Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach


I was gonna repost this in the Digital Event thread, but I've saved a screenshot of the post for for future reference:

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So people are expecting to see Shulk to be revealed at E3. I don't know if I would or not.

It would be a good time to show him, but I can see him being revealed at some other point before the game's launch.

I am adamant that all newcomers will be revealed pre-launch, just because they're all getting CG trailers.
 
Just updated the summary with Direct information but it wasn't much. I would appreciate if anyone have more information for me to fill it out with.

Super Smash Bros Brawl Development Schedules

  • After E3 2005 (May 2005), Iwata asked Sakurai to be Director of Super Smash Bros. Brawl
  • Character Roster and Design document were finalized on July 7, 2005.
  • Development of Super Smash Bros. Brawl began somewhen during Oct 2005
  • First Super Smash Bros Brawl Trailer was revealed during E3 After Hours Press Conference on May 10, 2006.
  • Second Super Smash Bros Brawl Trailer was revealed at Nintendo World, which announced Fox as playable character
  • Super Smash Bros Dojo was launched on May 27, 2007
  • Sonic and Delay were announced on Oct 10, 2007
  • Brawl went gold in December 2007
  • Release Date - Japan: Jan 31, 2008 and NA: March 9, 2008
  • Super Smash Bros Dojo ended on April 14, 2008

Informations:

  • Nintendo opened a new office in Tokyo just for Super Smash Bros Brawl production.
  • New office aka Sora, LTD was established in order to Sakurai to be freelancer. Sora, LTD only have two members, which is Sakurai and his assistant.
  • Nintendo and Sakurai enlisted several companies to helping them out with Super Smash Bros Brawl Development. Those following companies and members that joined the team to assist Sakurai; Game Arts, Monolith Soft, Paon, and several smash veteran staff members.
  • Game Arts is the main team for preliminary development stage
  • Hal Laboratory gave the teams all accesses to original materials and tools from the development of Super Smash Bros Melee.
  • About 100 members worked on the project full time.

Super Smash Bros. for Wii U and 3DS Development Schedule

  • Iwata announced Super Smash Bros Wii U and 3DS during Nintendo E3 2011 conference in order to attract new team members
  • During Feb 2012, Sakurai tweeted that, during his brainstorming, he had been looking over Super Smash Bros Dojo, and reflecting on the past game's development.
  • E3 2012 Nintendo Direct confirmed joint-project between Sora, LTD and Namco Bandai
  • During June 2012, Sakurai reported that the game's development was in its first steps.
  • During June 2012, They announced that Sakurai and Namco Bandai already completed a working prototype.
  • During Aug 2012, Sakurai stated that game system had been completed.
  • E3 2013 Nintendo Direct release a first trailer of Super Smash Bros 3DS and Wii U, which confirmed 9 veteran characters and 3 newcomers; Mario, Link, Pikachu, Kirby, Samus, Pit, Fox, Donkey Kong, Bowser, Villager, Wii Fit Trainer and Mega Man.
  • Super Smash Bros Wii U and 3DS website went up on June 13, 2013
  • Daily Image started on June 13, 2013.
  • Smash Direct were shown on April 8/9.

Informations
  • Yoshito Higuchi and Keiki Kobayashi are team leaders for Development teams.
  • Majority of development happened at Bandai Namco Studio which is located in Mirai-Kenkyusho, Toyko, Japan.
  • Sakurai expressed his interests that he intended to bring back old Nintendo characters for the games.
  • Feeling that the series had found its target audience and introducing gimmicks would hinder rather than help the brand, Sakurai explained that he was thinking of ways to introduce a new, different experience, while retaining the frantic gameplay from previous installments.
  • Tripping were removed from the game, and gameplay would be between Melee and Brawl

My takes on Super Smash Bros. Wii U and 3DS Schedule
  • Sakurai probably started on brainstorming phase in Jan 2012, and finalized his roster plan and design document in March 2012.
  • Namco Bandai and Sora, LTD probably started working on the games somwhen during April or May 2012, which would explain that they have completed prototype in their hands during June 2012.
 
Damn I can't wait to try out Wii Fit Trainer

As much as I want to try out a newcomer, I am a man of tradition. Every single smash bros game I always pick Link for my first match. A best buy demo sure as hell isn't going to break that tradition, unfortunately. If I get a second round, i'll definitely be using mega man, though.
 
And speaking of WFT, we also need to know how her Deep Breathing move actually works. Does it just buff Sun Salutation, or does it power up other moves? And if so, does it last as long as you use Sun Salutation, or does it run out after a short time if not used?

So many questions, not enough time!
 
And speaking of WFT, we also need to know how her Deep Breathing move actually works. Does it just buff Sun Salutation, or does it power up other moves? And if so, does it last as long as you use Sun Salutation, or does it run out after a short time if not used?

So many questions, not enough time!

That will be kinda hard to tell from playing the demo, I think, but it's possible. I'll add it to the list. I think it would be easier to tell by watching footage of people playing as her.

For all we know, the treehouse stuff will explain a lot of this stuff.
 
That FD stage is really looking lovely the more I see it.

Wonder if it will get some play time with the Treehouse guys or everything will be covered by Sakurai's 1+hr event.
 
I see so few people expecting something Baten Kaitos relate, though I never play the series, but isn't it a Namco/Monolith/Nintendo franchise?
Idk, never played them :/

I checked wiki, they were both made by Monolith Soft and tri-Crescendo. The first was published by Namco. The second by Nintendo. Both only for GameCube. So to answer your question, I guess they were.
 
I see so few people expecting something Baten Kaitos relate, though I never play the series, but isn't it a Namco/Monolith/Nintendo franchise?

The series never sold very well and Nintendo eventually abandoned it after they bought monolith soft. I would be thrilled if they revisited it, but I'm not expecting much.
 
Have they said how many characters there will be in total yet, or are the 30 confirmed ones the final roster?

(Very likely buying a Wii U tomorrow)
 
Have they said how many characters there will be in total yet, or are the 30 confirmed ones the final roster?

(Very likely buying a Wii U tomorrow)
I very much doubt that what they've shown so far is going to be the final count. We haven't even got the other returning veterans yet. Let alone there will probably be a handful of newcomers still waiting to be announced.
 
Have they said how many characters there will be in total yet, or are the 30 confirmed ones the final roster?

(Very likely buying a Wii U tomorrow)

The 30-character roster we have now is definitely not the final one. There are still plenty of veterans and newcomers to come.

I'd say expecting a total roster size in the low to mid 40s would be reasonable.
 
The 30-character roster we have now is definitely not the final one. There are still plenty of veterans and newcomers to come.

I'd say expecting a total roster size in the low to mid 40s would be reasonable.

I very much doubt that what they've shown so far is going to be the final count. We haven't even got the other returning veterans yet. Let alone there will probably be a handful of newcomers still waiting to be announced.

This arouses me greatly.

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