Pokemon Omega Ruby & Alpha Sapphire Remakes Announced for 3DS

Visually, Pokemon has some of the most unmemorable towns I've ever seen in a RPG series. Ask me to hum some town/city/route/etc. themes from any region and I'll be able to fairly quickly without much thought, but ask me to sketch out a region and some of their towns and the best you'll get is Kanto, so I'd say by default it's the most memorable region if only because every game afterwards borrows so much from it in terms of their structure, for better or worse. Fortree might be hanging in the trees, but it's still just a couple of random, identical houses filled with uninteresting locals scattered around a stock gym, mart, and center that they've done so many times before.

It's the same with gym leaders honestly. I can name Kanto's eight off the top of my head, any farther would force me to think even though the Sinnoh and Unova ones played a bigger part in their respective games than the originals do in theirs sans Giovanni.
 
I don't really remember many of the details of any games past R/B. I can remember the Pokemon, but after the first games my memory of the towns, gyms, and landscapes run together somewhat. I don't really attribute that to Kanto being great, more so that I just played that one a lot. I put plenty of times in the later games too, but it was different. Later on it was more about training/breeding/raising Pokemon than exploring the world and collecting them.
 
Yeah that's a good point, I mean Johto could have been technically twice as big I guess :/ Though I find it interesting that it doesn't seem as apparent when you actually play the games.

Well to be honest I only noticed it as time went on and how the other region felt full and complete compare to Jotho.

Johto just comes of worse as after each generation and it's so frustrating how the remake fails to fix this problem.

I am currently replaying Pokémon Crystal and Johto really comes off as an expansion to Kanto and never really gets a chance to shine on its own feet.

Kanto should have never been put into the gen 2 at all.

Kanto was a neat bonus, even in hollowed-out form.

I don't know, it get boring trekking through a boring and empty region with nothing to do but battle gym leader and low level trainers.

Fighting Red should have been more than enough to been a post game bonus.

I hope this game has Dive as a HM move, I loved it as a kid.

I am pretty sure that dive will return, it's pretty much required during the game story.


Also please keep Steven as Champion, A champion that only has one primary type was a terrible idea

Steven team line up isn't any better than Wallace, though I would prefer it if Steven remains as champion.

I wonder how they going to deal with the 8th gym leader and the champion.

I thought that they only added Kanto into GSC after compressing the game's size down enough to fit it. It shouldn't have affected the Johto part of the game at all.

No, Jotho is really small and has shorter route out of all the regions, its level curve is also pretty bad with trainer and wild Pokémon level being low.

My Charmeleon normally evolves into Charizard either before or after the 6th gym but in Jotho he doesn't evolve until way after the 8th gym, that's how bad Johto is compare to the other regions.
 
I hope you're not trying to fool people with this fake ass video.

It has [JOKE] in the title, and is clearly using footage of Pokemon Smash from before HG/SS released. I highly doubt the poster, or the video creator is trying to fool anyone.

Protean on a Kecleon would be awesome,
 
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announcement made me pull out my old copy today and..

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...fuck

also what the hell was I thinking with that dialogue box
 
UK5wZlel.jpg


announcement made me pull out my old copy today and..

0qVdM2zl.jpg
E6SXiXfl.jpg




...fuck

also what the hell was I thinking with that dialogue box

If you really care so much don't worry about it, I replaced my battery a couple of months ago and i can tell you it's a easy task, you just need some tape you don't need to solder it there are lots of youtube video about it. The type of battery is commercially available too you just need to find its name and you are good to go.
 
I'm probably a few pages late to the discussion but I absolutely agree that while some towns are brilliant and look cool, they are all lifeless and useless. Unovas NY was probably as close as we got in terms of stuff to do and even that feels a little subpar.

Luminal is or whatever it's called also had stuff to do but traversal was such a nightmare and everything looked the same that there are still buildings I haven't entered yet.

Towns need to be more than a stop gap to the next route with only the gym, poke center and occasional store. Maybe some battles, optional side quests and in the spirit of gen 3, local competitions to have. You speak to people once for no other reason than to occasionally get an item and then your interaction with them is over. No reason to revisit houses or speak to people unless they do offer you something.

The town needs a lot more stuff, have more flavor and diversity than be "that town with the move deleter". I play in Spanish so I don't know the English names but that post game town in xy is really good. You have the Maison, your rival, the iv dude, safari. The carnival town in black and white was nice.

