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Sega Genesis/MegaDrive Appreciation Thread: Alien Storm > Golden Axe

Sapiens

Member
Wondermegas are hecka badass. I just wish they did RGB out of the box :(

How much do you want for it?

I honestly have no clue what it's worth. I'm not sure if the wonky CD lid drive will have a major impact on the price. I was going to RGB mod it a long time ago, but why bother? I have a MD1 kicking around already and no CD game really interests me.
 
Can you elaborate on the CD lid problems?

Fully functional, good condition Wondermegas are pretty valuable. With the documentation, inserts and original box you could probably get $400+. Probably even more if it were the Sega model instead of the Victor one.
 

Sapiens

Member
Goddamn, that thing is gorgeous.

How much time was between the Wondermega and the CDX? The difference in size between the two is pretty amazing.

The Victor Wondermega was early 1992 and the CDX was later in 1994 (I think), so about 2.5 years.

It looks even bigger in person - here's a pic of it right next to the PS3 Slim:

hdYdqlt.jpg


(yes, I really need to dust)
 

Sapiens

Member
Can you elaborate on the CD lid problems?

Fully functional, good condition Wondermegas are pretty valuable. With the documentation, inserts and original box you could probably get $400+. Probably even more if it were the Sega model instead of the Victor one.

The lid has trouble opening up on it's own. You have to give it a little nudge upwards as you engage the mechanism. Otherwise, it will only open up a little. It closes on it's own fine. CD games run fine. The unit itself works and looks good save for the lid (which is the most interesting and unique thing about it).

If anyone has any genuine interest in purchasing it, let me know and I can produce some videos and get better pics of it as well as the original packaging.

I also have a slew of MD Japanese games like Alien Solider and BKIII and other things.
 
D

Deleted member 22576

Unconfirmed Member
How difficult is it to mod one of those guys for rgb?

Beautiful console, btw!
 
I like the look of the X'Eye more, personally.

The X'Eye looks great next to a PC-Engine Duo, like they're sister systems.

Are you familiar with the Wondermega RG2? Same asthetics as the X'Eye (basically the Japan market equivalent) but it had wireless control receivers built in and you could also use the controller as a media remote.

WM RG2 and X'Eye also support RGB so that's neat too.
 

Morrigan Stark

Arrogant Smirk
Well, I did find out a few new things to look for from this, buuut..

:vomits:

:vomits blood:
lol, come on, they're very good games even if they aren't necessarily the best. He had other titles in his lists of Bests too and IMO they belong there easily. Glad to see Ristar in the list of best platformer, that's my #1 pick. I'd pick Shinobi III for action and Gunstar Heroes for gunning. I took a peek at his lists and I'd shuffle a few games around but overall it seems pretty fair.

What do you have against Sonic and EWJ? :(
 
Are you familiar with the Wondermega RG2? Same asthetics as the X'Eye (basically the Japan market equivalent) but it had wireless control receivers built in and you could also use the controller as a media remote.
No, I didn't know about that, but that sounds pretty boss.

WM RG2 and X'Eye also support RGB so that's neat too.
TELL ME MORE, as I actually have an X'Eye.

What do you have against Sonic and EWJ? :(
Everything.
 

televator

Member
Haha! Trust me, the lid is no problem for me. Shit, I'd take a completely busted one just for me to look at it on my shelf. Its my broke ass that's the problem.
 
Well, I did find out a few new things to look for from this, buuut..

[Sonic]

:vomits:

[Earthworm Jim]

:vomits blood:
You're not secretly Cranky Kong with his "No Hopers" section, are you? :V

Why would you say the Sonic series aren't some of the best games on the system, though? Because they totally are, especially 3&K. They totally nail a perfect balance between exploration and speedy action, with a very accessible difficulty curve. I've noticed an odd trend of revisionism, with people justifying the Adventure-2K6 period being rather shit with "well, the games weren't any good to begin with", and, well, that's simply not true.

The Earthworm Jim games are a bit more hit-or-miss, although I personally love 'em too. They rely a bit too much on every stage doing something completely different (a lot of gimmick stages, as a result, especially in EWJ2), but I always found the core gameplay solid enough.
 

Mzo

Member
Why would you say the Sonic series aren't some of the best games on the system, though? Because they totally are, especially 3&K. They totally nail a perfect balance between exploration and speedy action, with a very accessible difficulty curve. I've noticed an odd trend of revisionism, with people justifying the Adventure-2K6 period being rather shit with "well, the games weren't any good to begin with", and, well, that's simply not true.

