Dark Souls II |OT2| Prepare to Vengarl

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NO NO NO!
just run round under her legs to to the right and smash her other head in. best oppurtunity to get some hits in.
I've only faced her with one character so far and it was a mage, so long range all the way for me :)



You guys who have finished up the first play through in around 60 hours either used a guide or missed a lot of optional content.
I am 80+ hours in and just started the giant memory's.
As far as I can tell the only thing I missed were summoning NPC questlines. I never saw the assassinations stuff either, I did talk to the guy but don't remember anything about all that, then just let him out. I did a shit ton of farming, clearing out several areas of enemies.

With stuff like NPC questlines it's difficult to do all of them on a first playthrough even if you're on the look out for them because you never know what the conditions are going to be.
 
i gave Rosa desert top and skirt. i don't need that stuff.


Which boss for future reference?

Also, can someone please advise me on the
Mcduff
achievement? No matter how much I spend or infuse it is not unlocking for me.

i spend a lot for that trophy. way more than 100k. just keep spending and talking to him.
 
Is there any point to giving her clothing? Afaik it doesn't net you anything in particular.

Nah. Trophy/Cheevo. Get to look at her wearing invisible armor in my case. ;)

But as I consider this first run my dirty/ugly/messy one to learn the ropes and working on strategies for the second run, her fate might already be sealed. In fact, if I were one of my NPC's in Majula I would be very concerned for my well being.
 
Which boss for future reference?

Also, can someone please advise me on the
Mcduff
achievement? No matter how much I spend or infuse it is not unlocking for me.

You get it after he talks about that flame of his for the 100th time!
Kidding, I think you need to spend a lot.
 
You guys who have finished up the first play through in around 60 hours either used a guide or missed a lot of optional content.
I am 80+ hours in and just started the giant memory's.

Finished it in about 60 hours, didn't use a guide - did most optional content. Not many areas that I got stuck on, think the only optional boss I skipped out on was
Ancient Dragon

Early game I jumped all over the place - and think by time I got to
Earthen Peak/Iron Keep
I was over-leveled and could rip through most things in 1-2 hits. My soul memory was high enough that I stumbled into
Drangelic Castle
with only 3 or the 4 souls needed.

I didn't spend much time farming / grinding, did lots of jolly co-op. I think if I had tried to solo every boss, might have added a few hours onto my play time. Other than
knowing to talk to the miracle girl to get her to move
there isn't that much that trips you up in terms of 'where should I be going next?'

I also got a little bit stumped on
getting the elevator to work in Drangelic Castle
- but eventually figured it out on my own soon enough.

If you've played Demon's and Dark Souls before - a lot of the 'learning curve' mechanics you already have a handle on. Also, having no shame in resorting to sniping to clear areas/paths even as a melee character. I'm sure if I tried to melee my way through
Shrine of Amana
- I'd probably add several hours onto my play time, but after trying to push through that melee once or twice figured screw it, stocked up on arrows and sniped my way through it rather quickly.
 
Talked to him many times =/ Wonder if it's glitched.



It's double in this one, right?
I'm not 100% sure actually. Because the light crossbow has a 13 strength requirement but I seemed to be able to two-hand it just fine? Unless crossbows behave differently?

But double for melee yeah.
 
Is there anything after the duke spider fight? I didn't see a door to a bonfire anywhere, had to homeward bone out. Also, I went there later and theres a cocoon of some kind you can examine that doesn't do anything?

I was trying to do the Aestetic to get the Old Paledrake soul from the NG+ version of the boss, but I think I might have done it on the wrong bonfire? Do I have to get to that 2nd bonfire behind the locked door and burn the asestetic there?
 
Did they remove some enemies? I could have swore there were 2 more knights before The Dragonslayer at the tower of flame. It seems they have removed two of them before getting to the drawbridge. Unless I am just imagining that on my first play through they were there.

I think a few of them (at least one) is a spawn-once enemy.
 
Is there anything after the duke spider fight? I didn't see a door to a bonfire anywhere, had to homeward bone out. Also, I went there later and theres a cocoon of some kind you can examine that doesn't do anything?

