Super Smash Bros. for 3DS & Wii U Thread 6: Final Destination confirmed for not fun

I'm really happy with the change that ZSS is a separate character. Now one doesn't have to feel afraid of using her final smash.
 
Considering the amount of items and info we got, I don't imagine the PotDs revealing anything for a while now, will just be cool screenshots :)
knowing your opinions on competitive Pokemon, I am roughly 0% shocked at your comments

and lol at a "truly skilled player", as if the top Melee/Brawl/Project M pros right now wouldn't roll over anyone else in their respective game under any format (other than maybe random character selection LOL)

My opinions on competitive Pokémon? To what opinion do you refer?
 
I don't get it, in the end of the day aren't most people here in GAF going to play each other? Then they can just adjust the match condition to their liking. So what's the big deal about for fun/glory modes?
 
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Pic of the day. Samus and Zero Suit Samus!! How will she match up with her new jet boots?

Lovely potd
 
I don't get it, in the end of the day aren't most people here in GAF going to play each other? Then they can just adjust the match condition to their liking. So what's the big deal about for fun/glory modes?
We will spend a year arguing over which items should be turned on or off that we'll never actually play a match.
 
Am I the only one who didn't mind this in Brawl? I don't see what the big deal is.
As long as you can't grab the ledge from 20 feet away like you could in Brawl it's actually probably not a big deal, especially if the ledge game as a whole has been reduced in importance, as a certain pic of the day implied earlier.
*sobs gently*

It makes grabbing the ledge require less deliberation, though, which bugs me. If you want to grab the ledge, you should have to WORK at it and grab it with CONVICTION!
 
*Lengthy Entertaining Impressions*

I highly enjoyed reliving your experience and hearing your overall impressions of the direct!

You didn't mention the customization of specials or Smash run. Just goes to show how fucking hype overloaded this has all been for everyone. The direct and press kit combo is dizzying. I still haven't recovered!
 
I'm really happy with the change that ZSS is a separate character. Now one doesn't have to feel afraid of using her final smash.

Same. Always felt unfair as someone who liked to play Samus a lot as you were forced to use that and switch, or else the opponent would get it. Also like it for the other characters as fleshing out movesets is always nice.
 
If you want to play for glory then you have to play FD.

If it's by yourself then you can turn of items sure but stage hazards then become an issue. Simply having the option to turn them off rather than this all FD for everything is a lot more logical in my opinion. It seems like he's being different for the sake of being different.

Compare the Galaxy stage with it's FD equivalent and you'll understand. It's not just stage hazards that make stages competitively inviable.
 
Perhaps. I still argue that navigating stage hazards and items show the true skill of a player, anyway.

A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.

At the highest level of gameplay the "random" factors that are typically disabled are basically overpowered, especially certain items in Brawl. For example, if items were allowed then a lot of the metagame would boil down to "who gets the Smash Ball first". Playing with items, on all stages, would actually make the game a lot less interesting at the highest level. Someone can probably explain this better than me. The community doesn't hate randomness in every sense, since Pokemon Stadium isn't a banned stage.
 
Perhaps. I still argue that navigating stage hazards and items show the true skill of a player, anyway.

A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.

I share your views. Mainly because I am a beast at item matches.
 
Considering the amount of items and info we got, I don't imagine the PotDs revealing anything for a while now, will just be cool screenshots :)


My opinions on competitive Pokémon? To what opinion do you refer?

Yo Joe, question to you about Pokemon of the Week. I don't think Grumpig has ever been featured. This should be changed man!
 
Possibly, but it's still unclear why being able to grab a ledge from behind is inferior, even after your indictment of his strawman.
People don't like it because you can quickly edgehog by just running off the stage and pressing back. This causes a few problems.
 
Perhaps. I still argue that navigating stage hazards and items show the true skill of a player, anyway.

A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.

Granted the more skilled player will win the majority of the time even with random chance but it's when two players of very similar skill clash and something random steps in to potentially gift either player the win that the problem arises.

I've got no issue with items in battle but some of the stage hazards can be brutal.

For example say in Flat Zone or Flat Zone 2 you are about to or have hit a play with a move that should KO them but get clipped by one of the varying stage hazards (Like say the falling tools which can OHKO thanks to how small the stage barriers are) and die before the other player dies. Who should rightly be awarded that win then?

The player who's been hit and is flying to their death regardless of what they do or the one who landed the hit but got caught by a falling tool in the process and died?
 
I was just watching @Midnight and they talked about the Smash Bros Direct. Chris Hardwick was REALLY excited that Charizard was playable for the first time.
 
I'm in 100% full agreement with everyone saying that the ability to properly use, catch, predict, and avoid items/Pokémon/Assist Trophies/stage hazards and their effects is part of what constitutes one's skill level at Smash.

If you're amazing at Final Destination, no-item matches, you're really good, yeah... at a very small sliver at the game. If you suck under every other circumstance/ruleset, you're not very good at Smash overall.

