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Heroes of the Storm Technical Alpha Thread: [Artifacts Removed]

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My biggest issue is that Brightwing with Arcane Precision becomes a major minion clearer. Malfurion with one of the talents for his root skill can push towers and waste their ammo. Uther is Uther. I love Li Li to death and I personally play her while ignoring any of the self-heal talents even when solo support and do my best to predict the enemy so I never die more than once or twice even during games where my team is getting steamrolled. But she's utility and sustain meaning she loses all damage related presence once the early game ends. I literally can't in good conscious play her when there's an Abathur player on my team.

Seriously, play around with the active spell talents on Li Li. Just ignore the self heal traits and play smarter. She doesn't need them. Being able to heal yourself isn't the only thing you need to stay in lane; you also need the ability to push back. I could be wrong, but you can still use the active spells while channeling Jug of 1,000 cups.

My real issue with Li Li is that I don't know how to buff her. She's not meant to have damage. If you increase the base range on her abilities it makes her too easy. You can make Healing Brew a player targetted skill, but then you'd have to up the cooldown and she'll start to become more of a burst healer then. My best guess is to replace Cloud Serpent with some new utility or defensive skill (I'd actually like something that boosted nearby minions in some way), or to change the scaling on Cloud Serpent's damage so it's actually scarier late game while lowering its base duration to compensate. Or maybe have Cloud Serpent's damage scale off the attack power of the hero it's attached to?

Also, the fact that her Healing Brew's mana recovery rate is actually faster than Malfurion's Innervate (From Level 1 Healing Brew recovers 200 mana every 30 seconds. At best Malfurion can keep up with a talent to reduce Innervate's cooldown but will get outpaced in the mid to late game again) is pretty cool.

One very easy thing they can do now (which I believe they said they were doing) is have it such that casting her skills never causes her to stop or slow down.
 
You can heal yourself with her W at level 4. The cooldown is a little longer but it's more than enough to get you through early lane phase. You really shouldn't be the one taking the damage in those fights anyway. At level 7, you gain the ability to also heal yourself with Q and then it's much smoother sailing.

As you were saying though, she really can't do anything by herself. How many supports really should be off by their own though? I just don't feel like anyone impacts mid-late game team fights more than she does, and that's almost always what the game seems to come down to - big, drawn out team fights.
I agree. I don't think she should be by herself but at times when you are roaming to a tribute or support elsewhere, she can get ambushed and be fairly screwed while some other supports can get themselves out of binds. Malf (roots), Tyrande (stun), uther(stun), bwing(dust and teleport).
 
Does the stuff we unlock with real life money & gold right now stay with us when retail release?

Blizz has already stated that another wipe is coming. The game is only in alpha so that's not unexpected. As mentioned any real money you spend will be refunded to your battle.net account and you can spend it any way you like afterwards.
 
I think both of you have some great points regarding Li Li. I will also give her a shot with no self healing talents on her and see what I think. I think she could definitely use better wave clear-- either make the serpent do more damage against minions or make the wind attack proc an aoe damage against minions. One thing you said though was:

"I literally can't in good conscious play her when there's an Abathur player on my team."

I agree with this too, and I wish that the team selections were a little more intelligently picked. It's an awful feeling when you get matched up to fill your team and you have no dps, or no healing. Hopefully they work on that going forward.
 
My post reads terribly. I need to stop posting when I'm not 100% awake. Also, does anyone know if Cleanse abilities works against hard stuns like Uther's?
 
Blizz has already stated that another wipe is coming. The game is only in alpha so that's not unexpected. As mentioned any real money you spend will be refunded to your battle.net account and you can spend it any way you like afterwards.

Ok so real life money you keep, but not gold?
 
Alright, got a dilemma. Reached over 5.5k gold again. Which means time to buy another hero. I have one of every type except Warrior. The only one I've had experience with and done well with is Barbarian. But I dislike the fact that she can't be played tanky, although I have some talent builds in mind that I want to test. I've also tried Diablo, but had issues. On the other hand, I also tried Diablo when I was new, I never played MOBAs regularly beforehand, and my RTS skills had a few years of rust (plus I was always more of a macro player). Oh, and I was below account level 8, so I might do better with him second time around. In addition, Lightning Breath is a fun troll Ultimate.

