Freezie KO
Banned
A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.
A little-known fact is that Grand Masters in chess like to flip coins to see which player doesn't get a queen.
A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.
knowing your opinions on competitive Pokemon, I am roughly 0% shocked at your comments
and lol at a "truly skilled player", as if the top Melee/Brawl/Project M pros right now wouldn't roll over anyone else in their respective game under any format (other than maybe random character selection LOL)
SHIT just realized that Mario grabs the ledge backwards at 2:09 of the Smash Direct ABORT ABORT
SO CLOSE and yet still SO FAR AWAY.
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Pic of the day. Samus and Zero Suit Samus!! How will she match up with her new jet boots?
We will spend a year arguing over which items should be turned on or off that we'll never actually play a match.I don't get it, in the end of the day aren't most people here in GAF going to play each other? Then they can just adjust the match condition to their liking. So what's the big deal about for fun/glory modes?
If it's in Brawl and not Melee it's bad. Didn't you get the memo?Am I the only one who didn't mind this in Brawl? I don't see what the big deal is.
As long as you can't grab the ledge from 20 feet away like you could in Brawl it's actually probably not a big deal, especially if the ledge game as a whole has been reduced in importance, as a certain pic of the day implied earlier.Am I the only one who didn't mind this in Brawl? I don't see what the big deal is.
If it's in Brawl and not Melee it's bad. Didn't you get the memo?
*Lengthy Entertaining Impressions*
I'm really happy with the change that ZSS is a separate character. Now one doesn't have to feel afraid of using her final smash.
If you want to play for glory then you have to play FD.
If it's by yourself then you can turn of items sure but stage hazards then become an issue. Simply having the option to turn them off rather than this all FD for everything is a lot more logical in my opinion. It seems like he's being different for the sake of being different.
nice strawman you just constructed
Perhaps. I still argue that navigating stage hazards and items show the true skill of a player, anyway.
A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.
Perhaps. I still argue that navigating stage hazards and items show the true skill of a player, anyway.
A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.
Considering the amount of items and info we got, I don't imagine the PotDs revealing anything for a while now, will just be cool screenshots
My opinions on competitive Pokémon? To what opinion do you refer?
People don't like it because you can quickly edgehog by just running off the stage and pressing back. This causes a few problems.Possibly, but it's still unclear why being able to grab a ledge from behind is inferior, even after your indictment of his strawman.
Perhaps. I still argue that navigating stage hazards and items show the true skill of a player, anyway.
A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.
I share your views. Mainly because I am a beast at item matches.
Joke's on you, first I'd have to get friends.Play with friends and turn items off.
My ability to item juggle and manage stage items is the only thing that makes me good at the game
Media not knowing a thing about Nintendo? Colour me shocked!I was just watching @Midnight and they talked about the Smash Bros Direct. Chris Hardwick was REALLY excited that Charizard was playable for the first time.
Media not knowing a thing about Nintendo? Colour me shocked!
Signal-to-noise ratio dude. Your idealistic views just don't work in practice unless the system is specifically and very carefully designed for it.Perhaps. I still argue that navigating stage hazards and items show the true skill of a player, anyway.
A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.
If you're amazing at Final Destination, no-item matches, you're really good, yeah... at a very small sliver at the game.
Which is fine, of course... but acting as if being good at that very specific ruleset makes you amazing at Smash overall or that no items/FD is the only ruleset that matters is a joke IMO.
It's amusing that he thinks something like super sonic guaranteeing two stocks on a person just for getting the smash ball is a thing mere skill will overcomeAt the highest level of gameplay the "random" factors that are typically disabled are basically overpowered, especially certain items in Brawl. For example, if items were allowed then a lot of the metagame would boil down to "who gets the Smash Ball first". Playing with items, on all stages, would actually make the game a lot less interesting at the highest level. Someone can probably explain this better than me. The community doesn't hate randomness in every sense, since Pokemon Stadium isn't a banned stage.
Media not knowing a thing about Nintendo? Colour me shocked!
Yo Joe, question to you about Pokemon of the Week. I don't think Grumpig has ever been featured. This should be changed man!
Granted the more skilled player will win the majority of the time even with random chance but it's when two players of very similar skill clash and something random steps in to potentially gift either player the win that the problem arises.
I've got no issue with items in battle but some of the stage hazards can be brutal.
For example say in Flat Zone or Flat Zone 2 you are about to or have hit a play with a move that should KO them but get clipped by one of the varying stage hazards (Like say the falling tools which can OHKO thanks to how small the stage barriers are) and die before the other player dies. Who should rightly be awarded that win then?
The player who's been hit and is flying to their death regardless of what they do or the one who landed the hit but got caught by a falling tool in the process and died?
It's amusing that he thinks something like super sonic guaranteeing two stocks on a person just for getting the smash ball is a thing mere skill will overcome
I wonder if that's her second jump animation.
I wonder what Zero Suit Samus's new final smash is; her old one was based on the transformation and doesn't really make sense without it.
I apologize if this has already been brought up, or has already been discredited, but a thought occurred to me.
Sakurai has been pretty adamant that the Wii U and 3DS versions of the games will have all the same playable characters. However, he's been pretty coy about the connectivity between the two versions beyond potentially customizable attacks. He also has to be aware that the 3DS version coming first is going to spoil the line-up of the Wii U version.
Basically, I'm wondering if one of the features of the connectivity between the two versions is related to unlocking characters. Like, you can unlock the entire roster between the two versions, but there are characters that are only unlockable in the 3DS version, and characters only unlockable in the Wii U. Linking up the two would unlock the characters in the other version once they were found in their proper version. This would simultaneously give reason to buy both versions of the game (can't have the complete experience without both), as well as keep some characters a surprise for the Wii U version (until the 3DS version is inevitably hacked and the other character files are found =P)
I was just watching @Midnight and they talked about the Smash Bros Direct. Chris Hardwick was REALLY excited that Charizard was playable for the first time.
It's actually really common mindset in the Pokemon/Smash communities. This blind assumption that because something is in the game that there must be some way to counter it, and thus its fair. Some Pokemon fans are especially bad about it, if there was a rule change to Rock, Paper, Scissors that required you to do a triple backflip before choosing Rock they're defend it as balanced.It's amusing that he thinks something like super sonic guaranteeing two stocks on a person just for getting the smash ball is a thing mere skill will overcome