Oh dude, holy shit, how did no one post about this?!
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Both of the biggest issues of Super Mario Galaxy have been fixed!? So the game is playable with HLE now, and as such, WAY better performance!
Holy fucking shit 0_0
Oh dude, holy shit, how did no one post about this?!
![]()
Both of the biggest issues of Super Mario Galaxy have been fixed!? So the game is playable with HLE now, and as such, WAY better performance!
If you install Dolphin or have a Wii, sure.
I'm asking if my CPU can handle it in Dolphin, obviously.
I'm asking if my CPU can handle it in Dolphin, obviously.
I'd also like to know this. I have a Retina MBP with a "2.6GHz Quad-core Intel Core i7, Turbo Boost up to 3.8GHz" processor, I can run Gamecube games kinda alright but I haven't tried any Wii games for several reasons, but would it be sufficient to handle some Wii games? If yes, how complicated? I can run Xenoblade on my desktop but it's still kinda iffy framerate wise.
I'd also like to know this. I have a Retina MBP with a "2.6GHz Quad-core Intel Core i7, Turbo Boost up to 3.8GHz" processor, I can run Gamecube games kinda alright but I haven't tried any Wii games for several reasons, but would it be sufficient to handle some Wii games? If yes, how complicated? I can run Xenoblade on my desktop but it's still kinda iffy framerate wise.
In HLE DSP, there will be some minor frame drops but it should be absolutely playable provided you have a capable GPU.
There are GCN games that are harder to emulate than wii and vise versa. Wii is generally harder to emulate than GCN obviously, but it's really more about how long it takes to translate commands to x86/x64 than their actual execution. Also some effects are harder to translate to equivalent PC ones than others.
For example: Hyrule Field in TP on the GCN version is going to give you problems just like it does to everyone. Skyward Sword, on the other hand, may run fairly well. Not sure the graphics hardware in your setup since that obviously plays a role too.
Inside of the Peacock Room in San Franciscos Mark Hopkins hotel, Silicon Graphics chairman Jim Clark announced an agreement to create the technology for Nintendos next gen console, the Ultra 64. An animated 3-D image of Mario is projected onto a movie screen behind Clark. Jeeeemy, I may be a big star, but I dont let it go to my head, said the CGI animated Mario. Jim Clark turned his head to the animated Mario and responded,Mario, Id like to be the first to welcome you to your new home at Silicon Graphics. I think youre really going to have a nice, happy time here. At one point, Silicon Graphics was considered to become the next Apple, and received praise for their state of the art technology used on films such as Jurassic Park and Terminator 2″.
Edward McCracken, the president and CEO of Silicon Graphics, released a statement: By pooling the best and brightest talent from both our companies, [Nintendo Ultra 64] will propel Silicon Graphics leading digital media technologies into homes everywhere. Nintendos financial and technical investment combined with Silicon Graphics engineering resources will enable our two companies to continue leading the visual computing and home entertainment industries in the 90s.
Unfortunately, those happy times at Silicon Graphics were about to come to an end. One year after Nintendo signed the Project Reality deal with Silicon Graphics, drama was gradually escalating behind the scenes causing analysts to question whether Jim Clark was slowly losing power over the company. Multiple reports detail a power struggle over the company with constant fighting back and forth between Jim Clark (Chairman) and Ed McCracken (Chief Executive).
Fucking Ed McCracken, shouted Jim Clark. That fucking Ed McCracken. Clark would call him Fucking Ed McCracken so many times that employees at Silicon Graphics started thinking that was his real name. That was according to the book, The New, New Thing written by author Michael Lewis. Clark would say, he [McCracken] may have helped to stabilize the company, but now hes destroying it. He cant see whats happening.
On May 4, 1999, the internet swirled with rumors from an IGN article describing Nintendos next gen console code-named Dolphin. The source told IGN that four companies (Rare, Retro Studios, EAD, and NST) already had development kits and were currently in the process of creating software for the Dolphin.Management is claiming better graphics than the PSX2 (PlayStation 2), a Nintendo insider told IGN64. And supposedly it will run on DVD, but thats still a big maybe at this point. The article continues, The buzz is that the system is a lot easier to program for than the Nintendo 64. And it appears Art-X [the system's graphics chip provider] managed to slap out a nasty chipset for pretty cheap.
During Nintendos press conference at E3 1999, Nintendo of America Chairman Howard Lincoln took the stage to officially announce their next gen console. Lincoln told the press that Nintendos next gen console would be code-named Dolphin, and it would be extremely powerful and not expensive. He announced that the graphics chip would be developed by Art X, and they would be lead by Dr. Wei Yen who was responsible for the N64′s graphics chip.
Lincoln told the audience, We are absolutely confident that Dolphins graphics will equal or exceed anything our friends at Sony can come up with for Playstation 2.
The Dolphin would feature a 400 MHz CPU called the Gekko processor which would be created by IBM. In addition, Lincoln announced that Dolphin would not feature ROM cartridges which resulted in applause from the press. He remained quiet on what type of medium that Dolphin would use instead.