So it's Barbarian or Diablo. I'm also leaning on Barbarian as I'm finding the best thing I can do for my team when in solo queue is be the merc guy, as everyone else forgets it. Although I already do this with Tychus... She should also get buffed the next time we get a major balance patch (like the one that nerfed Bribe almost a month ago).

Ok so real life money you keep, but not gold?

You lose the real life money, but get a blizzard currency in replacement that you can spend on the game, or any of the other Blizzard titles.

I'm actually playing around with the idea of putting in money now, getting refunded, and then finally picking up Heart of the Swarm once we hit beta. Assuming we hit beta around July, it'll be a birthday present to myself. And I miss Brightwing...
 
I have all characters. I also have a problem :P. But I bought a good chunk with in game gold and spent the rest on those bundles which I have no issue spending. For how much time I've put in this game over the last few weeks, it has already exceeded the amount I've played most $60 releases as well.
 
I have all characters. I also have a problem :P. But I bought a good chunk with in game gold and spent the rest on those bundles which I have no issue spending. For how much time I've put in this game over the last few weeks, it has already exceeded the amount I've played most $60 releases as well.

I dumped $30 into it, but I've spent 80 in hearthstone so yeah...
 
I love Sgt. Hammer.

My favorite strategy now, if my teammates permit me, is to siege up in the middle of the lane after we clear the first wave. You don't do bonus damage to enemy players while sieged, but you do make yourself a big target. When they all come out to try and gank you your teammates help out, and then you do get one bonus from siege mode: splash damage. The splash damage allows you to hit both guys trying to gank you, or at least the minions around them so that even if you have to unsiege and run, you win the second wave clear and push up to their tower again. If they get too low and you notice they already used their moonwell, you can siege up for a few seconds and knock 10-20% health off of one of the towers. Basically, bait and punish. Your body blocking teammates are the anvil, while you're still the hammer.

Hammer is also a good and bad choice for Bribe. Good, because she has great clearing ability even solo. Bad, because she is slow to get to merc camps, meaning she can only steal camps from the other side if your team is pushed up anyway. I find it most worth it to take Bribe on Dragon Shire and sometimes Haunted Mines.

Hammer has so much burst damage that with Focused Attack and Napalm Strike you can 1v1 out DPS almost any other Assassin in the game as long as you get the first strike. The primary exceptions are Raynor and Falstad.

If you need to hold a lane down by yourself constantly because your teammates are often busy elsewhere or just suck, Vampiric Attack isn't a bad choice. Poke out, kill some minions, soften up some foes, then retreat to your tower and siege up to quickly get some health back.

Always get one of the extra mine upgrades. They save lives. And secure kills. I prefer skipping the +1 upgrade and grabbing the +2. Others like to take both.

There is an argument to be made for taking Giant Killer and Executioner over Crucio X-2 Cannon (+2 range) and Mine Field (+2 mines). Those arguments involve being unable to solo push a lane or secure an escape mid to late game. If your teammates are on the ball, however, go hog wild.

Hammer has higher starting health and gains more health per level than Tychus. Dammit Tychus.
 
I always loved taking both mine upgrades as I've seen 1 set of full mines take a Demon Hunter from full health to 25% just because they decided to chase me. It is pretty amazing.

Spider mines late game is so good. So damn good.

And yeah.. Poor Tychus. Dude needs a health boost for sure. Other than that, he isn't too terrible. He can chase people and wilt them away with overload and it's slowing. Also his mine does some gnarly instant dmg at higher levels.

The issue with him is his health.. It is worse than so many other assassins and he should be beefy for how non-mobile he is unless he uses overload. I was playing agst a Tychus the other night and he always opened on me at first (I was Raynor). I could kill him in 4-5 hits as Raynor can hit for up to around 800-1200 dmg a hit with Searing Attacks. It was nutso.
 
