Super Smash Bros. for 3DS & Wii U Thread 8: Put mii in, coach

I have more faith in Pichu escaping.

Seriously though I honestly don't mind clones and it makes me sad to see any of them go even the ones I did not use.
I think it's more sad to maybe see Squirtle/Ivysaur go since they had complete movesets already.
I don't want them in though
 
I have more faith in Pichu escaping.

Seriously though I honestly don't mind clones and it makes me sad to see any of them go even the ones I did not use.

I'm meh on clones, but I think having a Dr. Mario alt would be really awesome and slightly nostalgic. Make it happen Sakurai!

Also, at Best Buy today, my friend noticed that apparently when Villager enters the arena, he walks out of his house and puts it in his pocket? Is this for real? Really got a great laugh out of me haha.
 
To make matters even better, Bill Trinen confiscated his Invitational voting book on the way out since when he stood up, he made it clear he had taken one out of the Nokia Theater (which you weren't supposed to do). So much win and karmic justice in the span of just a few minutes!

Four separate ushers told me to keep mine...
 
"Have you ever made a game before?"

A tongue-in-cheek comment said for laughs that game journalists construed into the competitive player being an ungrateful jerk and/or Sakurai being unable to take criticism.

Here's the post:
juice.Doom said:
I asked the question to Sakurai after he acknowledged me in the audience with one of the invitational character placards (ZSS) and Toronto Joe who was next to me had already asked the major question we both wanted to know the answer to (what are his plans for the future of competitive Smash, to which he said that's mostly up to Nintendo). it was asked in good fun and he responded in the same way, then at the end I asked if we could play anyway. He said he'd think about it, which was funny and nice. The vibe was all positive and not rude at all, I did it to see how he'd respond and in a polite way. There's a vid somewhere.

Here's the video.
 
People, Y'all need to calm down with heated discussions because we just lose few smashgaffers.

Let discuss everything rationally and let us keep our sane as we can. :P
 
Holy crap, I wonder how long that will last.

Anyway... uh... what songs do you guys want to see on the DK or Kirby stages, knowing nothing about what they actually are? Yoshi?
 
I think it's more sad to maybe see Squirtle/Ivysaur go since they had complete movesets already.
I don't want them in though
I'm bias as hell when it comes to them. I loved Charizard for his power and ability to fly and I enjoyed using Squirtle to mess around by using withdraw and letting people hit me and laughing while I took no damage.

Ivysaur was pretty, meh for me though.
 
screen-3.jpg


Black ZSS and Black Greninja.

My wanted mains have good impressions from the demo with sick alts. <3
Now that I'm staring at this pic... PAC-MAN has FUCKING HUGE boots and arms in this attack/view.
 
There is far too much snark stemming from people's biases and opinions that it is making rational discussion hard to do it seems. I've pretty much avoided posting here the whole day because of that, not because I think I will be affected by it, but it is fruitless to discuss anything with tension so high.
 
It was pretty tamed throughout E3, but I felt something like this would happen once people started getting hands on impressions. Once the final game rolls around I feel it will happen again.

The thing was, it wasn't even about the casual/competitive debate (though I'm sure the tensions flaring from it helped).
 
So the attitudes in this thread have been getting progressively nastier and closer to crossing a line since E3 (with some posters in particular being especially caustic), and it needs to stop.

When it breaks out into insults towards each other, that's a breaking point. It doesn't matter if you think that the other person is being too dismissive of your taste in toys, or whether you mistakenly believe that they are someone you read about on the internet, or whether Jimmy started it when he grabbed my Power Ranger so it's not fair if I get timeout too.


Also: the bans were differing lengths based on the circumstances and ban histories involved, so please don't spread "facts" based on whatever little information you have.
 
Holy crap, I wonder how long that will last.

Anyway... uh... what songs do you guys want to see on the DK or Kirby stages, knowing nothing about what they actually are? Yoshi?

For DK, I absolutely adored the direction they took with Bramble Blast in Brawl and I'd love to see a similar take on Aquatic Ambiance. Life in the Mines and the Minecart song would be really cool, too.

Kirby..now that's tough. Anything from Epic Yarn/RTDL will suffice, though other particular songs include Rainbow Resort, Cloudy Park (DL2), the Mass Attack theme, City Trial, Fantasy Meadows, and the Masked King.
 
It was pretty tamed throughout E3, but I felt something like this would happen once people started getting hands on impressions. Once the final game rolls around I feel it will happen again.

We'll probably have a brief period where we're all too busy playing it to bash it, but give it a month or so.
 
After playing the game at Best Buy I can't believe this is the first Nintendo game I've played before it has released. It's really crazy that Nintendo did this for us, the Smash community.

