Amplitude (Harmonix) PS3/PS4 - KS (Funded, final day)

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If this happens, that would be awesome.
 
With over 13.000 backers, those are going to be the hardest to read or longest credits ever...
 
I want online multiplayer really bad, but I don't think it will hit the mark.

I'd love to be proven wrong though. This Kickstarter has been pretty volatile.
 
Just when I had lost hope... what turned it around?

I think the turnaroud started when they announced they'd get this artists on board:
Anamanaguchi (Scott Pilgrim vs. the World)
C418 (Minecraft)
Danny Baranowsky (Super Meat Boy, Canabalt)
Freezepop (FreQuency, Amplitude)
Jim Guthrie (Superbrothers: Sword & Sworcery EP)
Kasson Crooker (FreQuency, Amplitude, Symbion Project)
George & Jonathan

I'm really excited about the first four.
 
With over 13.000 backers, those are going to be the hardest to read or longest credits ever...
Mighty No. 9 had over 67K backers through the Kickstarter campaign plus more through PayPal. That's going to be a long ass list.
 
Those posts on the first page hahahaha

Guess this shows you can very successful kick starters even when your game is not coming to PC.

If this just means more things kickstarted, ok! :D


This one had a lot working against it, and still managed to pull through in the end. I think that them adding in some new tiers late was really clutch to this, as there was a period without many new backers but a lot of upped pledges.
 
I have no interest in Amplitude but glad to see it sneak past the funding target. Good to see fans getting what they have wanted for ages. I hope it all works out well.
 

Console only with no PC version? I don't think they'll make it.

Wow, I was just cleaning out my place and pulled out an old copy of amplitude. I loved this game back in the day.

That being said, KS without PC is kind of a kiss of death. I don't mean this in a mean spirited or port begging way, I genuinely have not seen a KS that is this high make it without a PC version announced.

First time I've seen a kick starter with no PC version.

Ctrl+F "PC"

:(

Hope they make it though!

For reference: I made a list with video game projects with more funding than $775K
(starred ones also have an intial goal higher than this)

Number of games not on PC: 0 (unless I missed something)

You should update that list with Amplitude now.

I don't think the list is meant to be dismissive of a console-exclusive kickstarter, just that there isn't a ton of precedence for such a thing. Kickstarter, up until this point, has relied pretty heavily on the PC community for its game projects.

It'll be interesting to see how this turns outs.

Not sure why they anchored it to that name if Sony still owns it. Personally, I'm only interested in a PC version, but I'm sure there would be happy with XB1 and 360 versions that they could do if they changed the name and some minor details.

Put down 20.

Never played amplitude, but it does sound interesting. Also strange that this is probably the one kickstarter game that isn't coming to pc.

The list of platforms is just abnormal. Kickstarters are most successful when they also support PC.

edit: Sony owns the IP? wut. This kickstarter is just silly. They could easily make a spiritual sequel which they actually own.

No PC and 775k

I have doubts this will be a success.

They're going to lose a lot of potential backers without a PC version.

That's proven to be the undoing of quite a few Kickstarters in the past. I mean, I don't personally care, I have every platform, I'm just warning them.

Not gonna fund a Sony exclusive, but I hope it will turn out great for those who do. :)



Cringeworthy.

I think the lack of a PC version is really hurting them. As its been shown earlier in the thread all the $500k+ base Kickstarter all got successfully funded with PC as the typical main platform and other platforms as stretch goals.

I'm very tempted to back as I love me some Harmonix, but I have a hard time booting up any of my last gen systems as it is, and I'm not going to have a PS4 until sometime next year or maybe later even. I'll add my voice to the sentiment that they should have just forgone the name and licensing headache and just made it a spiritual successor thus opening it to other platforms and allowing for a longer KS campaign. Anything on KS that doesn't have a PC version is just at such a disadvantage and they're rebuilding the game from the ground up so why not? Either way, I still hope it gets funded.