This game has to be one of the most frustrating MOBAs to get into in a solo queue. This does feel like a party has to be the way to go.
 
I don't know why, but I'm one of those magical people that have an 80% win rate when going solo queue in this game. It also helps that the majority of my games are with Sgt. Hammer, though.
 
This game has to be one of the most frustrating MOBAs to get into in a solo queue. This does feel like a party has to be the way to go.

Well I have a feeling there will be many more systems in place for queueing and options in place for queueing once it moves into a more final product. Right now it is just "Play vs others"


EDIT: Since I'm getting closer to 40.. I've been getting paired agst some players that are a bit more difficult and challenging. In fact, my group just ran into LZGamer/Nick's group. It was pretty insane. Wish I streamed that but they had their Wombo Combo down so well.

My team: Tychus (me), Kerrigan, Uther, Falstad, Abathur vs Gazlowe (Nick), Zeratul (LZGamer), Raynor, Demon Hunter, Uther. It was on Blackheart Bay. They dominated us early but we came back and even'd up on levels (Finished at Lvl 22). Ended up being 2 Forts remaining each but they charged our Palace when we had 3 guys down at the end and lost. It was close as hell. Kinda wish I didn't go Tychus that match :P
 
I don't know why, but I'm one of those magical people that have an 80% win rate when going solo queue in this game. It also helps that the majority of my games are with Sgt. Hammer, though.

While I wouldn't say my success rate is that high, I'd definitely say I beat the 50-60% range. Guess I should start keeping track. Doesn't feel overly frustrating to me... sometimes you just get into bad groups though and there isn't much you can do about it... in those cases I just solo merc camps which actually has a decent chance of turning the tides against the enemy.
 
I am loving Uther. Shame I can't but him with gold yet.

My tag is Raxus #1252 on B.net. I'd love to play with some GAF players.
 
Okay... I figured out what makes this game truly frustrating...

Quitting a losing game.

I can understand the concept, they want to keep people from game hopping so they don't reward you for leaving early (unless you want to go away from your PC and wait at the "waiting for game to end" screen) but if you're getting stomped 5 minutes in and you know there are no signs of recovery, it's incredibly frustrating to have to sit in a game for another 10-20 minutes just to get a reward.

In some cases, it's worth it to wait either way, but other times a game you're getting stomped in you think will be over in 5 minutes, but your team decides to turtle hard, insuring a very long and slow death which can take 10-15 minutes longer... and you can never be sure how it will go (aside from badly).
 
Here's the way I look at it: Always turtle. Turtling gives you the best chance at getting kills on the enemy team, turns the game into tower defense, and gives you experience. If you just afk behind the safe zone, your team will get less experience. The experience you get after the score screen is based off of the total experience your team earned in the match.

If the match is 5 minutes in but is about to end, then neither team will get much experience and you might as well quit. If you can drag out the match to at least 10 minutes and level into the teens, you'll still earn around 50k experience, plus bonus if you're playing with a friend or it's the weekend. Getting to level 20-something (it might just be 25, but it's rare for a game to end there) is at least 100k experience, win or lose.

But still, stompings where you can't even get a little bit of farm are usually 5-10 minute affairs, so if you want to just leave then leave.
 
Okay... I figured out what makes this game truly frustrating...

Quitting a losing game.

I can understand the concept, they want to keep people from game hopping so they don't reward you for leaving early (unless you want to go away from your PC and wait at the "waiting for game to end" screen) but if you're getting stomped 5 minutes in and you know there are no signs of recovery, it's incredibly frustrating to have to sit in a game for another 10-20 minutes just to get a reward.

In some cases, it's worth it to wait either way, but other times a game you're getting stomped in you think will be over in 5 minutes, but your team decides to turtle hard, insuring a very long and slow death which can take 10-15 minutes longer... and you can never be sure how it will go (aside from badly).

I despise quitters/leavers in all MP games, so I have no sympathy for this. I think all devs should punish them harshly and give them no XP and a long lock-out time.

Just suck it up and finish the game.

