No it isn't. Ike is a premiere example.
Yes it is. Characters have gotten some updated designs of course but stylistically the games are very similar. Battlefield is a premiere example.
No it isn't. Ike is a premiere example.
Wow, I just realized I have no idea what to do when the AI turtles in arcade mode in SFIV.
I've definitely made the comparison before. But I mean, glass houses and marvel patches, you know?I swear this is like the 100th time I have seen this exact post from you. All it's missing is a FMA reference.
The game's definitely not really all-ages, but the art style's very much in the vein of the most popular anime and manga IPs today.How is it kid friendly with the existence of both Dizzy and I-No?
For PSN it says in the PSN store description 9pm PDT, June 2.Onto far more important matters, was it ever confirmed if eastern or pacific time was more important tonight?
You can't say that with 100% certainty. Hell even I am not saying it with 100% certainty.
I also don't understand your use of anecdotal evidence here. Every person I know in real life who I have asked that play fighting games about Skullgirls say it has a shit artstyle (something along the lines of "cartoon porn" comment). Even the people who actually play Skullgirls think it has a terrible artstyle and is one of the areas where they felt it could've been improved on. I absolutely challenge your claim that the amount of people who hate the artstyle versus love the artstyle is practically the same.
That for me was and still is the biggest problem with Skullgirls.
Also see my previous post.
My biggest problem with Skullgirls (as far as it being a VS game successor is concerned) is in fact the roster size. The arstyle doesn't do it any favors but it certainly has other problems with it, some that Hitokage also highlighted.
It was already a fairly close race. Any number of factors could've pushed Skullgirls over the top. Better artstyle could've garnered more fan support as well as random stream monster funding "hey that game actually looks cool, I kinda want to see it at EVO".
I know, opinions and stuff, but I just don't see that at all
Yes it is. Characters have gotten some updated designs of course but stylistically the games are very similar. Battlefield is a premiere example.
And how are other anime games not?The game's definitely not really all-ages, but the art style's very much in the vein of the most popular anime and manga IPs today.
Yes it is. Characters have gotten some updated designs of course but stylistically the games are very similar. Battlefield is a premiere example.
I think dahbomb is overvaluing art direction and undervaluing brand recognition in his assessments of fighting game popularity.
What could make that even better? Tekken X sf?
It is? Bleach/Naruto/FMA/AoT all hit mainstream consciousness or have gotten pretty close in the nerd/geek spectrum. I don't think that one has.And how are other anime games not?
Sword Art Online is one of the most popular shows worldwide.
I don't.
It is? Bleach/Naruto/FMA/AoT all hit mainstream consciousness or have gotten pretty close in the nerd/geek spectrum. I don't think that one has.
I also don't really dig SG's artstyle, but even more than that, their backgrounds are some of the ugliest looking I've ever seen in a 2D game period. This goes beyond artstyle too, it's just very terribly done.
Are you sure you don't have that reversed?I think dahbomb is overvaluing art direction and undervaluing brand recognition in his assessments of fighting game popularity.
SOA is pretty popular. It's also on Netflix.It is? Bleach/Naruto/FMA/AoT all hit mainstream consciousness or have gotten pretty close in the nerd/geek spectrum. I don't think that one has.
And how are other anime games not?
Sword Art Online is one of the most popular shows worldwide.
Basically here a bunch of old men are labeling aesthetics they like as being for "normal people" and modern Japanese anime ones as niche without any real working knowledge of perspectives outside of their own about these aesthetics or their appeal/popularity.
I guess if Battlefield and Final Destination are the barometers for each game's respective styles... sure?
Doesn't stop the fact that Brawl is the fugliest game in the series to me.
I'll know for sure when they reveal Falcon. I hate his Brawl design with a passion.
Are you sure you don't have that reversed?
I have art style as a SUB category of stuff you need (it's under Presentation which encompasses a lot of stuff). Brand recognition is a lot more important than artstyle.
Agreed... another unspoken reason for the initial popularity of the Marvel series over your standard anime series. Marvel is basically an anime game but it doesn't come with that art direction.
That's funny when most people here are agreeing that NRS games are the ones with bad art and games like Marvel/GGXrd have better art (and both are anime games).Basically here a bunch of old men are labeling aesthetics they like as being for "normal people" and modern Japanese anime ones as niche without any real working knowledge of perspectives outside of their own about these aesthetics or their appeal/popularity.
I think dahbomb is overvaluing art direction and undervaluing brand recognition in his assessments of fighting game popularity.
For PSN it says in the PSN store description 9pm PDT, June 2.
That's funny when most people here are agreeing that NRS games are the ones with bad art and games like Marvel/GGXrd have better art (and both are anime games).
EDIT: The problem is, few games combine an aesthetic that actually appeals to normal people with nice-feeling movement. There's a lot of airdashers and the like, but they seem to insist on really niche art direction which just kills them from the get go.
Yeah but art direction is a major factor regardless.
Im just sick of this mentality that anime players are 2nd class citizens or some shit in the FGC.
Dude...Im just sick of this mentality that anime players are 2nd class citizens or some shit in the FGC. I mean people shit on NRS games aesthetics, but at least their players aren't considered as being outside of the scope of "normal people" for liking it.
Im just sick of this mentality that anime players are 2nd class citizens or some shit in the FGC. I mean people shit on NRS games aesthetics, but at least their players aren't considered as being outside of the scope of "normal people" for liking it.
Wow, I just realized I have no idea what to do when the AI turtles in arcade mode in SFIV.
Anime still isn't as mainstream as people think and it still has that "weird" cultural stigma. That's where it all comes from sans Brand regcognition
Maximillian has a lot of bad opinions about games. This is nothing new.
Yeah, have you seen how much he likes Marvel?
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Lets play Killer Instinct!
the salt is strong in the USF4 thread. Gracie Chen strikes again.
Why we getting worked up over ppl not liking anime, anime games, and saying they get treated like shit or something?
Bruh.... if you like that shit, good for you and keep on liking it, stop worrying about what others think of it.
It's really not a big deal.
I like animu.