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Anyone know what this is about?
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Had a blast in PVP dare I say it's nearly on the same level as Halo MP.
I was a bit worried about what games i was going to play in 2014 with everything getting pushed back but dayum i can't wait for this now.
Will this be subscription ?
No. You do need an active PS Plus sub though.
I wouldn't be surprised in the least that the max level for Player Characters is level 20. The Legendary gear in the Tower requires level 20 and the way the gear requirements are laid out scream DC Universe Online to me, especially when there's seperate armour sets for PvE and PvP.Retracting my comment from yesterday saying that i believe that 20 is the level cap. I just saw the new trailer and it had a level 24 enemy. While it is possible that you still just fight these level 24 enemies in legendary gear at end game, i am now almost certain any values in alpha are just placeholder and we should be seeing more accurate values for endgame gear in beta.
If you look up in the thread you'll see it on GAF too.Edit: beaten
No idea how/why, but I got an invite. Just been playing it for the past hour.
Opening bit - holy fuck, it's Halo, but all next gen-y and shit. Like Borderlands, only made by people who have a fucking clue as to making fun, tactile, precision shooters. Saw a few other players pottering about, but didn't know if/how to engage with them. Killed the wizard or whatever it's called in a sweet shoot out, the likes of which I've not experienced outside of Halos.
The you get some Mass Effect bollocks, only all next gen-y and shit, where you're walking around a space station thing talking to people and upgrading stuff.
Then back to Earth to do an explore mission, and didn't know what the fuck was going on. Press the trackpad to get a waypoint, head to it and get a mission. Then keep pressing the trackpad to get the waypoint appear for a few seconds, and kill everything you come into contact with on the way. Press Square at an arbitrary location and repeat. Then I was surrounded by level 8/9 enemies that I couldn't make a dent in. Saw load more players doing their own thing / in groups, and tagged along shooting at what they were shooting at and thinking they looked like they knew what the hell they were meant to be doing.
Went back to the opening story mission, and being one above the recommended level made it a piece of piss.
So good stuff is the combat is as good as Halo, with controls and movement straight from them. So absolutely top tier FPS. The weapons are all meaty and distinct, albeit fairly uninventive. Graphics and scale are all suitably impressive, with a stunning skybox on the opening section. As has been my PS4 experience so far, the audio is fantastic and a real step up from last gen.
The not so good stuff is the explore mission stuff either needs me to spend more time with it, or it just needs more work to explain to the player what the hell they're meant to do. The UI navigation is workable but must surely be a placeholder. You can't spend $500m to develop a game and have mouse control in a console shooter.
One thing I want is to not have to hit the touchpad and then hold a button every time I want to re-summon the Sparrow. Is all that really necessary?
Can you sell your weapons or just dismantle them? I couldn't find an option for selling to vendors.
No idea how/why, but I got an invite. Just been playing it for the past hour.
Opening bit - holy fuck, it's Halo, but all next gen-y and shit. Like Borderlands, only made by people who have a fucking clue as to making fun, tactile, precision shooters. Saw a few other players pottering about, but didn't know if/how to engage with them. Killed the wizard or whatever it's called in a sweet shoot out, the likes of which I've not experienced outside of Halos.
The you get some Mass Effect bollocks, only all next gen-y and shit, where you're walking around a space station thing talking to people and upgrading stuff.
Then back to Earth to do an explore mission, and didn't know what the fuck was going on. Press the trackpad to get a waypoint, head to it and get a mission. Then keep pressing the trackpad to get the waypoint appear for a few seconds, and kill everything you come into contact with on the way. Press Square at an arbitrary location and repeat. Then I was surrounded by level 8/9 enemies that I couldn't make a dent in. Saw load more players doing their own thing / in groups, and tagged along shooting at what they were shooting at and thinking they looked like they knew what the hell they were meant to be doing.
Went back to the opening story mission, and being one above the recommended level made it a piece of piss.
So good stuff is the combat is as good as Halo, with controls and movement straight from them. So absolutely top tier FPS. The weapons are all meaty and distinct, albeit fairly uninventive. Graphics and scale are all suitably impressive, with a stunning skybox on the opening section. As has been my PS4 experience so far, the audio is fantastic and a real step up from last gen.