(I'm strictly referring to people who want to quit because they're losing. If someone needs to leave in real life, that's okay of course... but in those cases a penalty or lock-out shouldn't matter, because they're leaving the house anyway.)
 
Okay... I figured out what makes this game truly frustrating...

Quitting a losing game.

I can understand the concept, they want to keep people from game hopping so they don't reward you for leaving early (unless you want to go away from your PC and wait at the "waiting for game to end" screen) but if you're getting stomped 5 minutes in and you know there are no signs of recovery, it's incredibly frustrating to have to sit in a game for another 10-20 minutes just to get a reward.

In some cases, it's worth it to wait either way, but other times a game you're getting stomped in you think will be over in 5 minutes, but your team decides to turtle hard, insuring a very long and slow death which can take 10-15 minutes longer... and you can never be sure how it will go (aside from badly).

I do as KePoW said and just suck it up.

But I agree. It can be very frustrating having to sit through another 10-15mins knowing there is no way you can carry your team out of the hole they have dug.
 
Solo queued against Proven over the weekend and got crushed.

The game Grouped me with no tanky classes or healers on Cursed Hollow and it seems that Pugs are trained to do nothing but jump into team fights over again even after begging the team to at least try to grab some Mercs for cover and push the core instead of feed Proven and his crew every time a Tribute spawns.

Oh well, hope a random match up occurs again. It was a nice surprise to see an unexpected "Play with friends" Bonus.
 
I despise quitters/leavers in all MP games, so I have no sympathy for this. I think all devs should punish them harshly and give them no XP and a long lock-out time.

Just suck it up and finish the game.

(I'm strictly referring to people who want to quit because they're losing. If someone needs to leave in real life, that's okay of course... but in those cases a penalty or lock-out shouldn't matter, because they're leaving the house anyway.)

I'm not disagreeing with the policy, and I certainly can't think of a better substitution for it, just saying a large part of what makes a frustrating loss so frustrating is that.

I wonder if a part of it couldn't be alleviated with more personal alcolades. Yes yes, I know blizz wants to avoid people feeling bad about doing bad, but they could be private till the end of the match. Getting a 10% xp buff for capping the most merc camps or map objectives would certainly not be a bad thing.

(edit) Obviously these would still require you to complete a game, but would give you a personal goal towards if your team isn't very team-y :)
 
I think the issue is "once they have a dominating advantage, the team on offense can't close the game out quickly enough"

That's actually a real design issue if it's leading to people being stuck in endless losing games.
 
I'm not disagreeing with the policy, and I certainly can't think of a better substitution for it, just saying a large part of what makes a frustrating loss so frustrating is that.

I wonder if a part of it couldn't be alleviated with more personal alcolades. Yes yes, I know blizz wants to avoid people feeling bad about doing bad, but they could be private till the end of the match. Getting a 10% xp buff for capping the most merc camps or map objectives would certainly not be a bad thing.

I would not be opposed to giving good players extra XP or rewards on a losing team. That's fine.

Anything that will prevent people from quitting the game before it's done.
 
Never fails, someone is bitching about everyone else being bad... check their XP contribution... ALWAYS the bottom and usually has the least kills and most deaths.
 
Never fails, someone is bitching about everyone else being bad... check their XP contribution... ALWAYS the bottom and usually has the least kills and most deaths.

Just had a game with an absolutely horrible Abathur doing this.

Talking trash to me as Nova for not running into 2v1s against E.T.C and Raynor like wtf.
 
Just had a game with an absolutely horrible Abathur doing this.

Talking trash to me as Nova for not running into 2v1s against E.T.C and Raynor like wtf.

lol I just laugh at those people.

I've had so many Tyrael's say the same thing and then they die and they don't even bother moving their exploding spirit/ghost toward enemies. :\
 
Solo queued against Proven over the weekend and got crushed.

The game Grouped me with no tanky classes or healers on Cursed Hollow and it seems that Pugs are trained to do nothing but jump into team fights over again even after begging the team to at least try to grab some Mercs for cover and push the core instead of feed Proven and his crew every time a Tribute spawns.