They also need to be more open, as in lead directly from one route to the other. would be nice to enter a town and see 2 or more new routes available to you that ARENT arbitrarily locked off because some dude told me that they need to drink water in the spot that I have to go in for 12 more hours.

I just want towns to be more than stop gaps and in the history if the series, less than a handful prove this to be true.

The only problem would be balancing levels but I think some places being dangerous, with plenty of warnings not to go and several cues to continue the story in another route would be great.

Also the ability to rebattle trainers with more pokemon and evolved versions of previous pokemons.
 
Towns are fine, the main purpose of most of them are to house gyms, and that's what they do. You're not going to get super in depth locations when there's typically 13+ of them.

As long as they keep making them distinct aesthetically, I'm fine with them.
 
Visually, Kalos cities are well built. But the music is so boring it completely undoes that effort.

wat

XY's overworld themes are like the best in the series. Probably the only gen where I listened more to the overworld themes than the battle themes (save for Elite 4, Team Flare, and Yveltal/Xerneas battle)
 
wat

XY's overworld themes are like the best in the series. Probably the only gen where I listened more to the overworld themes than the battle themes (save for Elite 4, Team Flare, and Yveltal/Xerneas battle)
NOPE

RSE, DPP and BW are easily better for route themes. Nothing in XY comes close to route 225, for example.
 
Everything before Cyllage was incredibly boring music-wise.

Everything after was great.

This is surprisingly apt.

wat

XY's overworld themes are like the best in the series. Probably the only gen where I listened more to the overworld themes than the battle themes (save for Elite 4, Team Flare, and Yveltal/Xerneas battle)

I don't agree with the sentiment that X/Y had bad over world themes (Anistar City my gawd), but X/Y cannot have the best town themes when Black/White/B2/W2 exist.
 
I don't agree with the sentiment that X/Y had bad over world themes (Anistar City my gawd), but X/Y cannot have the best town themes when Black/White/B2/W2 exist.
Exactly. Gen V's town music is pretty much untouchable.

You know what? I'm going to listen to it right now.
 
Seriously... you call these cities? Coumarine too is an offender you can do nothing in there, sure they look prettier because graphics but image them if they were done in 2d.... shit's worse than freaking Pallet Town.

that's like the second town. Johto, Unova and Sinnoh has the same thing. At the very least they make it look like it's living.

Coumarine is also a nice pitstop. And pitstop towns exist in Pokemon. At the very least they look like towns this time.

BW Bike music was better.

Unless your bike music is a slice of life anime intro, no.

JITENSHA JITENSHA JITENSHA

I don't agree with the sentiment that X/Y had bad over world themes (Anistar City my gawd), but X/Y cannot have the best town themes when Black/White/B2/W2 exist.

I dunno, BW's music for me shone in fights, but not in overworld.
 
I'm just finally getting round to X/Y and I have to say, the music in general so far is absolutely fantastic. Much stronger than Black/White.
 
XY OST was really hit and miss for me. There are some memorable ones like the Pokeball Factory, but a lot of the overworld themes are pretty forgettable. BW trounces it in every way.

Also, XY has the blandest gym leader theme ever
 
XY OST was really hit and miss for me. There are some memorable ones like the Pokeball Factory, but a lot of the overworld themes are pretty forgettable. BW trounces it in every way.

Also, XY has the blandest gym leader theme ever

This, combined with the terrible teams they all had made the gym battles the worst part of the game for me.

Unless your bike music is a slice of life anime intro, no.

JITENSHA JITENSHA JITENSHA

But a slice of life-ish theme is perfect for a bicycle. What can be more down to earth than having fun on your bike?
 
Gen 4's Pokemon league theme is just amazing! Peaceful but amazing. Gen 4 was brilliant when it came to overworld themes IMO the best in series

I completely agree, Route 201 sounded like it could've been in a Zelda game all while sounding very Pokemon-esque. The anime version is is really good Pokemon music, only complaint would be it's a little tune that gets a bit repetitive quickly. The rest of the overworld tracks are pretty damn good.
 