If it's playstation only sony should be footing the bill. Like people are pointing out, why would I be funding something is it isn't going to be on PC?

Why isn't this on the playstation blog? Why isn't this on the ps3 / Ps4 dash board? This was set up to fail.

Agreed. I know that some irrational folks believe that it was port-begging to bring up the lack of PC, but most folks brought it up out of concern because gaming KS pitches succeed when PC is the platform.

That isn't to say that a big console exclusive won't succeed, but we just don't have evidence that they have until this point. Therefore it's safer to promise a PC version first, and then move to other platforms later. I appreciate the fact that this wasn't an option for Amplitude but this doesn't change the rules of how these run.

I still want them to succeed, but I don't know if it's going to happen right now.

If this doesn't make it, I don't think it will be the abbreviated fund raising period.

Kickstarter doesn't have a history of crowdfunding console-exclusive games, plain and simple. What kickstarter does have is a history of shunning platform-exclusive games like Republique, which was also in the same position as Harmonix's... until they reneged on "their vision" and promised a Mac and PC port halfway through the fundraising.

I'm not completely pessimistic about this kickstarter's chances, as there have been projects that bounced back, but I can pretty definitively say at this moment they aren't making any stretch goals if things remain the same.

775K? Is this a joke?

The fact that Sony holds the rights and it can only be on PlayStation, kills virtually all hope at this succeeding. It's really unfortunate. I'd love a new Frequency/ Amplitude. If this was also on PC, I'm sure there would be more backers. I don't think console exclusive games and gamers are ready for crowd funding

So why did they go with a Sony owned IP instead of going the spiritual successor road and having complete freedom? I dont think the Amplitude name brings much to the table and its extra stupid if Sony isnt or co funding it.

Also who thought doing a Kickstarter without a PC version was a good idea?

And begging the PlayStation community for money when you spent the entire last generation being best buddies with Microsoft.


This whole thing is poorly thought out.

Yeah, it's really weird. All of the "spiritual successor" Kickstarters never had a problem to convey people the know-how of their creators. Why would it be any different in Harmonix' case? Especially since their name is probably better known than Amplitude.

Having both a high funding goal and betting completely on Sony hardware is a dangerous risk to take. Personally, I can tell you that they lost me with the lack of a PC version. Sure, I could play it on PS3 and I'm probably going to pick up a PS4 sooner or later, but Indie games are just something I prefer to play on the PC.

775k and no PC, get out of here !

has a game without a pc version ever got successfully kickstarted

i don't pay that much attention

All of the games in that have at least a PC version. Plus, at certain tiers there were bonus games thrown in exclusive to computers as well as the alpha versions.

I can't think of a single one.

I think it could have also benefitted from a lower target by ditching the Amplitude name and going PC/Linux/Mac with a PlayStation family stretch-goal.

Jeff Minter has been making Tempest sequels for years without paying Atari a penny. Just change the bloody name.

Kinda what I've been wondering. The amount of people who aren't donating because there's no PC edition is pretty big, from what I understand. If I had money, I still wouldn't donate, because it's not on platforms I enjoy playing on, so why support it?

I don't particularly care about Amplitude but the Harmonix guys seem like a good bunch so I'm sad on their behalf this is failing.

But how in the hell nobody saw a $750,000 PS4 only Kickstarter not failing is beyond me. The vast majority of kickstarters that succeed have a PC option. It wa a dumb idea to pursue a license nobody cared about when they could have made a spiritual successor and got a lot more support.

Thanks for calling John, whats up?
- "Why aren't you making a spiritual successor instead of making Amplitude 2?"

Thanks Mark, whats on your mind?
- "Exclusive kickstarts fail, you guys are terrible, why isn't it on the PC and XBOX?"

Next caller is Steve
- "Why don't you take all that cash you wipe your ass with and fund this project?!"