I was trying to do the Aestetic to get the Old Paledrake soul from the NG+ version of the boss, but I think I might have done it on the wrong bonfire? Do I have to get to that 2nd bonfire behind the locked door and burn the asestetic there?

There is a door to the side and a primal bonfire to light, and a certain headless someone to take care of.
 
Yesss, done with the Gutter and Black Gulch. I couldn't really believe it, but the latter really was extremely short, thank god for that.

Shaded woods then, I think
 
Finished my SL1 Deprived run through. Definitely harder than DS1 SL1 I would say although part of that was on me not understanding the new rules about two-handing. I played the first 20% thinking I only got a 1.5 strength bonus which limited me to using the broken straight sword. Also no free spell slots with only 6 attunement. I haven't tried using rings to be able to cast some pyromancies so I'm not sure if it's worth it. I did it all by bashing things with my mace.

After I found out I could use the mace and hand axe, things got dramatically easier. It was kind of interesting what bosses were difficult with this character compared to my previous characters (Strength focused Knight and Hexing Sorcerer). Hardest bosses for me were:

Lost Sinner. I ended up leaving her as my last great soul since I felt she was the hardest of the 4. Smelter Demon was a little rough who I never had problems with before. Velstadt was reeeeally rough. I only beat him on the run I did because I managed to stagger him right as he wanted to power up which locked him out of it. And then the watcher/defender combo was also really tough. Final boss was a joke even at SL1.

I haven't yet beaten the optional bosses though.
I've made a number of runs on Darklurker but once he splits I'm fucked. I tried the ancient dragon a few times as well but I do such pathetic damage that it takes a day and a half to kill him and by that time he'll tag me with his breath for an instakill. Haven't tried Vendrick since I was going to wait until I had all 5 giant souls.

What rules were you playing with? Is upgrading allowed? In any case, great job man!
 
Aren't both optional bosses? Unless you want their stuff for any reason?

Smelter
is optional,
Sinner
- any of the 'great lords' are potentially optional if your soul memory is high enough to open the
shrine of winter
.

In theory, I think if you were to grind souls long enough - you could open that up w/o needing to kill any of them.
 
What rules were you playing with? Is upgrading allowed? In any case, great job man!
Just start as deprived and never level up. Weapon/Armor upgrades were fair game (though armor is largely useless). I would also consider pyromancy fair game though I never used it myself. So basically I was running around naked with just a +10 mace as the biggest weapon I could wield.
 
i gave Rosa desert top and skirt. i don't need that stuff.




i spend a lot for that trophy. way more than 100k. just keep spending and talking to him.

You get it after he talks about that flame of his for the 100th time!
Kidding, I think you need to spend a lot.

I'll just keep spending - way deep in now lol.

I'm not 100% sure actually. Because the light crossbow has a 13 strength requirement but I seemed to be able to two-hand it just fine? Unless crossbows behave differently?

But double for melee yeah.

I might try a SL1 run after I finish all of the achievements

Did you light the torch in his area? I've seen a lot of comments online saying it's a requirement for achievement/trophy.

Indeed I did.
 
There is a door to the side and a primal bonfire to light, and a certain headless someone to take care of.

Thank you, not sure how I missed it...Do you know about which bonfire is the one "before" the boss I need to burn an aestetic on? It's not the one at the very top before you start dropping down is it?
 
Almost at the end of the game, I think. I only have one G
iant
M
emory
left, and then the remaining Boss.
Ancient Dragon was far easier than I was expecting, it's odd that so many people complain about him when you can beat him naked. You just can't be hit and that's all, the guy moves slowly and telegraphs every move.

When the fight starts just run like hell to your left and hug the dragons hind leg. Hit him 4 times. He'll either AoE or try to stomp you. If he doesn't stomp, he'll Aoe for sure. Turn the camera and follow his tail, or the shadow it casts on the ground - he usually moves clockwise so it's easy. Run like hell towards it and you won't be hit. wait till he drops cause the damage of his leg crushing you will kill you. Rinse and repeat. The only tricky part is getting a feel for how many hits you can make before running, but after 2-3 tries you get that down pretty quick.Sometimes he'll try to stomp, you just backstep and when he puts the foot down and forward, hit him again 4-5 times. Lightning weapons help, red tearstone ring is a must for ending the fight quicker. think the ranged battle and front attacking solutions are way more tricky and tiring.

