Oculus Rift Development Kit 2 announced, up for preorder (based on Crystal Cove)

Damn, well. maybe it will ship sooner.. I can still work on the software w/o it though in the meantime. Thank you.

Hmm. Yeah..

You order one?

Hell yes I did, the moment they announced the DK2 lol. I've gotten so much enjoyment out of the DK1 this past year, and most of the content was free. I'll probably be biting on every iteration they release going forward.

The wait for this shouldn't be as bad as DK1. First those were delayed from December to March. Then the rollout was excruciatingly slow to those that didn't order during the kickstarter like me. It was a really small operation they had back then, making only a couple hundred units a day. Finally my unit "shipped" in June of last year but it ended up being a part of the big US batch that got held up in customs for 3 weeks. It was a nightmare. Didn't get my hands on it til July but it was worth it in the end of course.

This time it should be a bit quicker, but not knowing when it will actually ship week after week can get disheartening. People will try to track order numbers and shipments together but you can't really be sure until you get the notification yourself.
 
I'm still worried because of my vision (-1.5 on both eyes). I won't use my DK2 with my glasses on, so everything will be pretty blurry right?
 
A lof interesting, new information in this article.

Also a bit of a bash on AntVR from Palmer himself.

Some quotes;

"The features of DK2 are actually pretty close to what's going to be in the consumer product, in terms of the kind of tracking, the wide field of view. But the consumer product's going to be thinner, lighter, better ergonomics, but also higher resolution and higher framerate, wider field of view. Pretty much improved in every specification."

"But for the consumer version we’re making every piece from the ground up. There isn’t a single piece from DK1 or DK2 that will go into it... I just really don’t care if people want it sooner, because we have to do it right, not soon."

"WHATEVER IT COSTS US TO MAKE, THAT IS WHAT WE’RE GOING TO SELL IT FOR"

"...ANTVR - they’re saying Oculus doesn’t have a consumer product yet, but our dev kit is better than what they’re selling to consumers. Just saying it’s for consumers doesn’t make it a good product."


http://www.stuff.tv/oculus/oculus-founder-tells-stuff-were-going-sell-rift-cost-price/news

So I'm guessing don't expect CV1 this year or even early next year.

Regarding DK2, on the Oculus Reddit, someone stated that DK2's are set to start shipping mid July around the 15th or 16th.

Quoting for new page.
 
You can't use this with glasses?

Man that would suck so much. Never thought about it. Pls say it's not true.

Here's one impression. Asked him in the comments below the video about glasses.

https://www.youtube.com/watch?v=XEDdOFTN6P4

His response; "I wore my glasses during Lucky's Tale and it was great. I took them off for EVE Valkyrie and had no vision issues. However my eyesight isn't poor at all and my glasses are there for astigmatism."
 
There is two solutions, one is use contact lenses and other one don't know it is possible in consumer version is to get prescription lenses replace the circle lenses but check out this thread. https://developer.oculusvr.com/forums/viewtopic.php?f=20&t=8128
Well, doesn't sound great:

It's technically possible, but didn't make sense to include into DK2 (it adds complexity). It works by basically changing the distance between the lens and the screen (which is what the different eye-cups do, they all have the same lens in them). Because of this, it creates moving parts that complicate the design and didn't make it into DK2. I would like adjustable optics, and will bug the team to put this into the consumer version.
So it's not about the lenses, it's about the distance. And you decrease the FoV that way.
 
You can't use this with glasses?

Man that would suck so much. Never thought about it. Pls say it's not true.

You've ALWAYS been able to use it with glasses. The only problem is that you are cutting off some potential FOV by putting more space between your eyes and the lenses.
 
Hey guys, Im thinking about pulling the trigger on a kit.. are they shipping yet.. or is the wait months?



Ah I see, so what do u think the time would be if I ordered one now?

What was the wait like for the DK1?

On the Order page it says August...
 
Can someone explain HOW this thing needs glasses, at least for nearsighted people? I thought that near/farsightedness was a function of your eye's focus, which is something that -one- eye can do, thus unrelated to stereovision. Shouldn't your eyesight be identical to just having an object nearby?
 
Can someone explain HOW this thing needs glasses, at least for nearsighted people? I thought that near/farsightedness was a function of your eye's focus, which is something that -one- eye can do, thus unrelated to stereovision. Shouldn't your eyesight be identical to just having an object nearby?
In simple terms, the optics in the Rift are designed to make the screen (and thus content) appear to be much further away for the purpose of focusing your eyes. If you had to focus your eyes on a screen right in front of your head for a long time, that would be uncomfortable at best and detrimental at worst.

