Could it be that you just start out with these basic essentials (the 4 enemies, normal blocks etc.) and eventually you unlock things like castle levels, more difficult enemies and P switches?
The fact that you can use updated graphics is what sold me on this. I grew up in the 8 bit era, and I didn't even like back then. Snes/16 bit is as far back as I will go.
PokéKong;115949354 said:I sense Mario Maker is going to be full of so many little secrets and easter eggs.
I want to use this so much for my game design classes, to have the students create levels in Mario Maker.
Now to somehow get my university to purchase 60 Wii Us....
I will eat a shoe if this is anything but eShop material. It is like NES Remix in experimenting with ideas, but not big enough for a 50 dollar price tag. I see it being sold for 15 though.Looks exactly as I expected it to. Might be nice for more diehard fans but kind of unappealing. Do we know if it's a physical release or not?
I will eat a shoe if this is anything but eShop material. It is like NES Remix in experimenting with ideas, but not big enough for a 50 dollar price tag. I see it being sold for 15 though.
Anyone else think a companion mobile app where you can build stages on to later transfer to your Wii U, would be cool?
Cool, but impratical.
Lots of features based on testing in real time, like the mario "shadows" that let you know the exact height of the jump
Those shadows show you your last playthrough according to the Treehouse demo.
Oh, really? I thought/wished they showed potential jumps.Those shadows show you your last playthrough according to the Treehouse demo.
I mean, the fact that even basic SMB elements let alone elements from later games were not present makes me think there will be more to this game.
I think this too, but just looking at the UI, it really looks like the complete thing.
So Nintendo are selling something that one can already do for free for the past 5+ years without a Wii U?
I think this too, but just looking at the UI, it really looks like the complete thing. (Unless the sides fill up with more objects, but then visually the whole thing wouldn't look great.)
Courses are so short too.
Because E3 demos in the year prior to release always represent the final product.
There could very easily be dozens of additional items (and no reason that the bar at the top couldn't scroll), other graphical styles such as Super Mario World, and numerous different basic level types for people to mess around with.
So Nintendo are selling something that one can already do for free for the past 5+ years without a Wii U?
I think they're using E3 to throw out a bunch of prototypes and gauge interest. What they showed at Treehouse seemed pretty damn barebones (the "stage" was tiny and the palette was equally limited).
Still, a Mario Level editor is a safe bet. I mean, who wouldn't want to be able to make a Mario Level.
I just winder what the TTP () is when the community sharing begins. The mods are gonna be hella busy.time to penis/boobs/etc
Just watched this treetop session - http://www.youtube.com/watch?v=c6IfLRh5cMY
And nowhere was there anything mentioned about sharing levels online. Neither did I see any options for it on the main menu. Is this actually confirmed, or are people just assuming?
The director also outright said the game is a toy to use to show levels to you friends and families. This does not imply online, only local. Not the most exciting thought.
Free? I mean seeing as even colouring pencils, paper and scissors to make your own cut out Mario costs a bit of money, I'm wondering how you are doing it for free.