theprodigy
Member
What if Ike uses Ragnell's beam after throws, like Fox does with his blaster?
That would look really weird.
What if Ike uses Ragnell's beam after throws, like Fox does with his blaster?
When a move normally pushes a character in one direction (up, for example), and you know that, then you can easily know which move to use next as a follow up. If there is a 30/60% chance the move makes them move DOWN, then it's a guessing game for which move you have to use next to follow up. You might be right, you might be wrong. If you chose wrong, you could get punished for it. Not fun. Why would I use a move that has a chance to backfire?
The entire basis of your argument relies on the fact that the character attacking desires for the other character to trip. That isn't the case at all. Tripping is the undesirable effect here for the attacker. The character tripping would benefit from this since they won't be launched away and will be able to roll out of the way while the attacker has to finish the attack animation.Giving certain moves tripping properties gives the player more reason to use them. Things like angling Bowser's f-tilt downwards to increase tripping chance makes the player sacrifice range for tripping chance. A player may use DK's down tilt instead of his forward tilt hoping for a trip. It's still controlled by the player, it's not anymore random than something like G&W's side B, and has less disastrous results for the player on the receiving end. It adds an extra element to the game without taking anything away.
At the very least, saying its as bad as running tripping is ridiculous.
How about no guessing and doing that?Because if you guess right you can turn an easy, quick hit into a kill move?
Because if you guess right you can turn an easy, quick hit into a kill move?
The entire basis of your argument relies on the fact that the character attacking desires for the other character to trip. That isn't the case at all. Tripping is the undesirable effect here for the attacker. The character tripping would benefit from this since they won't be launched away and will be able to roll out of the way while the attacker has to finish the attack animation.
Tripping by attacking doesn't let you use it for the attacker's benefit like how random movement tripping does. And it does take something away from the game, its conssitency.
How about no guessing and doing that?
That would look really weird.
Somebody make a thread since I can't check out YouTube.![]()
georly said:Exactly. Nobody WANTS a chance that the opponent trips after an attack. Tripping potentiall changes the distance they are from you, the direction they move (downwards + angle) and has invincibility frames that keep them safe...
Random tripping actually REMOVES strategy, and replaces it with random chance.
FUCK YEAH MOTHER FUCKERS
GAMECUBE CONTROLLER LETS GOOOOOOOOOOOOO
FUCK YOU WII U PRO CONTROLLER
FUCK YEAH MOTHER FUCKERS
GAMECUBE CONTROLLER LETS GOOOOOOOOOOOOO
FUCK YOU WII U PRO CONTROLLER
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YISS!
For a party game like Smash, a little randomness is a virtue, not a detriment. The game is designed so that anyone can pick it up and have a chance to win - the most skilled player isn't guaranteed a victory. Elements of luck are required to achieve that effect, and if you took them out, Smash wouldn't be a party game.
I really hope this means re-release of gamecube controllers, too! Hnnnng
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Is that CG controller with the Smash logo new? I wonder if it is any different from old ones.
I like the sexy music zooming around on the adapter lol
and some thought the gamecube controller would die
hahaha
Super Smash bros Shopping list:
Total:
- Smash 4 3DS - 39.99
- Smash 4 Wii U - 59.99
- Wired Ethernet Adapter for Wii U - 29.99
- Gamecube adapter - 19.99-29.99
- Smash Bros Gamecube Controller - 29.99 x 4
$279.92 appx
you should have 4 Gamecube controllers already, tsk tsk
you should have 4 Gamecube controllers already, tsk tsk