The Earthworm Jim games are a bit more hit-or-miss, although I personally love 'em too. They rely a bit too much on every stage doing something completely different (a lot of gimmick stages, as a result, especially in EWJ2), but I always found the core gameplay solid enough.

Pretty much dead on about both. The 16-bit Sonic games are excellent. Whether or not you like them is up to you, but questioning their quality is silly. EWJ is equally fun, even if its absurdist style hasn't aged as well.
 

Fatnick

Member
Pretty much dead on about both. The 16-bit Sonic games are excellent. Whether or not you like them is up to you, but questioning their quality is silly. EWJ is equally fun, even if its absurdist style hasn't aged as well.

Yeah, I think a bit of perspective is needed. It's nice to have some good, relatively obscure games to champion, but theres a reason the Sonic games are regarded as they are.

televator said:
I really want a WonderMega. Pretty sure I can fix the the lid too... but I ain't got no 400 dollars for one. :(

ha, so i guess you wouldn't have $1400 for this one! "Box has wear, some scuffing"

lostinblue said:
Seems like Outrun 3D on the Master System is a little on the slow side!

Id that only on the 3D mode, or? Regardless I might take the plunge if I see it cheap.

Aieee! I think that Outrun 3d was a Europe exclusive, so it only runs at 50hz. Boo. (Well done Sega: The Master System FM sound board was only available in Japan, but half the games that used it were only released in Europe!) I saw a cart-only copy going for £20 on Amazon not so long ago and boxed copied can go for £50+.
 
You're not secretly Cranky Kong with his "No Hopers" section, are you? :V

Why would you say the Sonic series aren't some of the best games on the system, though? Because they totally are, especially 3&K. They totally nail a perfect balance between exploration and speedy action, with a very accessible difficulty curve. I've noticed an odd trend of revisionism, with people justifying the Adventure-2K6 period being rather shit with "well, the games weren't any good to begin with", and, well, that's simply not true.

The Earthworm Jim games are a bit more hit-or-miss, although I personally love 'em too. They rely a bit too much on every stage doing something completely different (a lot of gimmick stages, as a result, especially in EWJ2), but I always found the core gameplay solid enough.
The Genesis Sonic games are mediocre at best. My opinion, of course. Literally, the only thing I would desire to play less on the system would be anything housed in one of those tall cartridges with a yellow tab on the left side. I've been dumbfounded since the 90's as to why this series got popular and I'm convinced that Sega has some kind of unholy Demonic Pact which has allowed the series to flourish and basically keep them in business to this day. It's mind-numbingly baffling. Again, completely subjective.

The Earthworm Jim games, on the other hand, are objectively terrible. They're games designed around visual gags. Every single part of Earthworm Jim is designed to distract the player with something visually. The gameplay is hot mess because the designers had to work already poor mechanics around a series of wacky comic book visuals.
 

Bar81

Member
The Genesis Sonic games are mediocre at best. My opinion, of course. Literally, the only thing I would desire to play less on the system would be anything housed in one of those tall cartridges with a yellow tab on the left side. I've been dumbfounded since the 90's as to why this series got popular and I'm convinced that Sega has some kind of unholy Demonic Pact which has allowed the series to flourish and basically keep them in business to this day. It's mind-numbingly baffling. Again, completely subjective.

That's well... out there. And then all EA games are junk - okay again. Dude, you definitely have some unusual taste.
 
That's well... out there. And then all EA games are junk - okay again. Dude, you definitely have some unusual taste.
Really? Go to a used video store, go to a flea market, go to a game exchange. Tell me what Genesis games you find at any of these places. I would say that my taste isn't THAT unusual.

And I just posted my collection if you really want to judge my tastes:
http://www.neogaf.com/forum/showpost.php?p=114070354&postcount=6228

And my want list:
http://www.neogaf.com/forum/showpost.php?p=114065095&postcount=6224
 

stewy

Member
If I say that Earthworm Jim 1 is objectively good does that make my opinion sound more important, too? :)

I totally loved EWJ1. I felt like everything after that was pretty mediocre at best, though.
 
