The Order: 1886 screenshots

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Didn't they say there was no screen tearing in the game or if there was they would crush it?
 
What's really beautiful are the seamless transitions between the cutscenes and the gameplay. Makes me hope that Naughty Dog also goes with realtime cutscenes this time around.
It's incredibly impressive how smoothly it goes between gameplay and cutscene. I absolutely adore stuff like that and hope we've finally hit the point where the realtime fidelity is high enough to handle it for more games. It would also help to save disk space since it won't have to story a large video file.
 
What's really beautiful are the seamless transitions between the cutscenes and the gameplay. Makes me hope that Naughty Dog also goes with realtime cutscenes this time around.
People are going to have to just due to disc capacity issues. You need more texture and audio data, and cutscenes would need to double in capacity, and ND's games were already getting pretty tight.
 
It's 800p, the thing I don't get about that debate is people who like to argue it's not 800p seemed to be of the opinion saying it's not 1080p is somehow disparaging the game, not just being accurate.
If you take that stance then you're going to be laughed at by me because 800p is actually more pixels than 900p.

Complete utter lunacy.

It's 1080p 2.4 anamorphic by fucking convention. Just go out to a place that sells blu-rays. Or be pedantic and use the fully written out resolution and put a stop over this tired discussion just to save 5 characters.
 
What's really beautiful are the seamless transitions between the cutscenes and the gameplay. Makes me hope that Naughty Dog also goes with realtime cutscenes this time around.

wait, are the cutscenes real-time? i thought they were in-engine but they just don't add a lot of post-proc so they're essentially the same thing.

naughty dog games' cutscenes are in-engine, it's just that they add so much effects it ends up looking like a different game but as far as i know they use the same assets except for the faces, which i understand. there are certain rules and techniques in cinema that don't necessarily equate to the same things in the game i.e. the light source in the game is probably in a different angle so they manipulate it in a cutscene to make it more dramatic and those kinds of things. they certainly did that with uncharted 2.
 
1080p with a 2.40:1 aspect ratio is 2592x1080. Is this game 2592x1080?
It has the exact same pixel density as 1080p material. That is the entire point of 1080p. 1:1 pixel density. No upscaling. For all intents and purposes, it's 1080p with black bars.

Do you refuse to watch movies with black bars btw?
 
wait, are the cutscenes real-time? i thought they were in-engine but they just don't add a lot of post-proc so they're essentially the same thing.

There's a seamless transition between "cut-scenes" and gameplay. I doubt they're prerendered, at least the examples we got in that footage.
 
What if they like see the murders that he perpetrated and then they totally recruit him into the group and give him that black stuff and try experimental cyborg limb replacements and he becomes the Terminator?

But he'd be terrified of the thermite gun!

Why is it so grey.

I really find that most studios suck at making fog effects. Better keep the colors intact and use really subtle fog for the environment only.

Michael, you do realise that London in 1888 was rather foggy, don't you? And that they only lit the streets by gaslight? If anything, they're underplaying the greyness of the time, volcanic eruptions, sea coal burning, industrial pollution, condensation from the Thames.

However, there were apparently some spectacular sunsets that year, thanks to the pollution, so you might get your colour for some of the time.
 
It's 1080p 2.4 anamorphic by fucking convention. Just go out to a place that sells blu-rays. Or be pedantic and use the fully written out resolution and put a stop over this tired discussion just to save 5 characters.
You'd think that would solve the issue, wouldn't you?

This was the post that caused the debate this time.
Does it still maintain the 1920 by 800 resolution?
I would think that would be benign enough to keep the wolves at bay, but alas.

And just because I don't agree 1080p is accurate, doesn't mean I care about the black bars, I don't, at least I don't think I do, I'll see when I play it.
 
However, there were apparently some spectacular sunsets that year, thanks to the pollution, so you might get your colour for some of the time.
Maybe by the fourth chapter you unlock the opium and then Gallahad sings "I am eggman, they are the eggmen, I am the walrus."
 
HUD needs to be more minimal.

lol it's already minimal. i rather like the gun image than the name because 1) the names are too long and 2) it's quicker to reference the picture, especially while trying to change guns.


then i guess that's the same thing with ammo count and ammo icons. sometimes you just don't want to read the number and just look at the corner of the screen and gauge how long until you reload.
 
lol it's already minimal. i rather like the gun image than the name because 1) the names are too long and 2) it's quicker to reference the picture, especially while trying to change guns.


then i guess that's the same thing with ammo count and ammo icons. sometimes you just don't want to read the number and just look at the corner of the screen and gauge how long until you reload.
The more minimal, the better.

RAD said the reason they've included the black bars is to make this an immersive cinematic film like experience. The bottom right hand corner just detracts that.

I like playing games where you don't notice the HUD (e.g. Dead Space, Killzone 2)

No.

Who's refusing anything? It's not a war.
What? 1080p = 1:1 pixel density = no upscaling = ideal image quality.
 
About the resolution, i forget if it was Pessino who said that 1920x800 with 4xmsaa is much more demanding than 1920x1080 with no aa or some form of fxaa.
 
1080p with a 2.40:1 aspect ratio is 2592x1080. Is this game 2592x1080?

Sounds like a line of questioning that could have been brought up in the half dozen or so other threads about The Order. If people are so concerned, then don't buy the damn game. Or do, I don't care. Just stop shitting up new threads. We've known for months now that the game would run at 1920*800.

No.

Who's refusing anything? It's not a war.

Oh, so pixel density isn't the defining factor? News to me.
 
About the resolution, i forget if it was Pessino who said that 1920x800 with 4xmsaa is much more demanding than 1920x1080 with no aa or some form of fxaa.
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.
 
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.

http://www.hardocp.com/article/2012/06/12/max_payne_3_performance_iq_review/4

FXAA is a cheap AA solution but blurs the image.
MSAA looks better but is an expensive AA solution.

If you look at the link, you can see how much effect the different types of AA have on performance. 4xMSAA = halved framerate vs FXAA.

No AA vs FXAA is only a 3FPS difference!
 
Gorgeous game, but i kinda like the less processed image better.
Sure, it also looks nicer due to clothes, but there is also less detail in textures because it's all so monochromic.
The atmosphere was good enough.
 
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.

MSAA gives you the highest quality image and the best anti-aliasing, but it's also the resource intensive form of AA. FXAA adds a slight blur to the image while doing a good job of removing jaggies and it's one of the new forms of AA that isn't much of a resource hog.
 
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.

AA or ANTI-alising is used to elminate what are commonly referred to as jaggies or "aliasing".

FXAA is a form of AA that blurs the edges of the image, and isn't as "expensive" on resources.

MSAA is a form which adds sub-pixels to form a clean image and is extremely expensive, sometimes halving your framerate. The fact that the Order uses 4X MSAA (four times the amount of multisampled subpixels) is a big deal which makes the image look almost like CG.

Here's a pic-

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wait, are the cutscenes real-time? i thought they were in-engine but they just don't add a lot of post-proc so they're essentially the same thing.
There's no cut between the cutscene and the player getting control. That would basically be impossible to do if they were using videofiles. The other gameplay also showed how there are occasionally controlled segments mixed into the cut scenes, like examining the gun he picks out of the crate
 
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.
MSAA is like taking a big picture and making it smaller.

FXAA is like dragging the blur tool in Photoshop along the edge of something.

A colossal over simplification, but kind of that.
 
For someone who doesn't understand MSAA, FXAA, can someone tell me what is the difference between them (in the simplest way possible) thanks.

Essentially FXAA blurs the image and isn't good for small detail aliasing like power lines, fences and shit. MSAA is better but more costly.
 
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