Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

So do any casual Smash players actually benefit from taking out the competitive/hidden features of the past Smash games? I remember feeling crappy after getting owned by some advanced players back in the day, but it didn't seem like a huge problem.

It certainly didn't hamper my enjoyment in any way.

Brawl>>>Melee to me and anyone I've ever played Smash Bros with.
 
That's disappointing. SSB64 is still the best Smash gameplay wise. I was hoping to see favorable comparisons to that one.

I was hoping for this too. I liked all 3 versions, but liked the agressiveness in Melee overall. This game just felt, how can I put this... More like he didn't really consider how the change of physics would effect some of the characters and how moves needed to be mapped or tweaked based on those changes. It was very aggrivating that I could not KO people as easily as in the older installments even with what I thought to be very high risk moves. Mega Mans Buster and Villagers Bowling Ball fully charged should KO a Kirby at 50% if he is near the sides of the arena, they did not.

Also If you look at the gameplay with the Sonic guy, you can see how some of the characters were very awkward looking in the air. I had touble keeping up in the videos too.
 
I prefer Melee's mechanics but I couldn't go without Brawl's character additions.

I wonder how different my Melee experience was taking into account the differences.

It seems like a lot of those changes were for the better. Shame they removed a lot of the glitches though. At least it isn't as crippling as the Metroid Prime PAL changes.
 
I prefer Melee's mechanics but I couldn't go without Brawl's character additions.



It seems like a lot of those changes were for the better. Shame they removed a lot of the glitches though. At least it isn't as crippling as the Metroid Prime PAL changes.
I've never understood why developers remove fun glitches, like trying to get rid of early space boots or plasma beam in Metroid Prime. What do they think they're gaining from making their game less fun? (Edit: well ok, those aren't really glitches. But still.)
 
Good update today. I'm glad that Home Run is back! :)

actually did anyone who played the demo get saki from the assist trophy item? i havent seen any footage of him

No footage of Saki from Demo yet but there is a footage of Saki on Smash Direct, iirc.

So have we had confirmation on Shiek's final smash yet? Is it still the light arrow?

Yes, Zelda and Sheik still have Light Arrow.
 
The funny thing is after watching Smash videos, I like the fact that Bowser stands on two legs. It is odd I know, but I think it is a good change. I will probably play Bowser more now.
It's funny you say this, because I am now completely turned off by him. I miss my draconic claw swipes.
 
Good update today. I'm glad that Home Run is back! :)

No footage of Saki from Demo yet but there is a footage of Saki on Smash Direct, iirc.

Yes, Zelda and Sheik still have Light Arrow.

Ahh that sucks for Shiek (no problem with Zelda's being the same) thanks for the info

Also have we had confirmation that Pit still has his Dark Pit color option or is it possible that tease at the end of Palutena's trailer was something more?
 
Ahh that sucks for Shiek (no problem with Zelda's being the same) thanks for the info

Also have we had confirmation that Pit still has his Dark Pit color option or is it possible that tease at the end of Palutena's trailer was something more?

I'm pretty sure Heath said Pit does not have his dark color. Correct me if I'm wrong. I wasn't able to play a demo this week myself.
 
Alright, Skull Hydra and Batty, today is last day of E3. If your condition for bet didn't met the requirement then I will have avatars ready for both of you tonight.
 
I'm pretty sure Heath said Pit does not have his dark color. Correct me if I'm wrong. I wasn't able to play a demo this week myself.

Yep, he don't have it on Demo. However, all characters only have 3 additional colors other than original colors.

Same thing for Wire-Frame Little Mac., it's not in the Demo. I presumed that Dark Pit is more likely to be alt costume for Pit since it might have different voice actor or so.
 
So roster revealed so far: 33
Taking into account Sal: 36
Various leaks and such: 40

So far a pretty decent line-up!

Edit:
If you consider each different Mii a spot, then it looks like this:
So roster revealed so far: 35
Taking into account Sal: 38
Various leaks and such: 42
 
Competitive Melee whiners can just play Melee forever.

This is the kind of shit that's toxic. Stop it, you're not being any better than the people who are being overreactionary.

Look, let me explain this again: it has nothing to do with making the game like Melee. Melee is just the closest, no, the pinnacle example of a competitive game in the Smash series. People compare to it because they really don't know what to describe in it that makes it so good for competition. They just use it as an example because it's quick and easy. Oh and I should clarify, by they I mean the low-mid level players that are shitposting on smashboards and r/smashbros. The people who actually compete at tournaments could describe it very easily, describe what they'd want out of Smash 4 without using the word 'Melee'.

Let me tell you what makes Melee competitive: movement options out the wazoo. Your dash/run can be stopped by crouching, this gives you access to both your down smash and down tilt as approach options. From a crouch, you could then switch to standing instead and use a different tilt or even a different smash attack. That is just one example of the kind of movement option that makes Melee what it is. And that, again, is not even wavedashing. It is an intuitive option that even a casual player can benefit from knowing, just as much as a casual player benefits from being able to shield the end of their run to gain access to their grounded moves.