Lincoln wrapped up his speech, Weve lifted the curtain a little on Dolphin. But we arent going to lift it all the way. Were going to continue to be very circumspect in revealing all of Dolphins specs for a very simple reason there are more technological surprises to come, and wed like to keep them just that surprises for you and especially for our competitors. But as I stand here this afternoon, I think Nintendo is very well positioned to take on Sony and Sega.
I'd also like to know this. I have a Retina MBP with a "2.6GHz Quad-core Intel Core i7, Turbo Boost up to 3.8GHz" processor, I can run Gamecube games kinda alright but I haven't tried any Wii games for several reasons, but would it be sufficient to handle some Wii games? If yes, how complicated? I can run Xenoblade on my desktop but it's still kinda iffy framerate wise.
By minor frame drops, are you talking from 30fps or 60fps? I have a GTX 770.
60fps, with small frame drops ocasionally. Maybe no drops at all, it should be absolutely playable.
Playing Galaxy 2 with the DS4 touchpad as the pointer. This is too good.
Is that easy to set up and is it practical for playing?
Does this provide better performance than using the ZTP hack on 4.0.2? My rig is a 2550k @ 4.5GHz, GTX 770 and end-game Hyrule field was usually around 25 fps when I played on 4.0.2 earlier this year.Just a heads-up to those wanting to play Twilight Princess (either the Gamecube or Wii version of the game) but held off due to the dreaded Hyrule Field; if you've got a decent rig, you can now run it at full speed. Yes the ZTP was removed (for good reason), but the devs have converted the hack to Dolphin patches and it's already in the gameconfig in the latest Dolphin builds.
I'd recommend you though to use this patch (newer version that will probably get merged to the master build at some point) instead of the one it comes with as it should increase the performance a bit more. Open the game config and replace the existing code with the pastie code. Pick the appropriate code for your system and region.
I've just tested it out and I get 30FPS mostly in end-game Hyrule Field with EFB Copy to RAM and LLE on a 2500K at 4.5GHz.
Not too well (especially Hyrule Field). Your GPU is good enough but your CPU isn't.What kind of Dolphin performance can I expect from a Phenom II quad-core at 4GHz and a 1GB 4870? Any chance of playing Twilight Princess (Wii or GC) at full speed?
Yes. I just did a quick test for you on 4.0.2 and with D3D9, HLE and the ZTP hack I got a steady 30FPS upon leaving the Castle Town Square through the east gate. With the patch hack I get over 40FPS.Does this provide better performance than using the ZTP hack on 4.0.2? My rig is a 2550k @ 4.5GHz, GTX 770 and end-game Hyrule field was usually around 25 fps when I played on 4.0.2 earlier this year.
I should have stated that my 25 fps average was with LLE, but those results bode well! I'll give it a shot.Yes. I just did a quick test for you on 4.0.2 and with D3D9, HLE and the ZTP hack I got a steady 30FPS upon leaving the Castle Town Square through the east gate. With the patch hack I get over 40FPS.
I would recommend you to use the latest builds whenever possible though since it contains a lot of fixes and might potentially be even faster than 4.0.x.
Read the Dolphin report posts on the blog to see what's new etc.
Recently got a new PC(4670k+280X), tested some old games. I have to say I'm disappointed with how seemingly buggy this emu still is. Most everything runs at full framerate but I get totally random stuttering here and there, like just a couple frames worth at a time, so strange. Nothing to do with the graphical load, either. A completely smooth experience seems to be an impossibility, unless I'm missing something
Playing Galaxy 2 with the DS4 touchpad as the pointer. This is too good.
HLE is not significantly faster than LLE like it used to be before the ax-hle merge. You should still be well over 30FPS with LLE (I've tested this on the previous page).I should have stated that my 25 fps average was with LLE, but those results bode well! I'll give it a shot.
What build are you using and what games are you playing?Recently got a new PC(4670k+280X), tested some old games. I have to say I'm disappointed with how seemingly buggy this emu still is. Most everything runs at full framerate but I get totally random stuttering here and there, like just a couple frames worth at a time, so strange. Nothing to do with the graphical load, either. A completely smooth experience seems to be an impossibility, unless I'm missing something
Depends on the game and the settings you're using. Some games are just rougher than others.
HLE is not significantly faster than LLE like it used to be before the ax-hle merge. You should still be well over 30FPS with LLE (I've tested this on the previous page).
What build are you using and what games are you playing?
If you already aren't, grab the latest build and swap back and forth between the graphical backends to see what works best for you.
If you only experience these stutters once and then never again even when playing through the same 'level' again, then that's because of the shader caching. That's normal.
I just tested it out. Amazing, I did a full lap around an end-game Hyrule Field and the framerate was almost always a consistent 30 fps. Thanks for bringing this patch to my attention!HLE is not significantly faster than LLE like it used to be before the ax-hle merge. You should still be well over 30FPS with LLE (I've tested this on the previous page).