This way, it's actually more relaxing than looking at a normal screen or TV.
 
Can someone explain HOW this thing needs glasses, at least for nearsighted people? I thought that near/farsightedness was a function of your eye's focus, which is something that -one- eye can do, thus unrelated to stereovision. Shouldn't your eyesight be identical to just having an object nearby?

Basically the lenses in the display bend the light so it comes towards your eyes in the same directions as it would if it was projected from far away.

You might be able to put in custom lenses that correct for nearsightedness without glasses, but obviously it would need a different pair for each person.
 
Can someone explain HOW this thing needs glasses, at least for nearsighted people? I thought that near/farsightedness was a function of your eye's focus, which is something that -one- eye can do, thus unrelated to stereovision. Shouldn't your eyesight be identical to just having an object nearby?

The optics in the rift are focused to infinity, so that your brain thinks you're looking at things that are far away instead of a screen which is only an inch away from your eyes.
 
I have a 7950 3GB which should be ok for some games in 1080p on the DK2, but I think will struggle with a 1440p screen at 90Hz.

That is making me tempted to jump onto a DK2 - and then when the consumer version is released I can possibly wait until I can upgrade my PC.

What kind of card would you need to run eg current games decently on a CV1?
 
Hrm. Okay. So its not that my eyes need to adjust focus per object, per distance, they just need to be permanently adjusted.
That's.... Somewhat annoying. Oh well.


EDIT: As for above it would be much better to wait until the CV1, because well have better cheaper cards more suitable for that.
 
Hrm. Okay. So its not that my eyes need to adjust focus per object, per distance, they just need to be permanently adjusted.
That's.... Somewhat annoying. Oh well.


EDIT: As for above it would be much better to wait until the CV1, because well have better cheaper cards more suitable for that.

but I already have a 7950 which should be ok for the DK2 right? Was pretty good with DK1
 
so if your nearsighted you will need to use your glasses / contacts?

Yep, or the supplied lenses for short sightedness (but you lose a bit of FOV with them).
Personally, my eye sight isn't too terrible, so when I had my DK1 I would just use the standard lenses without my glasses.
 
I'm still worried because of my vision (-1.5 on both eyes). I won't use my DK2 with my glasses on, so everything will be pretty blurry right?

Most people are able to fit their glasses in the oculus rift fine using either the A or B lens cups fine. My glasses don't fit comfortably.

If you're farsighted you'll be pretty much in the clear because the rift is focused at infinity.

Near sighted people will use mostly the B or C lens cups making it almost as if you were wearing your glasses.

Astigmatism is where you get in trouble. I have an astigmatism so I either deal with it or wear my contacts. My frames are just a little shy of fitting in the rift comfortably.
 
Most people are able to fit their glasses in the oculus rift fine using either the A or B lens cups fine. My glasses don't fit comfortably.

If you're farsighted you'll be pretty much in the clear because the rift is focused at infinity.

Near sighted people will use mostly the B or C lens cups making it almost as if you were wearing your glasses.

Astigmatism is where you get in trouble. I have an astigmatism so I either deal with it or wear my contacts. My frames are just a little shy of fitting in the rift comfortably.
I'm really happy I started using contact lenses regularly a year or so before the Rift kickstarter. Since I also have astigmatism I'd have to use glasses otherwise, and I didn't find that very comfortable with DK1.
 
Okay, so I ordered the dk2 on day one, and am looking forward to its arrival. I have a Razer Hydra ready, and was wondering what the best games were for this? Really interested in ones that do take advantage of the Hydra.
I know Half Life 2 is one (with the use of a mod, I've heard), does Garrys Mod support it?
 
I'm slightly confused here, if you're short sighted why would you need glasses to see a screen that's only a few centimetres from your face.
 
I slightly confused here, if you're short sighted why would you need glasses to see a screen that's only a few centimetres from your face.
Because the optics are designed to make your eyes converge/focus towards infinity. If they made you actually look at the screen an inch from your face, the eye strain would be unbearable.

You look at stuff in the Rift (basically) the same way as you do in real life - so if you can't see things clearly in the distance in reality, the Rift screen is going to be unclear too.
 
They did say previously that they are ready for production on a larger/more quick scale than DK1, so I don't believe any orders will be delayed for months this time around.

