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Flying Hamster II Kickstarter ($150k goal) - RPG inspired by Wonder Boy/Monster World

This doesn't look like it will make it, and I think some of the reasons are:
* Makes it look like a mobile/social game, for example "holding the phone" in the kickstarter video
* Focuses on "Made by x studio/developer" that never made any PC games or games known on PC (or at least not listed on their kickstarter page).
* Doesn't show the developers talking about their vision
* Doesn't show why they need the money and how they would use it
* Low quality kickstarter video (besides the game play)
* Still no developer diary

So without assessing the appeal of the game I think their kickstarter pitch just isn't good enough.
I recommend that they look at the top funded games at kickstarter and try to understand why they were successful.
Edit: Or port their first game to steam first, to build an audience on PC

My 2c
 
This game looks fantastic!!!! I would fund it in a second if it were coming to Mac, but it's only coming to Windows and by the way it looks it's not gonna meet any of the console stretch goals (and unfortunately, possibly not even it's funding goal). I really wish I had a Windows PC :(.
 
Need to get promoted over the Mighty No. 9 kickstarter backers.
Speaking of which... It never ceases to amaze me that people clamour so hard for yet another Megaman game and fund its "next best thing" in terms of millions, despite having tons of Megaman games already available... but there hasn't been a Monster World game in ages, and no one gives a shit. :( So unfair.
This doesn't look like it will make it, and I think some of the reasons are:
* Makes it look like a mobile/social game, for example "holding the phone" in the kickstarter video
* Focuses on "Made by x studio/developer" that never made any PC games or games known on PC (or at least not listed on their kickstarter page).
* Doesn't show the developers talking about their vision
* Doesn't show why they need the money and how they would use it
* Low quality kickstarter video (besides the game play)
* Still no developer diary
- I never got the impression that it was a mobile game.
- What are they supposed to say? "Made by... it doesn't matter >_>?"
- WTF, seriously? Who cares.
- True enough. There's Michiru Yamane but that's a stretch goal. Otherwise the game seems fairly advanced in development.
- I thought the video was perfect. Tons of gameplay and that's what I want to see. Not devs rambling about their visions. I don't see why anyone would give a shit for a game like this anyway.
- Not sure that's all that relevant either. I mean do KS usually have those so early?

I recommend that they look at the top funded games at kickstarter and try to understand why they were successful.
I honestly don't think it's the video that's the problem. I've seen way worse KS get funded to infinity and beyond because they said "it's a mix of popular game with popular game!" and "it features <this famous name>!". Monster World is just too niche, really.
 
This doesn't look like it will make it, and I think some of the reasons are:
* Makes it look like a mobile/social game, for example "holding the phone" in the kickstarter video
* Focuses on "Made by x studio/developer" that never made any PC games or games known on PC (or at least not listed on their kickstarter page).
* Doesn't show the developers talking about their vision
* Doesn't show why they need the money and how they would use it
* Low quality kickstarter video (besides the game play)
* Still no developer diary

Kind of valid point, the high stretch goal for starting consoles version is another reason.
Not sure if the campaign got much coverage in the press, so there's that too.

Speaking of which... It never ceases to amaze me that people clamour so hard for yet another Megaman game and fund its "next best thing" in terms of millions, despite having tons of Megaman games already available... but there hasn't been a Monster World game in ages, and no one gives a shit. :( So unfair.

As far as I'm concerned and even if I like Monster World more, there hasn't been a real and good Megaman game in ages either. It's still unfair that no one gives a damn about Monster World though, that's for sure.
 
- I never got the impression that it was a mobile game.
that's fair enough, but there are a many reasons to think otherwise.
One more reason: If you go to their website, it is full of links to the App store.
The truth is, the mayority of backers are PC gamers, so you need to target them.
- What are they supposed to say? "Made by... it doesn't matter >_>?"
Just explain your background. Saying "made by legendary x" doesn't impress someone that never heard of him/her.
- WTF, seriously? Who cares.
You may not, but for any successful kickstarter developers try to convince their audience. Just posting screenshots and gameplay videos usually isn't enough on their own. (Neither is the reverse)
- Not sure that's all that relevant either. I mean do KS usually have those so early?
Yes, literally every big one posts extra videos a day or two in.
. I've seen way worse KS get funded to infinity and beyond because they said "it's a mix of popular game with popular game!" and "it features <this famous name>!". Monster World is just too niche, really.
That is another issue. Maybe it's appeal for the PC audience is just to small for that amount of money.
 