Oh well, hope a random match up occurs again. It was a nice surprise to see an unexpected "Play with friends" Bonus.

Haha, that's a cool little touch.

I will say that I don't really have a crew. I spent about 70% of my weekend playtime doing solo queue or doing duo/trio queue with random friends or newer players. Most of my 5man play ended with my team losing, lol. When I do play 5mans it's usually with some friends I've made from Something Awful.

I also want to echo that the best thing you can do for your team if you're solo queueing is merc. Whether it's with Bribe, you're using an Assassin, or you like taking Vampiric Assault. I don't care if your team has a Gazlowe on it; he may not actually be planning on mercing, and if he does you can help him get knights earlier. By the time your team hits level 4, someone should at the very least be starting to take Siege Giants.
 
"I'll let my quests pile up for a couple days while I'm doing other shit"

PVYFvHf.png


Fuck!
 
And here I was pleased with myself when I hit level 21 yesterday... I'd probably level up faster if I rotated my heroes more often, but then I wouldn't get all the cool skin unlocks!

Heh

Yeah I have...

Falstad Skin 1
Demon Hunter Skin 1 & 2
Tychus Skin 1 & 2
Raynor Skin 1

I think that is it.
 
Blizz has already stated that another wipe is coming. The game is only in alpha so that's not unexpected. As mentioned any real money you spend will be refunded to your battle.net account and you can spend it any way you like afterwards.
What happened to this horse shit disclaimer?

hearthstone-money.jpg

Game has been live over a month and my account was never wiped and never credited. Been playing since closed, bought twice while this disclaimer was on it.

I did get credited the card for participating in the store during the beta but never the wipe. It's not a big deal it's just it never happened.
 
What happened to this horse shit disclaimer?

hearthstone-money.jpg

Game has been live over a month and my account was never wiped and never credited. Been playing since closed, bought twice while this disclaimer was on it.

I did get credited the card for participating in the store during the beta but never the wipe. It's not a big deal it's just it never happened.

Blizz fuck'ed up a bit on hearthstone... They DID do a full wipe, but it happened fairly early in beta (I was there for it). The problem is they didn't remove that notice OR the note on the beta invite e-mails that a wipe would be coming for several weeks after they announced no future wipes.

That said, unlike Hearthstone at this point blizzard is 100% that there will be at least 1 more wipe.
 
What happened to this horse shit disclaimer?

hearthstone-money.jpg

Game has been live over a month and my account was never wiped and never credited. Been playing since closed, bought twice while this disclaimer was on it.

I did get credited the card for participating in the store during the beta but never the wipe. It's not a big deal it's just it never happened.
Wait... Why are you calling it horseshit. They wiped hearthstone prior to you getting in and I got gold credit for my purchases in the store as I got in prior to that wipe.

The disclaimer stayed up as no one was sure if they would do another wipe. I think even they didn't until a certain point. Either way, if you spent real money on that game, why wouldn't you use it for the things you wanted (packs or arena). Did you seriously go off the notion that you could do whatever with the money and expected a wipe ?

Also, Heroes is in TECH ALPHA, there will be another wipe for sure.
 
I'm not certain what you would've wanted with the gold anyway. You wanted to...rebuy the packs that were never wiped? Trust me, I would've much rather had the golden foil Al'akir I opened back in the beta than the Mortal Strike pack I got after they gave me the gold :P
 
Free Hero Rotation Week of Tuesday, May 13, 2014:
  • E.T.C.
  • Muradin
  • Tassadar
  • Witch Doctor
  • Zeratul
  • Arthas (Available after you reach Level 7)
 
Seriously. Zeratul has been in the freaking rotation more than any other character it feels like.

(exception to Raynor)

I was going to make a post about how annoying it is to face Zeratul, especially considering most of the characters I like to play.

But then I made the mistake today of doing some 5man games. Kerrigan eats me. Just literally eats me. Her burst takes up at least half of any non-Warrior's health. Her leap gets through walls, and because she quickly queues up the next couple of skills even if I do some kind of CC I'll still get stunned to some degree meaning my escape plan was completely negated. I've never had as much of a problem against her as I did tonight. More and more people are saving up for her and learning how to use her. It's like, if you're running a 5man she's practically necessary, more so than any other hero.

