For the transition to DK2 from DK1 it depends on how the software is written, but it should generally work (without head tracking of course). The API allows you to query whether headtracking is supported. For DK2 <-> CV1 there should be no problem. The feature set will be equivalent.anyone know about the compatibility between dev kits?
When the DK2 comes out and all the software gets written for the new head tracking, will that make the DK1 useless for running newer demos and games?
The same again when the consumer version appears (assuming Oculus do some changes to the DK2) , will devs stop coding for the headtracking of the previous two units making them useless, or will there be some compatibility between all 3 versions?
 
	 
				
 . We need some nice Oculus Rift GPU bundles. 880+Oculus Rift for 850-950$ ^^
. We need some nice Oculus Rift GPU bundles. 880+Oculus Rift for 850-950$ ^^