Sword Of Doom
Member
Whoa..
The coop has made me a believer, I will be there day one now.
Haha it's really good. I love the co-op but I also love the atmosphere of the game so sometimes playing alone is nice cause u can soak it all in
Whoa..
The coop has made me a believer, I will be there day one now.
Okay I found out how to unlock the Strike mission if anyone else is having problems with it. Do the story mission then go to Tower(the social hub) and follow all the missions there that take you around to the different vendors and after that it should unlock.
This, co-op is a blast, even with strangers.
warlock, yeah I'm in cover right now, holy crap lol. It's probably cz the mobs are 8-9 and I'm L5. I thought it'd be safe cz it's the L4 mission. Definitely designed for group play haha
wait, people couldnt find the strike mission?
The game is really fun to talk about. So many stories seem to unfold naturally while playing and you just want to share them with others. I think that aspect is going to give this game some serious legs.Yeah. And even better with people you know. I planned my next session on twitter today. Not too different from how they sold the game initially
I really like how enemies do not pursue you very far. It always annoyed me in WoW and Oblivion that enemies would chase you for AGES. I like this game a lot.
So it seems to be a pretty common sentiment that the bosses take way too many hits. I think their challenge is good, but I agree they take way too long to drop.
When I fought the spider tank with a lv 7 and a lv 8 it was fine IMO felt challenging without taking too long.So it seems to be a pretty common sentiment that the bosses take way too many hits. I think their challenge is good, but I agree they take way too long to drop.
You can't do it if you skip either the story mission or the reward thing after it.
I HATE that if you switch your special weapon mid mission you loose all your ammo it's really silly.
YOU CHANGED IT!
It's annoying to have to navigate menus with a cursor. This isn't a mouse and keyboard game so it can get awkward
The big eye felt alright to me. The mech was just tedious.
When I fought the spider tank with a lv 7 and a lv 8 it was fine IMO felt challenging without taking too long.
I think I played a different WoW than you. In WoW enemies are leashed to very specific areas of the world. If you pull them away too far, they'll start evading your attacks until they return to where they started. The distance that enemies in Destiny appear to be leashed are quite small. So if you get overwhelmed, it's pretty easy to just find a door and step outside it for a few seconds.
If there are still people with the "marionberry" error, try to reset the modem and check if the servers allows you to enter the game, I tried it and worked for me since no one here cared to answer me
Also, is there an option to play without helmet?
Not gonna happen on a console game, as much as I want it.- No FOV slider
Hey I picked exo as my race!
Probably going to make a new character and try out a different class cause he is maxed.
I love the mechanics and challenge they presented, but I personally felt the fights dragged on way too long. I wouldn't mind their HP being cut in half.
I HATE that if you switch your special weapon mid mission you loose all your ammo it's really silly.
This game a straight shooter? Any melee combat in it?
So it seems to be a pretty common sentiment that the bosses take way too many hits. I think their challenge is good, but I agree they take way too long to drop.
This game a straight shooter? Any melee combat in it?
This game a straight shooter? Any melee combat in it?
When I fought the spider tank with a lv 7 and a lv 8 it was fine IMO felt challenging without taking too long.
I wouldn't mind bullet spongy bosses as long as they mix it up in terms of both attack patterns and visual cues. Such long drawn out boss fights beg for more variety in boss capabilities. Would like to see more variation in the exploratory missions as well.
Not gonna happen on a console game, as much as I want it.
I don't think I'll preorder based on what I've played. It has some cool moments, but after maxing out one class and working on another to about 6, I don't think it'll have the longevity to keep me interested. Not being 60fps really hurts this IMO. The specials take too long to pop, the higher difficulties just make the enemies more sponge like. They'd have to have some pretty incredible stuff up their sleeve to make me change my mind. It's already showing signs of typical MMO tropes that really big me, mainly, stand in an area and kill stuff, rinse repeat. We'll see what the future holds. Hopefully the beta has more content.
It's not that hard: just shoot the legs and when it's down shoot the head.
Now the Sentinel is much harder, with its shitty, infinite-spawning, Elite minions.
Ok. What does that matter?But you have to preorder to play the beta. Sure you can preorder on amazon and immediately cancel, but you do have to preorder and you stated that you would not.
I'm about convinced that I am never going to get a green special weapon that isn't a Fusion Rifle within the alpha's level range -.- Any time the gunsmith has green shotguns or sniper rifles that I've checked, they've been level 9. And no matter how much Glimmer I throw at the Cryptarch, he almost never gives me level 8 gear, but instead 9+.
On the off chance he DOES give me something usable when I buy a special weapon, it ends up being a Fusion Rifle lol...
It's the kind of thing that would be fine in the full release, because "Hey, cool, in a couple levels I can use this!" but is absolutely sadistic in the Alpha =p
The game is really fun to talk about. So many stories seem to unfold naturally while playing and you just want to share them with others. I think that aspect is going to give this game some serious legs.