There's probably a lot more content than what they showed.The Treehouse demo of this was amazing. One of my most anticipated games now. Why is it 2015 though? Seems like this game could be completed by the end of the year.
Yeah, they should at least have Luigi.This looks so cool.
I hope you can play as other characters besides just Mario though.
Which requires you to buy a PC (you said you have to buy a Wii U for this so I may as well make the straight comparison) and technically a copy of the original game to make a ROM backup of to edit.Well I'm referring to the 'Kaizo Mario' games, fan made games were assets from classic Mario games were used to make them.
The Treehouse demo of this was amazing. One of my most anticipated games now. Why is it 2015 though? Seems like this game could be completed by the end of the year.
Watching the Treehouse footage now, damn, this really looks brilliant. Like LBP, but actually fun to play.
Hoping for 16 bit artstyle, I was never into NSMB aesthetic and 8 bit is kind of too primitive.
Is it already confirmed we will be able to share, rate, etc, our levels online? That would seem like a given but you never know with Nintendo.
there has to be more than what they showed, there were only a few enemies and a handul of tiles and bricks to use. Theres not enough stuff in the E3 build to remake half the levels in SMB1
There's probably a lot more content than what they showed.
"Obviously, there will be other graphical styles included," Tezuka said. "And nothing's been decided yet, but I'd also like to include other graphics that aren't Mario.
"Sharing with friends is really the whole point of making levels," he said.
At least Luigi, Peach & Toad should be available, especially due to the style swapping.Yeah, they should at least have Luigi.
I kind of hope they have all sorts of characters. Maybe they could use this with amiibo.
+1
We all know what this means guys.Here is a break down of the info from here http://www.usgamer.net/articles/e3-2014-im-unreasonably-excited-about-mario-maker
- plans to integrate more enemy and object types
- hopes to include features similar to those of that of Mario Paint
- would like to add a music composition feature
- Tezuku says "sharing with friends is really the whole point of making levels"
- details on sharing have not been made public
I don't (I never played Mario Paint). Could you explain?We all know what this means guys.
He also said plans to integrate more graphical styles perhaps even non Mario ones. So we could see SMB levels with LoZ skins.Here is a break down of the info from here http://www.usgamer.net/articles/e3-2...ut-mario-maker
- plans to integrate more enemy and object types
- hopes to include features similar to those of that of Mario Paint
- would like to add a music composition feature
- Tezuku says "sharing with friends is really the whole point of making levels"
- details on sharing have not been made public
This looks great. Wish they had incorporated other Mario styles (SMB3, SMW for example).
I want to make this in Mario Maker
https://www.youtube.com/watch?v=0XQ003NejWQ
As proof of Mario Makers potential, then, the demo on the show floor worked wonderfully. We had a great time with what sounds like just the tip of the iceberg, and we cant wait to see what other features and surprises make their way in before the games 2015 release. Nintendos hit on a brilliant idea here  its quirky, creative, and fun  and it's implemented it with a level of polish and charm few other studios can manage. With the right content and sharing features in the full version, Mario Maker could easily become a Wii U winner.
This game is going to live and die by it's online sharing. If it's WiiU friends only, not interested. If they set up something like Little Big Planet, it could be the game of the generation.
How's Warioware's D.I.Y sharing by the way? Maybe that's a window into what Mario Maker holds.
Friends only on both Wii and 3DS, but Nintendo set up a storefront to download weekly games both from Nintendo and celebrity devs. They also held contests where players could submit games under a theme, and then those winning games could be downloaded in-game. That contest process was, frankly, a disaster, as by the end it seemed apparent that Nintendo was picking winners based on whether a game met the bare definition of playable and was submitted by someone who hadn't won before. It got pretty crappy.
Hmmm... that reminds me. Wonder if they'll bring in the ability to grab shells despite that being a later Mario feature.
I believe it's already been confirmed as a retail title, unless I'm mistaken [it wouldn't be the first time!].Finally got around to watching the Treehouse demo of the game and I am now sold on the concept. I look forward to seeing what else they bring to the table with this. It seems like they're really commited to making this a solid product, though. I know it'll probably be DD-only, but I imagine it might get a cheap retail release as well, like Wii Sports Club or NES Remix 1+2 (in Japan).
As for level sharing, the sharing in Pushmo World seems solid and is basically the minimum of what I expect in this.
I'm really excited for this game but a couple of things bothered me. These both may well be different in the final version of course but the levels are a set length, very short. Also, there needs to be a 16 bit Mario option. Any word on whether either of these things will be there in the final version?
Holy shit. Uhh, maybe I'll re-buy a Wii U next year?
Different Mario Bros styles, Music composing, more elements and elements from non-Mario games and online (friend) sharing are things that are propably added according to the devs. So we don't know for sure; just that this demo is just a fraction of the final program.