peanutbutterlatte
Member
Have we got confirmation that 3DS download play isn't happening? I don't think I'd bother with the 3DS version if not.
If throws are basically going to be 1 hit wonders, is it out of the realm of possibility that they deal 10-15% for each throw? Since it seems that they won't likely all have kill potential, but you can't capitalize off of them for successive hit strings. With the change to these mechanics does this but the thought of deconfirm further in our mind for ice Climbers?
IC grab game is a key point to the character. With the way new grabs work, IC's would need a complete rework to make them "competitive" even in non-competitive environments.
Wow! This Can Can arrangement is fun. And hey, what better way to represent arcade music than an arrangement of public domain music?I'm thinking the reason for this special is because he's the king of arcades. And people have said Namco stuff always gets referenced in Pac man's games, even the first one. But I don't know enough about his games.
Also want this as part of his music selection, or anything to represent this game. A childhood favourite for our family http://youtu.be/F-11L8_PAKQ
Oh by the way. You know what else has been bugging me about this game? It seems to be ripping things directly from SSBB. What do I mean by that? The menu interface, the character selection screen, the sound effects, the announcer's voice samples, the move sets, they are all identical to what they were in SSBB. Every time there was a new SSB, nearly everything in it would be dramatically different from the previous game. Yet for some inexplicable reason, Sakurai has decided to keep many of the same assets and such for this one. It honestly seems like he's been holding a grudge once he saw fan reactions to SSBB, and seems to want to have a do-over or something.
Where do people come up with this stuff from?Oh by the way. You know what else has been bugging me about this game? It seems to be ripping things directly from SSBB. What do I mean by that? The menu interface, the character selection screen, the sound effects, the announcer's voice samples, the move sets, they are all identical to what they were in SSBB. Every time there was a new SSB, nearly everything in it would be dramatically different from the previous game. Yet for some inexplicable reason, Sakurai has decided to keep many of the same assets and such for this one. It honestly seems like he's been holding a grudge once he saw fan reactions to SSBB, and seems to want to have a do-over or something.
Oh by the way. You know what else has been bugging me about this game? It seems to be ripping things directly from SSBB. What do I mean by that? The menu interface, the character selection screen, the sound effects, the announcer's voice samples, the move sets, they are all identical to what they were in SSBB. Every time there was a new SSB, nearly everything in it would be dramatically different from the previous game. Yet for some inexplicable reason, Sakurai has decided to keep many of the same assets and such for this one. It honestly seems like he's been holding a grudge once he saw fan reactions to SSBB, and seems to want to have a do-over or something.
GIF OF THE DAY
REST IN PEACE GRAB COMBOS EDITION
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marth ; _ ;
Their ass, where else?Where do people come up with this stuff from?
actually this has me curious have we seen the menus? for both versions?
Where do people come up with this stuff from?
And its still not even coming out till 2014. What the hell would you have wanted a 2016 release just so everything would look shinier? These games are going to be jam packed, they're literally working on them until the final moment, and youre worried about reused assets and styles? And yeah you're right it MUST be to hold a grudge against those internet forum users!
Back from the show, and will be posting several character/gameplay impression vids eventually...but just wanted to get this out.
There's a very good reason the 3DS version was delayed. Camera is extremely funky, sometimes not focusing well on the action. Runs around 30-45 fps most the time, never really saw it ever hit 60. Control responsiveness felt lacking, also the current button layout felt absolutely backwards with X & Y being jump. From max camera distance, the black outlines around characters becomes so prominent, darker character colors blend in and it's hard to identify who's who.
The show floor had a ton of Smash Wii U and 3DS playable. I only ever waited over a minute to play on 3DS, most left before their playtime was even over. I have confidence things can get fixed before release, but as far as early impressions...woof.
Also, I feel a 3DS XL is almost required for this game. The screen was really small for all the action, and realized after I was playing on an XL.