Edit: Some people are so cynical about this game calling it "Brawl 2.0" or bashing it cause it's not catering to them. This game is in development, there is still time for change. Personally I like how the game feels despite spending around 10 minutes with it.
 
Pac Man sounds really fun to play, curious about his custom moves too :)
Loving his design too!

Welcome back! :)

So the attitudes in this thread have been getting progressively nastier and closer to crossing a line since E3 (with some posters in particular being especially caustic), and it needs to stop.

I hope that your presence here would help people to calm down for good.
 
After playing the game at Best Buy I can't believe this is the first Nintendo game I've played before it has released. It's really crazy that Nintendo did this for us, the Smash community.
Yeah, anyone that went to both this and last year's E3 demons at Best Buy, can you relate the turnouts for both?
 
I absolutely love how Pac-Man is looking in Smash. If there's one thing Sakurai absolutely excels at, it's doing proper justice to each character and their respective franchises.

A lot of people hated the idea of him in Smash but after seeing Mega Man I knew Pac would be done right.
 
So I've been playing Mario Kart 8 a lot lately.

One of the most fun things is the two player online mode. Having a buddy with you and playing against randoms is awesome.

I started thinking about how cool it would be to have doubles matches (2v2) with a friend and fighting against other random teams online. I could see myself doing that for hours. I hope we're able to do that.
 
I absolutely love how Pac-Man is looking in Smash. If there's one thing Sakurai absolutely excels at, it's doing proper justice to each character and their respective franchises.

A lot of people hated the idea of him in Smash but after seeing Mega Man I knew Pac would be done right.
I have to admit I was wrong about Pac-man. If you had told me his reveal trailer would have sold me on him, I wouldn't have believed you.

Now he's probably the character I want to play the most.
 
I haven't played a Smash game for a about a year and this week got me incredibly hyped, will get both versions for sure!

Welcome back! :)

Thanks, and I noticed the image you posted, totally define me as I primarily playing for fun :)
I wish Charizard would have been playable in the E3 build though.
 
There is literally nothing stopping someone from using "strategic" play styles in melee. [1] The thing is most people don't and they don't enjoy them either. The backlash against brawl being slow is that very few players enjoy that play style at a higher level and simply isn't fun for them. So yes defensive does equal boring for many of many people

[2]
Wavedashing/L canceling aren't glitches and we aren't dissapointed because it isn't melee 2.0 we are dissapointed because so far it looks like brawl 2.0 and that certainly didn't look fun for me

[3] If you like Brawl than that's fine but I wish people would stop pretending people don't like it because "it's just different and they don't want to adapt" when there is much more going on

1. But that doesn't mean the game isn't competitive or "not a good competitive game." Frankly, that's an opinion. It doesn't even mean that it won't be popular. I would argue that Brawl less popular in competition more because its unbalanced and introduces random elements, not because it's defensive. And as I wrote before, Smash allows you to change the rules to compensate for that. I find it difficult to square the notion that people don't want the game to be Melee 2.0 are the same people complaining about landing lag, the nerfed DI, and other things that were halmarks of Melee. Personally, I'd be happy if the game didn't focus on swift controller motions and more on positioning.

2. Fine. Call them "exploits unintended by the developer" if you prefer.

3. I actually don't like Brawl as a fighter per-say. In that sense, it's my least favorite Smash. I agree that it is too slow and floaty overall, but I do like the fact it rewards placement over finger acrobatics. In that way, Brawl more in line with the original Smash Bros. where it gave you a fairly limited number of options on a quirky stage- the original design intent of the game itself. Melee, intentional or not, added a great deal of complexity to the physics, which helped create a competitive scene. The question is whether that competitive scene can exist without the complexity of the physics. I believe it can. People just have to be willing to accept it.

Earlier in the thread someone posted a quote from Reddit detailing what makes a good competitive game. Paraphrasing, the gist of it was: "the greater number of choices a player can make to gain an advantage in a game, the more competitive the game (assuming there's a good risk-reward balance)." This is true. However, when it comes to Smash Bros., we have to nail down which choices should be pertinent. I do not think the game has to provide players with a plethora of "mobility options" like Melee did to be competitive. Rather, Smash can (and did, best of all in 64) use stage design to provide the player with options that can be fun to utilize.

