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Final Fantasy Type-0 HD coming to PS4/Xbox One (no Vita), Agito coming too (iOS/And)

Port-begging:The thread.
Complaining and claiming some sort of entitlement is not really "dealing".

Well, this is a different situation that most port begs. The 'grassroots' campaign to get this game here was mainly by people wanting it on Vita, and then the announcement initially said Vita. It's understandable why some people feel a bit aggrieved.
 
Port-begging:The thread.
Complaining and claiming some sort of entitlement is not really "dealing".

You have to admit that SE doing a HD remaster of a PSP game that was demanded by Vita fans for so long, only to turn around and release it on PS4/XBO and no mention of the Vita at all, is kinda shitty.
 
You have to admit that SE doing a HD remaster of a PSP game that was demanded by Vita fans for so long, only to turn around and release it on PS4/XBO and no mention of the Vita at all, is kinda shitty.
No, Sony failing to sell the Vita enough to create an ecosystem that warrants SE's support is shitty.
 
No, Sony failing to sell the Vita enough to create an ecosystem that warrants SE's support is shitty.
Even Nintendo is having trouble selling 3DS.
Sony pouring money into Vita just isn't going to do anything.

It's a niche device. Own it. Indies are Vitas future.
 
Just got back from work. Wow. This is hilariously amazing. At the very least the fan translation gives access to Type 0 for those with portables on the other hand Type 0 HD can possibly include the cut content such as subquests and more summons. But more importantly HD TYPE 0 GILGAMESH.
 
You would be right, except for the fact that Type-0 was never released in the west, so SQEX is not bound by the rules that apply to re-releases.

And it is a quite extensive FF title for what I read/hear, so I don't see any problem in paying a full price for it.

But still. Just because someone thought the norm should be $60, it doesn't mean that they all do. I'm sure some of the PS2 HD titles had work done. Heck, KH was done from the ground up due to the missing remasters. Those were still $40.
 
The fuck you're talking about? They are doing a HD remaster, which cost A LOT MORE than having then just translate/localize the game and put it online. In fact, they could easily simply use the translation on the PSP version that they are using as the base and put it on the PSN store, if they wanted, with no cost.
At no cost? Yeeeeeeeeeeah, no. There's a lot more to it than that. The act of adding the text into the game is a lot of work in itself, not to even mention there might be other hurdles (maybe the PS4/Xbone versions aren't 1:1 with the PSP version, maybe they don't have as much space on the PSP's screen for text, which might cause some additional work to rework the text to fit somehow, the quality of the soundfiles for the VAs needs to be reworked if/when they don't fit the UMDs in the same quality as they would be in the PS4Bone version etc.), not to even mention they have to do proper QA to make certain that them tinkering with the game hasn't broken anything. The text being translated is only one part of the work that goes into localizations.

Digital games don't necessarily sell gangbusters. There probably aren't all that many people looking at buying PSP games nowadays, so yeah, profits are a point of concern even with a relatively simple localization job (especially now that the HD remaster exists, a lot of people will just wait until Type-0 HD is released). I mean, there's a reason why publishers aren't super enthusiastically bringing every & any PS1 Classic to PSN. Even if releasing a PS1 Classic is even smaller a job than localizing a game, the game still might not sell well enough to be profitable (enough) to waste time in bringing them to PSN. It's annoying, but that's life to you.
 
Well, this is a different situation that most port begs. The 'grassroots' campaign to get this game here was mainly by people wanting it on Vita, and then the announcement initially said Vita. It's understandable why some people feel a bit aggrieved.
People can feel miffed that they were temporarily led to think it was on the Vita. That's on the PS Blog and overexcited-as-always Shahid, though.

But I think people are fooling themselves if they think this release is about appeasing any "grassroots campaign." Square Enix's Japanese side has been in development hell for over a generation. This is ultimately something to fill out their release schedule until FFXV in like 2016 and Kingdom Hearts III in 20forever.
 
