Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

Cannot wait to see what the 3DS game is!

Metroid, I feel.
Dunno if I want a Metroid game not developed by the same team as Zero Mission/Fusion or Retro Studios, but a new Metroid could potentially influentiate the roster of Smash... if you know what I mean. Either way, I feel that the game isn't Metroid nor Majora's Mask 3D, unfortunately.
That's the right attitude to have after being invited to invitational, not... this.
*cringes*
 
Mhm

HungryBox is widely considered the best Jigglypuff Melee player in the world and is extremely devoted to Melee, and yet he's shown nothing but respect and gratitude towards Nintendo. That's the right attitude to have after being invited to invitational, not... this.

What the hell. Especially after the digital event, we all should be aware of how much Nintendo knows the internet in reality

Community is only hurting itself is this takes over the attitudes of people like porg, D1, HBox, etc.
 
What the hell. Especially after the digital event, we all should be aware of how much Nintendo knows the internet in reality

Community is only hurting itself is this takes over the attitudes of people like porg, D1, HBox, etc.

The likes of Prog, D1, Hbox, PPMD, Scar etc are practically the faces of smash and represent the community spectacularly.

PeachyHime is practically a no namer that they only invited so they could have more female representation and not make it seem like a sausage fest.
 
The likes of Prog, D1, Hbox, PPMD, Scar etc are practically the faces of smash and represent the community spectacularly.

PeachyHime is practically a no namer that they only invited so they could have more female representation and not make it seem like a sausage fest.

Should've picked Admiral or something, it's not like the community itself liked that pick
 
That's all that was changed in Brawl as well. I'm missing your point on how a competitive game should "just work" and how Brawl doesn't "just work" as well when both Brawl and Melee changed the same about of things to get them to work.

Apologies for interrupting, but I'd just like to address the bolded

Didn't Brawl implement several additional rules? A universal Ledge-grab-limit was adopted to avoid excessive stalling. Prior to Apex, I believe Metaknight had a markedly lower ledge-grab limit than the rest of the cast.

In addition to that:

-Metaknight's infinite dimension cape was banned
-Chain grabbing beyond 300% were banned

And Metaknight himself was banned at one point (though this has since been abolished). Though double Metaknight is permanently banned in Brawl.

While I don't necessarily disagree with your point, Brawl had to take quite a few liberties to "work" in the competitive sense. (It went through quite a few rulesets, actually)
 
As someone who's not super well versed in competitive Smash, can someone explain why walk-offs in particular are banned? Is it because of the benefit they give to characters with chaingrabbing and zero to death combos? Or is it something else?

If it's the former, wouldn't laggier throws actually alleviate some of those issues?

Again, I don't really keep up with it so sorry if it's an obvious answer.
 
Should've picked Admiral or something, it's not like the community itself liked that pick

Armada and M2K were with Hbox at E3 as far as I'm aware so they had other players there, and then there's a load of other professional players that are better than peachyhime, but again, they picked her to convey a certain image which the likes of M2K doesn't really help towards, especially with his condition.

I mean I'm fine with the picks for this particular tournament and what it aimed to achieve, but if I was to pick 16 players for a tournament that wasn't meant to just advertise smash to the masses, peachyhime would not even be in the top 100 people to consider.
 
Those four years were basically people trying to adjust to it though. After that, they realized it wasn't worth it and moved on. The community gave it a shot, but it's not a competitive game.

That's a strange interpretation of what we've been doing for the last 4 years. It is a sentiment that I nor anyone else I played or came into contact with shares. And again, Brawl tourneys still pull great numbers. But yes it is playing third fiddle to Melee and PM now.
 
Apologies for interrupting, but I'd just like to address the bolded

Didn't Brawl implement several additional rules? A universal Ledge-grab-limit was adopted to avoid excessive stalling. Prior to Apex, I believe Metaknight had a markedly lower ledge-grab limit than the rest of the cast.

In addition to that:
-Metaknight's infinite dimension cape was banned
-Chain grabs that went past 300% were banned

And Metaknight himself was banned at one point (though this has since been abolished). Though double Metaknight is permanently banned in Brawl.

While I don't necessarily disagree with your point, Brawl had to take quite a few liberties to "work" in the competitive sense. (It went through quite a few rulesets, actually)
To be fair, Melee also had rules like
No rising pound stalling
No Peach bomber stalling
No IC/Mewtwo freeze glitches
Wobbling banned (though this is now generally allowed up to a reasonable kill percent)
 
Would have taken about an hour or close to an hour if I waited

God damn, was watching other people play and it looked glorious

They had stickers x buttons x Mario kart flag and pins at my best buy (Dedham, MA)
 
As someone who's not super well versed in competitive Smash, can someone explain why walk-offs in particular are banned? Is it because of the benefit they give to characters with chaingrabbing and zero to death combos? Or is it something else?