Tested just put out their usual hands-on Oculus Rift interview video up, full of good info as always. Nate says they intend to ship 20-30k of the 40k pre-ordered DK2 units in July, so yea it looks like this rollout should be a lot faster than DK1.

Link to Tested Interview w/ Nate for those interested:

https://www.youtube.com/watch?v=bcFQ5sQIwRs
 
the cost thing confuses me. I get the idea of wanting scale, but the initial audience is going to be people with gaming PCs - high end stuff. Those people are more likely to be able to afford a higher cost peripheral and not be so price sensitive.

The bigger question isn't 'how many more will they sell at $199 Vs $299', its 'how many people realise they'll need close to $1000 invested in a computer to drive meaningful content at decent quality.
 
Because the optics are designed to make your eyes converge/focus towards infinity. If they made you actually look at the screen an inch from your face, the eye strain would be unbearable.

You look at stuff in the Rift (basically) the same way as you do in real life - so if you can't see things clearly in the distance in reality, the Rift screen is going to be unclear too.

Because the rift has lenses in it too. As far as your eyes are concerned, that screen is miles away.

Well shit, I think I'll be cancelling my order, thanks for the answers.
 
already posted it in the other rift thread, here again:

http://www.reddit.com/r/oculus/comments/27xwdi/brendan_iribe_we_do_have_the_consumer_prototype/
Iribe said:
"Internally at Oculus, we do have the consumer prototype. And we have a consumer prototype that's now significantly less weight, so that it weighs almost nothing. You barley feel this on your head.. That was a big challenge, obviously, getting the weight down. It has a lot of core technology in it... It's very comfortable."

So what we know about CV1: Higher res than 1080p, more than 75hz, higher fov than DK2 and alot less weight than DK2 :)

edit: oh a Platform engineer from Oculus posted there, his comment

The first time I picked it up I didn't think it was real. But it is.
:)
 
What cost thing?

They emphasise bringing it in 'at cost' or at a low cost - yet they're going to want people to have a 780Ti to run it well enough. It is covered in the interview with Tested to a degree and they recognise that it is a challenge.
 
If they sell it at cost i would say: 200$, if they didnt bundle any kind of VR Input, and 250$, if they add a VR Input with it. I really hope they add a own controller to the Rift, bundled with every Rift :/
 
I'm gonna make a water lens mod or something lol

http://www.theguardian.com/society/2008/dec/22/diy-adjustable-glasses-josh-silver

Silver has devised a pair of glasses which rely on the principle that the fatter a lens the more powerful it becomes. Inside the device's tough plastic lenses are two clear circular sacs filled with fluid, each of which is connected to a small syringe attached to either arm of the spectacles.

The wearer adjusts a dial on the syringe to add or reduce amount of fluid in the membrane, thus changing the power of the lens. When the wearer is happy with the strength of each lens the membrane is sealed by twisting a small screw, and the syringes removed. The principle is so simple, the team has discovered, that with very little guidance people are perfectly capable of creating glasses to their own prescription.
 
They emphasise bringing it in 'at cost' or at a low cost - yet they're going to want people to have a 780Ti to run it well enough. It is covered in the interview with Tested to a degree and they recognise that it is a challenge.

If the Oculus and VR really take off with the mainstream public, won't it just force Nvidia/AMD to step it up and come up with the next leap in video card tech than today's products to match that huge consumer demand, while simultaneously driving down video card prices because the market will grow so immensely?
 
Can someone explain HOW this thing needs glasses, at least for nearsighted people? I thought that near/farsightedness was a function of your eye's focus, which is something that -one- eye can do, thus unrelated to stereovision. Shouldn't your eyesight be identical to just having an object nearby?
I'm nearsighted with 0 problems viewing things up close but I still had a blurry time when using the 1080p(?) kit at PAX last year. Now I'm not sure if it just wasn't calibrated right for my eyes due to how fast things were moving there to get everyone in line to try it out but I did have a hard time focusing on objects and things overall were just a bit too blurred out for me
 
Am I misinterpreting this, or does this suggest that running a game for DK2 (1080p containing two half-resolution viewports) is no more demanding than running a game normally (a single 1080p viewport)?

I think they are suggesting that 60fps is the minimum recommended frame-rate. It's been estimated that the overhead of the stereo output is between 10 and 20%. This depends on the game, so it's impossible to give any more accurate a number.
By recommending the PC can achieve 75fps for current games, I believe they are trying to guarantee the system can maintain 60fps, as 75fps is a 25% increase in performance over 60fps.
 
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