Dark Souls II |OT2| Prepare to Vengarl

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He just takes on lunge or swipe at me and that's it. I'm not hitting purified status. I can easily take out the minions before he jumps down

oh, that rat, well, taking out the minions is the hard part, get between its legs, you are almost safe there most of the time and able to counter attack
 
It scales with the lowest stat you have. So if all of your stats are in the 20's and, say, ADP is at 5 or whatever, that 5 is what a Mundane weapon will scale with.

It's useful for Avelyns due to how crossbows innately don't scale. The bonus you get from going all 20's (with 37 str and 22 dex to powerstance, and the rest dumped into vigor) is higher than what you would get with an elemental infuse, iirc.

In your hypothetical, what would 5 scale like? Is it like an A,B,C type scaling or a flat increase? Just trying to gauge what type of damage increase something with No innate scaling would achieve.
 
Wow, maybe I'll try a build that incorporates Hexes next.
Do they work better with INT or FAI?

On another note, I love how some of the more iconic DaS stuff has made a reappearance. In Heide's Tower I shat myself when
Old Dragonslayer stepped up to the plate
.



Could you explain what Mundane does? When I hover over it in the imbue menu it seems to have a negative affect on all my weapons. Figured it must be good for something...

Hexes scale with both INT and FAI, whichever is lower. So the dude I was playing against probably had high INT and FAI since you need 42 (iirc) to cast that hex that silences everyone.
 
In your hypothetical, what would 5 scale like? Is it like an A,B,C type scaling or a flat increase? Just trying to gauge what type of damage increase something with No innate scaling would achieve.

There's a post on reddit that gives specifics on how much the weapon scales depending on the value of your lowest stat when using the mundane infusion.
 
In the
Scorpioness Najka
fight, am I the only one who noticed you can
safely avoid her burrowing attack by standing on the sunken piece of masonry?
Stands to reason that she can't burrow through solid stone. I didn't see that mentioned in the guide and every LP'er I've seen scrambles around like a chicken with their head cut off when she uses that attack.



I knew the king's ring would unlock the sealed doors previously found in FofG, Shrine of Winter, and Drangleic Castle. I didn't start exploring with that item until I had the Ash Heart, which conveniently enough let me dive into the first giant the moment I saw it. Once I got out I backtracked to the other giant corpses I remembered.

I actually saw a message on there that said safe spot, but it wasn't until after I beat the boss anyway.

On that note, there is a really weird spot in Harvest Valley in one of the pits full of poison I also saw this message on. There's a random spot you can stand and for some reason you are unaffected, the poision will drain off of you. Not sure why.
 
The mimics in this game are just brutal. They throw you in the air, making you think "oh, that wasn't so bad, I didn't even lose health", and then you land in their mouth.
 
There's a post on reddit that gives specifics on how much the weapon scales depending on the value of your lowest stat when using the mundane infusion.

Cool link, thanks. I suppose people could also factor in using a Raw infusion as well depending on the build. According to the wiki a Raw infusion gives a flat 14.4% (not great) increase over whatever it was originally at the cost of scaling, so if you didn't want to spread out your points for Mundane that is an option.
 
It scales with the lowest stat you have. So if all of your stats are in the 20's and, say, ADP is at 5 or whatever, that 5 is what a Mundane weapon will scale with.

It's useful for Avelyns due to how crossbows innately don't scale. The bonus you get from going all 20's (with 37 str and 22 dex to powerstance, and the rest dumped into vigor) is higher than what you would get with an elemental infuse, iirc.

Wow, interesting. So it's good for weapons that don't innately scale, or maybe weapons later on for which you have the base requirements, but the "wrong build".

Hexes scale with both INT and FAI, whichever is lower. So the dude I was playing against probably had high INT and FAI since you need 42 (iirc) to cast that hex that silences everyone.

So if I had a FAI build and didn't touch INT the entire game, Hexes would be pretty powerful based on that consistently low INT stat? Like "mundane miracles"?

Thanks for the responses yous guys.
 
Wow, interesting. So it's good for weapons that don't innately scale, or maybe weapons later on for which you have the base requirements, but the "wrong build".



So if I had a FAI build and didn't touch INT the entire game, Hexes would be pretty powerful based on that consistently low INT stat? Like "mundane miracles"?

