120fps (I am using my monitor), but when I change the appropriate values, save, and then run the demo, everything rolls back for some reason.
 
I have experience programming iOS apps and .NET. I want to start getting into Oculus application development - what advice or links do ya'll have for me?
 
So their page is down; question, if I have an editor like UE4 or Cry Engine or Unity, I could make some game and with the dev kit be able to make it work with Oculus?

I'm interested in this...
I have experience programming iOS apps and .NET. I want to start getting into Oculus application development - what advice or links do ya'll have for me?
There is an official Unity SDK for Oculus Rift, requires Unity Pro (which costs $75 a month). It's basically a special camera you put in your scene with built-in Oculus control. Unity uses .NET.
 
I am completely confuzzled on how the DK1 has kept up its value. In EBay some folks are selling it for more than what OR sold it for,

Combination of extremely high hype and Oculus having closed orders on DK1. Basically, if you want to try an Oculus between now and...who knows...August? (assuming you didn't already pre-order DK2) Your only option is getting DK1 or hitting up a trade show.

I'm so lazy that I'll probably never sell this thing/it'll be sitting in my closet in ten years gathering dust. I should though because this is a rare opportunity to get almost 100% of what I paid back and fund DK2 CV1.
 
Combination of extremely high hype and Oculus having closed orders on DK1. Basically, if you want to try an Oculus between now and...who knows...August? (assuming you didn't already pre-order DK2) Your only option is getting DK1 or hitting up a trade show.

I'm so lazy that I'll probably never sell this thing/it'll be sitting in my closet in ten years gathering dust. I should though because this is a rare opportunity to get almost 100% of what I paid back and fund DK2.

I thought you cancelled your DK2 Pre order because of the FB thing Canti?
 
in UE4 you just write down stereo on and Oculus Mode is on. 19$/Month but you can unsub and use UE4 forever but if you want fresh updates you need to resub.

Nice!!! Can't wait to start doing some prototypes on the DK2!!! Prolly will sub for a month then just try it out to get my feet wet with it. I've developed on UDK before, but will UE4 be much different from that?
 
Nice!!! Can't wait to start doing some prototypes on the DK2!!! Prolly will sub for a month then just try it out to get my feet wet with it. I've developed on UDK before, but will UE4 be much different from that?

Pretty similiar, but uses physically based rendering now, so metallic and roughness maps instead of gloss and spec. other than that, it's so far 1000 times better than udk
 

That SNES one is cool.

Imagine Atari releases a 'RealArcade' line of games, where you are actually standing in front of an arcade machine, in a 3D rendered arcade. Even have the 50 year old owner smoking, other machines in there and people playing, some kid loses and kicks the machine and the owner throws him out! And you turn your head and see this happening as if you're there.

Jesus I can't wait to try VR for the first time!
 
That SNES one is cool.

Imagine Atari releases a 'RealArcade' line of games, where you are actually standing in front of an arcade machine, in a 3D rendered arcade. Even have the 50 year old owner smoking, other machines in there and people playing, some kid loses and kicks the machine and the owner throws him out! And you turn your head and see this happening as if you're there.

Jesus I can't wait to try VR for the first time!

Elite Dangerous looks amazing. Too bad I don't have a joystick. Euro Truck though will be fun with my G27.
 
Ah so the Facebook thing is still getting to you.. Understandable..

The "CV1 will be much better because OMG Facebook resources" thing has gotten to me. I can wait. DK1 was novel because I'd never seen anything like it. Now that I have that experience, I don't really need to see DK2; I'll just wait for the final version with (hopefully) better ergonomics, an even better screen, etc.

I was doom and gloom with the FB announcement, but always for the long term. CV1 shouldn't be negatively impacted in any way, or at least one would hope (Carmack certainly wouldn't stick around if it was).
 
The "CV1 will be much better because OMG Facebook resources" thing has gotten to me. I can wait. DK1 was novel because I'd never seen anything like it. Now that I have that experience, I don't really need to see DK2; I'll just wait for the final version with (hopefully) better ergonomics, an even better screen, etc.

Just sell your DK1. Lol :p

I still have a strong feeling though CV1 will not be coming out this year.
 
So oculus dev is included in ue4 when paying the sub model? When I got dk1 wasn't really any good affordable way, unity pro was expensive.... This sounds awesome if true....
 
Just sell your DK1. Lol :p

I still have a strong feeling though CV1 will not be coming out this year.

I keep meaning to put a listing in the B/S/T thread but I always forget. Selling on Ebay is a dark hole, so I'd just as soon not do it either.

I could see an E3 announcement and a Q1 2015 launch.
 
The best would be if Oculus Rift and Nvidia 800 series launch in the same week :D. We need some nice Oculus Rift GPU bundles. 880+Oculus Rift for 850-950$ ^^

That was the other reason I was going to skip DK2; This GTX 580 can't handle it, and I might as well wait for the next gen cards (and hopefully some discounts on this gens stuff) to upgrade.
 
That was the other reason I was going to skip DK2; This GTX 580 can't handle it, and I might as well wait for the next gen cards (and hopefully some discounts on this gens stuff) to upgrade.

I'm in a different situation since I've been wanting to try out VR for the longest time and was just waiting for the resolution bump. I'm planning on being there day 1 for both DK2 and CV1. Was hoping for Maxwell this summer, but guess I'll just go with a 780 Ti and hope its good "enough" for CV1.
 
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