Oh by the way. You know what else has been bugging me about this game? It seems to be ripping things directly from SSBB. What do I mean by that? The menu interface, the character selection screen, the sound effects, the announcer's voice samples, the move sets, they are all identical to what they were in SSBB. Every time there was a new SSB, nearly everything in it would be dramatically different from the previous game. Yet for some inexplicable reason, Sakurai has decided to keep many of the same assets and such for this one. It honestly seems like he's been holding a grudge once he saw fan reactions to SSBB, and seems to want to have a do-over or something.
And so now he's holding a grudge against the fanbase?Didn't Sakurai say in an interview that Brawl was his favorite game in the series and that he was disappointed that it wasn't as well received as he thought it would be?
There's basically no reason to grab ledge anymore. Edge hogging is impossible unless the character is in a fall state. Snapping to the ledge/auto sweet spot is still in the game too.
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As if we didn't live long enough in Brawl...
Played the 3DS version for a couple hours. Is identical to console.
You know what place-holders are? Entirely possible that stuff like the announcer will change.
Move Sets being carried over? This is a fighting game so they'd better be carried over. And you know...lots of veteran movesets already HAVE been changed so it's not like you were right in the first place.
The menus also are not identical. Similar yes, but that's to be expected. All of Sakurai's games since Kirby Air Ride iirc share a similar menu design, why would SSB4 be different?
The menu design is like Sakurai's digital signature.
So you don't know for sure then.
Basic movesets should be carried over, yes obviously, but there should be newer ones too. I dunno about the other characters, but I didn't see one single new move from Mario at least.
Look at the menus from SSB64, SSBM, and SSBB. All of them were noticeably different.
Basic movesets should be carried over, yes obviously, but there should be newer ones too. I dunno about the other characters, but I didn't see one single new move from Mario at least.
well i could get that they are similar but is it in the same placement as it was in brawl? because i liked that look to be honest :T
edit: ot but max i love your boss fight vids![]()
Thanks much!
The way the menu is laid out in Brawl is very similar to Smash 4. While not identical, it's aesthetically similar. I really like the unique look to Melee, which feels like a spaceship interface. Albeit, fighting game interfaces are like one of the least important things, it just helps the overall feel of the experience.
TLDR: The UI in Smash 4 feels lazy/iMac minimal.
As far as I am concerned, Sakurai has already found the perfect menus for this kind of game. I think a testament to this achievement can even come from being asked a question about them during the roundtable and the constant praise he has for menus in previous games.
It's always going to fall down to opinions, but yeah.
As far as I am concerned, Sakurai has already found the perfect menus for this kind of game. I think a testament to this achievement can even come from being asked a question about them during the roundtable and the constant praise he has for menus in previous games.
It's always going to fall down to opinions, but yeah.
You know there is more to UI than just the look. In fact it's the non look stuff that is harder to do.Thanks much!
The way the menu is laid out in Brawl is very similar to Smash 4. While not identical, it's aesthetically similar. I really like the unique look to Melee, which feels like a spaceship interface. Albeit, fighting game interfaces are like one of the least important things, it just helps the overall feel of the experience.
TLDR: The UI in Smash 4 feels lazy/iMac minimal.
maybe im remembering wrong but wasnt ssbm's similar to ssb64?
also doesnt custom moves not count or something? im just curious since i dont understand your definition of basic moves (im really just curious)
You say that like it's a bad thing.
It's his game, and everyone loves him. I really don't think much is going to change about Smash 4 leading up to release.
I went in the most excited for the game, and left pretty un-impressed about the whole thing (outside of the jaw dropping graphics, the game is gorgeous).
Gameplay wise, the game 'feel' just is off. It's hard to describe, as it's a thing that really rears its head in fighting games, but I couldn't shake it even after playing 50+ games. Just gonna have to get used to it, and find out what the hell I'm gonna do with 20 smash t-shirts.
Nope, they were vastly different.
SSB64:
https://www.youtube.com/watch?feature=player_detailpage&v=PcNdETihdss#t=124
SSBM:
https://www.youtube.com/watch?v=z9DxW6chgSw
Yes, I remembered the custom movesets as well, but that's exactly what they are: custom. When I say "basic" movesets, I mean the ones that are with the characters as is, without any modification from the user's end.
