Senua's Saga: Hellblade II Enhanced coming to PS5 this summer

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:pie_roffles::pie_roffles::pie_roffles::pie_roffles::pie_roffles: this is so dirty come on lol
 
Remember when the fanatics used to post this?

Damn, life comes at you fast.

I said it before and I'll say it again :
The same people spouting the same "lol Sony cinematic games"/ "lol they're all walking and talking brick throwing simulators" and "can't do Sony AAA boring games anymore " nonsense for 5 years straight were the ones that kept salivating and shilling over this "game" - same exact thing when Death stranding shadow dropped on Series consoles, all of a sudden, these type of games became immediately "cool".

Things are so transparent that...yeah

War never changes brother
 
Disappointed? If you played first game you should have pretty goo idea how 2nd game gonna be.
The first game was an indie game that, imo, was rough around the edges but showed great potential. I could forgive a lot of its shortcomings.

The second game improved next to nothing outside of the visuals from what I've played despite having a bigger team and a AAA budget to work with. I couldn't even be bothered to finish it.
 
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The first game was an indie game that, imo, was rough around the edges but showed great potential. I could forgive a lot of its shortcomings.

The second game improved next to nothing outside of the visuals from what I've played despite having a bigger team and a AAA budget to work with. I couldn't even be bothered to finish it.
For me I saw them same as Order 1886, just like them they valued high tech graphic above everything else.

I'm not surprised how Hellblade 2 turned out.
 
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If you liked the first I think you will enjoy this.

I had a blast but it was one and done like the first game for me.

I'll give it a try eventually. Here's what makes me think I won't like it, though. From what I've seen, they lost the internal psychological focus of the game and turned it external. In the first game, the baddies were projections of internal hallucinations and delusions. In the second game, they seem like actual baddies out there in the world. It's not an internal battle projected on to the screen - Senua fighting her inner demons, so to speak - it's just another hero vs. baddies story. At least that's how it seemed to me, when I watched the trailers. That loses what was special to me about the first game.

Second factor is that the first time through was a very new, fresh experience. I'd never played a game like that before, one that tried to emulate the experience of schizophrenia. Doing it a second time wouldn't have that same newness.

Third factor is all the negative impressions I heard. I'm sure some of that was console war-influenced, but I think most of it was probably genuine.

I've also changed as a gamer. Back in 2017, when the first game came out, I was much more "into" cinematic, narrative-heavy games. I don't like those games as much now. I still like a good story, but I get impatient with long cutscenes where I'm just sitting there watching passively or pressing up on the thumbstick.
 
For me I saw them same as Order 1886, just like them they valued high tech graphic above everything else.

I'm not surprised how Hellblade 2 turned out.
Yeah, my take was more like; the puzzles being simplistic and the game being very linear/simple was because it's an indie game. It made sense to limit player agency and be able to control most aspects to ease development and lower costs etc.

The second game just being more of the same was extremely deflating for me. I had much higher hopes.
 
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I'll give it a try eventually. Here's what makes me think I won't like it, though. From what I've seen, they lost the internal psychological focus of the game and turned it external. In the first game, the baddies were projections of internal hallucinations and delusions. In the second game, they seem like actual baddies out there in the world. It's not an internal battle projected on to the screen - Senua fighting her inner demons, so to speak - it's just another hero vs. baddies story. At least that's how it seemed to me, when I watched the trailers. That loses what was special to me about the first game.

Second factor is that the first time through was a very new, fresh experience. I'd never played a game like that before, one that tried to emulate the experience of schizophrenia. Doing it a second time wouldn't have that same newness.

Third factor is all the negative impressions I heard. I'm sure some of that was console war-influenced, but I think most of it was probably genuine.

I've also changed as a gamer. Back in 2017, when the first game came out, I was much more "into" cinematic, narrative-heavy games. I don't like those games as much now. I still like a good story, but I get impatient with long cutscenes where I'm just sitting there watching passively or pressing up on the thumbstick.

Great, points. Especially on the psychological side. You are correct. It is external enemies I believe. I jist find these games pretty interesting from sound and visual perspective and for me personally, even though the combat is pretty basic it feels super impactful.

With my g pro wireless on and the settings cranked, the game is gorgeous and my palms would be sweating in every combat encounter.

I just enjoyed the experience ☺️
 
For me I saw them same as Order 1886, just like them they valued high tech graphic above everything else.

