Managed to play a few more hours before school today. Got some more gear and completed the strike on brave difficulty. So I managed to find some more things about the game that I think could be better
1. Patrol missions.
First off I'm not a big fan of the fact that the only missions you get in patrol mode, all come from the exact same rod looking thing placed all around the zone. Would prefeer some variety somehow, so I don't like to feel my patrol sessions consists of walking from rod to rod, picking up missions.
I'm also not a big fan of getting a mission, and then have to litterally travel to a completely different part of Old Russia on the other side of it. For three reasons.
It just creates a lot of travel time that becomes somewhat tedious after a while.
And there's no way of knowing how far away the objective is located, it might be in the area right next to the one your in, but it might also be be several areas away from the location you pick up the mission in.
It also is very annoying if I want to complete missions in an area with lvl 5 enemies, and I then get sent to an area with enemies that are either too low or too high in lvl.
2. Bullet sponge bosses.
I did the Devil's Lair strike mission on the easiest setting with 2 random people. The strike is lvl 6, but we were lvl 8, 8 and 7. Personally I vastly overgeared the place according to the game itself. and I imagine that the 2 other players were at least adequately geared for the easy version of the strike as well.
However, we still spend the majority of the strike mission on the spider tank and end boss fights. The spider tank fight took us probably 12-13 minutes to kill, and the end boss around 8-9 minutes. That's just too much time spend pumping bullets, grenades and rockets into an enemy imo. In fact, most raid bosses in WoW on heroic don't takes this long to kill, unless your raid is generally undergeared for the fight.
And I feel I need to mention that yes, we did shoot the legs on the spider tank and revealed it's core several times throughout the fight. I'm sure we could have done a much better job of course, but most people are gonna fight these bosses disorganized like we did.
This criticim is mainly regarding the Brave difficulty level, on Legendary I want the bosses to be hard and tough, and require players to play well to make the bosses managable. However even then I could imagine seeing myself feeling that the fights are too long. I don't think a boss in this type of game should take longer to kill than a legitemate end game raid boss on hardmode, in a standard straight up mmo like WoW. 4-6 minutes would probably be a good area to aim for in regards to how much time bosses should take to kill imo.
3. Spider Tank cannon readability
I find that the Spider Tanks cannon can be very hard to read. By this I mean that it can very hard to properly avoid it's cannon attack or know when it will fire. I've gotten killed a couple of times because I was simply unable to tell that it was targeting me, of course the cannon was in my general direction, but I was unable to tell that it was actually me that was the one being aimed at. I'm guessing the laser targeting is supposed to be the thing that tells you that you should be standing here. However that laser beam doesn't seem to target exactly where the Spider Tank will shoot, nor always appear. Making it frustrating when you get blown up despite moving away from the laser targeting, or simply dying because the Spider Tank fired the cannon without any laser beam ever appearing near you to indicate your being targeted.
If any of you bothered you read all that, please keep in mind that I'm not out to hate on the game, but I know Bungie people like Urk read this forum, so this is pretty much me trying to give some in depth feedback that Bungie can hopefully use to improve the areas of the game that I feel could be better.