Ugh, I would so back this, but I hate stretch goals for other platforms. They were extremely naive to think they were going to get to 350k to bring it to 2 other platforms and then need to reach even more to come to others.

They are already asking for 150k, why isn't part of that being used for porting the game? They would have been better off saying it will come to x,y, and z platforms if it hits the initial funding, even if that meant the initial funding moved to 200k+. At least then more people would be interested in the success of the kickstarter.

Some people that play on their PC and I think even some developers, just assume everyone owns a PC so it wouldn't be a problem, and it really shouldn't. However, I can't explain it, but most people I know just flat out refuse to play games on their PC. So a PC only initial funding goal has no interest to not only me, but I am sure many others as well.

It is extremely difficult to replicate the success of a Hyper Light Drifter Kickstarter, and even then the stretch goal for other consoles was 220k. The initial funding for most Kickstarters now needs to target other platforms IMO. It just seems like it is becoming harder to become a runaway success on KS now, and people have seen enough KS to know what expect from a successful one.
 
If you look closely you can see this:
h8ou48c6.png


This looks so good that I have to rethink about my policy NEVER to kickstart something (... again)
 
I think its main problem is the title. People go "Huh, what's this a sequel to? *Checks* Oh some mobile game, meh!"
But I want this game to be! I hope they continue development regardless of kickstarter success. Even if it means waiting until 2016 or something.
 
Well, the PC crowd is clearly not interested in this game.

So either they port Flying Hamster to Steam and release it there to build up the brand.

Or they release II for some other platforms and with a lower initial goal (a successful KS attracts new pledges, a struggling one has the opposite effect, so you want to look to be successful right out of the gate).


Game looks good, hope it makes the Vita goal.

Lol, they won't even make 60k (kicktraq sees it still at 80k but thats because of the first two days, it will go down further). And the Vita goal has not been revealed yet. Somewhere between 400k and 1million.
I backed this game to play it on the Vita
 
They've rejigged some things:

48e8fac2eb4dda85236ad7471837ecb4_large.png


We took the votes into consideration and came up with new and re-organized stretch goals. For each platform, we'll add a track from Michiru Yamane and another from our mysterious second music composer. On top of that, we'll add a new world per extra hardware platform reached (no exclusivity here, the content is cumulative and will be present in every port of the game).
Last but not least, each new World will come with its bunch of side-quests.

A final word about Mac, Linux, iOS, Android and Xbox One support: these ports will be done when the previous ones will sell enough for us to fund this by ourselves.

I think they should just cancel this Kickstarter, and start again with new hardware in the base goal. Take this one's failure as a lesson, instead of just dragging it out.
 
They're still trying and anyone who is interested by this project should try to support it through social media. So even if the kickstater end up bad, they could gather a fan base with this campaign, imo.

Tough, miracle can happen like it happened with Unsung story.
Their campaign got stuck too but it made it at the end.
I just hope that the dev will be able to get more press coverage.
I might even suggest them to try to contact some youtubers for a live test of a demo or whatever in this kind of idea that might help them to attract more backers.
 
I'm still hoping for that miracle. But they and all the people backing this need to work more to get the word out. I find it hard to believe that only 851 people in the world want to see this game happening.

Of all the games I've backed this is one ranks up in the top of games I want to see happen.
 
Why Kickstarter?

We simply need your help to fund the development Flying Hamster II.

af1dd4858ce6f000174f8d03f6c95daa_large.png


With the initial funding goal of $150k we can make a great game with our small core team and cover the production costs of every reward you can order with your pledge. From our past experience we know exactly the cost of making a game, which requires funding and time investment. The more funds we collect, the more people we can hire to work on code, levels, music, equipment, enemies and bosses we can put in Flying Hamster II. So the overall QUALITY and CONTENT of the final game relies entirely on you. Only YOU have the super power to push it from a good game to an incredible game.
 
we are ready to deliver the best gaming experience ever
I'm sorry but i couldn't take it really serious any more after reading this. I'm not saying it's not going to be good or it will be bad, but it will NOT be the best gaming experience ever.
 
