Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

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OMG Bowser is clipping through the platform! He's too big! He can't be in the roster! Ridley.

Now about what's really happening, good eye man! I wonder if that's just from Bowser's strong attack that cause the trip or will it be a more common falling animation. Ness and Donkey Kong could trip people with their Down Strong Attack(down tilt) so maybe the love is just getting spread around. Only those attacks didn't send people flying into a tripping animation. What ever the case I like it.
 
OMG Bowser is clipping through the platform! He's too big! He can't be in the roster! Ridley.

Now about what's really happening, good eye man! I wonder if that's just from Bowser's strong attack that cause the trip or will it be a more common falling animation. Ness and Donkey Kong could trip people with their Down Strong Attack(down tilt) so maybe the love is just getting spread around. Only those attacks didn't send people flying into a tripping animation. What ever the case I like it.
Yeah, that's something I've been saying too. Bowser barely fits as is, and the Ridley shadow shows that he's significantly bigger. No way he'd be able to be playable.
 
But it would be weird to have a Link that doesn't use any of the most memorable Zelda attacks, wouldn't it? It would be like if a Mario had the flying squirrel suit instead of fireballs.

Mario does nothing without his powerups! You could have a paper mario that doesn't shoot fireballs. No one would think that's weird.

Link using his spin attack in the air is something he has NEVER done in one of his games, that's only a smash bros thing. The only air-related things link does in his games are related to roc's cape or feather, as well as hover boots, magnet gloves, and hookshots. If we had a 'retro link' or something, I think it'd be perfectly fine to give him all new moves. Won't happen, but it could be ok!
 
Mario does nothing without his powerups! You could have a paper mario that doesn't shoot fireballs. No one would think that's weird.

Link using his spin attack in the air is something he has NEVER done in one of his games, that's only a smash bros thing. The only air-related things link does in his games are related to roc's cape or feather, as well as hover boots, magnet gloves, and hookshots. If we had a 'retro link' or something, I think it'd be perfectly fine to give him all new moves. Won't happen, but it could be ok!
Wouldn't it be weird if they didn't give you the ability to use Link's up B in the air though? Seems unnecessarily limiting. The spin attack is pretty iconic.
 
I imagine the reason the flames are red is just typical game design: you want people to immediately understand what that effect is and the property it has. Within Smash, fire is red and you know you should stay away from it.
 
Wouldn't it be weird if they didn't give you the ability to use Link's up B in the air though? Seems unnecessarily limiting. The spin attack is pretty iconic.

Spin attack is iconic, yes. Yes it would be weird if you couldn't use it midair. I do not disagree.

I'm also saying it wouldn't be the end of the world to create a link character who doesn't have spin attack. My idea (and a lot of other people, apparently) was to have toon link use the Deku Leaf as his Up B (used on the ground, it causes a gust of air that blasts forward) and in the air, it lifts him up and then he glides. His 'hurricane spin' could be his final smash.
 
Here's Revven's post from the last thread about it.
The part he points out where Luigi gets hit by Bowser's Ftilt is a move-induced trip. That really fucking irritates me. I can't believe they might be still putting random chances of tripping happening from *any* move in the game. I understand some people are OK with it but I'm not because it's still random tripping except instead of being while you're moving it's instead as you're getting hit and the person who hits you with it has a random chance of being unable to capitalize on the trip.

I hope it changes but I have my doubts. Welcome back, Ganondorf's down air on grounded opponents causing them to trip instead of launching into the air sometimes. -_-

And yes, nearly every move in Brawl had a % chance of tripping programmed into the game. If you open up PSA (the program used to modify character move sets) and look at each move's hitbox area, not only does it list the SDI multipliers and hitlag, but a trip rate chance is there as well. Some can be as low as 0.3x while others that happen more frequently are as high as like 0.6x or something I think. It's hard to remember but I'm pretty sure most moves had 0.3x unless it was a down tilt like MK's or the Mother boys which typically had it higher (either 0.4x or higher).

I can't believe they're actually potentially going to keep tripping for moves. I can't believe it. I really hope it's maybe just a tripping chance they have forgotten to turn off/make 0.0x or something on Bowser's Ftilt. I really just want tripping to just be from bananas (and by extension, Diddy's bananas). Please be a mistake. ;~;
And since he doesn't seem to want to answer himself, can someone else tell me if this is sarcasm? lol
Also, that's cool that that kind of tripping is back. It's much more skill based and strategic.
 
