After clearing the first combat area, we were treated to a cutscene that featured Black Water. As the short cinematic played out, it was almost impossible to not be impressed by the visual fidelity on display. The ante was upped when it seamlessly segued back into gameplay, and it was starkly apparent that both cutscenes and gameplay were visually on-par with one another. It was obvious that the first section looked good, but given an area to explore with no distractions, this became incredibly apparent.
Although there wasn't much to get into in the small safehold (apart from looking at a note and turning it over), the action quickly resumed again, as we were tasked with dragging a fallen comrade to safety.