Turns out, non-pc console exclusive kickstarters can be pretty successful, and it was achieved in just 18 days for a game that bombed on PS2 more than 10 years ago. I imagine series that were more popular back in the day will manage to bring in even more money, and I believe this kickstarter will be a model for future console exclusive kickstarters(if only for the fact that OG developers want to revisit their old games but can't make it multiplatform because the IP is owned by someone else).

It's funny when this thing really exploded a few days ago(around pages 30), the whining about a PC version suddenly stopped.
 
This KS is not raking money as fast as it should. Never knew PS Nation was so cheap.
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They aren't cheap tho.
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Congrats to Harmonix though, seriously. That was truly a Kickstarter comeback for the ages. I didn't back it (I never do with these online fundraising things), but I will download a copy when it hits PSN.

I might put a hefty pledge behind Jumping Flash! 3 though Sony, wink wink.
 
Firstly I just wanted to get out of the way I didn’t actually get round to backing this as I was low on funds, plus I have never actually kick-started anything before but I am very pleased to see this go through!

I was a HUGE Amplitude fan back in the day, used to play it round my friends all the time. Then one holiday with the wife I found it for £25 in Torquay so I had to snap it right up and then me and the wife played quite a bit together.

Online would be godly but I am just happy all the hard work that people here and elsewhere did to get this funded, you are all heroes!
 
You should update that list with Amplitude now.

Turns out, non-pc console exclusive kickstarters can be pretty successful, and it was achieved in just 18 days for a game that bombed on PS2 more than 10 years ago. I imagine series that were more popular back in the day will manage to bring in even more money, and I believe this kickstarter will be a model for future console exclusive kickstarters(if only for the fact that OG developers want to revisit their old games but can't make it multiplatform because the IP is owned by someone else).

It's funny when this thing really exploded a few days ago(around pages 30), the whining about a PC version suddenly stopped.

isthis supposed to be some sort of "wall of shame" i doubt any of these people wanted the game to fail or anything, you just have to be honest that a console exclusive kickstarter is risky for all sorts of reasons. I'm glad they pulled it off. but people were totally right to be cautious about it.
 
It's funny when this thing really exploded a few days ago(around pages 30), the whining about a PC version suddenly stopped.
Harmonix didn't explain things up front why this couldn't be a spiritual successor, and thus no PC version. When they actually explained that Sony owns certain gameplay mechanics they couldn't do a proper Amplitude without, sticking with the proper name made sense.
 
Reposting these posts from the beginning of the Kickstarter / Thread as a wall is pointless.

Most of these people posted it with the experience of former (failed) kickstarters and under the premise that a rather high $$$ goal + 18 days + only on limited platform + rather niche title would have only a slim chance to get funded.
 
Reposting these posts from the beginning of the Kickstarter / Thread as a wall is pointless.

Most of these people posted it with the experience of former (failed) kickstarters and under the premise that a rather high $$$ goal + 18 days + only on limited platform + rather niche title would have only a slim chance to get funded.
But the ps nation is cheap though.
 
The stretch goal being online MP rather than interesting licensed songs bums me out a little. Would have preferred to get Cherry Lips by Garbage in the game and compete on leaderboards than play it online. But, if that's what they want to go for then best of luck to them :)
 
The stretch goal being online MP rather than interesting licensed songs bums me out a little. Would have preferred to get Cherry Lips by Garbage in the game and compete on leaderboards than play it online. But, if that's what they want to go for then best of luck to them :)

Harmonix is really paranoid about announcing songs they may have a lead on but not 100% locked in these days. They got bit in the ass a couple of times during the Rock Band run by bands/labels changing their mind or losing masters.

At one point there was a 1-song DLC week because the two other songs had their licensing pulled just days before going up

So that's the reason the stretch goal would be something they have control over than something like a licensed song
 
isthis supposed to be some sort of "wall of shame" i doubt any of these people wanted the game to fail or anything, you just have to be honest that a console exclusive kickstarter is risky for all sorts of reasons. I'm glad they pulled it off. but people were totally right to be cautious about it.

