Destiny Alpha Thread: Impressions from the wild [Code Begging=ban]

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Played it for about a half hour.

I'm not sure if I like it yet. The outdoor environment is very pretty and somewhat interesting.

But the enemy animations and overall model designs are a little boring to me.

Also felt the combat was repetitive and even in a short amount of time, became tedious. Others summed it up well with that feeling of the game being a grind it out affair. Which isn't for me.

But I'll play some more and see if I just need to give it a chance.
 
Hm, I guess the PVP's not for me. Just feels like your basic everyday shooter, except with supers.
I'm in it for the co-op anyway.
 
Got an email in my spam folder with the subject line "Destiny Playstation Alpha Test" and I was like "yeahhhhhh!!" Then I opened it and it said thanks for applying but you didn't meet the requirements. Master trolling by the guy who used the same subject line for rejections as admissions.
 
Has anyone else received this error?

Code:
ERROR
Failed to download configuration files from Bungie servers, please try again.

For more information, visit help.bungie.net and search for the error code:
nightingale

destiny_alpha_error.JPG

On help.bungie.net, they recommended deleting Destiny Alpha and re-downloading - I've done that twice now. Same error.

Code:
Please delete and reinstall the Destiny Public Alpha onto your PS4 to fix the problem. Here's how:
Highlight the Destiny Public Alpha on your PS4 dashboard
Press the OPTIONS button on your controller
Select Delete on the menu
Visit the Playstation Store
Navigate to Library
Select Destiny Public Alpha
Select Download
 
So there's the two invincible enemies near the starting area underground but did anyone find that other section?

I've hidden it in case of indirect spoilers.

Did anyone make it though that massive Hive underground cave system with all the invincible enemies? There's a ton of invincible thralls, wizards and stuff. I tried running through to the end and got a glimpse of something called the Hive Shrieker which looks like some sort of boss.

Don't know what else is there though, I got taken out before I could quickly scout the area.
 
Preordered based on this "alpha" version. No way in a million years has this been anything even remotely alpha so far. Except for the eye makeup creating ratchet-like thick eyebrows for my character, it was smooth all over.
Stress-testing the servers and giving people sneak peaks on the game should not be labelld alpha, just call it was it is; tease 1 and in july tease 2.
 
So I've played what's on offer and I have to say: I'm impressed. I'm really impressed. I didn't expect to like it as much as I did. Finally a console fps I can get behind. They really get the whole "game as an activity" as opposed to "game as an experience". There's tons to do and see and it's all impressive.

I'll be getting this day 1. As I am opposed to the whole €60 for new games I'd rather just pick it up on the US store for about half that price, but: will I be able to play against my EU comrades if I do?
 
I was a bit worried about what games i was going to play in 2014 with everything getting pushed back but dayum i can't wait for this now.

Will this be subscription ?
 
Anyone know what this is about?

xBcLYVZ.jpg

I got the same msg. I entered my Alpha code from the email and later while playing I got a notification to download the Alpha via PSN. I clicked the PSN msg and it said the fhe full version was upgraded and available from the content area. The Alpha is the same. I have Destiny preordered via PSN, not sure if that's related to the msg.
 
No idea how/why, but I got an invite. Just been playing it for the past hour.

Opening bit - holy fuck, it's Halo, but all next gen-y and shit. Like Borderlands, only made by people who have a fucking clue as to making fun, tactile, precision shooters. Saw a few other players pottering about, but didn't know if/how to engage with them. Killed the wizard or whatever it's called in a sweet shoot out, the likes of which I've not experienced outside of Halos.

The you get some Mass Effect bollocks, only all next gen-y and shit, where you're walking around a space station thing talking to people and upgrading stuff.

Then back to Earth to do an explore mission, and didn't know what the fuck was going on. Press the trackpad to get a waypoint, head to it and get a mission. Then keep pressing the trackpad to get the waypoint appear for a few seconds, and kill everything you come into contact with on the way. Press Square at an arbitrary location and repeat. Then I was surrounded by level 8/9 enemies that I couldn't make a dent in. Saw load more players doing their own thing / in groups, and tagged along shooting at what they were shooting at and thinking they looked like they knew what the hell they were meant to be doing.

