Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

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Off-screen and at an angle.
 
Real talk, I forget which character she was. If I figure that out, I can just as easily chalk those comments up to the biggest John ever and call it a day. :lol

Yeah, a lot of them looked like they were still trying to figure out which moves killed and which didn't. They all play pretty safe too, I wonder if that is a result of the edge game being nerfed. Didn't see too much chasing down off stage.

Mario and mega man footage please. Let us know how they feel.

I will try my best.
 
Only Peachyhime reacted in a way that is just dumb. Don't group everyone who participated in the event like that.

It was.

I couldn't agree more

It's honestly pretty disrespectful to slander a game like that after being invited to a tournament by hosted Nintendo. That is some grade-A indiscretion on her part, and it bothers me that people are lumping the competitive crowd with people like her. There are several good competitive players who have good things to say about smash IV. For instance:

Supermodel From Paris said:
I'm not really sure what you're asking for though. If you're asking for a ton of advanced movement techniques, then you can probably move on now. Stuff like that isn't coming back. Not in Smash 4, not in Smash 5, probably not ever.

If you want to continue to support Smash in the future, you need to adjust your expectations. It is 100% fair to say Brawl has problems, and fair to say it wasn't polished like it should have been.

Smash 4 is not Brawl. If you hit someone, they can't airdodge away and into the ground; you have time for combos, and they pay for that. If you knock them off-stage, they have a significantly harder time getting back on due to the new ledge mechanics punishing players who camp there for too long, especially if you're willing to jump out after them. Run speeds are faster, gravity is higher. Projectiles are easily reflected with tilts. People die way faster, leading to potentially faster sets. There hasn't been a single character without a kill move at all (like Brawl Sonic or Peach).

Smash 4 seems to have a philosophy of actions being commitments but rewards being high. SF4 has a similar philosophy in design; jump-ins are dangerous but you get ridiculous damage from them. In Melee, everything is low risk high reward leading to players freely throwing out attacks to fish damage (hence "aggressive play"), and in Brawl, everything is high risk low reward. Middle ground.

From here
 
What I've found most interesting is they keep showing two different Mario figures (the first one they showed, with Mario just standing, and the one of him in his Smash Bros. pose). So, are certain characters getting multiple figures that do different things, or was that first one just a placeholder?

My guess is that there are various poses and figurines, but they all work the same way.
 
Watching the invitational, it looked like Mega Man has virtually no horizontal recovery; every time he got knocked off the stage, it was a real struggle to get back on. Can anyone who's played him in a demo confirm this?

His down smash is unreal, though.
 
I will say this

A lot of the Melee community comes off as ,and I hate this phrase, very entitled at times. and super elitist. Of course, this isn't all of them but a vocal bunch of them really makes it difficult to give a shit about it.

I loved Melee but as a guy who plays fighting games a lot, albeit not on a competitive level at all, I understand that the sequels often will play very differently (see the SF series for example) and it's okay to have you preferences but alot of Melee dudes come off very negatively and spoiled and it feels like they won't even give any new game a fair shot....just becuase it's not melee. And with Project M they now will approach the game with the mindset that "oh we will just hack it to make it more like Melee" and IMO this is rather toxic from jump.

I mean we are here talking about how much they hate it instead of getting character impressions and other stuff because it's not like a 10+ year old game. Let it go and understand it will NEVER be like Melee again.... or at least approach the new game with an open mind and not this super pessimistic approach in which you pretty much are going into it expecting to hate it.

These are the times in which I wish I wasn't aware of online communities lol. I seriously question how some people get through the day at times.
 
I couldn't agree more

It's honestly pretty disrespectful to slander a game like that after being invited to a tournament by hosted Nintendo. That is some grade-A indiscretion on her part, and it bothers me that people are lumping the competitive crowd with people like her. There are several good competitive players who have good things to say about smash IV. For instance:



From here
Yeah, Maximillian Dood was mentioning this on his Twitch channel last night. You really have to commit to moves, giving it an element similar to Street Fighter type fighting games.
 
Call him out for an opinion? Maybe you should adjust your priorities of what you think you need to call people out for.

He didn't personally insult you, the fact that you think you need to call someone out because they said they don't like something you like is just proving my point.

Call him out for his choice of words. Nevermind that being an 'opinion' doesn't absolve it from criticism. After all, thinking less of the opposite is an 'opinion' some people hold.

We could also get into the circular argument of you doing the same when criticizing the prodigy's opinion of JB-the-hunters abrasive comment.
 
Smash is on the Treehouse Live screen. Maybe they're gonna play.
The load time was so bad this time!
Typically like that for demos.
I couldn't agree more

It's honestly pretty disrespectful to slander a game like that after being invited to a tournament by hosted Nintendo. That is some grade-A indiscretion on her part, and it bothers me that people are lumping the competitive crowd with people like her. There are several good competitive players who have good things to say about smash IV. For instance:

From here
Yea, that was an excellent post.
 
Yeah, Maximillian Dood was mentioning this on his Twitch channel last night. You really have to commit to moves, giving it an element similar to Street Fighter type fighting games.

What's more, the Nintendo reps actually taking feedback from the players at E3!

Can't speak for the invitational players, but at every booth/TV display setup the Nintendo reps were asking what improvements we thought could be made. At first I thought it wouldn't really go anywhere/they wouldn't listen to specific suggestions, but in the VIP area a competitive player (blanking on his name) suggested less landing lag after ariels, and bigger dash dancing, and they took the time to write it down and make sure they got the terminology correct! They seemed genuinely interested!