I just tested it out. Amazing, I did a full lap around an end-game Hyrule Field and the framerate was almost always a consistent 30 fps. Thanks for bringing this patch to my attention!
What's typically faster for Nvidia GPUs these days? D3D or OpenGL?
Just tested this with the last dev build and it works far better than I expected.Just a heads-up to those wanting to play Twilight Princess (either the Gamecube or Wii version of the game) but held off due to the dreaded Hyrule Field; if you've got a decent rig, you can now run it at full speed. Yes the ZTP was removed (for good reason), but the devs have converted the hack to Dolphin patches and it's already in the gameconfig in the latest Dolphin builds.
I'd recommend you though to use this patch (newer version that will probably get merged to the master build at some point) instead of the one it comes with as it should increase the performance a bit more. Open the game config and replace the existing code with the pastie code. Pick the appropriate code for your system and region.
I've just tested it out and I get 30FPS mostly in end-game Hyrule Field with EFB Copy to RAM and LLE on a 2500K at 4.5GHz.
This would be expected from the non stable builds.Has anyone else experienced a massive drop in performance from current stable build 4.0.2 to one of the latest dev builds? Ive tried a couple of dev builds over the past week or so and they perform horribly with the same settings using either D3D or Open GL. Were talking choppy framerates and audio issues on title screens, tanking framerates and stutter in game, tearing even when v-sync is enabled etc. Quite bizarre.
This is with a 3770k at 4.5ghz and a R9 290 with the latest 14.4 drivers on Win 8.1 so shouldnt be my set-up
This would be expected from the non stable builds.
Has anyone else experienced a massive drop in performance from current stable build 4.0.2 to one of the latest dev builds? Ive tried a couple of dev builds over the past week or so and they perform horribly with the same settings using either D3D or Open GL. Were talking choppy framerates and audio issues on title screens, tanking framerates and stutter in game, tearing even when v-sync is enabled etc. Quite bizarre.
This is with a 3770k at 4.5ghz and a R9 290 with the latest 14.4 drivers on Win 8.1 so shouldnt be my set-up
I'm trying to play New Super Mario Bros on 4.0.2. Using the settings suggested in the wiki except efb copies to texture, not ram (so coins aren't spinning.)
I'm experiencing an occasional stutter even though my cpu is nowhere near maxed out (i5 3750k, watching a performance monitor and it never hits 50%) and my fps never drop.
Any ideas?
Remember that Dolphin only uses 2 cores (3 for LLE?) and it only takes a single core being bottle necked to cause slowdowns or stutters (and because of how windows handles thread splitting it makes it even harder to read).
That said, there is little reason this game should be causing stutters since I can play it just fine on a FX6300 at 4ghz.
Dolphin has made amazing strides in the last year or so. I played through Xenoblade in Dolphin about a year and a half ago, and even with a heavily overclocked Core i7-2600K, the need to use LLE to get non-crappy sound meant that the game spent a lot of time running in the 20 fps range (with dips to 15, occasionally). Even then, I played and beat it. I tried a few of the 'special' builds that attempted to make Xenoblade run better, but I had bad results with all of them, and ended up sticking to trunk builds when I played.
The latest Dolphin builds (with all the work they've done in the audio subsystem, especially the HLE stuff) have made the game run far, far better. In over two hours played, the sound hasn't skipped or crackled even once, and the framerate has maintained a steady 30 fps. The current HLE implementation works even better than the LLE implementation did back in the 3.5 days. It's like playing a whole new game -- doubly so when you use the HD texture pack with it.
I'm so excited that I've actually decided to start the game over from scratch. It's a much better experience than it was the last time I played.
I guess I should say what my PC specs are as that will probably help my request. I'm using a Intel I5-4670k @ 3.4GHz with a Nvidia GTX 660 2GB graphics card. Right now Prime 1 runs really damn good but I seem to be getting a bit worse performance on Prime 2. Is there a way to bump up the fps up to 60 is 45fps the best I can get for Prime 2? Haven't tried Prime 3 but I assume it might run even worse if I am having trouble with Prime 2 already.
It's probably one of the most polished and reliable emulators around and it's pretty much unmatched when it comes to emulating hardware of similar complexity/power.It's too bad there are no alternatives to Dolphin. It works but it's glitchy and prone to random framerate issues
It's probably one of the most polished and reliable emulators around and it's pretty much unmatched when it comes to emulating hardware of similar complexity/power.
It's also improving constantly and it works pretty much flawlessly with a lot of games.
Haven't done overclocking since I don't know how to do it. Also, what do you mean by graphics backend?The best way to improve your performance in Dolphin is to overclock your CPU. You might also want to try experimenting with the different graphics backends. Some run better than others.
I don't know about it being "one of the most polished and reliable" emulators but it does work pretty well all things considered indeed.
I guess post 32/64bit the real thing is better for pretty much all hardware.
Haven't done overclocking since I don't know how to do it. Also, what do you mean by graphics backend?