And I guarantee you that run -> crouch was intentionally programmed in Melee, just like run -> shield works in all the games. It's something you can do out of your run just like you can do an Usmash out of your run with the C-stick. It doesn't hurt casual players at all to have this option in the game yet Sakurai took it out.

All people want are intuitive, non-glitch, movement options. And an ability to use those options to expand the game at a higher level -- whether that's through combos, mind games, etc etc. That is seriously it. And if you somehow have qualms with people being able to crouch out of their run, you have some serious issues on this.

Again, that is just one example of a movement option. Another example that wouldn't hurt casual players is one that exists in all platformers: momentum being carried from your run into your jump. What that does is it allows characters with faster running speeds to leap across the stage to approach a character. What happens right now in Brawl and seemingly Smash 4 is this momentum is not carried and therefore your character essentially is awkwardly moving in the air as if they just jumped from a standing position. It is logical physics, as well, because when you run in any platformer (hell, even Mario games) you carry the momentum from your jump. It was amazing to have this in Melee and not just because it was in Melee but because every character could make use of it and it helped them in various ways to put up an offense on someone.

But it seems to be absent from Smash 4, again. Taking that particular option out only hurts characters that have speed built-in with them in mind such as Captain Falcon, Fox, Sonic, etc etc. You might say that's a good thing but again look at how Captain Falcon was in Brawl. He was terrible. A large part of that was because of the lack of this option existing in Brawl. Secondly, it might appear good because it makes the fast characters on the same playing field as the slower characters but in actuality the slower characters could make use of it this just as much. Characters like Mario, DK, and even Ganondorf had really good approach options just from this physics-related option that was in the game. And you can even see how they benefit from this in Project M, as PM re-added it.

If you have zero understanding of what makes competitive Smash, you shouldn't shit on people who do. There are definitely people who are overreacting and expressing themselves on gut reactions because they really don't want a game that will likely not advance the community forward. People want to like and play this game seriously but they can't if the game doesn't offer these kinds of options and from what people played and saw, the options aren't there. It's frustrating to, once again, not get heard from the developer of the series you love. You think after all these years, with so much tournament footage available on Youtube, they would have an understanding of what the competitive players are looking for: intuitive movement options.

I hope this post has been enlightening to some degree because man, I am so tired of posts like the above. It is not healthy for the entire community whatsoever. If you have nothing good to say, don't say it at all.
 
So the news about a lot of final smashes has me a bit concerned. It seems odd though, unless I'm wrong, Kirby is the only one who received a new Final Smash, and his was actually okay to begin with.

I've heard rumors of ZSS having a new Final Smash, but haven't seen it, so I guess there is two changes so far. Do we have an accumulated list somewhere?
 
I'm pretty sure Heath said Pit does not have his dark color. Correct me if I'm wrong. I wasn't able to play a demo this week myself.


Yep, he don't have it on Demo. However, all characters only have 3 additional colors other than original colors.

Same thing for Wire-Frame Little Mac. I presumed that Dark Pit is more likely to be alt costume for Pit since it might have different voice actor or so.

Hmm

I mean an alt costume makes the most sense, but I have this nagging feeling that it could mean something more. I mean perhaps it's just a joke/reference/sakurai mind games but I just can't shake this gut feeling I have. KI:U did give Pit a ton of move potential that we've not see in either item form or in Pit's upated move set. Probably just over thinking things.
 
Again, that is just one example of a movement option. Another example that wouldn't hurt casual players is one that exists in all platformers: momentum being carried from your run into your jump. What that does is it allows characters with faster running speeds to leap across the stage to approach a character. What happens right now in Brawl and seemingly Smash 4 is this momentum is not carried and therefore your character essentially is awkwardly moving in the air as if they just jumped from a standing position. It is logical physics, as well, because when you run in any platformer (hell, even Mario games) you carry the momentum from your jump. It was amazing to have this in Melee and not just because it was in Melee but because every character could make use of it and it helped them in various ways to put up an offense on someone.

But it seems to be absent from Smash 4, again. Taking that particular option out only hurts characters that have speed built-in with them in mind such as Captain Falcon, Fox, Sonic, etc etc. You might say that's a good thing but again look at how Captain Falcon was in Brawl. He was terrible. A large part of that was because of the lack of this option existing in Brawl. Secondly, it might appear good because it makes the fast characters on the same playing field as the slower characters but in actuality the slower characters could make use of it this just as much. Characters like Mario, DK, and even Ganondorf had really good approach options just from this physics-related option that was in the game. And you can even see how they benefit from this in Project M, as PM re-added it.

