Fighting Games Weekly | June 2-8 | The Final Kountdown

I swear this is like the 100th time I have seen this exact post from you. All it's missing is a FMA reference.
I've definitely made the comparison before. But I mean, glass houses and marvel patches, you know? :-P
How is it kid friendly with the existence of both Dizzy and I-No?
The game's definitely not really all-ages, but the art style's very much in the vein of the most popular anime and manga IPs today.
 
You can't say that with 100% certainty. Hell even I am not saying it with 100% certainty.

I also don't understand your use of anecdotal evidence here. Every person I know in real life who I have asked that play fighting games about Skullgirls say it has a shit artstyle (something along the lines of "cartoon porn" comment). Even the people who actually play Skullgirls think it has a terrible artstyle and is one of the areas where they felt it could've been improved on. I absolutely challenge your claim that the amount of people who hate the artstyle versus love the artstyle is practically the same.


That for me was and still is the biggest problem with Skullgirls.

Also see my previous post.

My biggest problem with Skullgirls (as far as it being a VS game successor is concerned) is in fact the roster size. The arstyle doesn't do it any favors but it certainly has other problems with it, some that Hitokage also highlighted.



It was already a fairly close race. Any number of factors could've pushed Skullgirls over the top. Better artstyle could've garnered more fan support as well as random stream monster funding "hey that game actually looks cool, I kinda want to see it at EVO".

I think Skullgirls appeals to a demographic of fans that goes beyond typical fighting game communities and its art style in particular has a lot to do with the breadth of that appeal. I would probably argue that the only reason Skullgirls came even CLOSE to breaching Melee numbers during the donation drive was precisely because of the specific art style they chose. It's certainly a love/hate thing within our own community but the people who do love it, love it A LOT. It attracts a certain tumblr/deviantart/pony affiliated person who'll go out of their way maybe not to go out to a fighting game event but instead to draw a crap ton of art or blog about why their character should or shouldn't be voted in.

The game had problems from the outset and it definitely took too long for it to get a point where the title as a whole began to come together mechanically but I don't think anything was going to really topple the Melee train once it started going into gear. It was always going to be a situation where they could match any potential adversary just based on the pure numbers alone. And frankly based on the size of their community its absurd that Melee had to even be part of the donation drive to begin with, they were the THIRD biggest EVO game in 2013, with more representation than all but the Capcom games in the tournament.

http://www.destructoid.com/evo-2013-results-highlights-and-all-the-hype-258133.phtml

Almost 100 more people than the next biggest game at that tournament. You can say what you want about Skullgirls' art style and you can say what you want about the effect its had on its success but if you had put ANY other non-Capcom official EVO game up against Melee in that donation drive, they would have lost. And with the official Capcom games it'd have been close.
 
I know, opinions and stuff, but I just don't see that at all

As a still image, they're fine, but once it animates...It just looks ugly. Maybe it's the NPC's, but something about the way the backgrounds animate makes it look extremely ugly to me. Best example I could give is probably the stage with the shark dude in it.
 
Yes it is. Characters have gotten some updated designs of course but stylistically the games are very similar. Battlefield is a premiere example.

I guess if Battlefield and Final Destination are the barometers for each game's respective styles... sure?

Doesn't stop the fact that Brawl is the fugliest game in the series to me.

I'll know for sure when they reveal Falcon. I hate his Brawl design with a passion.
 
I think dahbomb is overvaluing art direction and undervaluing brand recognition in his assessments of fighting game popularity.
 
Yes it is. Characters have gotten some updated designs of course but stylistically the games are very similar. Battlefield is a premiere example.

I love battlefield. Yeah the system changes like what each class can use changes how you play the game even though the match types remain relatively the same.
 
If E3 can bring darkstalkers, and a new kof dream match. . .

This would probably be my favorite e3.

GGxrd
Kof (wild dream)
Darkstalkers (wild dream)
MKX

And ultra just coming out?

What could make that even better? Tekken X sf?
 
And how are other anime games not?
Sword Art Online is one of the most popular shows worldwide.
It is? Bleach/Naruto/FMA/AoT all hit mainstream consciousness or have gotten pretty close in the nerd/geek spectrum. I don't think that one has.
 
I also don't really dig SG's artstyle, but even more than that, their backgrounds are some of the ugliest looking I've ever seen in a 2D game period. This goes beyond artstyle too, it's just very terribly done.

If you're talking about the stages, I have to disagree. I liked them a lot.
 
I think dahbomb is overvaluing art direction and undervaluing brand recognition in his assessments of fighting game popularity.
Are you sure you don't have that reversed?

I have art style as a SUB category of stuff you need (it's under Presentation which encompasses a lot of other stuff as well). Brand recognition is a lot more important than artstyle.


It is? Bleach/Naruto/FMA/AoT all hit mainstream consciousness or have gotten pretty close in the nerd/geek spectrum. I don't think that one has.
SOA is pretty popular. It's also on Netflix.

It's not that good though... tons of wasted potential.
 
And how are other anime games not?
Sword Art Online is one of the most popular shows worldwide.

Basically here a bunch of old men are labeling aesthetics they like as being for "normal people" and modern Japanese anime ones as niche without any real working knowledge of perspectives outside of their own about these aesthetics or their appeal/popularity.
 
Basically here a bunch of old men are labeling aesthetics they like as being for "normal people" and modern Japanese anime ones as niche without any real working knowledge of perspectives outside of their own about these aesthetics or their appeal/popularity.

