If 900 vs 1080 is going to be the main difference (if they didn't have to sacrifice anything else) than I think the XB1 is gonna be ok.
Yup
If 900 vs 1080 is going to be the main difference (if they didn't have to sacrifice anything else) than I think the XB1 is gonna be ok.
Just wait for DX12.
Yeah I agree. MS is going to be fine with the fact that any multiplatform they sell is going to be negatively compared to Sony for the duration of the generation. Totes fine.
Yeah I agree. MS is going to be fine with the fact that any multiplatform they sell is going to be negatively compared to Sony for the duration of the generation. Totes fine.
I wish people would stop labeling these shooters as oldschool.
If 900 vs 1080 is going to be the main difference (if they didn't have to sacrifice anything else) than I think the XB1 is gonna be ok.
What other choice do they have?
If 900 vs 1080 is going to be the main difference (if they didn't have to sacrifice anything else) than I think the XB1 is gonna be ok.
Man, I remember when going from 640p to 720p was considered "significant" (about 200k less pixels in the screen). Now those 600k pixels from 900p to 1080p are just minor.
Heh.
Upscaling on a fixed pixel display looks bad from any resolution.Indeed, even 720 looks good (KI, Watch_Dogs).
You know, i long for the day when people can stop looking at resolutions and framerates and this and that and start appreciating the games these devs are slaving over day and night for us to enjoy.Overused reply. DX12 will help with CPU utilization and deKinecting may help some but hardware is hardware. The XB1 getting better is PHYSICALLY impossible. The GPU is not changing anytime soon. The RAM is still the same.
Software tools can only help so much. I don't doubt games will get better on XB1 but games will also be getting better on PS4 at the same time. The gulf may always be there or maybe a little smaller but it will be there.
Gameplay is more important.
If 900 vs 1080 is going to be the main difference (if they didn't have to sacrifice anything else) than I think the XB1 is gonna be ok.
You know, i long for the day when people can stop looking at resolutions and framerates and this and that and start appreciating the games these devs are slaving over day and night for us to enjoy.
As for this game i may need to have a look at this as i enjoyed Metro Last Light immensely
I long for the day when people stop entering threads about framerate and resolution to bitch about people focusing on framerate and resolution.You know, i long for the day when people can stop looking at resolutions and framerates and this and that and start appreciating the games these devs are slaving over day and night for us to enjoy.
As for this game i may need to have a look at this as i enjoyed Metro Last Light immensely
Never heard of this game.
You know, i long for the day when people can stop looking at resolutions and framerates and this and that and start appreciating the games these devs are slaving over day and night for us to enjoy.
As for this game i may need to have a look at this as i enjoyed Metro Last Light immensely
I think his point was simply that it's not something that MS is going to be happy with. And if you want proof of that then look at how many times that they've tried to suggest that the difference isn't that big or that they'll be changing something that will give the Xbox One a power boost.
Man, I remember when going from 640p to 720p was considered "significant" (about 200k less pixels in the screen). Now those 600k pixels from 900p to 1080p are just minor.
Heh.
You know, i long for the day when people can stop looking at resolutions and framerates and this and that and start appreciating the games these devs are slaving over day and night for us to enjoy.
As for this game i may need to have a look at this as i enjoyed Metro Last Light immensely
Start by watching this
http://www.youtube.com/watch?v=QOVDxAJFiY8
Yeah I agree. MS is going to be fine with the fact that any multiplatform they sell is going to be negatively compared to Sony for the duration of the generation. Totes fine.
What's 640p? You mean 480p? The difference is around 600k pixels in both cases. However, 1080p has only 44% more pixels than 900p, whereas 720p had 300% more pixels than 480p.
There are people who are bothered by that, there are people who are not. Go figure.
This entails a full 720p resolution on Xbox 360 along with 2x multi-sampling anti-aliasing. PlayStation 3 on the other hand renders at a significantly lower resolution: 1152x640, with a very selective implementation of the blur-inducing quincunx anti-aliasing.
Never heard of this game.
Ditto.
You know, i long for the day when people can stop looking at resolutions and framerates and this and that and start appreciating the games these devs are slaving over day and night for us to enjoy.
As for this game i may need to have a look at this as i enjoyed Metro Last Light immensely
What bloody choice do they have? the hardware is inferior.
What other choice do they have?
You know, i long for the day when people can stop looking at resolutions and framerates and this and that and start appreciating the games these devs are slaving over day and night for us to enjoy.
As for this game i may need to have a look at this as i enjoyed Metro Last Light immensely
I can't imagine a world where more than 50% of the games were 720p on X360 and 1152x640 on PS3.
No, I didn't mean 480p, I meant 640p (1152x640). And I was talking about this, specifically:
http://www.eurogamer.net/articles/digitalfoundry-red-dead-redemption-face-off
But that is old news and offtopic so I will stop here.
If 900 vs 1080 is going to be the main difference (if they didn't have to sacrifice anything else) than I think the XB1 is gonna be ok.
If it's also missing effects like Watch Dogs (for example) then it will be a bigger difference.Yeah. I agree.
60wangspersecond
I'm intertested.
The shoe's on the other foot now, so it's "ok". Last gen was another story though.
Just wait for DX12.