Yesterday I played a good bunch of hours with a friend, we find out some issues pretty fast like
------Free roam
-Enemies spawn rate is fast, really fast
-So much invisible walls in non importan structures near to the main dungeon
-So much killzones to avoid exploring out the main zone
-Random enemies with high level above you in the dark zones (This is cool really)
-Beacons sidequests enable after you kill the boss area to revisit stuff you already did it.
-Allies spawn randomly too far from you but makes the enemies near to them more powerful if you get closed so you have to stick with them? can you invite them to your group?
Hope you can get a little more freedom of exploration without finding a invisible wall or a killzone that doesnt let you explore out the box in the game. We find out a hidden path near of the coast that literally makes us border half of the main building but ended with a killzone before whe could jump to the inusual rock pillars
---lv 6 Dungeon
There is no level requirement to join the lvl 6 dungeon so I found lv4 and lv5 players but we succeded to pass the security part because
Issues
-IA just ramp at you
-There are you blind spots the enemies cant reach you so the lvl 4 guy literally wipe out the small mobs and the other guy and me take care of the big ones
-Their IA cant let them pass the securyty drone so you can tank them pretty easy.
.The assassins unit can be killed pretty fast with a bomb or take the to the blind spot to the right and oush them to the lasers
-This is the biggest exploit I found in this dungeon in the first objetive, your loot stacks even if you fail the objetive. Just start the objetive (the enemies cant stop or damage the drone) kill the fallen knights in wave 2 (the ones that gives you blueprints and loot), start eave 3 try to kill the flying witches and let yourself die to restart the objetive, repeat.
cool stuff
-Invisible jackals!!!
-Halo Reach's Boneyard datapad room, so nostalgic
-Killing the spider tank reminded me of Reach's Boneyard section
And some barrier language issues like
-The missions are hit and miss if you dont understand the first speech Ghost is giving you
-There is no clear indication of going to the Tower unless you finish the first boss
-The beacons have no subs and the info they gives is too short to understant forcing you to use your sarcastic gps to indicate where to go without any idea of why are you doing this
-NPCs are so bland you dont understand what they are for
Some group suggestion
-Ah Tac com or an ability to highlight your allies if you get lost.
-A waypoint marker.
-PvP duels like borderlands in free roam.