Agreed
 
I guess if Battlefield and Final Destination are the barometers for each game's respective styles... sure?

Doesn't stop the fact that Brawl is the fugliest game in the series to me.

I'll know for sure when they reveal Falcon. I hate his Brawl design with a passion.

Yea Brawl is.....lifeless, kind of dull?
 
Are you sure you don't have that reversed?

I have art style as a SUB category of stuff you need (it's under Presentation which encompasses a lot of stuff). Brand recognition is a lot more important than artstyle.

I was referring to this post which I saw at work. I thought the conversation kept going from here:

Agreed... another unspoken reason for the initial popularity of the Marvel series over your standard anime series. Marvel is basically an anime game but it doesn't come with that art direction.

Marvel is a pretty game but I dont see how you can draw this conclusion at all.
 
Basically here a bunch of old men are labeling aesthetics they like as being for "normal people" and modern Japanese anime ones as niche without any real working knowledge of perspectives outside of their own about these aesthetics or their appeal/popularity.
That's funny when most people here are agreeing that NRS games are the ones with bad art and games like Marvel/GGXrd have better art (and both are anime games).
 
Alright, almost 1am here, took a nap (way shorter than I wanted) and now I'm making some coffee. Long night ahead, my body is ready!
 
Coworkers played marvel because of ironman and Spider-Man but stopped playing because even the abcs bbcs super combos didn't really work well for those characters.
 
That's funny when most people here are agreeing that NRS games are the ones with bad art and games like Marvel/GGXrd have better art (and both are anime games).

Responding to every post that quoted and agreed with this basically.

EDIT: The problem is, few games combine an aesthetic that actually appeals to normal people with nice-feeling movement. There's a lot of airdashers and the like, but they seem to insist on really niche art direction which just kills them from the get go.

But it seems im 5 pages late and other people have pretty much said everything i have to say on the subject.

Im just sick of this mentality that anime players are 2nd class citizens or some shit in the FGC. I mean people shit on NRS games aesthetics, but at least their players aren't considered as being outside of the scope of "normal people" for liking it.
 
Yeah but art direction is a major factor regardless.

It is, but MK9 and Injustice suggest that a strong brand can still sell, even if it looks like somebody's half eaten Italian meal was given the job and half assed it.

Old players: Come for brand, stay for gameplay.
New players: Come for art style and brand, stay for gameplay.
Fighting game players: Come for brand, complain about gameplay, stay for brand.

Im just sick of this mentality that anime players are 2nd class citizens or some shit in the FGC.

I don't think this is really true. Anime players outside of Marvel are only "2nd class" because their games have way fewer players (same as every other sub-community). This means less attention/discussion/interest/sponsors and stream time. Otherwise "Capcom" players get shit on way more and this is because of their actions.
 
Im just sick of this mentality that anime players are 2nd class citizens or some shit in the FGC. I mean people shit on NRS games aesthetics, but at least their players aren't considered as being outside of the scope of "normal people" for liking it.
Dude...

EVERYONE who doesn't like Capcom games is a second class citizen.
 
Im just sick of this mentality that anime players are 2nd class citizens or some shit in the FGC. I mean people shit on NRS games aesthetics, but at least their players aren't considered as being outside of the scope of "normal people" for liking it.

Anime still isn't as mainstream as people think and it still has that "weird" cultural stigma. That's where it all comes from sans Brand regcognition

Also thee NRS besides a few of the old MK community hold outs is fairly new, the Anime community has pretty gained stereotype status at this point

Edit: Plus what Bomb just said.
 
I have a hunch that it's going to be a while before SF5, or any other Capcom fighting game, comes. Combined with the trend of anime games getting updates fairly regularly, we may see a pretty big popularity shift between their respective fanbases in the next couple years.
 
Anime still isn't as mainstream as people think and it still has that "weird" cultural stigma. That's where it all comes from sans Brand regcognition

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Lets play Killer Instinct!
 
Actually my favorite thing Max ever said was something about how he wished there would be a fighting game with good netcode and how none ever came out this generation for the longest time. Yet BB was around for 3 years already at that point.
 
It is all just shenanigans.

"My big purple robot is better than your big robot and your girls are strange, not hot like my vampire girl and naked cat thing."

The group with the most people tends to win those battles but it doesn't really matter because it is a stupid argument to begin with. When you are young and are trying to impress boys/girls you might get into those sorts of wars, but most people soon grow tired of it.
 
Why we getting worked up over ppl not liking anime, anime games, and saying they get treated like shit or something?

Bruh.... if you like that shit, good for you and keep on liking it, stop worrying about what others think of it.

It's really not a big deal.

I like animu.
 
the salt is strong in the USF4 thread. Gracie Chen strikes again.

I'm just enjoying Wildstar til Ultra is up myself.

Also I REALLY hate that wolfenstein ad on GAF. Using NeoGAF Dark and having that shit flash white over and over hurts my damn eyes

Why we getting worked up over ppl not liking anime, anime games, and saying they get treated like shit or something?

Bruh.... if you like that shit, good for you and keep on liking it, stop worrying about what others think of it.

It's really not a big deal.

I like animu.

Fans of other fighters in general need to stop trying to piggy back off of the Capcom fan base and let their own community grow and show why they have so much fun with the games.

Actually all the other communities do a decent job at this already, it's mostly the anime crowd that can be a bit dense about it
 
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