Remember when the fanatics used to post this?
Damn, life comes at you fast.
Remember when the fanatics used to post this?
Damn, life comes at you fast.
The first game was an indie game that, imo, was rough around the edges but showed great potential. I could forgive a lot of its shortcomings.Disappointed? If you played first game you should have pretty goo idea how 2nd game gonna be.
For me I saw them same as Order 1886, just like them they valued high tech graphic above everything else.The first game was an indie game that, imo, was rough around the edges but showed great potential. I could forgive a lot of its shortcomings.
The second game improved next to nothing outside of the visuals from what I've played despite having a bigger team and a AAA budget to work with. I couldn't even be bothered to finish it.
If you liked the first I think you will enjoy this.
I had a blast but it was one and done like the first game for me.
Yeah, my take was more like; the puzzles being simplistic and the game being very linear/simple was because it's an indie game. It made sense to limit player agency and be able to control most aspects to ease development and lower costs etc.For me I saw them same as Order 1886, just like them they valued high tech graphic above everything else.
I'm not surprised how Hellblade 2 turned out.
So you're saying it's a perfect rental service game?! Cause I completely agree...Enhanced with good gameplay?
This game is not worth paying for.
Only if its 20/30 quid.
I'll give it a try eventually. Here's what makes me think I won't like it, though. From what I've seen, they lost the internal psychological focus of the game and turned it external. In the first game, the baddies were projections of internal hallucinations and delusions. In the second game, they seem like actual baddies out there in the world. It's not an internal battle projected on to the screen - Senua fighting her inner demons, so to speak - it's just another hero vs. baddies story. At least that's how it seemed to me, when I watched the trailers. That loses what was special to me about the first game.
Second factor is that the first time through was a very new, fresh experience. I'd never played a game like that before, one that tried to emulate the experience of schizophrenia. Doing it a second time wouldn't have that same newness.
Third factor is all the negative impressions I heard. I'm sure some of that was console war-influenced, but I think most of it was probably genuine.
I've also changed as a gamer. Back in 2017, when the first game came out, I was much more "into" cinematic, narrative-heavy games. I don't like those games as much now. I still like a good story, but I get impatient with long cutscenes where I'm just sitting there watching passively or pressing up on the thumbstick.
Yeah it has the same vibes as the order, a technical showpiece with boring gameplay that only console warriors still remember fondlyFor me I saw them same as Order 1886, just like them they valued high tech graphic above everything else.
I'm not surprised how Hellblade 2 turned out.
Exactly, it game made for graphic whores and console warriors, to show off "my plastic box is stronger than yours".Yeah it has the same vibes as the order, a technical showpiece with boring gameplay that only console warriors still remember fondly
I said it before and I'll say it again :
The same people spouting the same "lol Sony cinematic games"/ "lol they're all walking and talking brick throwing simulators" and "can't do Sony AAA boring games anymore " nonsense for 5 years straight were the ones that kept salivating and shilling over this "game" - same exact thing when Death stranding shadow dropped on Series consoles, all of a sudden, these type of games became immediately "cool".
Things are so transparent that...yeah
War never changes brother
That reminds me... small tangent.
I am second-hand witnessing dozens of hours of red dead lobotomy 2 and I don't want to hear anyone talking it up and also complaining about tlou or horizon being boring "movie games".
Yeah it has the same vibes as the order, a technical showpiece with boring gameplay that only console warriors still remember fondly
What "potential" you couldn't even choose what weapon you want equip in each chapter.See, many people myself included still remember fondly the order 'cause it had so much potential and yet...
Had they played their cards right, it could have been PS's Gears of War (co-op campaign, horde mode etc).
That ending also didn't help...
Imo Hellblade 1 had one of the most raw and realistic feeling combat in a game.The most important thing about combat is how it feels.
Not how deep it is.
Your statement was very noobish so I dismissed it.
It's barely even a game. I was hoping for a much bigger game and better experience. It was after all the game they chose to reveal the darn console with, and after so many years in development I hoped they had done something special. But no. It was just an expensive tech demo in the end.The first game was an indie game that, imo, was rough around the edges but showed great potential. I could forgive a lot of its shortcomings.
The second game improved next to nothing outside of the visuals from what I've played despite having a bigger team and a AAA budget to work with. I couldn't even be bothered to finish it.
Anyone who played Ninja Theory games before should've known how HB2 would turn out to be.It's barely even a game. I was hoping for a much bigger game and better experience. It was after all the game they chose to reveal the darn console with, and after so many years in development I hoped they had done something special. But no. It was just an expensive tech demo in the end.
Maybe. But they did make Enslaved after all, which I really enjoyed, both story and gameplay wise.Anyone who played Ninja Theory games before should've known how HB2 would turn out to be.
The Xbox fanbase itself hyped it up as some generation-defining title.
I enjoyed Heavenly Sword and Hellblade. Didn't dig Enslaved though.Maybe. But they did Enslaved after all, which I really enjoyed, both story and gameplay wise.
Imo Hellblade 1 had one of the most raw and realistic feeling combat in a game.
If HB2 has the same combat, I'm more than fine with it.
Yeah, I said day 1 earlier, but I pay €50 max for that.The combat in the 2nd is better than the first, IMO. It's largely scripted 1v1 encounters, but it feels fine. It's a much smoother experience than the first one and there's a cave sequence that's just a really solid interactive cinematic fight experience.
I just encourage to get at a discount if possible. It was one of my favorite games of 2024, but the value felt right as a GamePass title.
Bro I think you left your Xbox on for about 2.5 hours and went to see a movie.It's an 8-hours long "Perfect for Gamepass" title, how much do they think they'll charge for this on PS and who's going to buy it?
PS5 is the best console to play Xbox games.The PS5 is now the system to own for walking simulators this summer
GamePass is best way to play Xbox gamesPS5 is the best console to play Xbox games.
I enjoyed Heavenly Sword and Hellblade. Didn't dig Enslaved though.
But none of their games were creme-de-la-creme.
So a lot of Xbox fans set themselves up for disappointment by hyping up HB2 to mythic proportions pre-launch.
For sure.I think Microsoft were to blame here. They revealed the Series X with Hellblade II. Of course people were hyped. I think everyone believed Ninja Theory, with Microsoft's deep pockets, would reach a new level. I was hoping for a much bigger game and that they maybe would use a familiar IP to make something new. They obviously didn't.
I'm guessing it's an enhanced version for all platforms, it's not like the PS5 is more powerful so I don't see how it would only be enhanced for that.Announcing a Enhanced version without saying what is enhanced?
Useless announcement.
GamePass is best way to play Xbox games
Hmm,Hmm, if you want to actually own the game and want better performance then PS5 Pro is a no brainer when it comes to consoles.
The combat is raw and visceral like nothing else. I haven't played TLOUP2 but I remember someone talking about the final fight as playing somewhat similar, it's not static, it just morphs around and you get no real pause until it's over. I'll never forget it because of a specific longer cave area. The roars and screams and amazing animations and visuals and dynamic nature of it all was at the absolute top for cinematic action. Pure adrenaline. High sound volume recommended!Imo Hellblade 1 had one of the most raw and realistic feeling combat in a game.
If HB2 has the same combat, I'm more than fine with it.