Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

Are you really going to trust a bunch of angry, misinformed twitch users?

Yup, not listening to anything till I get my hands on it today.

Even then, nothing is final. I'm glad they're getting feedback, even if all the suggestions don't make it into the game (which is honestly an unrealistic expectation to begin with).
 
This game is fucking beautiful on 3DS.

The 3DS version looks amazing. Im really happy with it.

This was a great post, and a lot of catering towards the casual audience went into Brawl. I wonder what would've happened if Sakurai wasn't worried about 7 year olds getting bodied online. The saddest thing about this was Brawl's online sucking. I wouldn't call Melee's meta game or advanced techniques glitches though, happy accidents sounds better to me.

Ya most of the techniques casual players like to label as glitches really are not glitches at all.
In fact, I think the only glitch in melee I know of is Samus' super wavedash.

MeanImpassionedAgama.gif
 
Big(ish) request:

Can someone compile a list of links to offscreen Smash videos from the showfloor? Both 3DS and Wii U. I'm searching all over for new footage. Stuff from the Invitational and Treehouse is good, but I've already watched those plenty :B
 
What are you talking about? I'll say it again, the amount of Brawl fiction in this thread is amazing. I'm old school so I'll let you in on a secret. We had to make Melee work as a tourney fighter as well. Took a lot of work, a lot of arguing, and a lot of experimenting until we arrived where we are now.

I've been playing competitive melee since late 2004 and stopped around 2008 or 2009 and got back into it, I used to download tournament videos via DC++.

Not really relevant but we didn't have to change anything, just no items and banning certain stages, we used to allow a ton of stages but after years and years of playing we knew what worked and didn't work. Don't really see how our time playing is relevant past a few years haha.

Edit: didn't realize auto correct changed stages to strategies*
 
Mhm

HungryBox is widely considered the best Jigglypuff Melee player in the world and is extremely devoted to Melee, and yet he's shown nothing but respect and gratitude towards Nintendo. That's the right attitude to have after being invited to invitational, not... this.

I thought that would be worse before clicking on it, but she's right, in the competitive space people will stick to melee and PM.
 
I'm in the same boat. As long as those two things are fixed I'll be happy with the product.

To be really upfront, this game is almost perfect given Sakurai's design goals and my own wants from a new Smash. If we get dash dancing or dash options in general back and decreased lag on throw followups, I'm totally OK with it as is.
 
Don't forget about the infamous Yo-Yo glitch!

oh man I forgot about Ness haha.

To be really upfront, this game is almost perfect given Sakurai's design goals and my own wants from a new Smash. If we get dash dancing or dash options in general back and decreased lag on throw followups, I'm totally OK with it as is.

That's all it really needs, imo. They already have a huge improvement from Brawl in removing hitstun canceling.
 
I thought that would be worse before clicking on it, but she's right, in the competitive space people will stick to melee and PM.

Anyone could tell you that.

But among her peers at the tournament, none of them acted in such a fashion.

Not to mention, she wasn't that impressive to begin with :P. So maybe should stick to what she's good at.
 
Half of this I don't understand and I can send you the link when I get home (at E3) where Sakurai says he knew about Wavedashing and thought it was fine.

I just think for a game to have legs and to get respect, it needs to be competitive, as competitive players we know what that means and what options need to be available
you are gonna send me a link about the thing i just said?ò_ò

and anyway,nintendo daoesn't want it to be competitive or to be respected,they want to sell it to as many people as possible..THAT it's what they pay Sakurai for and THAT it's what he's gonna focus
 
Anyone could tell you that.

But among her peers at the tournament, none of them acted in such a fashion.

Not to mention, she wasn't that impressive to begin with :P. So maybe should stick to what she's good at.

Yeah and I think that's important, but I imagine after E3 there will be some kind of campaign or at least massive discussions.
 
To be really upfront, this game is almost perfect given Sakurai's design goals and my own wants from a new Smash. If we get dash dancing or dash options in general back and decreased lag on throw followups, I'm totally OK with it as is.