The Genesis Sonic games are mediocre at best. My opinion, of course. ... I've been dumbfounded since the 90's as to why this series got popular and I'm convinced that Sega has some kind of unholy Demonic Pact which has allowed the series to flourish and basically keep them in business to this day. It's mind-numbingly baffling. Again, completely subjective.
Because they're extremely solid games, with lots of variety, inventive mechanics, colorful graphics, kickass soundtracks, and so on? This isn't exactly a secret or anything.

Granted, heavy marketing also played a factor, but all the marketing in the world probably wouldn't help if the games weren't actually good. They could get away with it in the '00s based on the good will they'd built up in the '90s, but in 1991, no such good will really existed; given Sega was still niche compared to big boy Nintendo, marketing a turd would've gotten them nowhere, fast.

The Earthworm Jim games, on the other hand, are objectively terrible.
Uh, no. No, they're not. Your opinion can, and never will be, objective, any more than mine or any other opinion can. That's kind of how opinions work.

They're games designed around visual gags. Every single part of Earthworm Jim is designed to distract the player with something visually. The gameplay is hot mess because the designers had to work already poor mechanics around a series of wacky comic book visuals.
While it's true there's a lot of gags in the game, there's really nothing particularly poor about the core mechanics. Shooting is quite solid, whipping is solid, swinging with your whip's solid enough, jumping around is solid... what, exactly, did they get wrong here?

Literally, the only thing I would desire to play less on the system would be anything housed in one of those tall cartridges with a yellow tab on the left side.
I'd only agree with that up to a point - I have no interest in sports games, and that's EA's biggest genre. However, EA still made several good non-sports games for the system - I'm aware the Road Rash and [Noun] Strike series are very popular, and I have a fondness for Rolo to the Rescue myself (first EA game ever, and only Genesis one I own, so).
 

Bar81

Member
Really? Go to a used video store, go to a flea market, go to a game exchange. Tell me what Genesis games you find at any of these places. I would say that my taste isn't THAT unusual.

And I just posted my collection if you really want to judge my tastes:
http://www.neogaf.com/forum/showpost.php?p=114070354&postcount=6228

And my want list:
http://www.neogaf.com/forum/showpost.php?p=114065095&postcount=6224

When things sell millions, they tend to be a little more available on the second hand market; I'm not quite sure what point you're making other than the games sold a lot of copies.

Your taste is your taste but you do realize that NHL 95 is an EA game, right?
 

Sixfortyfive

He who pursues two rabbits gets two rabbits.
Genesis Earthworm Jim is a game that I'll never forget to bring up in 16-bit console list wars despite being a game that I not-so-secretly dislike. Playground habits die hard.

It very much comes across as a style over substance game to me, but to be entirely fair: (1) the style is really good, and (2) I have similar feelings for a lot of acclaimed 16-bit platformers in general. Broadly speaking, it felt like the lowest common denominator genre of the day.
 
Because they're extremely solid games, with lots of variety, inventive mechanics, colorful graphics, kickass soundtracks, and so on? This isn't exactly a secret or anything.
Sonic games are plagued with a problem of wanting to be about speed but having to have an interesting world to see and explore (this is most prominent in Sonic CD, if I recall). These two things tend to go at odds with each other. And let's be honest the whole "speed" thing is garbage anyway, holding down the right button, jumping over an occasional obstacle and being automatically shot through loops and tunnels isn't exactly engaging gameplay. It LOOKS cool, and I guess that's all they needed to sell it to people.

Granted, heavy marketing also played a factor, but all the marketing in the world probably wouldn't help if the games weren't actually good.
The fact that every Sonic game beyond Sonic and Knuckles has received any level of critical and/or commercial success really disproves this point.

Uh, no. No, they're not. Your opinion can, and never will be, objective, any more than mine or any other opinion can. That's kind of how opinions work.
It's not an opinion. Earthworm Jim is a mess of a game. It's a product of mechanical designers fighting with visual designers where the visual designers had final say on everything.

"We want a cow to fart here and have a spiral staircase you can walk on with another spiral staircase in the background overlapping it." / "But it'll be hard for the player to visualize what parts they can climb on." / "NO I WANT IT MY WAY AND NOW PUT A BUTT PLAYING A HARMONICA IN THE FOREGROUND!" / "......Okay."

While it's true there's a lot of gags in the game, there's really nothing particularly poor about the core mechanics. Shooting is quite solid, whipping is solid, swinging with your whip's solid enough, jumping around is solid... what, exactly, did they get wrong here?
If you enjoy the game, great. I can't argue that. I've had a lot of fun times and good memories with stinker games too, Hydlide and Deadly Towers are guilty pleasures of mine. I would never say those games are well designed though. I have fun with this, that's it.

