ChawlieTheFair
pip pip cheerio you slags!
Sounds like they get it.
Well of course they get it lol they made the damn games.
Sounds like they get it.
Nathan Drake already looks like Nate Fillion.. Soooo, when can we expect ND to make a Firefly game?
Don't tempt me with such things.
I remember ND doing that Space Tour.. Plus Savage Starlight.. Hmm..
From the other thread. A color corrected version of the trailer made to look like it's daytime. People need to see this sorcery in daylight!
I would have said the same thing, but look at Stig's game, Sony gave them notably longer before pulling the plug, and that was completely canned, not given to other staff.I think the idea that the entire game was scrapped/rebooted is very unlikely - no way ND would have let Amy/Justin work on it for that long or go that far in the wrong direction without stepping in sooner. I would guess they will redo/change some parts but much of the core game will remain intact.
I would have said the same thing, but look at Stig's game, Sony gave them notably longer before pulling the plug, and that was completely canned, not given to other staff.
Also, considering that interview, they're talking about designing set pieces that align with the storytelling.
I was imagining the levels, and for the most part, all 'game' related content would remain, and they'd just scrap the writing and replace it. Hennig had often talked about writing a story to link various set pieces and levels together, and I thought those links would get pulled out, and Druckmann would replace them (a huge over simplification, but I imagine you know what I mean). But that doesn't jive at all the with this interview. TLoU's design and storytelling are fundamentally entwined, and to bring that to UC4 means heavily butchering what was already there, if not just writing it off.
I would have said the same thing, but look at Stig's game, Sony gave them notably longer before pulling the plug, and that was completely canned, not given to other staff.
Also, considering that interview, they're talking about designing set pieces that align with the storytelling.
I was imagining the levels, and for the most part, all 'game' related content would remain, and they'd just scrap the writing and replace it. Hennig had often talked about writing a story to link various set pieces and levels together, and I thought those links would get pulled out, and Druckmann would replace them (a huge over simplification, but I imagine you know what I mean). But that doesn't jive at all the with this interview. TLoU's design and storytelling are fundamentally entwined, and to bring that to UC4 means heavily butchering what was already there, if not just writing it off.
interview with straley & druckmann about what they did/learned with uc2 & tlou and how it´s going to influence uc4:
https://www.youtube.com/watch?v=k8Yi-9ZqSls
- Rollercoaster will still remain, but they want it to mirror what's happening with the characters the characters at that point
- They're keeping their same motto from Uncharted 2, which was "keep it core". In other words, keep it on the sticks so that the player is always in control
- They're looking to ways to build more systems and expand Drake's moveset so that the player has more ways to explore, traverse the environments and fight
- Rollercoaster will still remain, but they want it to mirror what's happening with the characters the characters at that point
- They're keeping their same motto from Uncharted 2, which was "keep it core". In other words, keep it on the sticks so that the player is always in control
- They're looking to ways to build more systems and expand Drake's moveset so that the player has more ways to explore, traverse the environments and fight
- Rollercoaster will still remain, but they want it to mirror what's happening with the characters the characters at that point
- They're keeping their same motto from Uncharted 2, which was "keep it core". In other words, keep it on the sticks so that the player is always in control
- They're looking to ways to build more systems and expand Drake's moveset so that the player has more ways to explore, traverse the environments and fight
This is what stood out for me and what makes The Last of Us a deeper game mechanically. Just don't go full Dead Space 3 and bloat the game with menus. Make treasure seeking and platforming more meaningful.- They're looking to ways to build more systems and expand Drake's moveset so that the player has more ways to explore, traverse the environments and fight
My theatre went nuts at the ND logo and when the first shot of Nate was shown, people started yelling "No way", "Impossible", "my lawd".
seriously though... dat facial animation!
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I wanna see Elena in this quality![]()
I'm excited but I hope they keep it more realistic/grounded.
U3 had some of my favorite moments in the series but exploding plane parachute thing was one of the worst.
I would love for Troy Baker to play the villain in this.
someone mentioned earlier but the way he squints and looks at the bullet casing is amazing. They really have the charm when it comes to attention to detail
You can feel so many emotions Drake is feeling in these gifs. Naughty Dog are number 1 in the industry when it comes to attention to detail.
lol I forgot about thisIt's amazing how accurate this video is even still today especially when comparing the other series.
https://www.youtube.com/watch?v=vVujFZ_jW-4
Give me Uncharted 2 Elena please. Did not like Uncharted 3 version![]()
In all honesty, I would prefer real life Elena.
Same here. As soon as that first shot of Drake came on, people started screaming in disbelief. A group of girls below us squealed lol.
I've been excited about UC4 since the turmoil at ND, and extremely excited since Druckley was confirmed, but I always had this concern that it wouldn't really be their game, because they're coming in so late. But just thinking about it, Left Behind went gold in January, if this is next November, they'll have had between twenty and twenty two months at the helm.
Obviously there's the technology and assets that can still be used, but it's actually quite possible they could have rebooted the entire game and still make launch.
What does it say on the cage you see at the end of the trailer ?
I really hope I can play UC2 and 3 sometime...maybe a PS4 collection or something. I played UC1, but never got to the other 2. Now my PS3 is broken and I really don't want to buy another for just 2 games.
People just doubt (correctly) that those will be the graphics they'll be playing with, but instead the cutscenes one, which looks usually much much better than in-game stuff.
Keeping expectations in check is a good thing.
- Rollercoaster will still remain, but they want it to mirror what's happening with the characters the characters at that point
- They're keeping their same motto from Uncharted 2, which was "keep it core". In other words, keep it on the sticks so that the player is always in control
- They're looking to ways to build more systems and expand Drake's moveset so that the player has more ways to explore, traverse the environments and fight
My theater audience started to lose their shit in the beginning thinking he was dead.
Is there a high res version of this![]()
need it as my wallpaper thanks
The evolution of Nathan Drake
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Diminishing returns my ass.
Questions I need answered:
-Is Greg Edmonson back?
-Will we finally see Drake+Sully+Elena+Chloe co-op through the campaign (=]) or more mini kill room adventures like 2 and 3 (=/)?
-Will they take some ideas from Golden Abyss (ie the multi-layered treasure/mystery hunts)?
The best thing about this comparison is that the first 3 are on the same hardware. If this is the starting point on PS4 imagine how they will improve on Drake in the next installments.
I'm unsure if we will see another Uncharted game after this.
It's basically in the title tooIt looks to me like Naughty Dog wants to move on after this last game. "One last time" was mentioned a couple times in various ways in the trailer.
It looks to me like Naughty Dog wants to move on after this last game. "One last time" was mentioned a couple times in various ways in the trailer.