The devs seem to hate dash dancing for whatever reason (though understandably it might be painful for netcode to predict due to the spastic movement).

I'm kinda glad throws are laggy now. Chain grabs were awful in Brawl.
 
Ya most of the techniques casual players like to label as glitches really are not glitches at all.
In fact, I think the only glitch in melee I know of is Samus' super wavedash.
I agree with your actual point, but just wanted to point out that there are plenty of other glitches in Melee. I don't know the technical details or names of them, but just from the top of my head I can think of a few.

The black hole, of course. The Ice Climber's freeze glitch. The glitch where characters get stuck in Mewtwo. Link's boomerang/hookshot jump in early versions of the game. Game and Watches turtle staying out. Master Hand. Falling through Pokemon's tree (or Brinstar Depths. I think Seel too. Probably more.)

I've also seen characters get inside of Yoshi's Story, and characters randomly warp across the stage when hit by Doc's cape.
 
The 3DS version looks amazing. Im really happy with it.



Ya most of the techniques casual players like to label as glitches really are not glitches at all.
In fact, I think the only glitch in melee I know of is Samus' super wavedash.

MeanImpassionedAgama.gif
yep,they are indeed glitches.
glitches that sakurai was aware of
but glitches nonetheless
 
Anyone else notice they've kept some of the character victory themes from Brawl? Samus, Kirby, Pit and Sonic, in particular.

I did notice they changed Bowser's but it'd be disappointing if they didn't bother to rearrange the other older themes.
 
I agree with your actual point, but just wanted to point out that there are plenty of other glitches in Melee. I don't know the technical details or names of them, but just from the top of my head I can think of a few.

The black hole, of course. The Ice Climber's freeze glitch. The glitch where characters get stuck in Mewtwo. Link's boomerang/hookshot jump in early versions of the game. Game and Watches turtle staying out. Master Hand. Falling through Pokemon's tree (or Brinstar Depths. I think Seel too. Probably more.)

I've also seen characters get inside of Yoshi's Story, and characters randomly warp across the stage when hit by Doc's cape.

Wow I didn't know about any of those. I only got into the competitive Melee scene around late 2011 so I'm still learning a lot about the game.
 
Anyone else notice they've kept some of the character victory themes from Brawl? Samus, Kirby and Sonic, in particular.

I did notice they changed Bowser's but it'd be disappointing if they didn't bother to rearrange the other older themes.
Might be temporary, like when they had Diddy's Brawl portrait in the Direct.
 
Wow I didn't know about any of those. I only got into the competitive Melee scene around late 2011 so I'm still learning a lot about the game.
None of them really come up in competitive play (aside the previously mentioned super wavedash and yoyo glitches, and the IC's and Mewtwo ones being banned).

A lot of them are fun to do if you and some pals just get bored and want to mess around with the game. Especially try out the black hole glitch for that, and playing as Master Hand.
 
the e3 roster makes me assume the roster will be 49 characters (3 in one for Mii + random) for fifty. I posted this on another forum but I wonder what smashgaf thinks of this roster # prediction.

HJZ0Bpc.png


(ignore toon link highlighted I forgot oh well)

The orientation by series is horizontal this time which is quite helpful, nine per row wasn't enough to fit all veterans , and I doubt we will go past 5 rows. With ten we know a Mario/DK/Wario rep is happening to be unlocked. This also makes me believe we won't get another FE rep. Post-pokemon gets hazy and into guessing games but I'm relatively sure that last line will be retro/one-off/third-party. The only thing that makes me hesitant is that there aren't as many new unlocks (not that brawl didn't have many either).
 
As someone totally removed from the competitive scene... why are they saying smash 4 isn't as competitively viable?

I don't think anyone is saying the game won't be competitively viable.

Simply that the game is still too floaty and lacks movement options like dash dancing and cancels. We didn't expect Wavedashing, but we were hoping for aerial cancels. Totally possible that it's in and we don't know it because it's different. A break down of cancels would be cool. Game is faster than brawl, but not melee fast, which is okay.