Will try the one who lurks in the dark next.

So far I'm liking the game, there's a shit ton of content and armor/weapon to collect and that's cool but I think many weapons are just rehashed over and over.

The pvp is still broken as fuck, and while the lagstabbing occurs less frequently, it's still there. Tried a little of pvp on the Bellfry, won ~60% of the fights, 10 in a row once but I think the lag was acting up in my favour every once in a while. Hexes and pyromancy are extremely cheap and overpowered (as usual) and no, dodging doesn't work because you have lag to account for and it's not an exact science as it is on PvE.

I lost more than half of the fights to that shit. I see a guy with a sword and shield and think: "nice, here's a cool guy, we'll duke it out like men and in the end one will win". Whenever the guy has only a third of his HP, boom, switch to pyro glove and one shots me, cause he knew he was gonna lose otherwise. Feels cheap.

Othe time I got backstabbed in the Iron Keep, in a duel. I was at the entrance of the bridge, on the bonfire side, and the guy was close to that "hole" in the bridge. I got backtabbed while facing him and he was doing a gesture. Wtf.

The game isn't as hard or cohesive as DkS, but it has more equipment and area variety and it's still an amazing game. Armour seems kinda useless in this game (in my experience the damage reduction is minimal,as I was getting hit on purpose to activate the Red Tearstone ring for Ancient fight and the damage while naked wasn't vastly different from using an Alonne Knight armour).
Poise is useless in pvp and there are a few broken ass weapons too (chariot-spear-pain-train, washing-pole-can-hit-you-a-mile-away , BKhalberd-helicopter-of-death). Hope any of these get addressed in a future patch.

It's also kinda aggravating that there are trophies for keeping npcs alive. Why would from put a penalty on players who want to solo every boss? I never cared much about summoning anyone for any boss, why should I have to summon Lucatiel and then have to babysit her throughout the game? Not to mention that I didn't know of that, and now I have passed the turning point for her and not even ascetics can help me, so no trophy. Won't try it on NG+ cause it will probably be harder, so I gotta make a new character just for that.
I would probably do it to experiment anyway, mind you, but I don't like it when I'm forced.

My last gripe with the game is Soul Memory. It's a neat idea on paper, but it really doesn't work. I get that a lvl 25 full decked character is, 90% of the time, stronger than, say, a lvl 40 with basic gear, so Soul Memory would balance matchmaking nicely. But it really doesn't work, all it does is prevent people from coop the more you play. I helped to kill 56 bosses, 30 of them to get rank 3 on the sunbros.

The more I played, the harder was to get summoned and at this point, I can't barely get any action anymore. And I don't even do it for the souls anymore. Soul memory should only count for the Souls you used either to level up OR upgrading equipment. Buying consumables, shards or gems shouldn't count. If I helped someone, got 20k souls and then jumped of a cliff on purpose, my soul memory shouldn't increase: I didn't get any use out of them. I hear these restrictions are lifted on NG+ but it still sucks for the people who don't wanna play again.

Sorry for the huge rant. All in all, I really love the game, hence why this is my first post after getting the game (been playing it like crazy) so I just grouped everything together and well..
 
Almost at the end of the game, I think. I only have one G
iant
M
emory
left, and then the remaining Boss.
Ancient Dragon was far easier than I was expecting, it's odd that so many people complain about him when you can beat him naked. You just can't be hit and that's all, the guy moves slowly and telegraphs every move.

When the fight starts just run like hell to your left and hug the dragons hind leg. Hit him 4 times. He'll either AoE or try to stomp you. If he doesn't stomp, he'll Aoe for sure. Turn the camera and follow his tail, or the shadow it casts on the ground - he usually moves clockwise so it's easy. Run like hell towards it and you won't be hit. wait till he drops cause the damage of his leg crushing you will kill you. Rinse and repeat. The only tricky part is getting a feel for how many hits you can make before running, but after 2-3 tries you get that down pretty quick.Sometimes he'll try to stomp, you just backstep and when he puts the foot down and forward, hit him again 4-5 times. Lightning weapons help, red tearstoI think the ranged battle and front attacking solutions are way more tricky and tiring.

