Details on Sony Bend Studio Canceled Projects

TLoU - 2013
Dying Light - 2015
7 Days to Die - 2016
RE7 - 2017
DayZ - 2018
Days Gone - 2019

Is this a joke? It released after all these hits you speak of. Or do you think highly anticipated remakes/sequels of blockbuster hits like Resident Evil 2 (2019) are judged by the same metrics as new IPs
So we're supposed to throw out the rising popularity of 7 Days to Die and DayZ in 2019. We're supposed to ignore the success of Dying Light 2 and The Last of Us 2. Then we're supposed to act like zombie fatigue doesn't impact Resident Evil because it's an already established zombie franchise?

Or, could the more simple explanation be that zombie fatigue isn't real and it's only used to hide the poor performance of a game certain people liked?

Make it make sense!
 
So we're done here. Nothing to do with GAF at all.



Yes they do. If you agree or not is not my concern.

But please, who am I? Feel free to leave this bubble and to live in another one.
Games that people on this forum think are terrible:

GOW Ragnarok: 87% approval on Steam, Metacritic 94.
Horizon Forbidden West: 88% approval on Steam, Metacritic 88.
Spider-Man 2: 77% approval on Steam (most of the complaints are about technical issues with the port), Metacritic 90.
The Last of Us Part II: 90% approval on Steam, Metacritic 94.

Keep fooling yourself.
 
So we're supposed to throw out the rising popularity of 7 Days to Die and DayZ in 2019. We're supposed to ignore the success of Dying Light 2 and The Last of Us 2. Then we're supposed to act like zombie fatigue doesn't impact Resident Evil because it's an already established zombie franchise?

Or, could the more simple explanation be that zombie fatigue isn't real and it's only used to hide the poor performance of a game certain people liked?

Make it make sense!
Are you familiar with the term oversaturation? When multiple products catering to the same tastes are available new products have way less demand. Brand loyalty is also a known phenomenon that is tied to IPs in the videogame space. At the time of Days Gone release (04/2019) zombie games were a dime a dozen and it was an unknown.

DayZ had already grown a following as the biggest mod of Arma 2 before it released as a standalone. Dying Light 2 (2022) did poorly relative to the first and player reception of The Last of Us II (06/2020) could not be more mixed so those failed to fully capture the enthusiasm of those that splurged on the original releases despite great anticipation reflected by front loaded sales. They were also released in a relative lull period for this genre.

P.S. Nearly every new release in mainline Resident Evil series sells more than the previous despite a notable decline in direction and gameplay design since RE4. It is like the Fast and the Furious movie franchise in that people just want the next blockbuster experience and it is known for delivering.
 
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Herman really put the DG2 on Decima and threw away the fucking nuanced perfection that was their UE4 fork?

From Bend pespective, was a smart decision taking into to account the trash state of Days Gone on base PS4.

They had shit experience using UE4. In fact, the remastered had the same if not even worst problems than the game when launch. Is kinda bizarre.

Decima Engine in the other hand was well optmized for base PS4, so would run better on PS5.
 
The studio will be closed in 1-2 years. Ps studios future looks really bad. Few studios that worth something(nd, guerrilla, ssm, insomniac, polyphony and sucker punch), media molecule and bend probably will be closed soon and bungie is pure trash.
 
Are you familiar with the term oversaturation? When multiple products catering to the same tastes are available new products have way less demand. Brand loyalty is also a known phenomenon that is tied to IPs in the videogame space. At the time of Days Gone release (04/2019) zombie games were a dime a dozen and it was an unknown.

DayZ had already grown a following as the biggest mod of Arma 2 before it released as a standalone. Dying Light 2 (2022) did poorly relative to the first and player reception of The Last of Us II (06/2020) could not be more mixed so those failed to fully capture the enthusiasm of those that splurged on the original releases despite great anticipation reflected by front loaded sales. They were also released in a relative lull period for this genre.

P.S. Nearly every new release in mainline Resident Evil series sells more than the previous despite a notable decline in direction and gameplay design since RE4. It is like the Fast and the Furious movie franchise in that people just want the next blockbuster experience and it is known for delivering.
"Yes, we hit massive zombie fatigue by 2019 if we ignore all the successful zombie games around that time."
 
The studio will be closed in 1-2 years. Ps studios future looks really bad. Few studios that worth something(nd, guerrilla, ssm, insomniac, polyphony and sucker punch), media molecule and bend probably will be closed soon and bungie is pure trash.
I'm always surprised how MM survives. Their games barely sell and Dreams is the last thing they've made in a decade. Looking at their wiki pages, the last game before Dreams was a Tearaway game in 2015.

Whatever they've got in the hopper now is likely years away since there's been zero news about it.

I think Sony just uses them as a hype machine studio for community made games in hopes the PC crowd comes over. Their games sell poorly, there's no way this studio is profitable, but the studio is in a unique spot as a console specific community creation game studio. So might as well keep them around.
 
From Bend pespective, was a smart decision taking into to account the trash state of Days Gone on base PS4.

They had shit experience using UE4. In fact, the remastered had the same if not even worst problems than the game when launch. Is kinda bizarre.

Decima Engine in the other hand was well optmized for base PS4, so would run better on PS5.
I really liked the PC port. It has a clarity and sharpness lost in a lot of modern games drenched in blur and scaling mitigation. I loved it. I understand that my appreciation of it isn't going to find a huge audience, just in terms of WHY I appreciated it. Still sad to see it go and be seen as something to be fixed rather than aspired to. I'll always hold up that PC port and the engine therein as a perfect practical execution of tech management. Just so crispy and responsive.
 
I really liked the PC port. It has a clarity and sharpness lost in a lot of modern games drenched in blur and scaling mitigation. I loved it. I understand that my appreciation of it isn't going to find a huge audience, just in terms of WHY I appreciated it. Still sad to see it go and be seen as something to be fixed rather than aspired to. I'll always hold up that PC port and the engine therein as a perfect practical execution of tech management. Just so crispy and responsive.

I got Days Gone day one on base PS4. That was bad.

Much much better now, but in the start was really something. Thats why I have empathy for them to trade UE for Decima. If they did nothing good with UE4 I quite sure nothing would change if they trade for UE5.
 
I got Days Gone day one on base PS4. That was bad.

Much much better now, but in the start was really something. Thats why I have empathy for them to trade UE for Decima. If they did nothing good with UE4 I quite sure nothing would change if they trade for UE5.
Yeah with that in mind I can totally see it. Rearview look at it still sucks though. I'd love to see what that very same UE4 framework could do with a PS5 target spec. But I'm someone who will take crips definition over nook and cranny lighting. Many times more so when we talking about an open world project. A lot of things about Days Gone earned themselves high level mentions in various chapters of the gaming "What If?" book.

Makes me wonder what other Decima projects are brewing. It's a fine engine for sure and is not an offender when it comes to the things I don't like in modern engines. (UE5 slop). At least in the games I've played (no DS2 or HZD2 yet). Thinking nice things about Decima just makes me more frustrated with Sony's "course correction" after their PS4 legendary hot streak. Especially with the Steam ports flowing freely.
 
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