On Vita... well, Sony tried/is trying to get SE to do it but SE is so stubborn.
What is their major malfunction god damn.

I'm starting to think they just got a complete damn asshole about handhelds put in the wrong position and wrecking it for many of us. Especially if it's not going to be a well optimized PS4/XB1 port anyway.
 
I've never played a final fantasy, I'm 20. For some reason however I'm really hype for this and 15. Hopefully they will be good starting points.

Type-0 and FFXV are directed and co-directed (respectively) by Hajime Tabata. One of the best talents at SQEX in my opinion.

Perhaps you should try out Crisis Core FFVII as it was directed by him as well. It's an awesome game and has gameplay quite similar to Type-0


But still. Just because someone thought the norm should be $60, it doesn't mean that they all do. I'm sure some of the PS2 HD titles had work done. Heck, KH was done from the ground up due to the missing remasters. Those were still $40.

It's not about who thought about a "norm". Re-released games always cost $40 or less o PS consoles. Type-0 was never released here in the first place, so SQEX is in its right to charge the full price.

And if reviews are anything to go by, this Type-0 is a much larger game than, say, Lightning Returns, and a much better game than either FFXIII and FFXIII-2, and people paid $60 for those on release...
 
Yeah, the problem with overpriced games is when there's relatively little value for what you get, but it's supposed to be a big game and it was one of the highest end PSP games, one that had to be on two UMDs at that.
 
Well, this is a different situation that most port begs. The 'grassroots' campaign to get this game here was mainly by people wanting it on Vita, and then the announcement initially said Vita. It's understandable why some people feel a bit aggrieved.
The grassroots "campaign" is far bigger than just Vita people. All sorts of Final Fantasy fans have been demanding/asking/begging/crying for Square Enix to release Type-0 in English(/other languages) and it didn't start or end with #JRPGVita, nor was JRPGVita confined to just Vita people. A lot of people just want to see this being localized and they signed their name on any & every petition hoping maybe that would be the thing that would finally make Square Enix do some kind of localization (but not being especially emotionally tied to it being a Vita release). The amount of demand SQEX has gotten has just been building over the years from all kinds of sources, not just from Vita people.

Vita seemed like a somewhat logical choice as the platform for the localization since it was the successor of PSP and Type-0 is a portable game, but whenever Square Enix has talked about it they never restricted themselves to just Vita as a possibility. They've talked about a possible PS360 port etc
 
People can feel miffed that they were temporarily led to think it was on the Vita. That's on the PS Blog and overexcited-as-always Shahid, though.

But I think people are fooling themselves if they think this release is about appeasing any "grassroots campaign." Square Enix's Japanese side has been in development hell for over a generation. This is ultiately something to fill out their release schedule until FFXV in like 2016 and Kingdom Hearts III in 20forever.
Yeah that is of course the real reason, but Tabata had to sugarcoat it in the press release as doing this "for the fans".
 
You should still check it out.

IMO, Type-0 has the better written story out of FNC.

FNC includes the XIII games and FFXV. The XIII games are considered one of the worse trilogy ever made and FFXV isn't out yet to be judged. So can you explain how good the story is to let's say FFVII or FFVI or FFX or FFIX?
 
Arguing the price when the game is probably 12-18months away from release is a bit silly.

Its all retailer assumption.

Also watch them bundle in a FFXV demo with this to drive sales.
 
And if reviews are anything to go by, this Type-0 is a much larger game than, say, Lightning Returns, and a much better game than either FFXIII and FFXIII-2, and people paid $60 for those on release...
I dunno if I'd call it bigger. The towns, if you can even call them that, are generally really bland and tiny. I think LR is meatier in terms of setting and exploration, though Type-0 has a much grander plot. It's too bad SE most likely won't add to the towns and other locales in the HD version. The game is just so ambitious and really should have initially been a console experience. The PSP just doesn't do its ideas and world any justice.

I do agree that it's a better FF in spirit than 13 and 13-2 though.
 
