DeadManWalking
Member
Yes, this is what I want.
Deal breaker? R u serious?
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Way to generalize and stereotypes everyone who likes COD. Not sure how it's related but fuck those filthy casuals!
Personally, I think stuff like the world tendency system is idiotic. It doesn't affect the skilled players so it's pointless for them and it just frustrates people who are already bad at it. Does nothing for either group. Something like the bonfire ascetic system from DS2 is vastly superior.
wish they''d kept the name 'Beast Souls'
Increasing soft humanity makes DS1 easier, dying limits the applicability of consuming humanity, so it's not worlds away from tendency in terms of difficulty. Tendency is also only an issue offline really.
I don't think DeS is particularly difficult at all. Maneater is a dick though.
your loss i guessI'm completely serious.
A massive part of my enjoyment of an RPG is down to wearable items and character creation. It's totally important to me, and I don't want this game if it's an action game with no customisation.
wish they''d kept the name 'Beast Souls'
your loss i guess
Other questions I have...
Were enemies using ranged weapons, what kinds were they if so?
Any long-distance enemies, like snipers of some sort that you have to deal with?
I heard the level was really vertical, so was it possible to die from like falling off ledges or other vertical spaces? (I'm really curious about this because of the fact that all the images we've gotten so far seem to very much be on ground level and mostly inside towns)
Edit: I know you kind of answered this one already, but: Also, maybe most importantly for me, did they give any indication of how long/if you're invulnerable while on the ground? Similarly important, was there any indication of being able to roll on the ground, either defensively or offensively?
No. You're providing a teachable moment. Pay the fuck attention, make smart decisions, and think tactically to move ahead. It punishes complacency, encourages hyper vigilance, and makes you care about your progress in a way that other games have forgotten how to do.
This game will never be for everyone, though. And you're right, being a bit more fair with how it hands out the punishment doesn't mean it's becoming COD, but the world tendency mechanic is a fantastic mechanic.
You can actually tell the guy he's misinformed and he should do more research on it. The mention in the E3 presentation and the partnership with SCE definitely means it's PS exclusive (at least to consoles).
Devil May Cry meets Dark Souls. I can dig that.
What are you talking about? I have a PS4 and don't have an XBO. Actually, XBO is the only console I don't own
Can't I be concerned about XBO only users? Do I have to get accused just because I'm not someone who says "those stupid port beggers don't stop, do they?"
I thought that there was a "Sony Computer Entertainment" at the beginning of the stream, so at the beginning I thought those port beggers were just annoying. But after another guy told me there wasn't any clue of the exclusivity on the original stream, I think that this was just miscommunication on the Sony part. XBO owners who don't follow gaming forums or just saw the trailer pulled from the livestream don't have any fault, they're just naive.
It's sad that if I just worry about XBO users, I get considered one of them
I'm completely serious.
A massive part of my enjoyment of an RPG is down to wearable items and character creation. It's totally important to me, and I don't want this game if it's an action game with no customisation.
velociraptor said:Mechanics like that suck. You're just punishing someone who doesn't happen to do well.
Being hard but fair =/= COD crowd.
I felt Dark Souls 1 was an excellent game because each death felt like my fault, not because of some random BS.
Over the years I've watched a few streams and every single person cheeses maneater. Some of them even told me they have never fought them without the exploit.
The character in the project beast leak and the character in the bloodborne reveal have completely different clothes on.I'm completely serious.
A massive part of my enjoyment of an RPG is down to wearable items and character creation. It's totally important to me, and I don't want this game if it's an action game with no customisation.
Interesting. Wonder if they're trying to make the environment more significant for fighting purposes? Like those were always kind of one-off things in the original games, where you got one crushing blow from above and never really did it again (because you couldn't get back up once you were down).There were garbage mobs that had rifles that shot at you from different directions. Seems like they were placed to keep you on your toes. I don't think you could roll after knock down; if you could, they didn't show it off. As far as vulnerability goes I also couldn't tell with the health bar turned off. The only knockdown to the character came from the mini boss and boss, and they didn't do any multiple hit attacks while knocked down as far as I could tell.
The entire demo took place in the town. But there were was a lot of verticality, lots of staircases and uneven fields. I'd imagine that dying from falling is going to be commonplace
No; the game already punishes complacency (losing your souls) and lack of checkpoints.
But I guess I will have to play DeS myself once and for all to find out lol.
Thank you for replying, means a lot!Not 100% sure but I think it is going to be a full blown narrative. He had a plot synopsis but I forgot the details. I'm sure it'll not be over the top, though. Likely subtle still.
I'm completely serious.
A massive part of my enjoyment of an RPG is down to wearable items and character creation. It's totally important to me, and I don't want this game if it's an action game with no customisation.
Not 100% sure but I think it is going to be a full blown narrative. He had a plot synopsis but I forgot the details. I'm sure it'll not be over the top, though. Likely subtle still.
Souls game with checkpoints confirmedlol
Everything sounds amazing. Everything.
This E3 delivered to me, I'm sorry. Between Microsoft, Nintendo and Sony's show, I have so much gaming goodness I don't know how I can divide my time.
Did the gameplay leak?!Did anyone notice any framerate issues in that small clip of the leaked footage? I wonder if that is why they pulled it from TGS. But that was long ago. Weird.
World tendency sucks. Contrary to what you said, you don't move to pure black when you die in human form. You move to slightly more black. Pure black requires dying in human form at least 7 times (More if you kill any demons) in one play session unless you go offline, since every time you get on the server it resets your world tendency to the server average. Pure white requires killing multiple bosses, though it's much less tedious since you start close to pure white.In Demons Souls there is a thing called world tendency. When you die in human form the game gets much more difficult as the game moves to a pure black world tendency.
I am very happy this game will not cater to the COD crowd.
World tendency sucks. Contrary to what you said, you don't move to pure black when you die in human form. You move to slightly more black. Pure black requires dying in human form at least 7 times (More if you kill any demons) in one play session unless you go offline, since every time you get on the server it resets your world tendency to the sever average.
The entire idea behind world tendency sucks too. For doing well, you get rewarded with less valuable items, more healing items, and weaker enemies. For doing poorly, you get rewarded with harder enemies, less healing items, and more valuable items. Do you see where they fucked up here?
World tendency sucks. It's one of the worst things about Demon's Souls and it should never be used again unless it's heavily revised.
I'm completely serious.
A massive part of my enjoyment of an RPG is down to wearable items and character creation. It's totally important to me, and I don't want this game if it's an action game with no customisation.
Did the gameplay leak?!![]()
Dark Souls is the spiritual successor to Demon's Souls.So this is a Spiritual Successor of Demon's Souls huh? Awesome. Honestly this might be my favorite game out of E3.
One of the ways we are bringing that sense of danger to life is by keeping the deep strategic elements from Demons Souls, while also transitioning from the passive and block-and-attack style of Demons Souls to a quicker, more offensive and active combat style with close-range weapons and guns.
I hope it does not change too much. The souls games are the only action/arpg games I like.
Don't know if this game will have it but I feel like complaining about dark souls 2's hollow/health system. Thought it was really dumb to decrease health the more you died. Like why make the game harder for people who are already getting their ass kicked. At least in demon souls it was only if you were human.
I'm completely serious.
A massive part of my enjoyment of an RPG is down to wearable items and character creation. It's totally important to me, and I don't want this game if it's an action game with no customisation.
Perfect use of this gif!