Link please. I'm curious to see what Max had to say about Smash Bros.
Here's my bulletpoint impressions. I made quite a few last night when I had to get some of this stuff off my chest, but understand this before I say anything. Smash 4 was my #1 most anticipated game of the show going in with very high hopes. Probably not the best thing, as I want to love the game, and left with some iffy impressions.
Smash Wii U
+ F'ing Gorgeous. Seriously, one of the most beautiful games of the show (Color design, etc)
- Game Feel. You know when something just feels off in a game? Smash Wii U has this. It's really hard to point, and probably comes down to several different things, but the game just feels off. One theory I have is a 5-10 frame buffer window built into the game naturally for a better online experience with the netcode (Soul Calibur V, and Tekken Tag 2 have this, which are both Namco made too)
- Barebones. Compared to previous games, it mostly feels like they just removed things from the Smash mechanics/formula in terms of gameplay. Granted, I can't L-Cancel, wavedash, or do any of the crazy competitive stuff you could do in Melee, but I can tell you that Melee feels like you have way more mobility options. Upon the end of E3, we played several Matches in Brawl and I found that the overall game speed (running, jumping, dashing, hitstun recovery) felt like it was around 15-25% faster than Brawl, which was good. But the problem was the recovery after attacks (returning to neutral) felt enormous, and for many characters was similar to Brawl. In Smash 4 you were afraid to press buttons as it was hard to find decent attacks. After adapting to the new gameplay of Smash 4, I was finding myself consistently winning by letting my opposition literally kill themselves with unsafe attacks and extended aerial recovery. It's VERY noticeable, and reminds me a lot of high level Street Fighter 4 where most of the time, the person with the most patience wins. I really like the crazy offensive style of Melee, where whoever has the most ballistic offense wins a lot of the time. And even tho I don't have all those crazy competitive strategies, the game -feels- that way.
Don't get me wrong, Smash 4 is NOT a bad game. But going in with the hopes I had, I did leave disappointed, and hopeful things could change. But there's been a lingering issue in my mind.
If Smash 4 doesn't run AMAZING online, all these extended animations/recovery of moves (making the game feel slower in combat) are going to be 10 times more noticeable if there's a bunch of input delay issues while playing online.
I still hope for the best, and feel that I'll just have to get used to all the changes, and 'git gud' at a completely different feeling game than what I'm familiar with(and I'm not a Smash vet by any means, just a fighting game lover). It very much reminds me of a previous transition between SF2: Super Turbo and Alpha 3, then going to SF4. It's not a bad thing, it's just gonna take my classically trained brain a while to break out of the mold.
Smash 3DS
- It feels too early. Camera zoom out at maximum makes the characters barely visible. Hard to identify who you are.
- Framerate issues. Most the time it was running at 45 FPS, dropping a little below and maybe hitting 60 here and there. I watched some 60 fps DSLR footage I took of the screen and saw there was some hanging frames, so it wasn't just me.
+ Looks good when camera is up close. Lots of detail, new stages are really fun.
- Single player mode has the biggest issues with framerate. Tons of enemies, huge level, 3DS seemed to chug at times with too much action.
- Desperatly want alternate control options. The 3DS analog -
sucks- for this game. I often times wished the D-pad could be made functional in a way.
Totally makes sense why the 3DS version is no longer Summer. It needs work.