Introduction to MOBAs

Mandoric

Banned
so yea play like garen top, annie mid, ashe/sona bot

I love Sona, and she's easy to faceroll and still contribute, but it's important to be careful about putting too much of your learning time into her. She's very, very footsie-centric and won't teach you much other than positioning unless you start being a crazy, bloodthirsty stealth APC who will make most lowbie ADCs rage. (And even that's really dependent on positioning and Flash.)
 
I always thought MOBA stood for Multiplayer online base assault and that made sense to me given what you tend to do in these games. Multiplayer online battle arena sounds like every competitive multiplayer game under the sun
 

Haly

One day I realized that sadness is just another word for not enough coffee.
It's a bad acronym, to be sure, but games like DOTA takes bits and pieces of every genre under the sun. When trying to describe such a game, you're bound to run into some... vagueness.

Anyway the thread title should be changed to Lords Management.
 
Did much better my second game jungling freia, unfortunately it seems either there are a bunch of smurfs or mmr isn't in place yet because most of the people I'm playing against have a good grasp on the game, and this is like my second game. Think I'll shelf it for now until it gets released.

Really like the animations though, silky smooth.
 

Leezard

Member
I think Moba is decent enough to use. Sure, it's very wide and vague, but more people know what it means than a Loma. Lord's Management sounds like Crusader Kings 2 or something, so replacing a more used vague name with a less used just as vague name won't really accomplish anything other than confusion.
 
Aw yiss

WelloffVagueAmurstarfish.gif


I've been playing Smite since 2012 when it was still pretty early on in beta, and I must say it's come a long way in every regard. I honestly didn't expect much of it but I'm very impressed with what Hi-Rez has done. What really sets it apart for me is the Arena game mode, which is basically one big teamfight that lasts between 15-20 mins.

Don't get me wrong, I love Dota 2, but the problem is that the games take too long. I often find myself with only 30-40 mins of uninterrupted spare time for gaming, and that simply isn't enough time to safely join a Dota 2 match. Valve really needs to put in a quicker game mode for Dota 2.

Also, the OP should have the most important MOBA tip: The mute button is your friend. I know Dota 2 and Smite let you mute players, and I'd be shocked if LoL and the other MOBAs didn't also. Life is short, don't waste time dealing with the plentiful amount of shitheads that exist in this genre.
 

Boken

Banned
re: genre choice
language is by consensus my friends, and when 80% of the industry+players understands the genre as "MOBA", you should just use MOBA

Leauge's Meta to me seems to mostly be about champ and item choices, where Dota's Meta also has additional element of lanning set up, which makes more of the characters viable and more variation from game to game, in both public play and pro games (Though pubs tend to play it safe and the most adventurous thing they will do is Tri-lane)

I don't think you can even call the lanning in LoL part of the Metagame anymore, its an intentional design choice from Riot.

yeah, say that to the 4 minute 4 man pushes plaguing the scene

the meta is how pro players can abuse the game, try to design all you want.

You guys are pretty damn helpful, which is a far cry from how I heard the actual in-game community actually is. Thank you, makes me want to play more now. Can't wait to try out your guy's recommendations later tonight!

you should join the OT to ask more questions.
also ignore everybody, you just started the game - there is really no metagame to be had yet.


I like this.
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are we doing this?
because we can do this
 

Leezard

Member
This is from the Awesome Games Done Quick run, so it's kinda old. During Awful Games Done Quick.

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Every game has a low number of viewers, but Wand of Gamelon is a weird occurrence.
 
The viewers fluctuate so much I just posted the last one for funsies. In general LoL is always 1st spot. Most of the time Dota 2 is second. If there is a major tournament or a popular livestreamer doing some random game like Hearthstone or Starcraft that will be up there instead.
 

Granadier

Is currently on Stage 1: Denial regarding the service game future
picture obviously photoshopped

Yes, but that is the real current numbers, give or take ~1,000. The big tournaments are over, and Dendi is the only stream really pulling numbers at the moment.
 

Proven

Member
Par the course. RPG is awful. Every game is a game where you play a role. RTS is awful. Every game is real time and involves strategy. Action-Adventure is awful. Almost every game has action and you're on an adventure of some kind.
My issue with this argument is that that was the past. In the present, we should have known better, done better, accomplished better.

I always thought MOBA stood for Multiplayer online base assault and that made sense to me given what you tend to do in these games. Multiplayer online battle arena sounds like every competitive multiplayer game under the sun
I could actually get behind the term if it was Base Assault. Until then, I'll call the genre Hero Brawler to tick people off.
 

dimb

Bjergsen is the greatest midlane in the world
There are literally more people watching Clash of Clans right now than HotS.

Clash of Clans
To be fair, HotS is still in alpha, so it has a lower player base to draw viewers from. Servers reset tomorrow and there will be new heroes in a patch, so there's not much incentive to play or watch right now.
 

Karakand

Member
The latest hero in HoN (Riptide) has a skillset that fluctuates based on an environmental factor (like Night Stalker in DotA / Dota 2), but that environmental factor is water. The cool thing about this (to me at least) is that suddenly the fact that there's a silly river in the middle of the map actually has a meaningful (mechanical) relevance. Has any other MOBA given substantive qualities to its river like this?
 
I wish dota 2 had role select like league did for their ranked mm.

Tired of trolls troll picking, and I wish there was a valid reason I could report them. I've been in enough games where two people fight over mid that I don't want to play anymore.

I understand that dota 2 laning isn't as static as league's is, but atleast selecting mid or support role would alleviate alot of my garbage games.
 