Went back to the opening story mission, and being one above the recommended level made it a piece of piss.

So good stuff is the combat is as good as Halo, with controls and movement straight from them. So absolutely top tier FPS. The weapons are all meaty and distinct, albeit fairly uninventive. Graphics and scale are all suitably impressive, with a stunning skybox on the opening section. As has been my PS4 experience so far, the audio is fantastic and a real step up from last gen.

The not so good stuff is the explore mission stuff either needs me to spend more time with it, or it just needs more work to explain to the player what the hell they're meant to do. The UI navigation is workable but must surely be a placeholder. You can't spend $500m to develop a game and have mouse control in a console shooter.
 
Retracting my comment from yesterday saying that i believe that 20 is the level cap. I just saw the new trailer and it had a level 24 enemy. While it is possible that you still just fight these level 24 enemies in legendary gear at end game, i am now almost certain any values in alpha are just placeholder and we should be seeing more accurate values for endgame gear in beta.
 
Retracting my comment from yesterday saying that i believe that 20 is the level cap. I just saw the new trailer and it had a level 24 enemy. While it is possible that you still just fight these level 24 enemies in legendary gear at end game, i am now almost certain any values in alpha are just placeholder and we should be seeing more accurate values for endgame gear in beta.
I wouldn't be surprised in the least that the max level for Player Characters is level 20. The Legendary gear in the Tower requires level 20 and the way the gear requirements are laid out scream DC Universe Online to me, especially when there's seperate armour sets for PvE and PvP.
 
One thing I want is to not have to hit the touchpad and then hold a button every time I want to re-summon the Sparrow. Is all that really necessary?
 
No idea how/why, but I got an invite. Just been playing it for the past hour.

Opening bit - holy fuck, it's Halo, but all next gen-y and shit. Like Borderlands, only made by people who have a fucking clue as to making fun, tactile, precision shooters. Saw a few other players pottering about, but didn't know if/how to engage with them. Killed the wizard or whatever it's called in a sweet shoot out, the likes of which I've not experienced outside of Halos.

The you get some Mass Effect bollocks, only all next gen-y and shit, where you're walking around a space station thing talking to people and upgrading stuff.

Then back to Earth to do an explore mission, and didn't know what the fuck was going on. Press the trackpad to get a waypoint, head to it and get a mission. Then keep pressing the trackpad to get the waypoint appear for a few seconds, and kill everything you come into contact with on the way. Press Square at an arbitrary location and repeat. Then I was surrounded by level 8/9 enemies that I couldn't make a dent in. Saw load more players doing their own thing / in groups, and tagged along shooting at what they were shooting at and thinking they looked like they knew what the hell they were meant to be doing.

Went back to the opening story mission, and being one above the recommended level made it a piece of piss.

So good stuff is the combat is as good as Halo, with controls and movement straight from them. So absolutely top tier FPS. The weapons are all meaty and distinct, albeit fairly uninventive. Graphics and scale are all suitably impressive, with a stunning skybox on the opening section. As has been my PS4 experience so far, the audio is fantastic and a real step up from last gen.

The not so good stuff is the explore mission stuff either needs me to spend more time with it, or it just needs more work to explain to the player what the hell they're meant to do. The UI navigation is workable but must surely be a placeholder. You can't spend $500m to develop a game and have mouse control in a console shooter.

I thought the UI was buttery smooth and intuitive for a console game... But other than that, I agree with you. Lol about the borderlands remark. So true.
 
One thing I want is to not have to hit the touchpad and then hold a button every time I want to re-summon the Sparrow. Is all that really necessary?

It's two button presses to get you a speeder bike on demand and becomes second nature. They don't want to make it so easy that escaping dangerous situations on your speeder bike becomes trivial.
 
No idea how/why, but I got an invite. Just been playing it for the past hour.

Opening bit - holy fuck, it's Halo, but all next gen-y and shit. Like Borderlands, only made by people who have a fucking clue as to making fun, tactile, precision shooters. Saw a few other players pottering about, but didn't know if/how to engage with them. Killed the wizard or whatever it's called in a sweet shoot out, the likes of which I've not experienced outside of Halos.