I'd only agree with that up to a point - I have no interest in sports games, and that's EA's biggest genre. However, EA still made several good non-sports games for the system - I'm aware the Road Rash and [Noun] Strike series are very popular, and I have a fondness for Rolo to the Rescue myself (first EA game ever, and only Genesis one I own, so).
I actually like Road Rash, but my point still kind of stands on that one.

When things sell millions, they tend to be a little more available on the second hand market; I'm not quite sure what point you're making other than the games sold a lot of copies.
Contra sold millions. Go to a flea market and tell me how many copies you can find and if you find one, how much is it going to cost you to buy it? There's a difference between selling millions and selling millions of something nobody wants a few years later. EA games are a cancer on the Genesis aftermarket, regardless if there's an interesting title or two in their lineup.

Your taste is your taste but you do realize that NHL 95 is an EA game, right?
I did not. Thanks for that information. I'll dispose of it properly.
 

Bar81

Member
At this point you're either trolling or you just haven't figured out to keep your opinions consistent. Either way, anyone who thinks Sonic sucks and Flicky is the best game on the system is out there.
 
What exactly do you have a problem with? Earthworm Jim is a game designed around its visuals. Are you purporting that this is incorrect?

If I said Tales games are designed to mimic anime, would you suggest that that was simply my opinion?

I can address that my original statement being written as "are objectively terrible" could be clarified on it being on the merit of the game being designed its visual gags. That point is an out and out fact and I don't think Dave Perry would even argue it (of course he also directed Enter the Matrix, so maybe we shouldn't drag him into this).

At this point you're either trolling or you just haven't figured out to keep your opinions consistent.
If you point out an inconstancy, I'll gladly try to address or correct it.

However, in cases like this where I've suggested that I don't like a generally well-regarded game (especially Sonic games, for some reason, or anything by Rare), I find that oftentimes people resort to strange accusations such as "trolling" to try to justify that their opinion is correct and mine should be invalidated.

Yes, I don't like Sonic games. But I'm consistent on that point. I don't like Awesome Possum, I don't like Chester Cheetah and I thought that Aero the Acrobat was the point that Sunsoft lost their way.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
Sonic games are plagued with a problem of wanting to be about speed but having to have an interesting world to see and explore (this is most prominent in Sonic CD, if I recall). These two things tend to go at odds with each other. And let's be honest the whole "speed" thing is garbage anyway, holding down the right button, jumping over an occasional obstacle and being automatically shot through loops and tunnels isn't exactly engaging gameplay. It LOOKS cool, and I guess that's all they needed to sell it to people..

Being about speed doesn't mean the game has to be about speed runs. Just because Sonic moved faster than the other protagonists of the day doesn't mean that the objective of the game is to finish the level as quickly as possible. I've never played the early Sonic games like speed run games, ever.

Also I think it's rather pathetic how you started off this conversation by saying "totally subjective" but then you go on and use language like you're speaking objective fact. Just because you throw that in doesn't mean we have to take your opinions any more seriously.
 

Mzo

Member
However, in cases like this where I've suggested that I don't like a generally well-regarded game (especially Sonic games, for some reason, or anything by Rare), I find that oftentimes people resort to strange accusations such as "trolling" to try to justify that their opinion is correct and mine should be invalidated.

Yes, I don't like Sonic games. But I'm consistent on that point. I don't like Awesome Possum, I don't like Chester Cheetah and I thought that Aero the Acrobat was the point that Sunsoft lost their way.

Let me solve the mystery for you. You're not just saying that you don't like the games. If you did, people would just be like "whaaaaat, you crazy!" and move on. You're saying that you stand alone as the sole arbiter over what is good and bad, and have judged Sonic as drek. You're saying that, in your infinite wisdom, you can't see any way that another human being could possibly, actually enjoy Sonic the Hedgehog, and that the only explanation is that the person is stupid, easily manipulated by marketing, and just likes pretty colors and speed. Then you group the games together with Awesome Possum, Chester Cheetah, and Aero the Acrobat to subtly imply that they're all arpund the same level, which is hilarious.

Maybe those aren't your words, but that is your tone. You should hang out with Leigh Alexander, I bet the two of you would have a lot in common!