If it's the former, wouldn't laggier throws actually alleviate some of those issues?

Again, I don't really keep up with it so sorry if it's an obvious answer.

You got two things right (kind of).

An additional reason walk-offs are generally banned from the onset is because you can just camp by the blastzones. It's hugely advantageous for you to just sit there and when the time is right, shieldgrab and back throw them towards the blastzone.

In Melee, major reason why they were banned is because of Fox's waveshining (chaining shines to the blastzones, which is obviously not super hard to do with some practice). In Brawl, they were banned because of the prevalent chaingrabs that let you carry someone to the blastzone (like DDD's Down throw). Those are the main reasons but there are additional ones like the one I mentioned above.

They just don't work for competitive play, they make the game worse. So no, mere end lag on throws doesn't fix walk-offs at all.
 
https://www.youtube.com/watch?v=o6LF-vsV0Qo / Super Smash Bros for Wii U Gameplay #7 - Link v Villager v Wii Fit Trainer

https://www.youtube.com/watch?v=ubzheNHLhxY / Super Smash Bros for Wii U Gameplay #8 - Greninja v Little Mac v Sonic

https://www.youtube.com/watch?v=BzAyE5P-60w / Super Smash Bros for Wii U Gameplay #9 - Mario v Villager v Pit

https://www.youtube.com/watch?v=bK5A5qmI_qk / Super Smash Bros for Wii U Gameplay #10 - Samus v Villager v Bowser

https://www.youtube.com/watch?v=incf0y2IF6s / Super Smash Bros for Wii U Gameplay #11 - Pit v Donkey Kong

https://www.youtube.com/watch?v=VxgnOa-OEY0 / Super Smash Bros for Wii U Gameplay #12 -Fox v Kirby v Mario v Zero Suit Samus

https://www.youtube.com/watch?v=WDAtGsDTpro / Super Smash Bros for Wii U Gameplay #13 -Fox v Kirby v Samus v Zero Suit Samus

https://www.youtube.com/watch?v=GqeYHZ1P4Rg / Super Smash Bros for Wii U Gameplay #14 -Sonic v Zero Suit Samus v Kirby v Rosalina and Luma

https://www.youtube.com/watch?v=6or2KjdmwE4 / Super Smash Bros for Wii U Gameplay #15 -Kirby v Zero Suit Samus

Some of the matches from the treehouse stream.
 
As someone who's not super well versed in competitive Smash, can someone explain why walk-offs in particular are banned? Is it because of the benefit they give to characters with chaingrabbing and zero to death combos? Or is it something else?

If it's the former, wouldn't laggier throws actually alleviate some of those issues?

Again, I don't really keep up with it so sorry if it's an obvious answer.

They're usually banned because certain characters have abusive ways to use the stage (i.e. Fox using a combination of Reflector's set knockback and Wavedashing to "waveshine" someone into oblivion in Melee) or because it over centralizes the game play to a 50/50 where someone either engages an opponent camping the blast zone and either gets grabbed or grabs and tosses them for the KO.
 
You got two things right (kind of).

An additional reason walk-offs are generally banned from the onset is because you can just camp by the blastzones. It's hugely advantageous for you to just sit there and when the time is right, shieldgrab and back throw them towards the blastzone.

In Melee, major reason why they were banned is because of Fox's waveshining (chaining shines to the blastzones, which is obviously not super hard to do with some practice). In Brawl, they were banned because of the prevalent chaingrabs that let you carry someone to the blastzone (like DDD's Down throw). Those are the main reasons but there are additional ones like the one I mentioned above.

They just don't work for competitive play, they make the game worse. So no, mere end lag on throws doesn't fix walk-offs at all.

Gotcha. So in the end it's something that could potentially work with enough alterations in mechanics and ruleset but detrimental to what the community's developed and largely not worth it.
 
That's a strange interpretation of what we've been doing for the last 4 years. It is a sentiment that I nor anyone else I played or came into contact with shares. And again, Brawl tourneys still pull great numbers. But yes it is playing third fiddle to Melee and PM now.
But there's barely any of you. There's a few holdouts, but basically everyone's stopped trying to make it work.
 
Stop hating on Peachyhime. She's entitled to her opinions, even if you deem them "disrespectful." Make your own opinions by playing the game at Best Buy or whatever
 
Gotcha. So in the end it's something that could potentially work with enough alterations in mechanics and ruleset but detrimental to what the community's developed and largely not worth it.

Yeah pretty much. The only way walk-offs can really be any fun (in general, even in a light competitive setting) is if you had an honor code for not camping the blastzones all day lol.
 
My Best Buy event was a disaster. Long line, and the employees weren't keeping track of how many preorder cards they'd given out, which will be quite fun come launch day when people want those coins.
 