If you have zero understanding of what makes competitive Smash, you shouldn't shit on people who do. There are definitely people who are overreacting and expressing themselves on gut reactions because they really don't want a game that will likely not advance the community forward. People want to like and play this game seriously but they can't if the game doesn't offer these kinds of options and from what people played and saw, the options aren't there. It's frustrating to, once again, not get heard from the developer of the series you love. You think after all these years, with so much tournament footage available on Youtube, they would have an understanding of what the competitive players are looking for: intuitive movement options.

I hope this post has been enlightening to some degree because man, I am so tired of posts like the above. It is not healthy for the entire community whatsoever. If you have nothing good to say, don't say it at all.

Wait, what?

I could've sworn off of the early footage and the invitational final that momentum was conserved when you jumped.
 
Just realized that Megaman will have custom moves.

So, any guesses for what options they'd give him?

Picked from various robot masters is my guess

The way it sounds is that you can get custom movesets for all characters. You can only use a custom fighter with friends/CPU. You can transfer the moveset using Amiibo from 3DS to Wii and vise versa. All in all a cool concept. I wonder if a Mii figure will be included in Amiibo.
 
Picked from various robot masters is my guess

The way it sounds is that you can get custom movesets for all characters. You can only use a custom fighter with friends/CPU. You can transfer the moveset using Amiibo from 3DS to Wii and vise versa. All in all a cool concept. I wonder if a Mii figure will be included in Amiibo.
The only characters announced so far that have actual different special moves to customize to are the Miis and Palutena. Everyone else's customization moves are variants of their existing special moves.
 
Wait, what?

I could've sworn off of the early footage and the invitational final that momentum was conserved when you jumped.

I've heard elsewhere from people who played the demo at BB. Someone should really investigate the footage then if you think you saw it lol.
 
So the news about a lot of final smashes has me a bit concerned. It seems odd though, unless I'm wrong, Kirby is the only one who received a new Final Smash, and his was actually okay to begin with.

I've heard rumors of ZSS having a new Final Smash, but haven't seen it, so I guess there is two changes so far. Do we have an accumulated list somewhere?

Pit has a new one too, presumably because his old one included Palutena who is now a playable character haha.

Not sure if you saw the Invitational or other footage so I don't know to which Final Smash you're referring to, but ZSS' final smash is similar to Snake's, she pilots a ship (Not a Metroid fan, so I don't know its name) and shoots lasers in a screen that looks eerily similar to the Dragoon's aiming thing.

I'm pretty sure Heath said Pit does not have his dark color. Correct me if I'm wrong. I wasn't able to play a demo this week myself.

The Demo didn't have all the Alts. Dark Pit wasn't in it, but neither was Wireframe Little Mac.
 
The only characters announced so far that have actual different special moves to customize to are the Miis and Palutena. Everyone else's customization moves are variants of their existing special moves.

Different animations? I understand.
I figured the custom moves for characters were reused animations but different effects.
 
I like that gamespot asked about Snake.
Obviously it was just a rep so anything he said was going to be a big grain of salt. But at least someone at the gaming press brought him up.

Guy basically said I dunno by the way.
 
So the news about a lot of final smashes has me a bit concerned. It seems odd though, unless I'm wrong, Kirby is the only one who received a new Final Smash, and his was actually okay to begin with.

I've heard rumors of ZSS having a new Final Smash, but haven't seen it, so I guess there is two changes so far. Do we have an accumulated list somewhere?

ZSS basically has Snakes FS now, she jumps into her gun ship and shoots lasers with a aiming reticule for a time, it got used a lot during the Smash invitational. Other then that

Ike: I don't think we've seen any confirmation about his FS, it's probably still Great Aether though

King Dedede: I don't think we've seen any confirmation about his FS, it may still be the waddle dee charge but as he now only throws Gordos it may be different

Peach: I don't believe we've had any indication if this is the same or changed, hopefully it's different because it's by far the least fitting of any FS in the game

Charizard: His was changed to Mega Charizard X

Lucario: His was changed to Mega Lucario

Kirby: His was changed to Ultra Sword

Luigi: His was changed to the poltergeist

Pit: His was changed to the 3 sacred treasures

Donkey Kong: His is the same, but I've read there are now icons on the screen to make it easier to do

Samus: Her's is the same, but now you don't get forced into ZSS

That's the list for vets AFAIK
 
Oh, Pikachu's was slightly changed too. I think Volt Tacke pulsed consistently (this was my friend's observation, actually, so I'm not entirely sure- Might have already done that to begin with), and it also has like an extra rotating electric orb that either is emitted from the main tackle, or spins around it, it was really weird.

Do we still have Giga Bowser? :\

Yes.

They've never actually confirmed that Mega Lucario is Lucario's Final Smash.

Well, wasn't Mega Charizard X confirmed to be Charizard's FS? Seems like a safe bet to make haha.
 
They've never actually confirmed that Mega Lucario is Lucario's Final Smash.

I mean they confirmed Mega Charizard X was Charizard's final smash, I think that make it obvious Lucario's is also Mega Lucario. Why would you nerf Charizard by making his Final Smash a mega evolution while Lucario can access it by some other means?
 
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