The truth is that the 16-bit Sonic games are very well-designed and polished. Whether you like them or not will depend on all the weird shit in your brain but there's no inherently bad or game-breaking fault, design dichotomy, or what-have-you within the game itself that will logically keep someone from enjoying them.

I do agree that Sonic CD has overly-complicated level design. I wish the Past/Future mechanic was triggered differently, or that you didn't basically have to crawl towards a spring loop to consistently activate it. Then again, Sonic CD was made by a different team at SOJ entirely.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I do agree that Sonic CD has overly-complicated level design. I wish the Past/Future mechanic was triggered differently, or that you didn't basically have to crawl towards a spring loop to consistently activate it. Then again, Sonic CD was made by a different team at SOJ entirely.

Level design is a huge part of what makes the early Sonic games so good. It's why I also think Sonic CD is really a black sheep in the family even though the gameplay itself is basically identical.
 
Being about speed doesn't mean the game has to be about speed runs. Just because Sonic moved faster than the other protagonists of the day doesn't mean that the objective of the game is to finish the level as quickly as possible. I've never played the early Sonic games like speed run games, ever.
Well, I never contested this, I simply said that I felt that the aspect of speed and the aspect of exploration were at odds with each other. I don't feel like it's interesting to play the game by holding a single directional button and letting the game's gimmicks shoot me in several directions while I watch and I don't feel like exploring a level in a Sonic game provides any sort of reward. Many of the levels of Sonic have these little roller coaster set pieces that automatically guide the player to some point and then they pepper a few things on and around these set pieces. And because these giant set pieces of speed exist, the levels up being really large and due to that, end up feeling completely hollow and empty, even though there are things in them.

Also I think it's rather pathetic how you started off this conversation by saying "totally subjective" but then you go on and use language like you're speaking objective fact. Just because you throw that in doesn't mean we have to take your opinions any more seriously.
I've never once indicated that my opinions on Sonic games are objective. I've given reasons for not liking them, which you are welcome to not agree with or just not like. If I worded anything to indicate otherwise, it was not my intent and the only thing I ever meant as a 100% objective fact was that Earthworm Jim was designed around its visual gags. However, I find it interesting that in this conversation, because I don't like Sonic games (an opinion which isn't that uncommon, mind you, and one that I explained, and one that I'm allowed to have), I have been told I should be burned, that I have unusual taste, that I'm trolling, that I'm "out there," that I'm pathetic and that I have "weird shit" in my brain.

Congratulation to everyone who said these things about me based on my opinion of a video game.
 

IrishNinja

Member
glad to see the sonic revisionist thing addressed, i do find it hard to believe a genesis fan woudln't find something to love in EA's catalog; sports games aside there was a ton of fun PC ports & such.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I don't feel like it's interesting to play the game by holding a single directional button and letting the game's gimmicks shoot me in several directions while I watch

Man this isn't even true of the modern games, much less the old ones. Such old and tired criticisms.
 

Mzo

Member
Man this isn't even true of the modern games, much less the old ones. Such old and tired criticisms.

Yup. Nobody that actually played the games would say you hold right to win. Especially not the original Sonic. Good luck with that in Marble, Labyrinth, or Scrap Brain Zone.
 
Man this isn't even true of the modern games, much less the old ones. Such old and tired criticisms.
I've played entire levels in multiple Sonic games this way (at least one on Genesis and maybe two? of GBA ones), so I'm sorry if my experiences with them offends you or diminishes your enjoyment of the series.

And yes, there are some maze levels in Sonic games, obviously that doesn't apply to those levels.
 

ZealousD

Makes world leading predictions like "The sun will rise tomorrow"
I've played entire levels in multiple Sonic games this way (at least one on Genesis and maybe two? of GBA ones), so I'm sorry if my experiences with them offends you or diminishes your enjoyment of the series.

I could probably get through the entirety of multiple Mario games by holding right as well.
 
glad to see the sonic revisionist thing addressed, i do find it hard to believe a genesis fan woudln't find something to love in EA's catalog; sports games aside there was a ton of fun PC ports & such.
Hah! Speaking of, what are the ones to look for? I always saw PC to console ports from that time as a little janky looking and rarely well suited to console controllers (some exceptions being the Ultima games FCI handled and Maniac Mansion). I wanted to try Faery Tale at some point, but I've always had it in my mind that those things didn't translate very well. I would like to be told otherwise though.
 