Will try the one who lurks in the dark next.

So far I'm liking the game, there's a shit ton of content and armor/weapon to collect and that's cool but I think many weapons are just rehashed over and over.

The pvp is still broken as fuck, and while the lagstabbing occurs less frequently, it's still there. Tried a little of pvp on the Bellfry, won ~60% of the fights, 10 in a row once but I think the lag was acting up in my favour every once in a while. Hexes and pyromancy are extremely cheap and overpowered (as usual) and no, dodging doesn't work because you have lag to account for and it's not an exact science as it is on PvE.

I lost more than have of the fights to that shit. I see a guy with a sword and shield and think: "nice, here's a cool guy, we'll duke it out like men and in the end one will win". Whenever the guy has only a third of his HP, boom, switch to pyro glove and one shots me, cause I knew he was gonna lose otherwise. Feels cheap.

Othe time I got backstabbed in the Iron Keep, in a duel. I was at the entrance of the bridge, on the bonfire side, and the guy was close to that "hole" in the bridge. I got backtabbed while facing him and he was doing a gesture. Wtf.

The game isn't as hard or cohesive as DkS, but it has more equipment and area variety and it's still an amazing game. Armour seems kinda useless in this game (in my experience the damage reduction is minimal,as I was getting hit on purpose to activate the Red Tearstone ring for Ancient fight and the damage while naked wasn't vastly different from using an Alonne Knight armour).
Poise is useless in pvp and there are a few broken ass weapons too (chariot-spear-pain-train, washing-pole-can-hit-you-a-mile-away , BKhalberd-helicopter-of-death). Hope any of these get addressed in a future patch.

It's also kinda aggravating that there are trophies for keeping npcs alive. Why would from put a penalty on players who want to solo every boss? I never cared much about summoning anyone for any boss, why should I have to summon Lucatiel and then have to babysit her throughout the game? Not to mention that I didn't know of that, and now I have passed the turning point for her and not even ascetics can help me, so no trophy. Won't try it on NG+ cause it will probably be harder, so I gotta make a new character just for that.
I would probably do it anyway, mind you, but I don't like it when I'm forced.

My last gripe with the game is Soul Memory. It's a neat idea on paper, but it really doesn't work. I get that a lvl 25 full decked character is, 90% of the time, stronger than, say, a lvl 40 with basic gear, so Soul Memory would balance matchmaking nicely. But it really doesn't work, all it does is prevent people from coop the more you play. I helped to kill 56 bosses, 30 of them to get rank 3 on the sunbros.

The more I played, the harder was to get summoned and at this point, I can't barely get any action anymore. And I don't even do it for the souls anymore. Soul memory should only count for the Souls you used either to level up OR upgrading equipment. Buying consumables, shards or gems shouldn't count. If I helped someone, got 20k souls and then jumped of a cliff on purpose, my soul memory shouldn't increase: I didn't get any use out of them. I hear these restrictions are lifted on NG+ but it still sucks for the people who don't wanna play again.

Sorry for the huge rant. All in all, I really love the game, hence why this is my first post after getting the game (been playing it like crazy) so I just grouped everything together and well..

I agree with most of your points, except for Lucatiel, I haven't bothered to keep her alive for all the fights as I don't really care about trophies, but that kind of stuff goes back to Ostrava questline in Demon's Souls
 
Sunbro'ing in this game can be infuriating sometimes. Like when the boss has a little health left and the host gets greedy and then smashed in the face. No medal and time wasted. I can do the smelter with my eyes closed now so I mainly helped people there to rank up because of the fast summons, wow no wonder why so many people have trouble. No patience lol. Anyway it was fun for the most part, just glad I'm rank 3 and got my spell and can finally move on. Not sure which one to join now.
 
Which boss for future reference?

Also, can someone please advise me on the
Mcduff
achievement? No matter how much I spend or infuse it is not unlocking for me.