Personally on a scale from 0 to 100, melee being 100 and Brawl being 0 I'd say the game is around 30-40. I think for the scene to accept it and give it longevity beyond a year or two, the game needs to be 70+.

Watch the finals of the Invitational between Kirby and zero suit and you can see how Kirby's options are limited in a way that they aren't in PM.
 
Not really relevant but we didn't have to change anything, just no items and banning certain stages, we used to allow a ton of stages but after years and years of playing we knew what worked and didn't work. Don't really see how our time playing is relevant past a few years haha.

That's all that was changed in Brawl as well. I'm missing your point on how a competitive game should "just work" and how Brawl doesn't "just work" as well when both Brawl and Melee changed the same about of things to get them to work.
 
That's all that was changed in Brawl as well. I'm missing your point on how a competitive game should "just work" and how Brawl doesn't "just work" as well when both Brawl and Melee changed the same about of things to get them to work.
Brawl didn't end up working though, there's basically no major competitive Brawl community anymore, they've all moved to Project M.
 
That's all that was changed in Brawl as well. I'm missing your point on how a competitive game should "just work" and how Brawl doesn't "just work" as well when both Brawl and Melee changed the same about of things to get them to work.

Listen to the podcast, they talk about jumping often to avoid tripping and not camping so streamers can enjoy it. Melee removed stages where camping had a huge advantage and being able to L cancel and Wavedash out of shield help as well. Brawl doesn't have those options so matches lost longer even with 3 stocks instead of 4. Competitive melee is fun to watch and impressive, Brawl isn't because camping is so rewarded within the foundation of the game.

This too:

Brawl didn't end up working though, there's basically no major competitive Brawl community anymore, they've all moved to Project M.
 
My question got drowned on the last page.

Is it just me or do characters die at lower percents than they did in Brawl? The level of survivability a character had in Brawl was astronomical at times.

If that's the case it actually makes Sakurai's "Samus got buffed" comment a bit more interesting, since she survived a Bowser Bomb while she was above the 120% range earlier on Treehouse.
 
If that's the case it actually makes Sakurai's "Samus got buffed" comment a bit more interesting, since she survived a Bowser Bomb while she was above the 120% range earlier on Treehouse.

I'm sure one of the players who mains samus (Hugs) who was at the invitational said that samus was the worst character there, so maybe sakurai meant zero suit samus or something.

I think bowser bomb has been nerfed in terms of power in favour of it having dramatically reduced landing lag.
 
Brawl didn't end up working though, there's basically no major competitive Brawl community anymore, they've all moved to Project M.

I did work. For 4 years. It was the dominate Smash scene during that time. Now its playing third fiddle to PM and Melee but that's some terrible "proof" as to why it didn't "work".
 
I did work. For 4 years. It was the dominate Smash scene during that time. Now its playing third fiddle to PM and Melee but that's some terrible "proof" as to why it didn't "work".
Those four years were basically people trying to adjust to it though. After that, they realized it wasn't worth it and moved on. The community gave it a shot, but it's not a competitive game.
 
The guy who was running it said something along the lines of he prefers using a couple of the unannounced characters. Otherwise, nothing I can remember that stood out.

Holy crap! this is new, was that a slip?
Well the 3DS version comes out in September so they have a little time to show us all the characters...
 
Listen to the podcast, they talk about jumping often to avoid tripping and not camping so streamers can enjoy it. Melee removed stages where camping had a huge advantage and being able to L cancel and Wavedash out of shield help as well. Brawl doesn't have those options so matches lost longer even with 3 stocks instead of 4. Competitive melee is fun to watch and impressive, Brawl isn't because camping is so rewarded within the foundation of the game.

This too:

I kind of want to see competitive Pokemon Gold/Silver/Crystal streamed

Pretty sure it was really common for games to go 200+ turns in that game
 
I reckon people only tried to give brawl as much of a chance as they did was because of the popularity of melee.

If brawl was the first game in the series without a wildly successful competitive game before it, it would have been dropped in a year.
 
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