Super Smash Bros. for 3DS & Wii U Thread 7: How Can My Smash Brother Be This Cut

So no one's played Melee on Devolution? Feels second nature after a whole 5 seconds. They use Y as special, B as attack, and X and A as jump, which I think I changed the classic controller to the few times I used it in Brawl.
 
RagnarokX is right that, relative to each other, the three buttons you use are in the same positions on the GC controller and the CC. Unless you used X to jump, your thumb tip would rest on jump, your knuckle on attack, and you would shift your thumb over to press Special.

So I think the difference Shadow Hog is going for is not in the positioning of the buttons relative to each other, but the position of Attack relative to the whole controller outline; more precisely, Attack being placed at the natural resting place for your thumb knuckle. The most natural resting place for your thumb knuckle on an N64 controller is A. The most natural resting place for your thumb knuckle on a GC controller is also A. But the most natural resting place for your thumb knuckle on the 3DS or CC is B, not A, because A is too close to the edge of the controller/handheld.

Whether or not the natural resting place for your thumb knuckle being on Attack is more important than special-attack-jump positional relativity will depend on each player.

I don't get it. Both A and B are natural resting places...
 
The more I see how widespread this "Star Fox amputate their legs!!!" bullshit the more I hate the SNES-64 looks.
 
Wasn't it outright stated in Nintendo Power?

Seems more like the amputation thing was just retconned.

No it wasn't.

The amputation thing came from a /v/ post. People then eat it up.

I mean seriously, why would they amputate when their whole ship already can fly through space while accommodating personal gravity?
 
No it wasn't.

The amputation thing came from a /v/ post. People then eat it up.

I mean seriously, why would they amputate when their whole ship already can fly through space while accommodating personal gravity?
Because Fox and Falco's Melee models have metal legs with hinges and everything? Then there's the obviously robotic legs from the Nintendo Power cover.

180px-MeleeFox.jpg


And no, it did not start with a /v/ post. I've seen the idea around for a long time. I see it as a concept Nintendo just abandoned because it didn't gel with their ideas for the franchise.
 
Because Fox and Falco's Melee models have metal legs with hinges and everything? Then there's the obviously robotic legs from the Nintendo Power cover.

180px-MeleeFox.jpg


And no, it did not start with a /v/ post. I've seen the idea around for a long time. I see it as a concept Nintendo just abandoned because it didn't gel with their ideas for the franchise.

SF64 simply borrowed NES designs, when in fact you must remember that the characters barely appear full body.

And no, the idea was unheard of until someone copypasted the post.
 
Amazing as usual. Will you draw every assist trophy or only those called by gaf?

I cant wait to see your Elecman and make it my avatar :D

elecman_avatar_by_neoriceisgood-d7htd54.png


I'm doing every assist trophy (just at a slower pace than characters, lower priority);
I'm just only posting the ones people actively ask for as avatars right now.


I'll post a big sheet with every assist trophy announced once I've got them all made, there's only 3 left for me to do anyway.
 
Here, I've taken the three consoles Smash has appeared on to an official degree. I've labelled what the buttons do, as well as their relation to one another - red shows the relation between the attack and special buttons, green between the special and upper jump button, blue between the attack and lower jump button, orange between the two jump buttons, and gray line's basically just there to try and match what you're seeing with your ">" layout.

Now, when I'm talking about how the buttons rotated, I'm focusing mainly on the green and red lines, because those are the ones I visualize. Notice how the layout is consistent for red and green for the first two, but rotated 90° counter-clockwise when the Classic Controller Pro enters the picture. That is what I'm complaining about when I say things have rotated.

Clear, intelligent discussion. Thank you. I personally use X on the GCN controller but the issue remains. Basic attack should be easiest button to access. Special should be the one further in. Jump should be the one further out (And the one above).

How about we just use the control scheme that we like instead of writing essays on why our control scheme is the correct one.

Because having to change control schemes every time you pass a controller around is ludicrous. People who grew up playing with friends are aware of this. Everyone forgets a good portion of the time and has to adjust their play every match. It basically cuts your entertainment in half. It's bullshit.

I'm not just describing how I see it, I'm describing how it is. The problem with the change you made to your criteria when it came to the GCN controller is that it's changing facts to make them fit what you already think. Reality didn't fit your view so you tried to change reality instead of your view. The fact is that it doesn't make that diamond shape. The A and B buttons are much closer to how they are on the pro controller. The only thing really different is that one of the jump buttons is across from B instead of to the right of A. Maybe that will be better since you don't have to move your thumb as much when doing jump attacks.

CZsZfy5.jpg

Sucks for me. I use X to jump. In Smash 64 I used Bottom C to jump, and X was the closest thing to that. This completely screws me over.

Playing Smash on a diamond-shaped layout is going to be tough, but we better get used to it. It's the norm now, and it will probably always be.

The controls are going to be incredibly awkward on the 3DS version though.

Diamond is fine. What sucks is that the most important button is now on the far right. Now people are going to be hitting buttons accidentally because it isn't intuitive. Smash will never be as competitive as Melee as long as this is the case.
 
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