Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

Plus you guys are acting like they won't bring back 64, Melee and Brawl stages.

There will be plenty of stages to pick from for those who like absolutely nothing interesting going on in the stages.
 
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Looks fantastic!
 
Plus you guys are acting like they won't bring back 64, Melee and Brawl stages.

There will be plenty of stages to pick from for those who like absolutely nothing interesting going on in the stages.
Lol, no need to be condescending. I like stage hazards just fine, and goddamn Brinstar was one of my favourite Melee stages, I just like the idea of not having to worry about them (or at least having to fight a 'boss' on top of the other people I'm actually fighting) literally every time I boot up a stage I really like otherwise. And, y'know, I like seeing variety in layout and size if there's otherwise 'absolutely nothing interesting' going on in a stage in competitive play.
 
Why are tourney player opinions considered more viable than say ours?

What are you on about? Hot Coldman would prefer if things were X rather than Y, which happens to line up with what competitive players would prolly also prefer, and it's claiming said opinion is more viable, instead of, you know, just sharing one's opinion?
 
What are you on about? Hot Coldman would prefer if things were X rather than Y, which happens to line up with what competitive players would prolly also prefer, and it's claiming said opinion is more viable, instead of, you know, just sharing one's opinion?
What are you on about? I never said anything about HC's opinion.
 
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Pic of the day. Here's a new Wii U stage, Mushroom Kingdom U! It brings to life the worlds of New Super Mario Bros. U.

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When Kamek casts a spell, the stage transforms drastically! That said, this is not what you would call a moving stage…
…By the way, this stage will be playable in the demo version of the game for E3, a game expo that starts on June 10 in Los Angeles.
They did it yahoo! And the level/stage looks so gorgeous.

3rd third party character are confirmed to be announced at E3 *reaching the cloud.gif*
Reach for the stars to have endless possibilities!

So does this disconfirm a 3D World stage? It would seem a bit redundant to have double Mario representation
Since it's Mario they can get away with it. Pokémon has like 4 different stages come from the same generation so it's plausible.

I'd love to see if any changes were made to Marth's moveset, and if he feels similar to his Melee/Brawl counterpart. Thank you!
You can count me in this I'll be going to both demos. Dat E3 hype intensifies~.

The NSMBU hate on GAF is pretty crazy. I suspect it's mostly from people that hate the previous games or hate the artstyle and went in with as closed a mind as possible.
I don't understand the hate all games are amazing fun. Because the visuals are stunning. Also played it mostly in multiplayer so maybe that enhanced the gameplay value.

I'm back from my Mario Karting craze. So many shenanigans went on this weekend my word. Am I allowed to ask people here if they have the game? Never really ventured off this thread. ono Oh and Good Morning!
 
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ATTENTION:
I just want to put out a BULLETIN on Gameplay/Character REQUESTS for those going to E3/SmashFest;

If you are NOT going and have REQUESTS for characters or specific mechanics that you would like to see, use THIS (or the SmashFEST thread) to make them.

Many of us are going to be FILMING while we aren't playing and having friends film us while we are so again, if you have a character, moveset or mechanics REQUEST, NOW is the time to start posting your lists!

WE HAVE 9 DAYS PEOPLE!!!

I would love to honor some peoples requests and will be filming in 1080p.
Just a heads up from the IRC chat when you see this since Neoxon won't be back from his temp-ban until next week, he wants you to check out Sonic!

Now that's something from PlayStation All-Stars that Sakurai should be copying.
There's that French interview from last year where he actually used PASBR as an example as to why he wouldn't have a 'no-hazard' option for SSB4. Bummer.
 
Thing is, stage hazard in PSA are all just "floaty boss who keeps annoying you". They're not... how do I say this... "tied" much into the stage.
 
Thing is, stage hazard in PSA are all just "floaty boss who keeps annoying you". They're not... how do I say this... "tied" much into the stage.
Well that and unless I'm remembering wrong, PSASBR's borked scoring system meant it didn't really matter if a stage hazard hurt you beyond losing a bit of your super meter, and falling off a stage just meant you'd respawn without anybody getting or losing a point per say.

Mixing the Buzz quizz game with LittleBig Planet was a cool deviation from the norm.
why does bioshock infinite technically get two stages in this game when it was nearly six months before it would even come out
 
Yeah, transformations are A-ok. I mean, Pokemon Stadium is legal. It's that sodding urchin and the rising water that creates problems.

As long as the urchins don't pop up in the middle of the stage they shouldn't really be that much of a problem, should they? What's wrong with the geysers? They should act like normal platforms. Just don't run into them from the sides.
 
As long as the urchins don't pop up in the middle of the stage they shouldn't really be that much of a problem, should they? What's wrong with the geysers? They should act like normal platforms. Just don't run into them from the sides.
I feel like the urchin could be used for an easy low percent kill based on how close somebody is to it.
 