Soule

Member
The latest hero in HoN (Riptide) has a skillset that fluctuates based on an environmental factor (like Night Stalker in DotA / Dota 2), but that environmental factor is water. The cool thing about this (to me at least) is that suddenly the fact that there's a silly river in the middle of the map actually has a meaningful (mechanical) relevance. Has any other MOBA given substantive qualities to its river like this?

That's pretty cool, I always wanted there to be visible footsteps in the river if you were invisible. Thought that'd be an interesting mechanic.

I always thought MOBA stood for Multiplayer online base assault and that made sense to me given what you tend to do in these games. Multiplayer online battle arena sounds like every competitive multiplayer game under the sun

That makes more sense to me, I always thought it was a stupid acronym for the genre for the same reasons but base assault fits the genre better maybe I'll just read it like that in my head so I don't find it as ridiculous.
 

Drkirby

Corporate Apologist
The latest hero in HoN (Riptide) has a skillset that fluctuates based on an environmental factor (like Night Stalker in DotA / Dota 2), but that environmental factor is water. The cool thing about this (to me at least) is that suddenly the fact that there's a silly river in the middle of the map actually has a meaningful (mechanical) relevance. Has any other MOBA given substantive qualities to its river like this?

Really old versions of Dota gave some water based heroes improved movement on Water, but it was scrapped a long time ago. Could be a cool thing to bring back, but I don't think its something that should to be really elaborate due to how little water there is. I don't like how in HoN the guy make the entire map "covered in water".
 

Armaros

Member
Really old versions of Dota gave some water based heroes improved movement on Water, but it was scrapped a long time ago. Could be a cool thing to bring back, but I don't think its something that should to be really elaborate due to how little water there is. I don't like how in HoN the guy make the entire map "covered in water".

Really old versions of dota had pretty broken heroes. Death Ward Riki, Gambler, 28 spell Invoker was nuts, old visage, old weaver(summoned 8 invisible flying units with massive vision), old naix (who had 3 passives and an active ult that gave him like 10-15 seconds of magic immunity) etc.

Release versions of tusk, Phoenix and ember spirit were pretty bad as well. (release versions for dota 1 that is)
 

Boken

Banned
The latest hero in HoN (Riptide) has a skillset that fluctuates based on an environmental factor (like Night Stalker in DotA / Dota 2), but that environmental factor is water. The cool thing about this (to me at least) is that suddenly the fact that there's a silly river in the middle of the map actually has a meaningful (mechanical) relevance. Has any other MOBA given substantive qualities to its river like this?

they probably havent done it because it sounds incredibly niche

the other games generally put their character-map interactions as part of their jungle element (e.g. trees/brush)

league could use river interaction tho. seeing as how half the fights are in the river
 
Now that it is out of NDA I can say, Dead Island: Epidemic a is really good introduction to MOBAs even though I might not say it is a MOBA in it self.
 

zkylon

zkylewd
I love Sona, and she's easy to faceroll and still contribute, but it's important to be careful about putting too much of your learning time into her. She's very, very footsie-centric and won't teach you much other than positioning unless you start being a crazy, bloodthirsty stealth APC who will make most lowbie ADCs rage. (And even that's really dependent on positioning and Flash.)
don't really agree. she's less punishing for button mashers but it's not like playing thresh will make you a better support player. she has a low skill floor but her skill ceiling is decent enough that can teach you a lot of valuable things

her ult teaches you disengage and flash->crescendo engages. you learn how to hold your strongest spell for the most important moment, etc.
her passive teaches you to harass with spells and autoattacks, and also to micro to get the good powerchords off, specially lategame
her mana costs are restrictive enough you gotta learn to balance to sustain health and mana at the same time in lane
she's very squishy so you have to learn how to position in lane and late game
she also teaches how to build smart since it varies from game to game (unlike, say, leona, who always builds tanky)

sona's awesome
 

dimb

Bjergsen is the greatest midlane in the world
Some lol'er explain to me how clairvoyance isn't totally broken. Is it only because everyone just takes flash and that nuke.
You just buy wards. Summoner spells are too useful in League. Right now Teleport and Heal are the OP ones though.
 

Boken

Banned
there was a time when clairvoyance was mandatory on the support (because of passive lanes)

it was a fun time
u were like a wizard
 

Haly

One day I realized that sadness is just another word for not enough coffee.
Flash is the glue that holds League together, just like BKB is the glue that holds DOTA2 together.
 

NBtoaster

Member
I didn't like flash when I used it. 400 range blink on a 300 second cooldown doesn't seem worth it at all, especially when so many short range jump abilities in the game.
 

Haly

One day I realized that sadness is just another word for not enough coffee.
I didn't like flash when I used it. 400 range blink on a 300 second cooldown doesn't seem worth it at all, especially when so many short range jump abilities in the game.

It's sort of like nuclear escalation. People are forced to use it because everyone else uses it.
 

Drkirby

Corporate Apologist
You just buy wards. Summoner spells are too useful in League. Right now Teleport and Heal are the OP ones though.

About time people started taking Teleport, are you still stuck with a 5 minute cooldown? The lack of easy early game movement is one of my least thing of LoL, it takes so long to go from bot T1 to top T1.
 

Boken

Banned
Just grind for 10 hours and you can get flash and play the game for real

thats how long it takes me to get my bkb

I didn't like flash when I used it. 400 range blink on a 300 second cooldown doesn't seem worth it at all, especially when so many short range jump abilities in the game.

on paper it sounds weak, but it has so much potential compared to the other spells. its the fastest jump ability in the game, letting you dodge stuff if you have the speed for it, and has all these weird interactions with different spells, letting you pull off some powerful trix
 

Drkirby

Corporate Apologist
Maybe Riot needs to take some of the Icefrog school of balance and buff the other spells if no one is taking them.
 
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