Well, let's start saying this is a techdemo on a dev kit. Nothing that will necessarily translate 1:1 in a final product, regardless of the version.The lighting looks good in this vid. Why was is it non-existent in places in the previous trailer?
This thread is delicious.
I apologize then, it's less noticeable than before. Still the biggest downgrade I've ever witnessed.There has been trash blowing in the street in almost every video.
Every time I think we hit the bottom of the pc/console kindergarten wars GAF steps out of its way to prove me that it is truly an endless pit.
But game art is IDENTICAL to reveal, and trash, leaves, cans have always been blowing around in pretty much all videos since...I am confused?Like I said earlier, the footage looked bad. I can't believe people were saying that this game was good looking. It was looking good at e3 2012 but it looks very poor now. Complete lighting and texture downgrade is so obvious. The art direction looks poor as well. The most painful downgrade is in the loss of atmosphere. No trash blowing on the street, downgraded cloth physics, etc. It just looks unappealing.
Like I said earlier, the footage looked bad. I can't believe people were saying that this game was good looking. It was looking good at e3 2012 but it looks very poor now. Complete lighting and texture downgrade is so obvious. The art direction looks poor as well. The most painful downgrade is in the loss of atmosphere. No trash blowing on the street, downgraded cloth physics, etc. It just looks unappealing.
[UPDATE]
PCGamesHardware has confirmed that what was shown was from the PS4 DevKit and not from the PC version. Naturally thats not PCGHs fault as Ubisoft initially claimed that the video was from the PC version.
This video really is a pain in the ass. Ubisoft told us via e-mail this is PC footage. And after we published the video they say Oops, sorry, this is not PC but PS4 devkit
http://www.dsogaming.com/news/repor...om-watch_dogs-is-actually-from-the-ps4-build/
Oh Ubi.... You are fucking with us on purpose.![]()
I would be totally fine with Second Son's water, especially if it could free up resources for improvements elsewhere. Unless there's swimming, which I doubt. Guess their dicks were still hard from what they did with AC4's water.I still think it's weird they chose for water tesselation on PS4 though. It's probably such a small part of the game. And i wonder if anyone would even notice.
Yeah, you surely are proving yourself to be above these petty disputes.Sucks for them kids who were shitting themselves over the "console downgrade" and getting ready to jack one off over their PC graffiks when they were actually the same thing.
I'm not invested in the debate either way.
It also kind of depends on the type of display being used.Infamous SS might be really clean to a console gamer's eye, but I still notice lots of shader aliasing and I'm not satisfied. I like to use a combination of MSAA and SMAA (or sometimes FXAA depending on the game) or super sample anti-aliasing, TXAA, or downsampling.
Wait, that's the PlayStation 4 version?
Uh, doesn't look that good anyway. My GTX 780 Ti can do better.
Yeah, you surely are proving yourself to be above these petty disputes.
You should read the later posts. The footage is PS4, not PC.
[UPDATE]
PCGamesHardware has confirmed that what was shown was from the PS4 DevKit and not from the PC version. Naturally thats not PCGHs fault as Ubisoft initially claimed that the video was from the PC version.
This video really is a pain in the ass. Ubisoft told us via e-mail this is PC footage. And after we published the video they say Oops, sorry, this is not PC but PS4 devkit
http://www.dsogaming.com/news/repor...om-watch_dogs-is-actually-from-the-ps4-build/
Oh Ubi.... You are fucking with us on purpose.![]()
Infamous SS might be really clean to a console gamer's eye, but I still notice lots of shader aliasing and I'm not satisfied. I like to use a combination of MSAA and SMAA (or sometimes FXAA depending on the game) or super sample anti-aliasing, TXAA, or downsampling.
Also, just because SMAA works decently well in this game doesn't mean that it will achieve the same results in other games. SMAA works best with highly contrasted edges and Infamous SS is a very colorful game with high contrast so it's essentially a best case scenario. It also uses a lot of motion blur, depth of field, light shafts and other lighting and post process effects that tend to help conceal the aliasing.
I don't agree that devs won't differentiate PC versions as much as last generation. I'm seeing quite the opposite. This is the very beginning of the generation, which is the time when consoles are nearest to high end PCs that they will ever be, but all of the multiplats I have played so far--Battlefield 4, Thief and AC4--all look quite a bit better on my PC than on my PS4. And like I said, this is the very beginning of the generation. The gap is only going to widen over time.
All i have to say is that this is hilarious. Lots of people being exposed in this thread whether it be for having an anti-watchdogs/ubi or anti-ps4 agenda.
I guess this is the video game equivalent to the effect where wine tastes better if you think it was expensive.
That'll be why.
The PC team would've been all like 'oh hey bros tessellation and wind dynamics simulation' and the PS4 team will have been all like 'nah bro i'mma get a sammige'.
Effects but does it have full simulation?
iPhone is my preferred Uncharted platform.Can your GTX 870 Ti play Uncharted?
That is what I am most looking forward to. I love the idea of a open world game where with the hacking ability you can effect so many things or check out any npc. I love how great the game looks but graphics with out a good game behind it means nothing.It's a shame that people's excitement for Watch Dogs is purely based on graphical quality. Am I the only one still intrigued by the game's premise?
Wait, that's the PlayStation 4 version?
Uh, doesn't look that good anyway. My GTX 780 Ti can do better.
Tou are hilarious broPs4 version after all? Impressive, looks like I can delay building a new PC for a while.
Jesus christ.
We will wait and see I suppose, the vid does look doable on a PS4 though.Well, let's start saying this is a techdemo on a dev kit. Nothing that will necessarily translate 1:1 in a final product, regardless of the version.
That said, there are chances to see the game improving from the previous trailers, I guess.
Yes i think that nobody doubts it will look better on a good pc with all extra options enabledThis is a ridiculous comment. Of course it would. Assuming the PC version takes advantage of higher spec machines (as it should) then of course it will do better by a significant margin.
The PS4 version is still looking good. I would be perfectly happy if a similar spec PC was outputting what the PS4 is.
The confusion that came from what Ubi showed back in 2012 and the disappointment that some PS4 users have seeing what it looks like now, is entirely an issue of not disclosing details of the nature of content shown/trying to show the best possible outcome of the game. This issue is one that exists with many games
He speaks the truth.