I know people like to argue for options, and that's fine options are good, but at a certain point I don't want them to keep wasting time on more options and want the devs to just go "Ok we can stop with the options now."

I mean to be honest more options is technically an arguement that could never end and be applied to anything with more options tied onto options tied onto other options: "Why can't I change when the boss comes out" "Why can't I change how much damage the boss does" "Why can't I change the color of the title words?" "What can't I change the title theme?" "Why can't I change the color of Mario's left shoe?" "Why can't I change the color of the stars Kirby spits out?"

Sometimes you just have to take it or leave it.
 
Slippery-slope arguments can be applied to nearly anything line of thinking, and in this particular case I don't think an 'on/off' switch for bosses is remotely as pedantic as the examples you gave.

Plus for all we know with custom movesets we can change the color of what Kirby spits out :V
 
I know people like to argue for options, and that's fine options are good, but at a certain point I don't want them to keep wasting time on more options and want the devs to just go "Ok we can stop with the options now."
I don't think something as simple as a boss switch is anywhere close to the ballpark of changing the colour of Mario's left shoe. One has tangible impact on the way the game is played for some people, the other... doesn't. No one is asking for literally anything and everything in Smash to be up to alteration (but Sakurai has always emphasized options as part of his design ethos. and Smash has never been an exception), therefore your argument doesn't actually address... anything. The slippery slope doesn't much help you here.
 
As long as the urchins don't pop up in the middle of the stage they shouldn't really be that much of a problem, should they? What's wrong with the geysers? They should act like normal platforms. Just don't run into them from the sides.

Depends how fast they move, though. If I remember correctly, in the NSMB games they shoot up quite fast. If they have a steady descent you can see coming then it should be fine.

The urchins block ledge recovery from one side of the stage. It's not good.
 
Depends how fast they move, though. If I remember correctly, in the NSMB games they shoot up quite fast. If they have a steady descent you can see coming then it should be fine.

The urchins block ledge recovery from one side of the stage. It's not good.
They were synced to go off up and down at set intervals in the original game, along with the other water spouts. Would that impact whether it's tourney viable or not?
 
They were synced to go off up and down at set intervals in the original game, along with the other water spouts. Would that impact whether it's tourney viable or not?

If it's not random? Hmmm... I'm not sure. That's something you'd have to play for yourself to figure out.

I'm gonna throw out a pre-emptive "not good", but you guys can go play the game and report back. :P
 
Stage looks great, but I'm hoping Bowser's Castle isn't part of the stage transition. It deserves to be its own stage dammit!
 
Depends how fast they move, though. If I remember correctly, in the NSMB games they shoot up quite fast. If they have a steady descent you can see coming then it should be fine.

The urchins block ledge recovery from one side of the stage. It's not good.

Surprisingly NSMBU/NSLU is the only game with water geysers. It and previous games had sand geysers, though, which acted similar.

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They warn you when one is about to shoot up with a splash.

As for the urchins blocking the edges, wouldn't that just be similar to a less obtrusive version of the lava/acid in metroid stages?
 
I know people like to argue for options, and that's fine options are good, but at a certain point I don't want them to keep wasting time on more options and want the devs to just go "Ok we can stop with the options now."

I mean to be honest more options is technically an arguement that could never end and be applied to anything with more options tied onto options tied onto other options: "Why can't I change when the boss comes out" "Why can't I change how much damage the boss does" "Why can't I change the color of the title words?" "What can't I change the title theme?" "Why can't I change the color of Mario's left shoe?" "Why can't I change the color of the stars Kirby spits out?"

Sometimes you just have to take it or leave it.

Except your examples are incredibly poor, doesn't have an impact on the gameplay and smash has always pride itself in options. It's the reason why we can turn off items, select different versions of a stage from the start, or even choose what music we'd like to hear.

Smash is a great party game already so the focus is on tourney players asking for the right options to make it a great fighting game as well. Smash can be both as evidenced by melee and to a lesser extent, 64.


Edit: we can also customize move sets....so yeah, options. Up the wazoo.
 
Thanks! My voice is my best feature. :V



Yeah, and that's why all the Metroid stages are banned. :P

I looked it up. Brinstar was banned mostly because of its small size, not the acid itself. In Brawl apparently Brinstar's legality depends on whether or not Meta Knight is banned, lol, otherwise it's counterpick. Norfair is counterpick/banned and according to the wiki it is banned mostly due to the platforms leading to stalling. If the urchins just block the edges I don't see why it wouldn't just be counterpick.
 
I looked it up. Brinstar was banned mostly because of it's small size, not the acid itself. Norfair is counterpick/banned and according to the wiki it is banned mostly due to the platforms leading to stalling. If the urchins just block the edges I don't see why it wouldn't just be counterpick.

Hmm. Well, that's promising. That's more lenient than I expected (I never actually learnt why stages were banned, to be honest).
 
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