Thanks for the responses yous guys.

No, you want faith and int to be the same, pump both of them for a hex build.
 
Why sorceries sucks ass with bosses and the best pve spells are 2 uses only goddamnit but nooo pyro is still easy mode for casters god lord gwyn forgive me for this horrible, horrible and force me to ask for coop help.

Oh yeah screw you miracle guys most of the bosses are weak against lighting, agaaaaiin!!!!!

Donald26wmv.gif
 
It's funny you say that because I actually made it to
Sinner's Rise
before even discovering any of the alternate paths. I was probably a little under-leveled at the time but when I made it to
the bottom floor with water and saw those large lumbering freaks, I said NOPE, and got the hell out. I guess I've exhausted all other paths at this point and must now do some unfinished business.

I went to
Sinner's Rise
first too. With the Champions Covenant. That was pretty fun. The whole
Huntsman Copse etc.
path was easy as hell by the time I even found that.
 
Well, used up the last of my invasion orbs (and soul vessels) tonight. Free at last!

- dark infused chime in one hand, +10 pyro hand in the other, Great Resonant Soul and Flame Swathe loaded up - zone with Swathe, kill with GRS (although you'll often kill with Swathe anyways due to how high your Fire bonus damage scales with the same stats that increases Dark damage). Swathe gets them rolling, punish as they recover with GRS. It casts fast. Really fast, with the right rings. Same principle as using Dark Fog, but unlike Dark Fog, Swathe will hit for 1200+ damage per shot if it lands. It usually won't, but you're just using it to open them up for GRS anyways.

- dual mundane Avelyns murder people - one or two burst just about everyone below sl200! Load up 999 dark bolts and 999 lightning bolts and gogogo.

- katana in one hand, pyro hand in the other - load up Forbidden Sun with hexer's hood to get that extra cast - abuse the fucked up hitboxes with the katana's running/backstep 1HR1, cast Forbidden Sun on stagger for kills. You can also do this with hexes and make it even better by using Resonant Weapon on a Dark infused katana and casting GRS with your offhand. The perk of going dex/pyro is better endurance and vigor due to no investment in the casting stats. The perk of going dex/hex is greater damage potential overall.

- the classic - crystal magic weapon buffed MLGS in your right hand, a Staff of Wisdom in your left, launch your favorite sorcery nukes, toss out a Soul Greatsword to keep them on their toes, smack them for Great Damage with the MLGS. If a dex/hex build wasn't so good, this would be the best build.

- abuse Chameleon/Silver Talisman. They can't lock onto you as you charge up to them. Laugh as clerics toss sunlight spears 70 degrees away from you in panic.

- want to go full melee? It's not all that bad since most people are still new to the game, but remember that - ng+ at least - a single Crystal Soul Spear landing on you means 70% or more of your health gone, just like that. They're easy to roll away from, until a spear fired off about 20 yards away from you clips you anyways. You want as much endurance as possible. You want to outrun and outmuscle all the dinky mages spamming nukes at you.

Using greatshields (like a Rebel Greatshield) is an option, but they slow you down and I found it best to just go without a shield, staying under 30% equip burden. Try to find a weapon with good speed and poise damage. Again, katanas reign supreme here.

- I kept agility above 100 at all times. Felt like it helped.

- if someone with a dragon chime kneels down, roll away twice. Wrath of the Gods hurts. This is why you have 50 vigor - it's barely enough to survive that hit.

Think this is the worst pvp in the series. I think the current imbalance between spellcasting and pure melee can be solved by fudging with the numbers, but the sluggish movement and the weird hitboxes won't be.
 
- katana in one hand, pyro hand in the other - load up Forbidden Sun with hexer's hood to get that extra cast - abuse the fucked up hitboxes with the katana's running/backstep 1HR1, cast Forbidden Sun on stagger for kills. You can also do this with hexes and make it even better by using Resonant Weapon on a Dark infused katana and casting GRS with your offhand. The perk of going dex/pyro is better endurance and vigor due to no investment in the casting stats. The perk of going dex/hex is greater damage potential overall.

A Dex/hex? How would you go about that? I've been going full sorcery and I have been doing fine, but I would like to mix it up.