For the achievement...
For me it popped after I spent 14,000 on infusions in one shot and then immediately talked to him without leaving his menu.
 
I'm really confused how the geography of Earthen Peak and The Iron Keep works.

After
you kill the snake lady, which is in a ruined fortress on a mountain with a windmill, you go up an elevator and end up in a volcano with another castle inside. That seems... nonsensical. Or was the Earthen Peak fortress just on the front of a big mountain and not the top?
 
I agree with most of your points, except for Lucatiel, I haven't bothered to keep her alive for all the fights as I don't really care about trophies, but that kind of stuff goes back to Ostrava questline in Demon's Souls

True, but he wasn't involved in Boss fights! It must be really hard to keep her alive in NG+ S
inner
or S
melter
D
emon
..
Their AI isn't very good and they usually try to bite more than they can chew
 
Which boss for future reference?

Also, can someone please advise me on the
Mcduff
achievement? No matter how much I spend or infuse it is not unlocking for me.

Clergy in Brightstone Cove They have no health and the hardest part is more getting Benhart there in one piece.

Lucy's armor is by far the hardest to get in the game since, as many mentioned,
she is paired with all the hard bosses minus The Rotten.
 
Sunbro'ing in this game can be infuriating sometimes. Like when the boss has a little health left and the host gets greedy and then smashed in the face. No medal and time wasted. I can do the smelter with my eyes closed now so I mainly helped people there to rank up because of the fast summons, wow no wonder why so many people have trouble. No patience lol. Anyway it was fun for the most part, just glad I'm rank 3 and got my spell and can finally move on. Not sure which one to join now.

"Oh look, he did the jumping attack, now's the perfect time to get 4 hits in!"
 
I'm really confused how the geography of Earthen Peak and The Iron Keep works.

After
you kill the snake lady, which is in a ruined fortress on a mountain with a windmill, you go up an elevator and end up in a volcano with another castle inside. That seems... nonsensical. Or was the Earthen Peak fortress just on the front of a big mountain and not the top?

Or how about the (end game spoilers)
Shaded Woods
to
Aldias Keep
to
Dragon Aerie
. I mean,
Aldias Keep
is literally a very very short straight walk. With a short elevator ride, suddenly you are on top of the world!.. :lol
 
I resolve all of those geographical oddities by handwaving the paths between them as being metaphors for a longer journey. It would drive me nuts otherwise.
 
I'm really confused how the geography of Earthen Peak and The Iron Keep works.

After
you kill the snake lady, which is in a ruined fortress on a mountain with a windmill, you go up an elevator and end up in a volcano with another castle inside. That seems... nonsensical. Or was the Earthen Peak fortress just on the front of a big mountain and not the top?

I was wondering the same thing. It just doesnt make any sense at all. I feel like some of these levels are just stapled together with no thought on how they geographically correlate.
 
I'm really confused how the geography of Earthen Peak and The Iron Keep works.

After
you kill the snake lady, which is in a ruined fortress on a mountain with a windmill, you go up an elevator and end up in a volcano with another castle inside. That seems... nonsensical. Or was the Earthen Peak fortress just on the front of a big mountain and not the top?
I sort of justified it to myself by thinking of it like that.
Like here's this initial hill with a windmill, and behind it there's a larger volcanic mountain. You end up near the mouth of the volcano.

Pretty sure it can't actually work like that, but I was able to suspend disbelief.
 
I was wondering the same thing. It just doesnt make any sense at all. I feel like sone of these levels are just stapled together with no thought on how they geographically correlate.

It's one of the reasons why Dark Souls flows so much better. Apparently that castle from Majula (not the Drangliec Castle, or Heide's Flame Tower) is the Forest of the Fallen Giants but it looks too far away considering you can get there by foot in five minutes.
 
It's one of the reasons why Dark Souls flows so much better. Apparently that castle from Majula (not the Drangliec Castle, or Heide's Flame Tower) is the Forest of the Fallen Giants but it looks too far away considering you can get there by foot in five minutes.

Heide seems like it's a couple miles away as well and you can get there in about a minute.
 