The not so good stuff is the explore mission stuff either needs me to spend more time with it, or it just needs more work to explain to the player what the hell they're meant to do. The UI navigation is workable but must surely be a placeholder. You can't spend $500m to develop a game and have mouse control in a console shooter.
Really don't think this is the game for me, but it's pretty fun all the same. I don't know if I'm missing something, but things seem awfully repetitive once you get back down to Old Russia after visiting the moon base thing. Do you just potter around doing missions from beacons or is there more 'story'-ish content? Because I did like ten of the beacon missions and they were all either 'Go here and kill this guy' or 'Go here and hold Square on this thing', and when I got two identical ones in a row (going all the way through that building with the radar dish from the first mission) I called it a night.
The Spider Tank can be killed very quickly with ordinary weapons if your group knows to focus fire on a leg, and then shoot the exposed core when it falls down. You don't need to use Heavy Weapons for it and the groups I've been in all have not bothered on that boss.
To kill the Knights and Captains, aim for the head. Every shot should be towards the head. This game dramatically rewards headhunting, you do yellow damage to the head and many times it's a several times multiple of what you do to the body. On the Hive Knights in particular, shooting the body does almost nothing, shooting the head is graphically more effective. The Captains are the same way, shooting their heads makes their shields drop much faster. Other mobs which are Elder versions and have yellow HP bars instead of red ones, again same deal, shoot the head to kill them quickly or shoot the body and empty a whole clip into them to do nothing. The Auto Rifles are nice for PvP, put them away in PvE and use the Pulse Rifles and Scout Rifles so you can headshot more effectively. Also Sniper Rifles are your best friend in PvE, they are wonderful for doing big damage on the bosses if you're out of Heavy Weapon ammo and you are out. Right now. Seriously.
How are people finding the single player element to it?
What single player? There's only multi-player, either coop (I guess you don't have to play with people) or competitive.How are people finding the single player element to it?
Beautiful.
There's one story mission.What single player? There's only multi-player, either coop (I guess you don't have to play with people) or competitive.
I love watching reactions to this game change. Up until E3 there were a ton of people calling the game boring but this thread has been overwhelmingly positive and enthusiastic, especially for an alpha test. The final game is going to be huge.It's funny looking at how dramatically my feelings change as I progress into the game.
Boot Up - Man Bungie makes the best UIs and Music
10 Min - Dang game is ugly
30 Min - Eh this is pretty boring
1 hour First Live Event - okay that's bad ass
1:30 - Co OP - Speeding around with your friends doing missions and getting your first uncommon schematics - This game is great and the skyboxes are fantastic
2 hrs - Play Crucible - I am completely addicted. This might be the only game I need this Fall
I love watching reactions to this game change. Up until E3 there were a ton of people calling the game boring but this thread has been overwhelmingly positive and enthusiastic, especially for an alpha test. The final game is going to be huge.
This game will probably be like Borderlands for me, I won't ever play the campaign alone always with people instead
I love watching reactions to this game change. Up until E3 there were a ton of people calling the game boring but this thread has been overwhelmingly positive and enthusiastic, especially for an alpha test. The final game is going to be huge.
It's funny looking at how dramatically my feelings change as I progress into the game.
Boot Up - Man Bungie makes the best UIs and Music
10 Min - Dang game is ugly
30 Min - Eh this is pretty boring
1 hour First Live Event - okay that's bad ass
1:30 - Co OP - Speeding around with your friends doing missions and getting your first uncommon schematics - This game is great and the skyboxes are fantastic
2 hrs - Play Crucible - I am completely addicted. This might be the only game I need this Fall
I hope the beta will have more game modes for the Crucible. Capturing points is not my favorite to play I am basically up for anything else. The problem with a mode like that in public games always is that people just capture a point and immediately move to the next one instead of maybe trying to hold it.
Let's be honest here tho. The game is alpha in name only. It's pretty much a vertical slice beta, that comes before the other beta. It really is too sound to be a "true" alpha imho. Not to mention launch is in a few months.