Also, going through NG++ anyone know what's new in this run through?
 
A Dex/hex? How would you go about that? I've been going full sorcery and I have been doing fine, but I would like to mix it up.

Whatever stats you need to wield a katana, and 30/30 in int and faith (katanas, especially the chaos blade, require a high enough investment in dex that I felt it safe to call it this). At sl150 this is about as much as you can invest without totally gimping out on other passive stats.
 
- if someone with a dragon chime kneels down, roll away twice. Wrath of the Gods hurts. This is why you have 50 vigor - it's barely enough to survive that hit.

Think this is the worst pvp in the series. I think the current imbalance between spellcasting and pure melee can be solved by fudging with the numbers, but the sluggish movement and the weird hitboxes won't be.

Are you playing PvP on NG++? What SL are people playing there?

edit: Also, why would anyone want to use the chaos blade over any of the other katanas?
 
Finally beat Ancient dragon. Finished at SL147. Fully upgraded ancient dragon greatsword and gatekeeper shield. Armor was all fully upgraded. With Vengarls helm and the rest looking glass.

Didn't even realise about Straid till 90% through the game so that sucked. Oh well. Had a blast with the game, right up there with the previous ones.
 
Well, used up the last of my invasion orbs (and soul vessels) tonight. Free at last!

- dark infused chime in one hand, +10 pyro hand in the other, Great Resonant Soul and Flame Swathe loaded up - zone with Swathe, kill with GRS (although you'll often kill with Swathe anyways due to how high your Fire bonus damage scales with the same stats that increases Dark damage). Swathe gets them rolling, punish as they recover with GRS. It casts fast. Really fast, with the right rings. Same principle as using Dark Fog, but unlike Dark Fog, Swathe will hit for 1200+ damage per shot if it lands. It usually won't, but you're just using it to open them up for GRS anyways.

- dual mundane Avelyns murder people - one or two burst just about everyone below sl200! Load up 999 dark bolts and 999 lightning bolts and gogogo.

- katana in one hand, pyro hand in the other - load up Forbidden Sun with hexer's hood to get that extra cast - abuse the fucked up hitboxes with the katana's running/backstep 1HR1, cast Forbidden Sun on stagger for kills. You can also do this with hexes and make it even better by using Resonant Weapon on a Dark infused katana and casting GRS with your offhand. The perk of going dex/pyro is better endurance and vigor due to no investment in the casting stats. The perk of going dex/hex is greater damage potential overall.

- the classic - crystal magic weapon buffed MLGS in your right hand, a Staff of Wisdom in your left, launch your favorite sorcery nukes, toss out a Soul Greatsword to keep them on their toes, smack them for Great Damage with the MLGS. If a dex/hex build wasn't so good, this would be the best build.

- abuse Chameleon/Silver Talisman. They can't lock onto you as you charge up to them. Laugh as clerics toss sunlight spears 70 degrees away from you in panic.

- want to go full melee? It's not all that bad since most people are still new to the game, but remember that - ng+ at least - a single Crystal Soul Spear landing on you means 70% or more of your health gone, just like that. They're easy to roll away from, until a spear fired off about 20 yards away from you clips you anyways. You want as much endurance as possible. You want to outrun and outmuscle all the dinky mages spamming nukes at you.

Using greatshields (like a Rebel Greatshield) is an option, but they slow you down and I found it best to just go without a shield, staying under 30% equip burden. Try to find a weapon with good speed and poise damage. Again, katanas reign supreme here.

- I kept agility above 100 at all times. Felt like it helped.

- if someone with a dragon chime kneels down, roll away twice. Wrath of the Gods hurts. This is why you have 50 vigor - it's barely enough to survive that hit.

Think this is the worst pvp in the series. I think the current imbalance between spellcasting and pure melee can be solved by fudging with the numbers, but the sluggish movement and the weird hitboxes won't be.
After reading all that I feel like your loss percentage is about 0% haha. Just starting ng+ with some soul vessals so this is great advice when I pvp. Thanks!
 
Are you playing PvP on NG++? What SL are people playing there?

edit: Also, why would anyone want to use the chaos blade over any of the other katanas?