I'm not surprised how Hellblade 2 turned out.
Yeah it has the same vibes as the order, a technical showpiece with boring gameplay that only console warriors still remember fondly
 
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Yeah it has the same vibes as the order, a technical showpiece with boring gameplay that only console warriors still remember fondly
Exactly, it game made for graphic whores and console warriors, to show off "my plastic box is stronger than yours".
 
I said it before and I'll say it again :
The same people spouting the same "lol Sony cinematic games"/ "lol they're all walking and talking brick throwing simulators" and "can't do Sony AAA boring games anymore " nonsense for 5 years straight were the ones that kept salivating and shilling over this "game" - same exact thing when Death stranding shadow dropped on Series consoles, all of a sudden, these type of games became immediately "cool".

Things are so transparent that...yeah

War never changes brother

That reminds me... small tangent.

I am second-hand witnessing dozens of hours of red dead lobotomy 2 and I don't want to hear anyone talking it up and also complaining about tlou or horizon being boring "movie games".
 
That reminds me... small tangent.

I am second-hand witnessing dozens of hours of red dead lobotomy 2 and I don't want to hear anyone talking it up and also complaining about tlou or horizon being boring "movie games".

I mean, I'll fight you over RDR2 😁
Absolutely loved the game even though it was married by the usual Rockstar bullshit (controls/input lag/restrictive mission design).

As for TLOU...I liked 1 and loved 2 due to its emergent gameplay and atmosphere, you'd have to pay me though (or, lobotomize me) to go through again another Horizon game or even GOW Panderok.
 
The first game was a draw because of its audio but it's been surpassed because the new Gen consoles upped their headphone audio significantly and devs also did better across the board. It was more appealing than them pushing the graphics with no gameplay improvements and was pretty much an unnecessary sequel. Especially at that price.
 
Yeah it has the same vibes as the order, a technical showpiece with boring gameplay that only console warriors still remember fondly

See, many people myself included still remember fondly the order 'cause it had so much potential and yet...
Had they played their cards right, it could have been PS's Gears of War (co-op campaign, horde mode etc).
That ending also didn't help...

Having said that, even if it was light on gameplay, what it had was still better and more engaging than both Hellblade games (talking specifically about the shootouts and not the terribad QTE scenes).

Mind you, I rented the game and finished it in 3 sittings, had i spent 60€ on it maybe I'd have a different opinion now 😁
 
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See, many people myself included still remember fondly the order 'cause it had so much potential and yet...
Had they played their cards right, it could have been PS's Gears of War (co-op campaign, horde mode etc).
That ending also didn't help...
What "potential" you couldn't even choose what weapon you want equip in each chapter.
Also this game is about hunting like werewolf and vampire but 90% of the game we just fighting other people.

This game came out same year as Bloodborne which has same setting and guess what we fighting actual monsters.
 
Microsoft making this game THE launch announcement title, giving it five+ years in development and then making it the only tentpole release for a 12 month period is a significant reason for their multiplatform push IMO. This game had been built up for years and turned out to be a four hour walking simulator with a few light rhythm combat sections. Seriously. From Forza to BO6 the only two games they released were this and Age of Mythology Remastered. It wasn't surprising to watch Xbox sales absolutely tank during that 12 month period.
 
Man, you love/hate to see it. Xbox IS going the publisher route.

I wonder if the "Next Xbox is just a Windows PC" is actually true and by then, yeah, Xbox is just a PC that runs Steam, Epic Store, GOG, Emulators and Game Pass. It's cool, you know, because Microsoft was never that into selling hardware (there's a documentary about it in YouTube) and they saw themselves as a Software first company (Windows, Office). Xbox was successful enough to warrant more investment, but now it's different. We might joke about it, but I won't be surprised if by PS7 we don't have a Sony and "Xbox" gaming equivalent is still around as a service. Very interesting.
 
The most important thing about combat is how it feels.

Not how deep it is.

Your statement was very noobish so I dismissed it.
Imo Hellblade 1 had one of the most raw and realistic feeling combat in a game.

If HB2 has the same combat, I'm more than fine with it.
 
The first game was an indie game that, imo, was rough around the edges but showed great potential. I could forgive a lot of its shortcomings.

The second game improved next to nothing outside of the visuals from what I've played despite having a bigger team and a AAA budget to work with. I couldn't even be bothered to finish it.
It's barely even a game. I was hoping for a much bigger game and better experience. It was after all the game they chose to reveal the darn console with, and after so many years in development I hoped they had done something special. But no. It was just an expensive tech demo in the end.
 