Maybe not, but still.
So you based your opinion of move sets off one single character? Wow. You also seem to have forgotten that you can choose between three variations of each special attack, which will completely change the way the characters are played.So you don't know for sure then.
Basic movesets should be carried over, yes obviously, but there should be newer ones too. I dunno about the other characters, but I didn't see one single new move from Mario at least.
Look at the menus from SSB64, SSBM, and SSBB. All of them were noticeably different.
I'm on an OG 3DS and will remain on one.
The impressions you posted were very negative. From what I saw, the camera is fine and tons of previews mention it's a rock solid 60, even the dudes on the Treehouse. It's hard to believe your claims. I guess we'll see anyways.
I'm on an OG 3DS and will remain on one.
The impressions you posted were very negative. From what I saw, the camera is fine and tons of previews mention it's a rock solid 60, even the dudes on the Treehouse. It's hard to believe your claims. I guess we'll see anyways.
I know it sounds like I'm being too nitpicky (and hell, maybe I am), but I do want to be fair and not try and take away from the fact that there are other really distinguishing features in the game as well (like the new art style, which imo is definitely a step up). It just seems strange for him to carry over so many things directly. Makes the whole thing mesh in a weird way.
As an advocate of 60 fps games for 15 years of my life, I can guarantee you Smash 3DS at E3 was not running at a rock solid 60. More near 45 on average.
Little thing I'm curious about: Did zero suit samus have her 'new' shooting pose in the demo?
Are you really complaining a demo is not running at a smooth 60 fps?As an advocate of 60 fps games for 15 years of my life, I can guarantee you Smash 3DS at E3 was not running at a rock solid 60. More near 45 on average.
Well, it makes more sense then why it is not a huge overhaul. This game has only started work since 2012 and making 2 different versions. If Namco rehauled every thing, people would be pissed all the same.Didn't Sakurai say in an interview that Brawl was his favorite game in the series and that he was disappointed that it wasn't as well received as he thought it would be?
As an advocate of 60 fps games for 15 years of my life, I can guarantee you Smash 3DS at E3 was not running at a rock solid 60. More near 45 on average.
Are you really complaining a demo is not running at a smooth 60 fps?
Think about that for a second.
A demo.
Not running perfectly
Color me surprised! Come on man try to be reasonable.
Out of the tons of previews I have seen, yours is the first to mention dips.
Everybody else has praised it being 60fps.
I'm really worried my OG screen is going to be too small for this. Slightly disappointing. Sigh.
I think 3DS will be fine. I do not think they will shrink portraits. The 2DS is still the same size. The reason they use XL is because you get more room to view things at.tbh i've been pretty worried about needing an xl for a while now for smash, the way the camera keeps zooming in trailers is pretty worrying. but i'll try it out first on my OG before I commit
What personally bothers me isn't that you're nitpicky (we're in SmashGAF, the entire point is to be nitpicky) - it's that most of your claims are just wrong and based off a tiny sample size and/or lack of knowledge.I know it sounds like I'm being too nitpicky (and hell, maybe I am), but I do want to be fair and not try and take away from the fact that there are other really distinguishing features in the game as well (like the new art style, which imo is definitely a step up). It just seems strange for him to carry over so many things directly. Makes the whole thing mesh in a weird way.
Out of the tons of previews I have seen, yours is the first to mention dips.
Everybody else has praised it being 60fps.
I'm really worried my OG screen is going to be too small for this. Slightly disappointing. Sigh.
(Disclaimer: I haven't actually played Smash 4 myself. I've only watched videos and read impressions.)Gameplay wise, the game 'feel' just is off. It's hard to describe, as it's a thing that really rears its head in fighting games, but I couldn't shake it even after playing 50+ games. Just gonna have to get used to it, and find out what the hell I'm gonna do with 20 smash t-shirts.