For example: Consider another Nintendo game like Mario Kart. In Mario Kart 8, you only have so many options. You can: accelerate, brake, use items selected at a weighted random, powerslide, do tricks, draft, and glide. That's it. It's a lot less than you can do in Melee, and does not require pressing buttons at lightning speed. Rather, the choices in Mario Kart 8 are more strategic. It's about where, when, and how you use your abilities on a given course. Mario Kart does not rely on complex button inputs, or code exploits. In this way, Mario Kart is inline with Nintendo's general game design philosophy. Other Nintendo games follow this philosophy of limited options with design inspired choices- Super Mario Bros. being the prime example. It's why most Nintendo games only use 3 or 4 buttons. Melee is the outlier in this sense.

And though Mario Kart doesn't have a competitive scene like Melee (it's unbalanced), Mario Kart gets the basics of competition right because the best Mario Kart player generally wins (as we can see in the GAF Tourney).

Smash 4 should use its stage design to force players to use certain strategies to win, as 64 did. The best part of Brawl was the stage designer (I hope to God they bring it back). The stage designer allowed you to compensate for the game's floaty-ness and made the game more fun to play (and fun to watch). I wrote in a post earlier in the Smash threads about the tourney scene possibly embracing custom stages for Brawl over the provided stages, and it was soundly rejected. Which merely brings me back to my point about the tournament scene wanting the game to cater to them, rather than the tourney scene adapting to the game. Every game is not going to be Melee.
 
I'm pretty bummed I didn't get to make it to a Best Buy for one of these events. I'm content with waiting until October (fingers crossed for no delays), because the content reveals are enough to keep me interested. Are we planning to have a Friendcode list in the OP or anything like that? I'm not really sure how this would work tbh :|
 
The Smash fanbase is the only place I see "competitive" and "casual" play being treated as mutually exclusive, as if any move to cater to one instantly means depriving the other of something. It's really weird.

Yeah but what other fighter do "casual" gamers even play?
 
Don't know if you guys saw it, but there's a video of the reaction to the Mega Man Final Smash during the Invitational from the crowd's POV.

https://www.youtube.com/watch?v=Z351AA8sxtk

BY2K, that's a great video. I probably the same reaction I had when I first saw it.

I absolutely love how Pac-Man is looking in Smash. If there's one thing Sakurai absolutely excels at, it's doing proper justice to each character and their respective franchises.

A lot of people hated the idea of him in Smash but after seeing Mega Man I knew Pac would be done right.

The work done on Mega Man has been nothing short of phenomenal. Sakurai's handling of the characters in general is very impressive - they all feel, to me, properly respected and represented.
 
Except for Lucas and Ganodorf, apparently.

but yeah pac-man is ballin'
Sakurai actually said that Lucas was going to be a full-on clone of Ness in Brawl, but the team found time to give him some unique animations (see here). He was obviously a very low priority character, and that's why I wouldn't be surprised to see him cut this time around.
 
After playing the game at Best Buy I can't believe this is the first Nintendo game I've played before it has released. It's really crazy that Nintendo did this for us, the Smash community.

Edit: Some people are so cynical about this game calling it "Brawl 2.0" or bashing it cause it's not catering to them. This game is in development, there is still time for change. Personally I like how the game feels despite spending around 10 minutes with it.

On the topic of Smash Fest, what's the deal with the pre-order coin? We got three different stories this morning. My brother and I ended up reserving a copy of each, but only put the $5 minimum down, as the employee who rang us up said that we should definitely get the coin when we pick up the game. Hoping that everything works out. I woke up four hours early for this. x_x



IMPRESSIONS (FROM THREE AND A HALF MINUTES OF GAMEPLAY SO I AM CERTIFIED IN OPINIONS OBVS):


Mah word the game is smooth. That 60 FPS really shows. Animations are really snappy, I didn't notice any lag from input to action on screen. It's awesome. (This goes for both Wii U and 3DS!)

Character select screen looks... Really lame. Hopefully they spruce it up before release. It just looks plain in this build.

Hitboxes seem a whoooole lot better than Brawl. No Snake here from what all I saw.

The game is sort of laggy; I'm a pretty casual player, but even I noticed that there is obvious lag between attacks. Running then trying to attack by stopping results in a dash attack. It's pretty crazy.

Character selection is great in even this build. It's a lot more exciting playing them, rather than just seeing, "Oh, he/she's in. Great!"




All in all, I'm excited. There are issues, but I feel I can adapt, and things can still be changed.
 
Palutena, Pac-Man and Mii all look sick. What was the result if the Team Real / Team Fake avatar bets for Palutena?

Also, if you're going to use your own Mii in the game, which type are you going to use? I'm going to have a test of all 3 but I think I'm leaning towards the Sword Fighter.
 
Two questions:
1) When does the BB Smash demo end?
2) Has anyone gone to the Denver location? How busy was it?

I am thinking about driving for an hour tomorrow to demo it.
 
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