Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

When a move normally pushes a character in one direction (up, for example), and you know that, then you can easily know which move to use next as a follow up. If there is a 30/60% chance the move makes them move DOWN, then it's a guessing game for which move you have to use next to follow up. You might be right, you might be wrong. If you chose wrong, you could get punished for it. Not fun. Why would I use a move that has a chance to backfire?

Because if you guess right you can turn an easy, quick hit into a kill move?
 
Giving certain moves tripping properties gives the player more reason to use them. Things like angling Bowser's f-tilt downwards to increase tripping chance makes the player sacrifice range for tripping chance. A player may use DK's down tilt instead of his forward tilt hoping for a trip. It's still controlled by the player, it's not anymore random than something like G&W's side B, and has less disastrous results for the player on the receiving end. It adds an extra element to the game without taking anything away.

At the very least, saying its as bad as running tripping is ridiculous.
The entire basis of your argument relies on the fact that the character attacking desires for the other character to trip. That isn't the case at all. Tripping is the undesirable effect here for the attacker. The character tripping would benefit from this since they won't be launched away and will be able to roll out of the way while the attacker has to finish the attack animation.

The point of judgement is to be a gamble, we don't need basic moves to be like that.

Tripping by attacking doesn't let you use it for the attacker's benefit like how random movement tripping does. And it does take something away from the game, its conssitency.
Because if you guess right you can turn an easy, quick hit into a kill move?
How about no guessing and doing that?
 
Because if you guess right you can turn an easy, quick hit into a kill move?

The entire basis of your argument relies on the fact that the character attacking desires for the other character to trip. That isn't the case at all. Tripping is the undesirable effect here for the attacker. The character tripping would benefit from this since they won't be launched away and will be able to roll out of the way while the attacker has to finish the attack animation.

Tripping by attacking doesn't let you use it for the attacker's benefit like how random movement tripping does. And it does take something away from the game, its conssitency.

How about no guessing and doing that?

Exactly. Nobody WANTS a chance that the opponent trips after an attack. Tripping potentiall changes the distance they are from you, the direction they move (downwards + angle) and has invincibility frames that keep them safe.

If I do link's down smash, I expect my opponent to go flying upwards, so I instinctively jump up for the follow-up attack. Well, there's a 30% chance it'll trip him, instead, so now, i'm in the air, above my opponent, and vulnerable.

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Random tripping actually REMOVES strategy, and replaces it with random chance.
 
That Gamecube controller addon!!!! YES!!!

I seriously hope someone plays as Sonic. I want to see what changes he's had along with possible alternate costumes. Mainly looking forward to Little Mac, Mega Man and The Villager though and we all know someone will main those guys.
 
Ahahaha keighley hosting. what?

That gamecube controller adapter... most gamecube controllers on earth are getting pretty beat-to-hell. Hopefully they start selling new ones.

This is the bit of e3 i am most excited for.
 
First off: DAMN, my hype for this invitational just went through the roof. That's the slickest video package I've seen in a while.

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For a party game like Smash, a little randomness is a virtue, not a detriment. The game is designed so that anyone can pick it up and have a chance to win - the most skilled player isn't guaranteed a victory. Elements of luck are required to achieve that effect, and if you took them out, Smash wouldn't be a party game.

georly said:
Exactly. Nobody WANTS a chance that the opponent trips after an attack. Tripping potentiall changes the distance they are from you, the direction they move (downwards + angle) and has invincibility frames that keep them safe...

Random tripping actually REMOVES strategy, and replaces it with random chance.

Tripping an opponent can be useful in certain situations. If you're near a stage hazard like the cars in Onett or the fish in Summit, sometimes it's better to have your opponent trip and get nailed than fly up in the air and have a chance to recover (I've sent a lot of people into that fish for a KO via tripping.) It can also be helpful if you have an item you can throw, or if a Bob-Omb is running around nearby. Tripping gives you lots of chances to get in an extra hit. Sure, there's an element of luck, and the game runs sometimes against you. But, again, Smash wouldn't be a party game if it were perfectly consistent.
 
Reposting from Invitational thread:

GNNN that gamecube adapter, man I mean YEAH I get it but I wish SSB would move on. I'm gonna have to get used to standard diamond controls in order to play the 3DS one, reverting to GCN controllers on the Wu edition will end up being too disorienting. Gotta standardize!!!
 
For a party game like Smash, a little randomness is a virtue, not a detriment. The game is designed so that anyone can pick it up and have a chance to win - the most skilled player isn't guaranteed a victory. Elements of luck are required to achieve that effect, and if you took them out, Smash wouldn't be a party game.

There's a way to do fun randomness; see Game & Watch's side-b. Having a random chance to get boned by your own successful attack is not it.
 
Heres a list of all the playable characters:

Little Mac
Zero Suit Samus
Bowser
Wii Fit Trainer
Marth
Mega Man
Pit
Villager
Pikachu
Mario
Link
Kirby
Samus
Rosalina and Luma
Sonic
Donkey Kong
Greninja
Olimar
Zelda
Fox
 
Is that CG controller with the Smash logo new? I wonder if it is any different from old ones.

Since Nintendo is a hardware manufacturer, I would expect them to release a brand new line of GameCube controllers for Smash. Think of all the Smashers who would line-up for factory-new controllers again.
 
Super Smash bros Shopping list:
  • Smash 4 3DS - 39.99
  • Smash 4 Wii U - 59.99
  • Wired Ethernet Adapter for Wii U - 29.99
  • Gamecube adapter - 19.99-29.99
  • Smash Bros Gamecube Controller - 29.99 x 4
Total:
$279.92 appx

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Reposting:

The thing is, why just for WiiU?

Why can't they, like many posters have already speculated, this be used for Gamecube VC for all their systems down the line? Hell if all it needs is a USB port then why not? Really hope this works for their future systems for Smash and VC purposes then.
 
Super Smash bros Shopping list:
  • Smash 4 3DS - 39.99
  • Smash 4 Wii U - 59.99
  • Wired Ethernet Adapter for Wii U - 29.99
  • Gamecube adapter - 19.99-29.99
  • Smash Bros Gamecube Controller - 29.99 x 4
Total:
$279.92 appx

you should have 4 Gamecube controllers already, tsk tsk
 
you should have 4 Gamecube controllers already, tsk tsk

I do, I want 4 w/ the smash icon! I have 6 wavebirds, 4 wired! :p When I worked at gamestop and people tried to trade them in, i'd pay them cash for them. LIke 2 bucks more than trade-in value, but 10 less than retail value. Win-Win (lose for gamestop :p)
 
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