The you get some Mass Effect bollocks, only all next gen-y and shit, where you're walking around a space station thing talking to people and upgrading stuff.

Then back to Earth to do an explore mission, and didn't know what the fuck was going on. Press the trackpad to get a waypoint, head to it and get a mission. Then keep pressing the trackpad to get the waypoint appear for a few seconds, and kill everything you come into contact with on the way. Press Square at an arbitrary location and repeat. Then I was surrounded by level 8/9 enemies that I couldn't make a dent in. Saw load more players doing their own thing / in groups, and tagged along shooting at what they were shooting at and thinking they looked like they knew what the hell they were meant to be doing.

Went back to the opening story mission, and being one above the recommended level made it a piece of piss.

So good stuff is the combat is as good as Halo, with controls and movement straight from them. So absolutely top tier FPS. The weapons are all meaty and distinct, albeit fairly uninventive. Graphics and scale are all suitably impressive, with a stunning skybox on the opening section. As has been my PS4 experience so far, the audio is fantastic and a real step up from last gen.

The not so good stuff is the explore mission stuff either needs me to spend more time with it, or it just needs more work to explain to the player what the hell they're meant to do. The UI navigation is workable but must surely be a placeholder. You can't spend $500m to develop a game and have mouse control in a console shooter.

Your sentiments match mine. Excited for it, but the missions were "blah" and yeah, the UI is terrible.
 
Really don't think this is the game for me, but it's pretty fun all the same. I don't know if I'm missing something, but things seem awfully repetitive once you get back down to Old Russia after visiting the moon base thing. Do you just potter around doing missions from beacons or is there more 'story'-ish content? Because I did like ten of the beacon missions and they were all either 'Go here and kill this guy' or 'Go here and hold Square on this thing', and when I got two identical ones in a row (going all the way through that building with the radar dish from the first mission) I called it a night.

The very first mission you do in this Alpha s a story mission. The game will have a campaign with a story and all that jazz. It's four parts campaign, free roam, strikes and pvp.

It's so funny that some people still don't really get this game.
 
The Spider Tank can be killed very quickly with ordinary weapons if your group knows to focus fire on a leg, and then shoot the exposed core when it falls down. You don't need to use Heavy Weapons for it and the groups I've been in all have not bothered on that boss.

To kill the Knights and Captains, aim for the head. Every shot should be towards the head. This game dramatically rewards headhunting, you do yellow damage to the head and many times it's a several times multiple of what you do to the body. On the Hive Knights in particular, shooting the body does almost nothing, shooting the head is graphically more effective. The Captains are the same way, shooting their heads makes their shields drop much faster. Other mobs which are Elder versions and have yellow HP bars instead of red ones, again same deal, shoot the head to kill them quickly or shoot the body and empty a whole clip into them to do nothing. The Auto Rifles are nice for PvP, put them away in PvE and use the Pulse Rifles and Scout Rifles so you can headshot more effectively. Also Sniper Rifles are your best friend in PvE, they are wonderful for doing big damage on the bosses if you're out of Heavy Weapon ammo and you are out. Right now. Seriously.

Actually the auto rifle is good if you know how to control your fire and stay at mid range. Since its a lot more rounds on target than the scout. Which I run as my primary, but by no means is the auto rifle not a PvE weapon. It just takes a bit more thought to use in both how you fire and distance from enemy.
 
It's funny looking at how dramatically my feelings change as I progress into the game.

Boot Up - Man Bungie makes the best UIs and Music

10 Min - Dang game is ugly

30 Min - Eh this is pretty boring

1 hour First Live Event - okay that's bad ass

1:30 - Co OP - Speeding around with your friends doing missions and getting your first uncommon schematics - This game is great and the skyboxes are fantastic

2 hrs - Play Crucible - I am completely addicted. This might be the only game I need this Fall
 
Out of curiosity, any Aussies in the Alpha? Hows the latency?

On a slightly different note, has there been any discussion about regional dedicated servers? I don't think I could play this on 230+ MS.
 