IrishNinja

Member
Hah! Speaking of, what are the ones to look for?

yeah, that was largely true of PC ports at the time - early EA ones like Budokan are barely playable. I recall reading that the Immortal and Syndicate went well, never got to play it - i wanna say Populus holds up but ive gotta boot that one up again to verify. for me, EA stuff i love:

General Chaos
Starflight (such a cool port at the time)
The Haunting starring Polter Guy (so 90s it hurts, haha)
Urban/Jungle Strike
Road Rash
Mutant League Football

i'm forgetting others...i dug Theme Park but it prolly got better ports.
 

Fatnick

Member
Starflight (such a cool port at the time)

Oh god this - so much. Find someone who can believably tell you the PC/Mac versions were better and you've found yourself one hell of a liar.

If you like Starflight, Buck Rogers: Countdown to Doomsday is worth a look too. It's another good example of a relatively clunky PC original being turned into a console-worthy title.

The immortal was quite good (and early) if a little too trial/error based.

The Lotus games were quite good too - I like the weird track editor in the later ones.

If you like early polygon-based games, LHX Attack Chopper and F22 Interceptor are good examples of sims done right on a console.

Didn't they also publish the likes of James Pond and Zool?

Is this another example of revisionism? Perhaps we were lucky with our choices , but back in the day I remember that yellow tab generally being a sign of quality.
 

Mzo

Member
I've played entire levels in multiple Sonic games this way (at least one on Genesis and maybe two? of GBA ones), so I'm sorry if my experiences with them offends you or diminishes your enjoyment of the series.

And yes, there are some maze levels in Sonic games, obviously that doesn't apply to those levels.

This is more evidence that it's not the fact that you hold a different opinion about a popular game series that bothers people, it's more about the way you present yourself. A little rude!

While the GBA games were enjoyable diversions (especially SA1), they don't hold a candle to the four Genesis games and shouldn't be used as an example of anything. Different development team on a different system, years apart.

And no, it's not just the "maze levels" that require more attention in Sonic games. I'm not going to tell you to play them since you seem to dislike the very concept of the games themselves, but be aware that you're criticizing games you don't seem to have played much of, and are arguing against people who have played the four games in question through multiple times for fun.
 
it's more about the way you present yourself. A little rude!
Gee, my responses might be dripping with a little sarcasm after being called names for a having valid and explained opinion.

You should hang out with Leigh Alexander, I bet the two of you would have a lot in common!

Whether you like them or not will depend on all the weird shit in your brain.
Oh. That's you.

But be aware that you're criticizing games you don't seem to have played much of.
Incorrect.
 

IrishNinja

Member
Oh god this - so much. Find someone who can believably tell you the PC/Mac versions were better and you've found yourself one hell of a liar.

If you like Starflight, Buck Rogers: Countdown to Doomsday is worth a look too. It's another good example of a relatively clunky PC original being turned into a console-worthy title.

The immortal was quite good (and early) if a little too trial/error based.

The Lotus games were quite good too - I like the weird track editor in the later ones.

If you like early polygon-based games, LHX Attack Chopper and F22 Interceptor are good examples of sims done right on a console.

Didn't they also publish the likes of James Pond and Zool?

Is this another example of revisionism? Perhaps we were lucky with our choices , but back in the day I remember that yellow tab generally being a sign of quality.

aw, man i just saw Buck Rogers somewhere locally for $10 and knew i should've jumped, haha...and yeah, didn't play Zool but the James Pond series was totally them too, at least publishing.

eh, kinda yes/kinda no on revisionism because i absolutely understand where the notion that EA sports was all that mattered to them came from, that era was the beginning of it & all and they sold really well as i recall, even boring stuff like PGA Tour. its just the pc ports & other adventure stuff they published that gets forgotten/slept on in comparison is all - honestly, for me the biggest unreleased catalogs on DD still remaining are LucasArts & EA, hands down.
 

Mzo

Member
We all have weird shit in our brains! I didn't mean that as an insult. I was referring to our experiences, biases, and personal quirks that give us our personalities and opinions.

All I know about you is what you tell me, and when you say something like

I've played entire levels in multiple Sonic games this way (at least one on Genesis and maybe two? of GBA ones)

it doesn't sound like you've played a lot of them. But if you have, then your criticism only applies to maybe a single level in the Genesis games, which doesn't seem to be much of a fault at all? If I misunderstood, I apologize!
 
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