Yeah pretty much. The only way walk-offs can really be any fun (in general, even in a light competitive setting) is if you had an honor code for not camping the blastzones all day lol.

Among friends we all play to fight and never to win, so it's never really come up as a concern among us. I don't have that kind of competitive mindset so it's never really crossed my mind to actually camp around them.
 
My Best Buy event was a disaster. Long line, and the employees weren't keeping track of how many preorder cards they'd given out, which will be quite fun come launch day when people want those coins.
Was? Oh, I guess it's already 4 isn't it...

Long line, but short enough to get through in 30 minutes and back to post on Gaf? Or did they start early?

I'm hoping the line is short enough that I can make it through. I won't be able to make it to mine until around 6:30, and I want at least one match. I saw that some friends of mine lined up several hours ago, I hope that isn't necessary...
http://www.onefinalsmash.com/

Does anyone know what this is about? Saw it mentioned a few pages back, but no one is talking about it.
It's fake.
It's fake, it's registered to a hotmail account.
Yep. Still, I'm really curious what actually happens in a few hours...
 
The fact that people are "still moving over" is kind of telling how long Brawl was played competitively when it could have easily been dead months after it came out.
 
I really didn't mind if I played or not; I really just wanted to preorder and secure the coin. Probably a hundred people or so, with the nintendo rep letting people in line play the 3DS version.
 
Apologies for interrupting, but I'd just like to address the bolded

Didn't Brawl implement several additional rules? A universal Ledge-grab-limit was adopted to avoid excessive stalling. Prior to Apex, I believe Metaknight had a markedly lower ledge-grab limit than the rest of the cast.

In addition to that:

-Metaknight's infinite dimension cape was banned
-Chain grabbing beyond 300% were banned

And Metaknight himself was banned at one point (though this has since been abolished). Though double Metaknight is permanently banned in Brawl.

While I don't necessarily disagree with your point, Brawl had to take quite a few liberties to "work" in the competitive sense. (It went through quite a few rulesets, actually)

doesn't melee ban rising pound stall with jiglypuff? doesn't melee ban crashing the game with ice climbers? doesn't melee also have the same rule for chaingrabbing above a certain %?
 
Female representation.

If they picked the 16 going by how skillful the players were, there'd be no girls there.

No you know what I mean, they literally gave her nothing on her accomplishments section and I don't know why they'd pick a Project M-only player to begin with, it's not like there weren't other options.
 
Because he’s one of my favorite characters, I put together a little walkthrough of what Pac-Man’s special moves most likely are.

Standard Special Move - Fruit
bzeWDjO.png


Hold B to cycle through the various fruit Pac-Man collected in his original game, and then release the button to throw the fruit. Like Diddy Kong’s peanuts, fruit can be eaten to recover health.

In the trailer, we see Pac-Man cycle through the fruit in order of their value. It could be surmised that the cherry recovers the least amount of health while the melon recovers the most. The Boss Galaxian is used as a weapon instead of recovering health, obviously, and we don’t know if the bell or key are included.

For reference, here is how much the various items are worth in the original Pac-Man:

Cherry (100 points)
Strawberry (300 points)
Orange (500 points)
Apple (700 points)
Melon (1000 points)
Boss Galaxian (2000 points)
Bell (3000 points)
Key (5000 points)

This is just a prediction, but maybe the cherry recovers 1% health (100 points), the strawberry recovers 3% health (300 points), and so on. That would be a fun little nod.

Side Special Move - Namco Museum
8r9tAG8.png


Perhaps as an homage to the various retro game collections and cameos over the years, a Namco arcade classic appears in the palm of Pac-Man’s hand. Like his neutral B, these also seem to be scrollable. Each object has a unique function reflecting the source material. In the trailer, we see:

Pellet (Pac-Man)
Spaceship (Bosconian)
Pooka (Dig Dug)
Mappy (Mappy)
Andor Genesis (Xevious)

There are likely a few more selections; perhaps the Boss Galaga shown is one of them.

Up Special Move - Trampoline
KLYFYM3.png


Taken from the retro arcade game Mappy, Pac-Man tucks into a ball and bounces off a trampoline. Just like in Mappy, the trampoline breaks on the fourth bounce.

Down Special Move - Fire Hydrant
Osc4vIM.png


The fire hydrant from Pac-Land appears as a special move. Similar to Villager’s tree, I assume pressing down B next to it opens the valve to release water. It can also be struck and sent flying as a projectile.

Final Smash - Power Pellet
jicAbLo.png


Pac-Man eats a Power Pellet and turns into a giant retro version of himself. It is presumed that he can K.O. opponents in this state by “eating” them.

In summary: Pac-Man’s move set is fucking awesome.
 
I love how Pac-Man is not just referential of his own series, but that era of arcade gaming in general. I don't even enjoy Pac-Man that much but I can see playing him a lot.
 
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