It's barely even a game. I was hoping for a much bigger game and better experience. It was after all the game they chose to reveal the darn console with, and after so many years in development I hoped they had done something special. But no. It was just an expensive tech demo in the end.
Anyone who played Ninja Theory games before should've known how HB2 would turn out to be.

The Xbox fanbase itself hyped it up as some generation-defining title.
 
Anyone who played Ninja Theory games before should've known how HB2 would turn out to be.

The Xbox fanbase itself hyped it up as some generation-defining title.
Maybe. But they did make Enslaved after all, which I really enjoyed, both story and gameplay wise.
 
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Maybe. But they did Enslaved after all, which I really enjoyed, both story and gameplay wise.
I enjoyed Heavenly Sword and Hellblade. Didn't dig Enslaved though.

But none of their games were creme-de-la-creme.
So a lot of Xbox fans set themselves up for disappointment by hyping up HB2 to mythic proportions pre-launch.
 
Imo Hellblade 1 had one of the most raw and realistic feeling combat in a game.

If HB2 has the same combat, I'm more than fine with it.

The combat in the 2nd is better than the first, IMO. It's largely scripted 1v1 encounters, but it feels fine. It's a much smoother experience than the first one and there's a cave sequence that's just a really solid interactive cinematic fight experience.

I just encourage to get at a discount if possible. It was one of my favorite games of 2024, but the value felt right as a GamePass title.
 
The combat in the 2nd is better than the first, IMO. It's largely scripted 1v1 encounters, but it feels fine. It's a much smoother experience than the first one and there's a cave sequence that's just a really solid interactive cinematic fight experience.

I just encourage to get at a discount if possible. It was one of my favorite games of 2024, but the value felt right as a GamePass title.
Yeah, I said day 1 earlier, but I pay €50 max for that.

If it's going to be higher than that, I'll wait for a discount.
 
I enjoyed Heavenly Sword and Hellblade. Didn't dig Enslaved though.

But none of their games were creme-de-la-creme.
So a lot of Xbox fans set themselves up for disappointment by hyping up HB2 to mythic proportions pre-launch.

I think Microsoft were to blame here. They revealed the Series X with Hellblade II. Of course people were hyped. I think everyone believed Ninja Theory, with Microsoft's deep pockets, would reach a new level. I was hoping for a much bigger game and that they maybe would use a familiar IP to make something new. They obviously didn't.
 
I think Microsoft were to blame here. They revealed the Series X with Hellblade II. Of course people were hyped. I think everyone believed Ninja Theory, with Microsoft's deep pockets, would reach a new level. I was hoping for a much bigger game and that they maybe would use a familiar IP to make something new. They obviously didn't.
For sure.

What's funny is that I tried to tell the Xbox fans to lower their expectations because NT isn't that kind of studio, but I got flamed for being a 'jealous Sony fanboy'.

Surprisingly enough, the same people are awfully quiet now that I'm saying I'm going to buy the game for PS5, despite the general consensus that it's shit even among the Xbox fanbase.😏
 
Announcing a Enhanced version without saying what is enhanced?

Useless announcement.
I'm guessing it's an enhanced version for all platforms, it's not like the PS5 is more powerful so I don't see how it would only be enhanced for that.

That's exactly what's happening so hopefully it's extra content and a performance mode.
 
Tried it on gamepass but hated the 30fps

I did love all the arguements on how they chose 30fps for it to look "cinematic" and that's the developers vision and intent.....while it was running above 60fps on PC

Completed the first one but found it pretty annoying gameplay wise with all the puzzles
 
The comparison to 1886 is interesting. I actually enjoyed that game a bit, even though it was linear, you were in control, and it was clear where you could move in an where you should go.

With Senua's Saga you have fuck all idea of where the walkable path is so you keep pushing against invisible boundaries and going in circles to find the intended route. Every 15 minutes you get into a scripted battle where even after several tries I have no idea how my controller input relates to what happened on screen. For me, it's my perception of not being in control of anything that made it so insufferably boring to me.
 
Imo Hellblade 1 had one of the most raw and realistic feeling combat in a game.

If HB2 has the same combat, I'm more than fine with it.
The combat is raw and visceral like nothing else. I haven't played TLOUP2 but I remember someone talking about the final fight as playing somewhat similar, it's not static, it just morphs around and you get no real pause until it's over. I'll never forget it because of a specific longer cave area. The roars and screams and amazing animations and visuals and dynamic nature of it all was at the absolute top for cinematic action. Pure adrenaline. High sound volume recommended!

The real problem here, for this and all other late ports, is the price. Goes for Sony's late ports as well. It's just not appealing to go in late if it's standard launch price.
 
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