I'm sorry but i couldn't take it really serious any more after reading this. I'm not saying it's not going to be good or it will be bad, but it will NOT be the best gaming experience ever.

Are you telling me Red Bull won't give me wings? Outrageous.
 
I think there's some wisdom behind the notion that the game shouldn't have been labelled a sequel to mobile game that is basically a micro-budget shmup. I don't mean to suggest that the kickstarter would have been successful were the project an original IP but I do think it would have performed better to some extent.

It's a pity the kickstarter appears to be destined for failure because the game itself really does seem great.
 

Learned about this today. So depressing that it seems to be doing so bad, considering how amazing it looks. Indeed, there haven't been ANY games in the vein of Moster Boys in forever, which I don't really understand why.

Considering pimping the hell out of this in the PSN thread... I for one haven't seen it mentioned.
 
Don't understand why this isn't massive.

For one, they're not doing an awesome job of promoting it. Random example: they link a Youtube video for the 1080p version of the pitch video... but the Youtube video itself has nothing in its description. No link back to the Kickstarter project, nada. The video itself doesn't link to it either (it shows a "Support on Kickstarter" button-like image at the end... which doesn't have a link or anything else). Anyone stumbling upon the video itself will have to Google the game's name, which, in an era of one-click navigation, will filter out many prospective supporters.
 
I loved Wonder Boy in Monster World and similar games like Fortune Summoners. This looks great!
 
This doesn't look like it will make it, and I think some of the reasons are:
* Makes it look like a mobile/social game, for example "holding the phone" in the kickstarter video
* Focuses on "Made by x studio/developer" that never made any PC games or games known on PC (or at least not listed on their kickstarter page).
* Doesn't show the developers talking about their vision
* Doesn't show why they need the money and how they would use it
* Low quality kickstarter video (besides the game play)
* Still no developer diary

So without assessing the appeal of the game I think their kickstarter pitch just isn't good enough.
I recommend that they look at the top funded games at kickstarter and try to understand why they were successful.
Edit: Or port their first game to steam first, to build an audience on PC

My 2c

Kickstarter consulting... new startup?

Edit: No really, it sounds like it's needed.
 
Tempted to give up my early pledge and raise to $100..

But my dog will have cost me almost 4k in vet fees by the end of the month.. :/

Anyway, I'll let you guys know if I do raise my pledge so that one of you might have a chance at grabbing the early price.
 
Are you telling me Red Bull won't give me wings? Outrageous.

Red Bull can give you wings if you have a pilot license and are a good air racer. Advertising is one thing, but claiming it's the best ever, though totally allowed, is a statement that make you loose credibility. If you hear something like that then often it's the opposite and disappointing. So it can be a red flag (though many great creators claimed the same for good games. Still. I wouldn't pre-order when released) And Kickstarter i have lost my faith in in general, too much abuse.
 
Red Bull can give you wings if you have a pilot license and are a good air racer. Advertising is one thing, but claiming it's the best ever, though totally allowed, is a statement that make you loose credibility. If you hear something like that then often it's the opposite and disappointing. So it can be a red flag (though many great creators claimed the same for good games. Still. I wouldn't pre-order when released) And Kickstarter i have lost my faith in in general, too much abuse.

C'mon! They're just excited about their project and feel like they really love what they're doing with it. It's a subjective statement, don't take it that seriously..
 
Yeah, sadly this one is not going to make it. It looks incredibly charming as Wonderboy did so I hope they can fund it one way or the other..
 
The campaign has been canceled.

HOWEVER...

It's because they got funding from FDG Entertainment (@FDG_Games / fdg-entertainment.com) and the game will be released as originally planned. PC/Steam is first and other ports will follow.

There is also a little giveaway for spreading the word if you're a current backer. ;)

Looking forward to this game's release. Around this time next year perhaps?
 
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