Source

I'm feeling pretty optimistic about this game!
 
Well, that One Final Smash site got to the end of the countdown and then started back up backwards, guess tha'ts that.
 
Smash is on the Treehouse Live screen. Maybe they're gonna play.

Typically like that for demos.

Yea, that was an excellent post.

That was far shorter than Brawl's loading, though.

Actually it wasn't that bad for a demo...

Yeah, I imagine they'll be improved by the final game, though.

Also, this video really shows just how bad Little Mac's recovery is.

OH GOD NO

It was a typo!

I meant to say it wasn't so bad in that video compared to the earlier ones we got yesterday.
 
"Nintendrones have to ask sergio myramoto for permission before voice chat lol.

Nintendrones. Get splootoon instead of halo and master chef

Nintendrones go to colledge and get a xbox one the girls like it and grow up mario is in the 80s"

This IGN comment slays me.
 
Call him out for his choice of words. Nevermind that being an 'opinion' doesn't absolve it from criticism. After all, thinking less of the opposite is an 'opinion' some people hold.

We could also get into the circular argument of you doing the same when criticizing the prodigy's opinion of JB-the-hunters abrasive comment.
No, the reason I'm criticizing them is completely different then the reason they're criticizing. They're getting on someone for little to no reason because someone essentially insulted something they like. Maybe if I was getting on them for liking Project M you'd have a point. JB didn't try and insult and badger people with what he said, these other two did. He essentially just said he doesn't like Project M.

My whole point was while that while you can criticize other peoples opinions, there are some things that you look silly for criticizing, especially when what they're criticizing doesn't relate to you in the slightest. You can't call someone out for an opinion when there's nothing in the opinion to disprove. At that point what are you calling out, the fact that someone else doesn't like something that you like?
 
One thing I haven't seen mentioned is how fast the game seems to load. Obviously not as fast as Melee, but compared to say Mario Kart 8, it is pretty impressive.
 
Well, I've definitely seen Project M used before as a way to "attack" Sakurai, sort of a "we made a game better than you!" which sort of bugs me since it's a mod of his team's game that bases itself off another game his team made.

It's not an attack, I think Sakurai would love to make a game like PM, which is entirely focused on the competitive side; he's talked about his own background playing Street Fighter. But he has to compromise the needs of the competitive scene with those of casual players who make up the majority of the market. He's talked about how a lot of people felt Melee was "too hard." This undoubtedly led to Brawl being slower, with very forgiving recoveries. PM is using Sakurai's assets and movesets as a starting point and focusing on the aspects of the game the competitive community loves. It's ultimately a tribute to his work.

The other thing that gives PM staying power is its competitive balance. It's not a diss on Sakurai to say that PM is better balanced than Melee and Brawl. First of all Sakurai was not balancing specifically for 1v1-no-items matches on neutral stages. Secondly, Sakurai did not have the benefit of watching the competitive scene play out. The PM team has the enormous advantage of knowing how the characters perform after years of meta evolution, and even then, they don't always get it right the first try: They've made tweaks and adjustments with every iteration. The result is that PM hopefully has 41 viable, fun characters, and that makes PM tournaments exciting because you see all the characters come out, and top players need that much more matchup knowledge to succeed. I love Melee and Brawl both, but the metas of those games revolve around 6-10 characters each. That's not because Sakurai is bad, it's because of the difference in circumstances of how the games were made.
 
I will say this

A lot of the Melee community comes off as ,and I hate this phrase, very entitled at times. and super elitist. Of course, this isn't all of them but a vocal bunch of them really makes it difficult to give a shit about it.

I loved Melee but as a guy who plays fighting games a lot, albeit not on a competitive level at all, I understand that the sequels often will play very differently (see the SF series for example) and it's okay to have you preferences but alot of Melee dudes come off very negatively and spoiled and it feels like they won't even give any new game a fair shot....just becuase it's not melee. And with Project M they now will approach the game with the mindset that "oh we will just hack it to make it more like Melee" and IMO this is rather toxic from jump.

I mean we are here talking about how much they hate it instead of getting character impressions and other stuff because it's not like a 10+ year old game. Let it go and understand it will NEVER be like Melee again.... or at least approach the new game with an open mind and not this super pessimistic approach in which you pretty much are going into it expecting to hate it.

These are the times in which I wish I wasn't aware of online communities lol. I seriously question how some people get through the day at times.


I feel this is completely wrong. I don't play smash competitively but I don't get that vibe.

Melee people are upset not because the game isn't melee 2.0. They are upset because they see that Sakurai would go out of his way to make the game as non-competitive as possible. They would be happy if the game was similar to Smash 64 or something different that has a strong competitive side to it.

Project M is NOTHING like melee. Its just a competitive version of brawl. Even from the trailer I never got a melee-vibe from it outside certain characters because it was their trademark stuff (marth).

I honestly feel the smash casuals are the biggest headaches. They throw around the word "entitled" and "selfish" around a lot. They don't understand why some people are upset and instead label it as "if its not melee they won't like it" or something along those lines. They don't understand that the breaking down of mechanics is not to prove that the game isn't melee like, but rather to show what can be used in a competitive setting.

First thing I do when I play a fighting game for the first time is trying out what are the basic mechanics. In P4A it was seeing what is jump-cancelable, what is special cancelable and etc etc.
 
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