Which is fine, of course... but acting as if being good at that very specific ruleset makes you amazing at Smash overall or that no items/FD is the only ruleset that matters is a joke IMO.
 
My ability to item juggle and manage stage items is the only thing that makes me good at the game

I actually don't mind items (I don't play the game competitively, I just support those who do) but I'm pretty awful at juggling items. One of my friends is really good at it and is a lot more familiar with using items correctly so he usually beats me if we play with items on. For me it's just like.....I'm always thinking about everything else so I find it's somewhat difficult to pay attention to all of the items.
 
Perhaps. I still argue that navigating stage hazards and items show the true skill of a player, anyway.

A truly skilled player navigates random chance and still comes out victorious, they don't just deactivate random chance.
Signal-to-noise ratio dude. Your idealistic views just don't work in practice unless the system is specifically and very carefully designed for it.
 
I wonder what Zero Suit Samus's new final smash is; her old one was based on the transformation and doesn't really make sense without it.
 
If you're amazing at Final Destination, no-item matches, you're really good, yeah... at a very small sliver at the game.

Which is fine, of course... but acting as if being good at that very specific ruleset makes you amazing at Smash overall or that no items/FD is the only ruleset that matters is a joke IMO.

You are good at all the mechanics that rely 100 percent on player agency.

This "navigating random chance shows true skill" ideology was distilled into its purest form with tripping.
 
At the highest level of gameplay the "random" factors that are typically disabled are basically overpowered, especially certain items in Brawl. For example, if items were allowed then a lot of the metagame would boil down to "who gets the Smash Ball first". Playing with items, on all stages, would actually make the game a lot less interesting at the highest level. Someone can probably explain this better than me. The community doesn't hate randomness in every sense, since Pokemon Stadium isn't a banned stage.
It's amusing that he thinks something like super sonic guaranteeing two stocks on a person just for getting the smash ball is a thing mere skill will overcome
 
Yo Joe, question to you about Pokemon of the Week. I don't think Grumpig has ever been featured. This should be changed man!

It has been featured :P

Granted the more skilled player will win the majority of the time even with random chance but it's when two players of very similar skill clash and something random steps in to potentially gift either player the win that the problem arises.

I've got no issue with items in battle but some of the stage hazards can be brutal.

For example say in Flat Zone or Flat Zone 2 you are about to or have hit a play with a move that should KO them but get clipped by one of the varying stage hazards (Like say the falling tools which can OHKO thanks to how small the stage barriers are) and die before the other player dies. Who should rightly be awarded that win then?

The player who's been hit and is flying to their death regardless of what they do or the one who landed the hit but got caught by a falling tool in the process and died?

That's part of the game though. It's like with Pokémon. You could have survived a hit and put in a final blow to the opponent, but the opponent manages to get a critical hit thanks to random chance and defeats you. It's part of the mechanics of the game.

It's amusing that he thinks something like super sonic guaranteeing two stocks on a person just for getting the smash ball is a thing mere skill will overcome

I've successfully avoided many a Super Sonic.
 
I know mr. samurai wants to emphasize the new heel-boot thingies, but jesus h. christ it sticks out like a sore thumb. The yellow markings need to go

And I really do hope that regular Samus will not be as bad as her Brawl counterpart. That game took away everything that made her competent in melee. I want those hard-hitting attacks and annoying projectiles back!
 
I apologize if this has already been brought up, or has already been discredited, but a thought occurred to me.

Sakurai has been pretty adamant that the Wii U and 3DS versions of the games will have all the same playable characters. However, he's been pretty coy about the connectivity between the two versions beyond potentially customizable attacks. He also has to be aware that the 3DS version coming first is going to spoil the line-up of the Wii U version.

Basically, I'm wondering if one of the features of the connectivity between the two versions is related to unlocking characters. Like, you can unlock the entire roster between the two versions, but there are characters that are only unlockable in the 3DS version, and characters only unlockable in the Wii U. Linking up the two would unlock the characters in the other version once they were found in their proper version. This would simultaneously give reason to buy both versions of the game (can't have the complete experience without both), as well as keep some characters a surprise for the Wii U version (until the 3DS version is inevitably hacked and the other character files are found =P)

Hmm that would just about guarantee that a fairly large portion of people who would buy the 3DS version would have to buy the WiiU version and vice versa.
 
ZSS is gonna be my main.

Sakurai, drop Samus VS bayonetta for the catfight mode and I'll love you forever.

I was just watching @Midnight and they talked about the Smash Bros Direct. Chris Hardwick was REALLY excited that Charizard was playable for the first time.

C'mon it's motherf*cking charizard
Everyone get excited for him, no matter what.
 
It's amusing that he thinks something like super sonic guaranteeing two stocks on a person just for getting the smash ball is a thing mere skill will overcome
It's actually really common mindset in the Pokemon/Smash communities. This blind assumption that because something is in the game that there must be some way to counter it, and thus its fair. Some Pokemon fans are especially bad about it, if there was a rule change to Rock, Paper, Scissors that required you to do a triple backflip before choosing Rock they're defend it as balanced.
 
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