Has the "you need two or more games in a bundle to release a remaster in the West" Sony policy been discussed yet? Doesn't seem like it's the case anymore unless this game being more than a simple upscale makes the difference.
 

It's okay overall, nothing spectacular.
67 on mk2, which is basically the Japanese equivalent of Metacritic's users score. mk2 scores are usually on the low end, so that's probably closer to a 7 or 8.

My quick opinion:
+ Fun battle system, at least for the first few hours. Some decent challenge.
+ Good looking for a PSP game.
+ A world to explore, some optional dungeons.
+/- Definitively heavier than your usual FF in term of atmosphere and themes.
- It was too ambitious for its own good and ended up incomplete.
- Leveling PC is a pain.
- The story is a mess and doesn't make sense if you don't read the huge encyclopedia thing. Many events happen off-screen or happen "just because".
- The world and towns are boring and bland. Invisible walls everywhere.
- The characters are underdeveloped, especially Class 0, the supposed "main" characters.
- The last dungeon and the events leading to it are a catastrophe. Worst last boss ever. I'm still wondering what they were thinking?
 
FNC includes the XIII games and FFXV. The XIII games are considered one of the worse trilogy ever made and FFXV isn't out yet to be judged. So can you explain how good the story is to let's say FFVII or FFVI or FFX or FFIX?

Type 0 have its own identity. The nearest similar FF in tone is FFT and FF12 but its still really different. Its hard to explain how its good without spoiling a lot of the story line. The people in the game cannot remember memories of the dead , just that they know someone died. Maybe someone can describe it better than me.
 
God I hope their experiments with Lightning Returns and Drakengard 3 were successful enough so that they do the same with this and we'll get the Japanese dub as well.
 
First of all Final Fantasy Type-0 was released on PSP.

Secondly the petition for Western localization came mainly from PSP Western owners unless you think PS4 users playing Sports, Fighting Games, Action games, FPS games were clinically depressed all these years because they couldn't play that game.

"Hey bro I am playing Call of Duty. Wanna play?"
"Nah dude. I am depressed".
"Why is that bro?"
"Man life is hard. I bought a PS3 and then a PS4 hoping to play FF Type-0. It is the best game of this generation and I can't live without it. Sony sucks and if they don't bring FF Type-0 I am going to switch to Xbox1".

Thirdly PS4 owners were already informed about Final Fantasy XIV which perfectly fits the console system unlike Final Fantasy Type-0 from a combat perspective alone.

Fourthly if you think people are going to rush in and be on debt to play FF0 you have another thing coming. Only the most fanatic FF fans would go to that extend and we are talking about those that have played all FFs in all platforms. It is not a system seller unlike FFXV will be. If you had a pole asking if gamers would buy a PS4 if FFXV came out tomorrow or if FF0 did, the winner would be obviously the former.

Fifthly, this was meant to be a system seller for PSVita and generally it would boost the portable not only in PSP owners buying the game but also bringing in new customers. Allot more than PS4 new owners.

And lastly this decision is stupid in every single level. Final Fantasy as a franchise is as iconic as Super Mario and Zelda because it is so linked to that platform it makes no sense to ignore all of the PS Family and limit it to one platform. What is likely to happen is that PS Vita owners will ditch the idea of purchasing a PS4 and stick to the localization from other sources.

Whatever way you look at it, it was a dick move by Square Enix but to be fair Japanese companies this year are just insanely irrational.
 
It's okay overall, nothing spectacular.
67 on mk2, which is basically the Japanese equivalent of Metacritic's users score. mk2 scores are usually on the low end, so that's probably closer to a 7 or 8.

My quick opinion:
- The story is a mess and doesn't make sense if you don't read the huge encyclopedia thing. Many events happen off-screen or happen "just because".