Or how about the (end game spoilers)
Shaded Woods
to
Aldias Keep
to
Dragon Aerie
. I mean,
Aldias Keep
is literally a very very short straight walk. With a short elevator ride, suddenly you are on top of the world!.. :lol
This one can actually make sense with the
fog in the woods.
Earthen Peak however makes no sense.

Also just finished my first "no bonfire" run. Seven hours 37 deaths. Two bosses gave me a hard time
Sinner
died 6 times, and died 3 times to
Velstadt.
Not gonna go to NG+ just so I can troll in PvP.
 
I like to view these geographical issues as part of the curse itself. The curse messes with our sense of perspective and time. These places are literally hours away, but the curse messes with our ability to notice the passage of time correctly. ;)

A lot of the NPCs in the world become clueless or lost mid-sentence while you talk to them. They often forget who they are, where they are, or why you are talking to them. So this reasoning, actually isn't that far-fetched. lol
 
I was wondering the same thing. It just doesnt make any sense at all. I feel like some of these levels are just stapled together with no thought on how they geographically correlate.

I felt the same way about the original Dark Souls.

Boletaria remains the only world that actually makes sense. It actually looks like it was once inhabited. Once you get out of Undead Burg or Majula, the world gets ridiculous.
 
Ultimately I gave up and looked online and when I read it and went to that spot I said to myself, "This is the stupidest f#$%ing thing ever. You can't just light cast iron on fire with the fire from a hand held wooden torch."
I was just dumbfounded by the whole thing. It makes no sense in the context of the game, nor in the reality of the world. Not only that, it doesn't even look like a place you can walk up to at first glance.

My brother figured it out without messages (he got there before me) and he agreed it have been a bit better implemented, but...what did you think is making that
big cast iron windmill turn without grinding itself to ruin? Oil.

They should have put a better tell like oil leading up to it on the ground, that much is true. But it absolutely makes sense that you can burn the metal.

I felt the same way about the original Dark Souls.

Boletaria remains the only world that actually makes sense. It actually looks like it was once inhabited. Once you get out of Undead Burg or Majula, the world gets ridiculous.

Latria and Valley of Defilement don't look ridiculous to you? Blighttown was a way more believable version of Defilement IMO, even though Defilement had the better atmosphere.

Unless you mean literally only the Boletaria stages. Then I'm inclined to agree.
 
I felt the same way about the original Dark Souls.

Boletaria remains the only world that actually makes sense. It actually looks like it was once inhabited. Once you get out of Undead Burg or Majula, the world gets ridiculous.

I never felt that way about Dark Souls 1. Everything I could see far off, no matter what location I was at, I could tell exactly where I was and how it all fit together. Having a (DaS2)
giant volcanic land stretching as far as the eye can see sitting on top of a windmill castle that has nothing around it or on top of it other than empty sky is something that just never happens in Dark Souls 1.
 
For NG+, I really think it's scary how small a wait I'll be summoned. I mean I am sometimes summoned literally the moment I place down my summon sign. I love it.

Only been invaded once so far. Was such a lagy battle. I was killed, and then 30 seconds later the guy "killed" me again. And then 20 seconds later, he died from an attack I did early on. lol...

I hope to be invaded more often. I've never really stood in one place that often yet, or I just been co-oping, so haven't really given many a chance to invade me. I think I'll use that item to open up more invasions later on before I move onto NG++
 
I like to view these geographical issues as part of the curse itself. The curse messes with our sense of perspective and time. These places are literally hours away, but the curse messes with our ability to notice the passage of time correctly. ;)

A lot of the NPCs in the world become clueless or lost mid-sentence while you talk to them. They often forget who they are, where they are, or why you are talking to them. So this reasoning, actually isn't that far-fetched. lol

But the same curse in Dark Souls doesn't affect our perspective of geography in Lordran.
 
So lucatiel died once during the sentinel boss fight in ng+, i let myself get killed. Am i screwed out of the trophy?

If a NPC summon dies you can either die, or use a homeward bone. You can then summon them again until they live through the boss fight. Did it with Smelter Demon and still got her stuff and the trophy.
 
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