Every Hoenn city is distinct.
Littleroot, Petalburg, Verdanturf, and Mauville all say no to this. I'll cut Oldale some slack since it has stately baroque music and it's the second town, but even Pallet Town lets you Surf south of its borders. Littleroot's as generic as starter towns get, Petalburg's basically a big pond and Norman, Verdanturf's best remembered for Contests and the cave right beside it, and Mauville's got a boring-ass layout and is redeemed only by Rydel, the Game Center, and easy access to routes all around. I love all of the other cities, but don't pretend Hoenn doesn't have weak spots in its town array.

Visually, Pokemon has some of the most unmemorable towns I've ever seen in a RPG series. Ask me to hum some town/city/route/etc. themes from any region and I'll be able to fairly quickly without much thought, but ask me to sketch out a region and some of their towns and the best you'll get is Kanto, so I'd say by default it's the most memorable region if only because every game afterwards borrows so much from it in terms of their structure, for better or worse. Fortree might be hanging in the trees, but it's still just a couple of random, identical houses filled with uninteresting locals scattered around a stock gym, mart, and center that they've done so many times before.

It's the same with gym leaders honestly. I can name Kanto's eight off the top of my head, any farther would force me to think even though the Sinnoh and Unova ones played a bigger part in their respective games than the originals do in theirs sans Giovanni.
Some of this comes down to the modern-day-ish setting, since buildings end up looking all clean and sparkly in most instances. I don't mind this, really, and the newer games have gotten better at offering camera angles and ridiculous theme-ing for certain settlements. The music has a big role in defining a town's emotional state, something that Ichinose in particular always tries to imbue into a town theme (Slateport's got a sing-song, City Pop feel to it, for example).

I'm probably a few pages late to the discussion but I absolutely agree that while some towns are brilliant and look cool, they are all lifeless and useless. Unovas NY was probably as close as we got in terms of stuff to do and even that feels a little subpar.

Castelia's an impressive place and actually has a lot of unique rooms to enter with NPC dialogue, but it's still pretty small for a Pokémon city and has boring architecture. Oh well.

Towns need to be more than a stop gap to the next route with only the gym, poke center and occasional store. Maybe some battles, optional side quests and in the spirit of gen 3, local competitions to have. You speak to people once for no other reason than to occasionally get an item and then your interaction with them is over. No reason to revisit houses or speak to people unless they do offer you something.

I definitely agree. Game Freak's script-writing's improved to the point that they can suggest more to the Pokémon world than they have before, so not capitalizing on this with more interesting world-building's kind of lame. One solution wold be to give NPCs daily schedules ala Ultima V or Shenmue; this means a good deal more work for the team, but it would do a lot for verisimilitude.

They also need to be more open, as in lead directly from one route to the other. would be nice to enter a town and see 2 or more new routes available to you that ARENT arbitrarily locked off because some dude told me that they need to drink water in the spot that I have to go in for 12 more hours.

Being able to show the full population of a town, including suburb complexes and every damn flat bustling with activity, would be a dream come true for Pokémon towns. For too long they've been reduced to abstract approximations of living, large settlements with seemingly unrealistically-low populations. There's no reason why Game Freak shouldn't try and take advantage of future handhelds' processing abilities for this end.

I don't really remember much of XY's music. Except those two that were listed above, Anistar and Snowbelle.
Anistar's definitely one of my favorites, and I think Snowbelle's great too (though it was and still is over-represented in favorites lists).

NOPE

RSE, DPP and BW are easily better for route themes. Nothing in XY comes close to route 225, for example.
Route 15 is one of several X/Y route themes that benefits from the improved brass and orchestral samples, and the way it develops is suitably epic and interesting. Kageyama generally upped his game on overworld music compared to Gen V.

X/Y Bike music tho
No, it's relatively underdeveloped and feels like it's high on cotton candy without much in the way of dynamics. Gen III and Gen IV have the best, most romantic bike themes.

Goldenrod City has the best theme.
I can't tell if it's a recycled arrangement of the Gen II bike theme or if the bike theme's a recycling of Goldenrod, but it's lacking next to Ecruteak's or Violet City's themes.
 
Route 15 is one of several X/Y route themes that benefits from the improved brass and orchestral samples, and the way it develops is suitably epic and interesting. Kageyama generally upped his game on overworld music compared to Gen V.
Th still isn't anything with the emotional punch of Unova route 10. It was the right track at the right time; really captured that feeling of reaching the end of a journey filled with purpose.
 
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