I had a lot of fun with this game. I finished the three missions, only part I didn't like was that robot boss that took us ages to kill. Someone from our group ended up quitting when we all died but it immediately replaced him which was cool. Also one of those same bosses spawned on the free roam map, which I was playing alone (not sure if you can even play that co-op?) so I couldn't really do anything until it left.

I only played two matches of the competitive mode. I didn't do very well on my first match on the moon map. Second match I played on the earth map and I got a ton of kills and captured a bunch of points. So that was fun.

Some guy in the hub map got on the tree and kept pointing at me. I tried to get up there but I couldn't and he wouldn't stop pointing.

I'm gonna play some more of the competitive stuff tomorrow.
 
One thing in particular I love is the atmosphere. The music, art style, setting and voice acting make everything seem... eerie, unfamiliar. All the voiceovers sound a little 'off' but I believe that was a conscious decision - these are AI's and people who have been living for well over 100 years, they shouldn't sound 'normal'. I love it.

And Dinklage is a beast - I really hope they keep him as is and don't listen to people who think he sounds bored.

Also, who's the lady voicing the Future War Cult gal? I'm sure I know that voice...
 
It's funny looking at how dramatically my feelings change as I progress into the game.

Boot Up - Man Bungie makes the best UIs and Music

10 Min - Dang game is ugly

30 Min - Eh this is pretty boring

1 hour First Live Event - okay that's bad ass

1:30 - Co OP - Speeding around with your friends doing missions and getting your first uncommon schematics - This game is great and the skyboxes are fantastic

2 hrs - Play Crucible - I am completely addicted. This might be the only game I need this Fall
I love watching reactions to this game change. Up until E3 there were a ton of people calling the game boring but this thread has been overwhelmingly positive and enthusiastic, especially for an alpha test. The final game is going to be huge.
 
This game is a blast. Even just the little bit Ive been able to play today has me excited for the full release. Just plain fun all around. Love the atmosphere and all.
 
I love watching reactions to this game change. Up until E3 there were a ton of people calling the game boring but this thread has been overwhelmingly positive and enthusiastic, especially for an alpha test. The final game is going to be huge.

Can't wait to see people's impressions on the beta next month. :P
 
This game will probably be like Borderlands for me, I won't ever play the campaign alone always with people instead

Just realized last night that you can make your fireteam public and that allows you to team up with randoms. A lot more fun that way I think
 
I hope the beta will have more game modes for the Crucible. Capturing points is not my favorite to play I am basically up for anything else. The problem with a mode like that in public games always is that people just capture a point and immediately move to the next one instead of maybe trying to hold it.
 
I love watching reactions to this game change. Up until E3 there were a ton of people calling the game boring but this thread has been overwhelmingly positive and enthusiastic, especially for an alpha test. The final game is going to be huge.

Let's be honest here tho. The game is alpha in name only. It's pretty much a vertical slice beta, that comes before the other beta. It really is too sound to be a "true" alpha imho. Not to mention launch is in a few months.
 
It's funny looking at how dramatically my feelings change as I progress into the game.

Boot Up - Man Bungie makes the best UIs and Music

10 Min - Dang game is ugly

30 Min - Eh this is pretty boring

1 hour First Live Event - okay that's bad ass

1:30 - Co OP - Speeding around with your friends doing missions and getting your first uncommon schematics - This game is great and the skyboxes are fantastic

2 hrs - Play Crucible - I am completely addicted. This might be the only game I need this Fall

As I played with a bunch of Gaffers last night and took them under my wing, they were a bit down on the game at first but now they gonna pre-order to get the beta.

This game is amazing, amd you're right this might be the only game we need this fall ( next to DriveClub ).

You want to play together sometimes Bruce?
 
I hope the beta will have more game modes for the Crucible. Capturing points is not my favorite to play I am basically up for anything else. The problem with a mode like that in public games always is that people just capture a point and immediately move to the next one instead of maybe trying to hold it.

Then play with a bunch of Gaffers like me and the guys I was playing with last night. We had total domination on that smaller map.
 
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