It's just an observation of how many people thought it wouldn't succeed without a PC version, and how insistent they were the one and only reason it could be failing was because it didn't have that version. While it's true that there was fear, there really wasn't any precedent for console only kickstarters not succeeding right? Because high level console only KS were really never done before. Amplitude is the first console only KS that had a huge funding goal and rose to be like one of the highest funded games there.
 
I think it's more awareness than anything else. I doubt 99% of console gamers even know about Kickstarter and what it's for. PC is where it attention has been focused for a while now. Of course I'm referring only to gaming related projects.

TIL: Nearly all console owners live under rocks.

I'm pretty sure most people that use the internet fairly regularly know what kickstarter is.
 
TIL: Nearly all console owners live under rocks.

I'm pretty sure most people that use the internet fairly regularly know what kickstarter is.

I know i but never bothered with it besides some big projects, posted on GAF.
But damn browsing Kickstarter yesterday, i have discovered so much awesome stuff/gadgets.
 
Harmonix is excited to announce that the following artists will contribute to the Amplitude reboot with original music:

Anamanaguchi (Scott Pilgrim Saves the World)
C418 (Minecraft)
Danny Baranowsky (Super Meat Boy, Canabalt)
Freezepop (FreQuency, Amplitude)
Jim Guthrie (Superbrothers: Sword & Sworcery EP)
Kasson Crooker (FreQuency, Amplitude, Symbion Project)
George & Jonathan

These artists will join our talented artists at Harmonix to create an incredible soundtrack for the new Amplitude.

I cannot believe I will be able to listen to Danny Baranowsky, Anamanaguchi and Freezepop all in the same game!
I'm gonna buy this game so hard!...
 
Wow! Gotta admit, I didn't think it would make it, gotta give props to Harmonix for not giving up and basically busting their butt to get to the goal. It'll be some delicious crow.

I do wonder if Outcast would have made it if they'd put in a similar amount of effort and enthusiasm; that just came across as a bit apathetic and defeated in the closing hours.

That said, I do have to concede that Amplitude has one big advantage over Outcast: associations with musical groups who have their own independent fanbases; that was a resource that simply wasn't available to Outcast, and the effect it had was immense.
 
Yes. Yes yes yes yes yes yes. So much yes. This needs to happen. NEEDS to!

I wonder if they can rope in composers like Akira Yamaoka, or Manami Matsumae, or Mizuguchi.

I hope that 8-4 would interfere in this, establishing connection between Harmonix and japanese composers. Make them DLC or something.
 
Even though they never announced a Vita stretch goal,I think it's really possible to see the game releasing on Vita, considering that the Sony team lead by Giocorsi is precisely in charge of bringing third party titles to Vita.
 
Even though they never announced a Vita stretch goal,I think it's really possible to see the game releasing on Vita, considering that the Sony team lead by Giocorsi is precisely in charge of bringing third party titles to Vita.

Now the game itself is secured, there's much less risk involved in funding versions on other platforms - but I suspect they wouldn't really want to think *too* much that far ahead until the game is nearer completion. They've got themselves a couple of years of financial security as a company, and that's the first step.
 
Ehhh, I feel like they didn't want to do extra work, but at the same time try and juice as much money from ks as they can. So they put the stretch goal at 1.12 million. They knew they wouldn't reach that in the time they had, but it also spurs some people into donating.

Notice the lack of any stretch goals in between which would have been much more realistic.
 
Let's outsource it to Gamespy, they specialise in online multiplayer and are really successful with it.

When Gamespy were active they only really supplied you with an API to communicate with their servers; you still needed to fill in the essential components to make the game work online.

And I wasn't that encouraged when I, as someone who (at the time) knew very little about network gaming implementation, had to send them bug reports about that API!
 
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