Pretty sure all the other cycles after NG are grouped together. I don't think SL matters. It's still pure soul memory. Stayed at 150 on both characters, did most of my playing on one of these characters at the end of NG+ (so I could farm soul vessels off the
giant memories
).

I like the chaos blade for its weight, speed, and damage. If you're using hexes you'll be losing hp anyways due to the Abyss Seal, but it doesn't matter due to how fast you kill.

The washing pole is great, too, but I feel like I need to get something out of the 15 petrified dragon bones I spent upgrading the CB.
 
Any armor recommendation for a pure sorcerer?

I only upgraded my starter chest piece but still I dont like any light armor outside the Alva set and equip wherever light armor I find in the respective area.
 
Pretty sure all the other cycles after NG are grouped together. I don't think SL matters. It's still pure soul memory. Stayed at 150 on both characters, did most of my playing on one of these characters at the end of NG+ (so I could farm soul vessels off the
giant memories
).

I like the chaos blade for its weight, speed, and damage. If you're using hexes you'll be losing hp anyways due to the Abyss Seal, but it doesn't matter due to how fast you kill.

The washing pole is great, too, but I feel like I need to get something out of the 15 petrified dragon bones I spent upgrading the CB.

Hmm that's great info, gonna try the stuff you posted, thanks man.
 
- if someone with a dragon chime kneels down, roll away twice. Wrath of the Gods hurts. This is why you have 50 vigor - it's barely enough to survive that hit.
I usually trick people by using Great Heal which has the same animation as Wrath of the Gods. When people are like "oh no, this guy is healing better go in for the kill"... SURPRISE!
 
NG+ down. Just need the to buy the last Sorcery and Pyromancy on my NG++ run and I'm done with the trophies.

Now if I could only get to the Chaos Storm chest again so I can pick up another.
 
NG+ down. Just need the to buy the last Sorcery and Pyromancy on my NG++ run and I'm done with the trophies.

Now if I could only get to the Chaos Storm chest again so I can pick up another.

Does the damage scale differently on the fire rocks in NG+ or something? If you had enough fire defense to get it once a 2nd time should be trivial.
 
damn, what's the rules for Lucatiel? She just died on The Rotton. Well, I did too for that matter :(

Is her quest borked for me now?
 
damn, what's the rules for Lucatiel? She just died on The Rotton. Well, I did too for that matter :(

Is her quest borked for me now?

No, just summon her again for that fight. She has to survive 3 Boss battles. It doesn't matter which ones and you can even use Bonfire Ascetic to try one again and again if desired.
 
Sup guys, what do red crystal lizards drop?? I killed one and got summoned away before I could pick up the loot. I did a decapitate animation to the host.

Also if I go through the Grave of Saints,
is there any limit to how many times I will be summoned in to somebody else's world? I can't be bothered to keep being interrupted, I'll run out of spells eventually!

Thanks
 
Small question regarding ranking up in the bell keepers covenant: do you automatically get a message and your reward after the necessary kills or do you have to talk to the little guy in the tower ?
 
Small question regarding ranking up in the bell keepers covenant: do you automatically get a message and your reward after the necessary kills or do you have to talk to the little guy in the tower ?

You need to talk to the little guy to get rewards and ranks up.
 
Does the damage scale differently on the fire rocks in NG+ or something? If you had enough fire defense to get it once a 2nd time should be trivial.

Seems like it..might not be getting my set of Orange Burr/Flash Sweat/Lifegems/Water vases/Estus going as well as I'd like.

Also probably their most evil/hilarious new enemy placement in NG+
There's a red phantom Alonne Knight on the fire rock path.
 
Seems like it..might not be getting my set of Orange Burr/Flash Sweat/Lifegems/Water vases/Estus going as well as I'd like.

Also probably their most evil/hilarious new enemy placement in NG+
There's a red phantom Alonne Knight on the fire rock path.

Good grief, their trolling of players in NG+ is devious and brilliant.
 
Any armor recommendation for a pure sorcerer?

I only upgraded my starter chest piece but still I dont like any light armor outside the Alva set and equip wherever light armor I find in the respective area.

I'm loving the grave wardens! It just looks really cool and it's light enough that it still gives me some confidence. Also don't see a lot of people using ot
 
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