To be fair, just about any melee assassin can rile my shit up. Kerrigan is just by and far the best of them. The only support in this game that can stand up to them well appears to be Uther. And that doesn't cover the times I want to play Hammer (90% of the time I want to play Hammer).

As it stands, I win almost all of my solo queue games, lose most of my 5man games, and then 2, 3, and 4man queues can all go either way.

Edit: I was also pretty disappointed that today wasn't a big patch. This is the first time they've gone over two weeks without a decently sized balance patch.
 
Watched that Town Hall Live Discussion last night..

http://www.reddit.com/r/heroesofthe...hall_episode_13_is_now_live_discussion_today/

I couldn't disagree with these four guys anymore in the world about their Tychus talent discussion.

They stress constantly that Tychus needs to be played with positioning in mind. Heroes is a game where the game is all about huge team fights later on and taking out another team which creates a strong push or using your heroes to distract as other objectives/mercs are accomplished. They then stress that you need to prioritize talenting Tychus for only his auto attacks which blows my mind. He has such terrible wind up with his gun, he also can't sit in one spot and just auto attack for long periods of time as other players will just move out of range. Even when he has his gun wound up, it still takes quite a bit of time to kick in.

For example going after Siege Giants, he gets maybe 5-6 auto attacks before he needs to shift positions when fighting those enemies. Raynor can get about 2-3 shots and it is pretty much equal in damage or in favor of Raynor in those situations. In team fights, the enemy is going to be constantly moving and having Tychus, a character that they quote has to be positioned perfectly to be successful, sitting there against heroes shooting him in the face etc makes no sense. It is why Raynor and Demon Hunter for instance can succeed with skills such as Searing attacks. They can get their one or two attacks off for huge damage but they have to constantly move. Tychus simply can't do that. I understand why they didn't say go for "Searing Attacks" with Tychus and I can see a potential for the build they offer but it is clearly not the best or no where near the best.

For them to choose skills that don't prioritize his Run & Gun abilities and to prioritize him just sitting there and auto attacking makes zero sense. In fact, I question how much Tychus these guys have even played especially since they kept stressing his positioning was so important yet they chose 0 skills that gave him extra mobility beyond the one escape skill as his level 1 talent which should be just used for escaping as it benefits his jump.

Likewise, most of them called his grenade buff talents as "Fun" talents but should only be used if you want to have "Fun"?

Wat?

Melting Point is the only questionable one but even by level 5/6, he can take out a full creep wave with one grenade and the DoT from Melting Point. With Quarterback, he can take out towers/forts without ever needing to be in range of them shooting him. Quarterback gives him 100% extra knockback and allows him to essentially snipe a group of heroes or ones that run off. Or if he is chasing after a guy and using Overkill, he can essentially use Quarterback from max range and push people right back into him. Or take range DPS from behind a line and push them right into your fire in a team fight. Even the delay of them having to run back or burn a Vault, Blink etc is huge.

I just wanted to cry when hearing some of the commentary and how they immediately said all other skills were not even worth discussing. Especially the Lead Rain talent which slows enemies with Overkill. I think that Zoia guy said it wasn't even worth discussing and Giant Killer was the only clear choice. I've never even heard of Zoia... and everything he said was against any reasoning. Giant Killer is nerfed on Tychus compared to other chars on purpose due to his attack speed and him sitting there makes no sense just drilling bullets into a guys face as no enemy sits there and eats it.

Vamp Assault for leech is sometimes pretty good for Mercing as it allows Tychus to be able to solo things like Knights fairly early due to the attack speed he has but that is about it. Mercs sit here and take it.. Other heroes, not so much.

I really wish some of these bigger streamers like Nick, ZP, Dunktrain etc would do something similar. They always have a good explanation behind what they are saying and they have the proof that they play a good amount.


Anyways, I just wanted to rant. What a terrible breakdown on Tychus and tips.
 
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