IntelliHeath
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Super Smash Bros Brawl Development Schedules
Informations:
Super Smash Bros. for Wii U and 3DS Development Schedule
Informations
My takes on Super Smash Bros. Wii U and 3DS Schedule
Super Smash Bros Brawl Development Schedules
- After E3 2005 (May 2005), Iwata asked Sakurai to be Director of Super Smash Bros. Brawl
- Character Roster and Design document were finalized on July 7, 2005.
- Development of Super Smash Bros. Brawl began somewhen during Oct 2005
- First Super Smash Bros Brawl Trailer was revealed during E3 After Hours Press Conference on May 10, 2006.
- Second Super Smash Bros Brawl Trailer was revealed at Nintendo World, which announced Fox as playable character
- Super Smash Bros Dojo was launched on May 27, 2007
- Sonic and Delay were announced on Oct 10, 2007
- Brawl went gold in December 2007
- Release Date - Japan: Jan 31, 2008 and NA: March 9, 2008
- Super Smash Bros Dojo ended on April 14, 2008
Informations:
- Nintendo opened a new office in Tokyo just for Super Smash Bros Brawl production.
- New office aka Sora, LTD was established in order to Sakurai to be freelancer. Sora, LTD only have two members, which is Sakurai and his assistant.
- Nintendo and Sakurai enlisted several companies to helping them out with Super Smash Bros Brawl Development. Those following companies and members that joined the team to assist Sakurai; Game Arts, Monolith Soft, Paon, and several smash veteran staff members.
- Game Arts is the main team for preliminary development stage
- Hal Laboratory gave the teams all accesses to original materials and tools from the development of Super Smash Bros Melee.
- About 100 members worked on the project full time.
Super Smash Bros. for Wii U and 3DS Development Schedule
- Iwata announced Super Smash Bros Wii U and 3DS during Nintendo E3 2011 conference in order to attract new team members
- During Feb 2012, Sakurai tweeted that, during his brainstorming, he had been looking over Super Smash Bros Dojo, and reflecting on the past game's development.
- E3 2012 Nintendo Direct confirmed joint-project between Sora, LTD and Namco Bandai
- During June 2012, Sakurai reported that the game's development was in its first steps.
- During June 2012, They announced that Sakurai and Namco Bandai already completed a working prototype.
- During Aug 2012, Sakurai stated that game system had been completed.
- E3 2013 Nintendo Direct release a first trailer of Super Smash Bros 3DS and Wii U, which confirmed 9 veteran characters and 3 newcomers; Mario, Link, Pikachu, Kirby, Samus, Pit, Fox, Donkey Kong, Bowser, Villager, Wii Fit Trainer and Mega Man.
- Super Smash Bros Wii U and 3DS website went up on June 13, 2013
- Daily Image started on June 13, 2013.
Informations
- Yoshito Higuchi and Keiki Kobayashi are team leaders for Development teams.
- Sakurai expressed his interests that he intended to bring back old Nintendo characters for the games.
- Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.
- Tripping were removed from the game, and gameplay would be between Melee and Brawl
My takes on Super Smash Bros. Wii U and 3DS Schedule
- Sakurai probably started on brainstorming phase in Jan 2012, and finalized his roster plan and design document in March 2012.
- Namco Bandai and Sora, LTD probably started working on the games somwhen during April or May 2012, which would explain that they have completed prototype in their hands during June 2012.