jacksepticeye
Member
Didn't they say there was no screen tearing in the game or if there was they would crush it?
It's incredibly impressive how smoothly it goes between gameplay and cutscene. I absolutely adore stuff like that and hope we've finally hit the point where the realtime fidelity is high enough to handle it for more games. It would also help to save disk space since it won't have to story a large video file.What's really beautiful are the seamless transitions between the cutscenes and the gameplay. Makes me hope that Naughty Dog also goes with realtime cutscenes this time around.
Didn't they say there was no screen tearing in the game or if there was they would crush it?
People are going to have to just due to disc capacity issues. You need more texture and audio data, and cutscenes would need to double in capacity, and ND's games were already getting pretty tight.What's really beautiful are the seamless transitions between the cutscenes and the gameplay. Makes me hope that Naughty Dog also goes with realtime cutscenes this time around.
If you take that stance then you're going to be laughed at by me because 800p is actually more pixels than 900p.It's 800p, the thing I don't get about that debate is people who like to argue it's not 800p seemed to be of the opinion saying it's not 1080p is somehow disparaging the game, not just being accurate.
What's really beautiful are the seamless transitions between the cutscenes and the gameplay. Makes me hope that Naughty Dog also goes with realtime cutscenes this time around.
It has the exact same pixel density as 1080p material. That is the entire point of 1080p. 1:1 pixel density. No upscaling. For all intents and purposes, it's 1080p with black bars.1080p with a 2.40:1 aspect ratio is 2592x1080. Is this game 2592x1080?
Oh no, I care so deeply about what you think! I take it back! I take it all back!If you take that stance then you're going to be laughed at by me because 800p is actually more pixels than 900p.
Complete utter lunacy.
He posted a pic of himself holding a sign that makes fun of a user who thought the same thing.
http://forum.multiplayer.it/showthr...dy-at-Dawn&p=11684636&viewfull=1#post11684636
can anyone tell me what the bar under the ammo icons means?
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i also think the ammo number + ammo icons are a bit redundant.
Good.Oh no, I care so deeply about what you think! I take it back! I take it all back!
wait, are the cutscenes real-time? i thought they were in-engine but they just don't add a lot of post-proc so they're essentially the same thing.
No he said "downgrade my balls..." Really("downgrade" i miei cojoni)
That only works if it isn't downgraded by that point and any moment now the major downgrades are coming. ;-)It should be the OT tagline one day.
Didn't they say there was no screen tearing in the game or if there was they would crush it?
Think that particular screen-tear has been put down to the Twitch stream as opposed to the game.
I actually dig the HUD design. Make use of that aspect ratio.
What if they like see the murders that he perpetrated and then they totally recruit him into the group and give him that black stuff and try experimental cyborg limb replacements and he becomes the Terminator?
Why is it so grey.
I really find that most studios suck at making fog effects. Better keep the colors intact and use really subtle fog for the environment only.
You'd think that would solve the issue, wouldn't you?It's 1080p 2.4 anamorphic by fucking convention. Just go out to a place that sells blu-rays. Or be pedantic and use the fully written out resolution and put a stop over this tired discussion just to save 5 characters.
I would think that would be benign enough to keep the wolves at bay, but alas.Does it still maintain the 1920 by 800 resolution?
Maybe by the fourth chapter you unlock the opium and then Gallahad sings "I am eggman, they are the eggmen, I am the walrus."However, there were apparently some spectacular sunsets that year, thanks to the pollution, so you might get your colour for some of the time.
No.It has the exact same pixel density as 1080p material. That is the entire point of 1080p. 1:1 pixel density. No upscaling. For all intents and purposes, it's 1080p with black bars.
Who's refusing anything? It's not a war.Do you refuse to watch movies with black bars btw?
HUD needs to be more minimal.
Maybe by the fourth chapter you unlock the opium and then Gallahad sings "I am eggman, they are the eggmen, I am the walrus."
The more minimal, the better.lol it's already minimal. i rather like the gun image than the name because 1) the names are too long and 2) it's quicker to reference the picture, especially while trying to change guns.
then i guess that's the same thing with ammo count and ammo icons. sometimes you just don't want to read the number and just look at the corner of the screen and gauge how long until you reload.
What? 1080p = 1:1 pixel density = no upscaling = ideal image quality.No.
Who's refusing anything? It's not a war.
lol it's already minimal. i rather like the gun image than the name because 1) the names are too long and 2) it's quicker to reference the picture, especially while trying to change guns.
It certainly is, yeah.About the resolution, i forget if it was Pessino who said that 1920x800 with 4xmsaa is much more demanding than 1920x1080 with no aa or some form of fxaa.
1080p with a 2.40:1 aspect ratio is 2592x1080. Is this game 2592x1080?
No.
Who's refusing anything? It's not a war.
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.About the resolution, i forget if it was Pessino who said that 1920x800 with 4xmsaa is much more demanding than 1920x1080 with no aa or some form of fxaa.
Hahaha this is hilariousHe posted a pic of himself holding a sign that makes fun of a user who thought the same thing.
http://forum.multiplayer.it/showthr...dy-at-Dawn&p=11684636&viewfull=1#post11684636
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.
There's no cut between the cutscene and the player getting control. That would basically be impossible to do if they were using videofiles. The other gameplay also showed how there are occasionally controlled segments mixed into the cut scenes, like examining the gun he picks out of the cratewait, are the cutscenes real-time? i thought they were in-engine but they just don't add a lot of post-proc so they're essentially the same thing.
MSAA is like taking a big picture and making it smaller.For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.
http://www.hardocp.com/article/2012/06/12/max_payne_3_performance_iq_review/4
FXAA is a cheap AA solution but blurs the image.
MSAA looks better but is an expensive AA solution.
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.
Oh. Are there any benchmarks of MSAA in Forward engines?Thats full deferred engine.
The Order is using Forward+, so MSAA is much, much cheaper. Its about as cheap as in forward engines.
No. That would bring your attention to the black bars instead of letting your mind filter them out.Would it make sense to display the hud over the black bars instead of over the picture?