It's not like that at all

I've got my tongue firmly planted in my cheek, but I do think the F.L.U.D.D. to be a very weird inclusion into Mario's moveset, precisely by the logic of going with iconic moves only. Who thinks of Mario and immediately thinks of F.L.U.D.D? Super Mario Bros and Super Mario World, the sources for the rest of Mario's specials, are milestones in the franchise. Super Mario Sunshine doesn't get that sort of recognition nor acclaim, and yet it's here, in a moveset meant to represent the entire character's history to this day. It's really odd. I could understand if it was an item, but part of the moveset?
 
I'd love a link that shares 0 specials with other links, though. There's so much he could do. I think roc's cape is great, honestly.
yeah I wish Toon Link had his own set of weapons to use.
B-up - Deku leaf- performs similar to Peach's parasol
B- over- Whip- also has the ability to pick up items nearby
B- Down- Hammer- can be charged and send some small shockwaves if fully charged
B- Slingshot- ability to shoot multiple Deku seeds at once if fully charged.
 
For the most part aura doesn't really behave like fire.

Yes, but the point is it's a blue color and still does damage, and people still know to avoid it.

I don't really mind that the fire isn't blue, I'm just saying there probably isn't a good reason as to why they did not make it blue.

I don't think it sets off any bombs or melts ice like fire does, does it?

Fire isn't the point: It's that it doesn't need to be red in order to warn of damage.
 
That could work, but I'd probably replace the cap with his spin attack from ALttP, the Pegasus boots with the classic boomerang, and get rid of the quake medallion in favor of bombs. He should probably have a bow and arrow over the fire rod too, it's a more famous item.


Also, that's cool that that kind of tripping is back. It's much more skill based and strategic.

Oh, you.

Edit: Roc's Cape is in multiple games, Pegasus Boots as well (He uses them in Soul Calibur even), Fire Rod is even more relevant with Link Between Worlds, Medallion is the only throw away, but that could be replaced with The Magic Hammer or one of the Canes
 
Here's Revven's post from the last thread about it.

And since he doesn't seem to want to answer himself, can someone else tell me if this is sarcasm? lol

Yeah. Random elements that make a move WORSE for you are never good. If there's a chance that a combination of attack won't work when you need it to work most, then that really sucks.

It's not like Luigi's side B, which has a chance of becoming TOTALLY AWESOME, this is not a move that has a chance to TOTALLY SUCK. I know sakurai likes adding the element of chaos, giving a player an opportunity to come back from behind, but that has a place. I should be able to play the game without random elements (no items, no stage hazards). It's unfortunate.
 
Yes, but the point is it's a blue color and still does damage, and people still know to avoid it.

I don't really mind that the fire isn't blue, I'm just saying there probably isn't a good reason as to why they did not make it blue.



Fire isn't the point: It's that it doesn't need to be red in order to warn of damage.
It's shorthand for the properties it has.

But since you've already decided it is completely arbitrary and they're probably only doing it out of incompetence, I'm not sure this discussion goes much further.
 
Here's Revven's post from the last thread about it.

And since he doesn't seem to want to answer himself, can someone else tell me if this is sarcasm? lol
It wasn't sarcasm. And what you do you mean it seems like I don't want to answer? What the heck. Can someone tell me what that's supposed to mean, since he's obviously not going to explain it?

I've got my tongue firmly planted in my cheek, but I do think the F.L.U.D.D. to be a very weird inclusion into Mario's moveset, precisely by the logic of going with iconic moves only. Who thinks of Mario and immediately thinks of F.L.U.D.D? Super Mario Bros and Super Mario World, the sources for the rest of Mario's specials, are milestones in the franchise. Super Mario Sunshine doesn't get that sort of recognition nor acclaim, and yet it's here, in a moveset meant to represent the entire character's history to this day. It's really odd. I could understand if it was an item, but part of the moveset?
Oh yeah, it's definitely a weirder choice, but its not really the same as having a link without bombs for example. It's not like FLUDD replaced the fireball or something.
 
It wasn't sarcasm. And what you do you mean it seems like I don't want to answer? What the heck.
I edited it into my previous post and thought you weren't going to answer. My mistake.

And please explain how it is "skill based and strategic"? There is no way it is either of those in Brawl.

Of course there is the possibility that only certain moves can have that like Bowser's F-tilt and is constant and not random. Unless it is like that, there isn't anyway it is skill-based or strategic.
 
It wasn't sarcasm. And what you do you mean it seems like I don't want to answer? What the heck. Can someone tell me what that's supposed to mean, since he's obviously not going to explain it?

