Stone Ocean
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It'll probably be a slow-ass musket style shotgun.
I skipped Dark Souls and played only the sequel, and although I really enjoyed it, it lacked the sense of awe Demon's had.
I don't really see how firearms fit into the Souls universe. They make sense in Shadow Tower Abyss's universe, but don't really feel reconcilable in high fantasy. Shadow Tower Abyss focused more on the alien aspects of a game world, and there's a lot of juxtaposition in the images here, that there are both zombies and maybe zombie dogs (ragged looking dogs) and guns gives me a more The Walking Dead-type vibe.It'll probably be a slow-ass musket style shotgun.
I just noticed this thread and it exploded in a matter of hours into page 90.... so what I gather from the OP is:
.- PS4 exclusive game co-developed by From Sotfware and a Sony Japanese studio.
.- not in any way related to any souls game.
.- these are rumors or leaks, it can still be fake.
.- people asking for a port of a game sony is going to pay for its exclusivity will result in a ban.
Anything else to collect from these 90 pages?
You skipped arguably the best one.
How about not wasting resources in a port when you can focus the development on a fully next gen console.Well, you may be right, but i still think is very strange that there has been no confirmation so far for a DS2 for PS4/XBO, even with all the hype that would sure have.
I still think that it may have something to do with this Beast game being a PS4 exclusive...
I don't either. I just used the simplistic formula of "successful game" + "makes money" = "more of those games will be made" which has followed every single franchise I can think of during last generation in consoles.Nope. Last I checked I didn't have psychic power.
No, but nobody should expect them to.So, had anyone from Sony or From made any kind of statement about this? Even a "no comment"?
Still genuinely hoping it's not a sequel, but yeah, if it is a sequel to anything, it's probably more likely Shadow Tower Abyss than anything form the Souls series.I like the idea of guns being present. While I haven't played Shadow Tower Abyss the idea of sparsely found ammo but the possibility of gunplay to be really cool. It seems to match the atmosphere there fine enough
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You skipped arguably the best one.
At the time of release people were praising DS2 saying it was definitely an improvement in many areas, so I decided to pick it up.
He also played arguably the best one.
You skipped arguably the best one.
At the time of release people were praising DS2 saying it was definitely an improvement in many areas, so I decided to pick it up.
Dude it totally changes that. Having guns would completely invalidate a high fantasy setting. Those two things just don't mesh. A shotgun in particular changes it even more.The inclusion of a shotgun as a weapon doesn't all the sudden take away from it being a Souls game. It will still have castles, dungeons, caves, and various other things that make Souls' worlds so interesting to explore. A shotgun won't change that.
I hope your not serious.Dude it totally changes that. Having guns would completely invalidate a high fantasy setting. Those two things just don't mesh. A shotgun in particular changes it even more.
Dude it totally changes that. Having guns would completely invalidate a high fantasy setting. Those two things just don't mesh. A shotgun in particular changes it even more.
So, had anyone from Sony or From made any kind of statement about this? Even a "no comment"?
I hope your not serious.
Dude it totally changes that. Having guns would completely invalidate a high fantasy setting. Those two things just don't mesh. A shotgun in particular changes it even more.
Dude it totally changes that. Having guns would completely invalidate a high fantasy setting. Those two things just don't mesh. A shotgun in particular changes it even more.
How about not wasting resources in a port when you can focus the development on a fully next gen console.
I don't think so, they have crossbows, so they have a refined sense of ballistics, and seemingly gun powder.Dude it totally changes that. Having guns would completely invalidate a high fantasy setting. Those two things just don't mesh. A shotgun in particular changes it even more.
Time is what costs money, if Beast and DS2 went into development at the same time, but this ships a year later, unless the burn rate of 'the A team' is radically less, the budget will be higher.
If you add guns into a game, you cannot suspend disbelief to the point that you still accept a fantasy setting. Shadow Tower Abyss had the good sense to admit that the time period was past the point of simple melee weapons and that guns were pretty much always the better choice. Melee weapons were used because of the fact that their "ammunition" wasn't limited, but guns in that game were always conserved for tougher enemies. You cannot have a fantasy setting with guns. If you put them in a historical setting it drastically changes the way in which the setting play itself out. Every historical setting or fantasy setting where firearms were added greatly changed the manner in which that environment brought plausibility to itself.I'd disagree. It'll be no different then any other limited use ranged ability or item. Like a bow, crossbow or spell. I can't imagine we're going to get some spaz pump action gun in there. It'll be double barrels, muskets, flintlock. Slow reloading weapons. Mechanically it won't change anything...stylistically it obviously will.
Ahsan Rasheed said:Project Beast, I heard Sony was working with From, but that's it. Oh and something about Castlevania inspiration.
Dude it totally changes that. Having guns would completely invalidate a high fantasy setting. Those two things just don't mesh. A shotgun in particular changes it even more.
I don't think it is trying to be, I think people want it to be. But I agree with this assessment.Again, who says this has to be high fantasy or that it's even trying to be? Everything about these screens screams Gothic horror, which definitely leaves room for a variety of firearms.
Again, who says this has to be high fantasy or that it's even trying to be? Everything about these screens screams Gothic horror, which definitely leaves room for a variety of firearms.
So, is it already confirmed that this is a game co-developed by Sony Japan Studio and From Software?
Almost a million views on a 1 day old topic. Holy shit.
Whats the record on GAF? I'm sure higher, but whats the longest topic, topic with most page views, and quickest rate of views?
Sony got some good marketing out of this one, official or not. It's even hitting the bigger site now.
Almost a million views on a 1 day old topic. Holy shit.
Whats the record on GAF? I'm sure higher, but whats the longest topic, topic with most page views, and quickest rate of views?
Sony got some good marketing out of this one, official or not. It's even hitting the bigger site now.
Does thuway ever "leak" things that aren't just echoes? Honest question, because it seems like he only talks about whatever has been talked about.
Dude it totally changes that. Having guns would completely invalidate a high fantasy setting. Those two things just don't mesh. A shotgun in particular changes it even more.
I like the idea of guns being present. While I haven't played Shadow Tower Abyss the idea of sparsely found ammo but the possibility of gunplay to be really cool. It seems to match the atmosphere there fine enough
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Dude it totally changes that. Having guns would completely invalidate a high fantasy setting. Those two things just don't mesh. A shotgun in particular changes it even more.
Is famousmortimer perma'd?
Is this sarcasm?
Totally agree. I feel the same. I feel like the series, or the "mise en scène" needs a shakeup to maintain the brilliance. I hope this game is just that.Also, I'm not too hung up on this being part of the Souls series or even using all of the series' main mechanics. As long as it retains the unforgiving difficulty, brilliant level design, and tight combat, they can do whatever they want.
Well I guess it raises the question of what the series is. The inclusion of the Souls suffix means very little really. If this game has it or not shouldn't set certain requirements, it's just marketing. I think they should use the title personally, but we'll see.Also, I'm not too hung up on this being part of the Souls series or even using all of the series' main mechanics. As long as it retains the unforgiving difficulty, brilliant level design, and tight combat, they can do whatever they want.