- The characters are underdeveloped, especially Class 0, the supposed "main" characters.
- The last dungeon and the events leading to it are a catastrophe. Worst last boss ever. I'm still wondering what they were thinking?
I disagree with the story part, but it may be because i like reading up on the lore. I feel that without reading the book , you will be like a normal person in Type 0 just trying to live your life during a war in a world where event happens that you do not fully understand.

A class 0 as a whole is the main character to me , everything they do they do it as a team.I thought this idea is especially enforced in the ending T.T
 
Yeah that is of course the real reason, but Tabata had to sugarcoat it in the press release as doing this "for the fans".
Tabata is the creative type, so he probably really DOES want to push the localization so that as many people can enjoy his & his team's hard work as possible, but ultimately it's his superiors that hold all the power and if they don't think it's going to be profitable, then they won't give Tabata the green light to take it forward. Tabata can try pushing harder and make the idea seem more lucrative, but yeah, this does also serve a bigger purpose of filling up their empty release calendar in 2015 and possibly bringing some $$$ in their way and helping the JRPG audience to move towards PS4 & Xbone for future SQEX releases.

Like PS3 and XBOX360?
They also probably want to leave the PS360 generation behind ASAP and as this won't be releasing until the second half of 2015 quite likely, it's better to try to move the audience to the newer machines that will house their projects in 2015 and beyond.

PS4 & Xbone are also much easier to develop for than the shitty PS3, so that probably has some influence on the decision as well..
 
It's okay overall, nothing spectacular.
67 on mk2, which is basically the Japanese equivalent of Metacritic's users score. mk2 scores are usually on the low end, so that's probably closer to a 7 or 8.

My quick opinion:
+ Fun battle system, at least for the first few hours. Some decent challenge.
+ Good looking for a PSP game.
+ A world to explore, some optional dungeons.
+/- Definitively heavier than your usual FF in term of atmosphere and themes.
- It was too ambitious for its own good and ended up incomplete.
- Leveling PC is a pain.
- The story is a mess and doesn't make sense if you don't read the huge encyclopedia thing. Many events happen off-screen or happen "just because".
- The world and towns are boring and bland. Invisible walls everywhere.
- The characters are underdeveloped, especially Class 0, the supposed "main" characters.
- The last dungeon and the events leading to it are a catastrophe. Worst last boss ever. I'm still wondering what they were thinking?

Thank you for the specific details & feedback.

Given all the initial reactions in this thread, you would think this is like a 10 game or something... I thought it sounded a bit overboard.
 
Tabata is the creative type, so he probably really DOES want to push the localization so that as many people can enjoy his & his team's hard work as possible, but ultimately it's his superiors that hold all the power and if they don't think it's going to be profitable, then they won't give Tabata the green light to take it forward. Tabata can try pushing harder and make the idea seem more lucrative, but yeah, this does also serve a bigger purpose of filling up their empty release calendar in 2015 and possibly bringing some $$$ in their way and helping the JRPG audience to move towards PS4 & Xbone for future SQEX releases.

But this would lead to him making the decision to nuke a Vita version from orbit. I know the VITA fan base has "heart" but "heart" doesn't pay wages of devs.
 
FNC includes the XIII games and FFXV. The XIII games are considered one of the worse trilogy ever made and FFXV isn't out yet to be judged. So can you explain how good the story is to let's say FFVII or FFVI or FFX or FFIX?

Type-0 doesn't come anywhere close to VI - let alone any game prior and after VI

Personal opinions here with the games you listed

VII vs. Type-0

music = type0
characters = VII
story = type0

X vs Type-0
music = X
characters = X
story = X

IX vs Type-0
music - type0
characters - IX
story = type0

disclaimer, X is in my top 5 FFs. So I am a bit skewed towards that title. While IX is a good game, it nowhere near my favorite FFs (ranking PS1 era titles for me, it would VIII > VII > IX)

If I were to rank the FNC saga so far it would be

XIII > LR > Type0 > > > > > > > > > Agito > > > > > > > > > > > > > > > >> >>> XIII-2
 
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