He just means you never answered whether or not that statement was sarcastic. He doesn't understand why anyone would want random tripping, nor how they think a random element can somehow add strategy.

Edit: Looks like he clarified above.
 
It's shorthand for the properties it has.

But since you've already decided it is completely arbitrary and they're probably only doing it out of incompetence, I'm not sure this discussion goes much further.

Whoa there. I'm not being that sour here. I know that fire has different properties and I already thought about them leaving it in a shorthand, but I still think they could have done it and people would have figured it out. Luigi has green fireballs, and that seems to have worked out fine. If they had thought about doing it, they could have done it.

Overall, it's no big deal.
 
AH SHIT MAH MAN HAWLUCHA BRINGING THE PAIN TO THE INFERIOR SPECIMENS.

Also that bowser gif really opened my eyes how different he looks now that he walks upright. Such a change.

I want hawlucha in smash, but we already have a fighting AND a flying type :/ Doesn't mean he can't make it, though. GO HAWLUCHA!
 
The way Luigi falls to the ground here doesn't seem obtrusive at all compared to the random tripping in Brawl. He got hit and fell on his butt, he didn't run up to Bowser attempting a dash only to trip from nothing by some random roll of the dice.
 
KNEE OF JUSTICE

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wow Pokken Fighters looks great!
Nintendo pls confirm it soon ;___;

So, has there been any Mario Kart items included in the Smash games? Im trying to think of one but I can't really place anything. I'd expect one tomorrow...maybe like, Bullet Bill full reveal for the item?
Or Gold Pink Metal Peach for alternate costume?
 
So, has there been any Mario Kart items included in the Smash games? Im trying to think of one but I can't really place anything. I'd expect one tomorrow...maybe like, Bullet Bill full reveal for the item?
Or Gold Pink Metal Peach for alternate costume?

Lightning Bolt
Banana Peel
Red Shell
 
I hope you can use the custom movesets to make all of your special moves cause tripping.

A tripping slider would actually be even more hilarious.

I think I'm ok with attacks that cause tripping under 2 different circumstances
1. They always cause tripping (Either a very strong attack, or if the attack is fully charged/sweetspotted)
2. It works like dizzy in street fighter, where hitting them with an attack with a 'tripping' property 'builds up' the 'tripping meter', and if you do enough tripping attacks, they'll trip.

Either one of those can be counted on, with the first being a much better solution than the second.

An attack having a percent chance of behaving differently (for better or worse) is unreliable and no fun.
 
Don't care too much about move tripping, just glad random movement tripping is gone. I like random elements in Smash though, so what do I know.

At least tripping sometimes when you get hit makes sense.
 
I imagine the reason the flames are red is just typical game design: you want people to immediately understand what that effect is and the property it has. Within Smash, fire is red and you know you should stay away from it.

What about Green Fireball?

[I don't care Ike's fire isn't blue but I want to point it out tho]
 
I edited it into my previous post and thought you weren't going to answer. My mistake.

And please explain how it is "skill based and strategic"? There is no way it is either of those in Brawl.

Of course there is the possibility that only certain moves can have that like Bowser's F-tilt and is constant and not random. Unless it is like that, there isn't anyway it is skill-based or strategic.

Giving certain moves tripping properties gives the player more reason to use them. Things like angling Bowser's f-tilt downwards to increase tripping chance makes the player sacrifice range for tripping chance. A player may use DK's down tilt instead of his forward tilt hoping for a trip. It's still controlled by the player, it's not anymore random than something like G&W's side B, and has less disastrous results for the player on the receiving end. It adds an extra element to the game without taking anything away.

At the very least, saying its as bad as running tripping is ridiculous.
 
Giving certain moves tripping properties gives the player more reason to use them. Things like angling Bowser's f-tilt downwards to increase tripping chance makes the player sacrifice range for tripping chance. A player may use DK's down tilt instead of his forward tilt hoping for a trip. It's still controlled by the player, it's not anymore random than something like G&W's side B, and has less disastrous results for the player on the receiving end. It adds an extra element to the game without taking anything away.

At the very least, saying its as bad as running tripping is ridiculous.

When a move normally pushes a character in one direction (up, for example), and you know that, then you can easily know which move to use next as a follow up. If there is a 30/60% chance the move makes them move DOWN, then it's a guessing game for which move you have to use next to follow up. You might be right, you might be wrong. If you chose wrong, you could get punished for it. Not fun. Why would I use a move that has a chance to backfire?
 
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