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Wait, what? In what way do ads targeting male consumers that feature women imply women are nothing but toys to be played with?

Wait, what? In what way do ads targeting male consumers that feature women imply women are nothing but toys to be played with?
I really hope developers will not be influenced to change because of these videos. I mean, all the stuff she talks about are also present in film, tv series, and anime etc.
I don't think she, or anyone, has said these attitudes are unique to games. But these attitudes DO exist in games, and that's what she's chosen to focus on. There are plenty of other people who focus on other mediums. There's nothing wrong, though, about choosing to focus on a single particular medium.I wasn't interested in watching this one because I don't find her videos all that interesting, but what is it specifically about the background nature of women that is unique to games? Because so far this is stuff you can find in any medium.
I really hope developers will not be influenced to change because of these videos. I mean, all the stuff she talks about are also present in film, tv series, and anime etc.
I typed out a couple different responses to this but it's not worth it, I'll just sigh and move on
and maybe point out that that's a shitpost if I've ever seen one
So no opposition to Anita in this discussion?
fine. I shall just say that I dislike this person and feel her views are moderately distorted and wrong.
I really hope developers will not be influenced to change because of these videos. I mean, all the stuff she talks about are also present in film, tv series, and anime etc.
Wait, what? In what way do ads targeting male consumers that feature women imply women are nothing but toys to be played with? Do ads targeting female consumers that feature men imply men are nothing but objects to be used? I don't understand this line of reasoning.
So no opposition to Anita in this discussion?
fine. I shall just say that I dislike this person and feel her views are moderately distorted and wrong.
I love how right off the bat there is a misleading, context-free example via Binary Domain. Because it's out of the ordinary that when you go through the slums that have prostitutes that they'll...act like prostitutes. No mention of all the other female characters in that game? Never change, Anita. :\
Really?, the argument she used is like the one you hear the media say in negative light. (Interactive and open, hence troubling)
I wasn't interested in watching this one because I don't find her videos all that interesting, but what is it specifically about the background nature of women that is unique to games? Because so far this is stuff you can find in any medium.
I typed out a couple different responses to this but it's not worth it, I'll just sigh and move on
and maybe point out that that's a shitpost if I've ever seen one
someone else will respond to you in kind I'm sure
I did the same.
I love how people make arguments like this one like if the game was a movie shoot on location.
Binary Domain is a Sci Fi ... they showed prostitutes because they WANTED.
They could have EASILY shown a part of the slums without any prostitutes (slums =/= red light district) or even choose to show fully clothed prostitutes because whatever future sci fy =P
So no opposition to Anita in this discussion?
fine. I shall just say that I dislike this person and feel her views are moderately distorted and wrong.
No one is forcing game makers to make levels that go through slums that have prostitutes, dude.
That's the entire point.
The first one is literally offering sex for money.
I really hope developers will not be influenced to change because of these videos. I mean, all the stuff she talks about are also present in film, tv series, and anime etc.
I think the topics of criticism are slowly getting closer to what I was hoping to see brought in. This is a much better commentary than the earlier videos. I have a trickle of complaints about her use of out-of-context imagery to support a point, but I'm not disagreeing with the underlying point.
I will say, I wish she had made earlier recognition of situations where a game is necessarily trying to simulate a real-world or existing media image of a particular space, like a brothel. In the same way I wouldn't quite agree with categorical criticism of violence in a game if the game is using organized crime as the "workspace" for its narrative.
If you put them next to toys and leer at them there's a pretty clear association there.
Most are used to her cherrypicking and lack of context in her examples by now.
I'm sure they're aware of the issues
Rockstar pokes fun at the issue constantly I doubt they ever want to change core elements of one of the biggest if not the largest household name in the industry
At first I was like, "Why is this unique to gaming?" But then she covers that at around the 8 minute mark. Good video and brings a lot of valid points.
I wasn't interested in watching this one because I don't find her videos all that interesting, but what is it specifically about the background nature of women that is unique to games? Because so far this is stuff you can find in any medium.
I really hope developers will not be influenced to change because of these videos. I mean, all the stuff she talks about are also present in film, tv series, and anime etc.
I think some of the arguments she's using for violence against women in games is very, very petty. She's citing examples - specifically of women - that can be beaten...but so can men. Women can drop money if you kill them, so it's an incentive and they're disposable? Men typically offer the same drops. Not a fan of that spinning, because it seems her only bonus argument for women over men in this case is a possible sexual encounter and attempt to link the two. I think she fails on doing so, and I don't think that the fact you can kill women makes them any more expendable than men, for the option of killing either sex is always a choice the player can typically make, the incentive in doing so is typically the same. You can kill whoever in those games, for whatever the reason. Took a taxi? Take out the taxi driver after you're driven to your destination.
What she attempted to do fits with the narrative of the video, but that doesn't exactly make it sound on its own. The points she made about women being a "prop" for marketing is pretty valid, so I'm not trying to be a dissenter.
Watching the whole thing, a lot of the discussion is focused specifically around background characters who are sex workers. Strippers, prostitutes, and the like sell their bodies as commodities, and are among the purest examples of objectification that exist. So most of the video feels like a discussion of the intersection of games which feature those kinds of characters or settings and games that allow for violence against all non-playable characters. All open world games give the player incredibly limited means of interacting with the nameless masses that surround them, which makes interacting with these sex workers as sociopathic as a player's interactions with everyone else. I found her part where she discusses violence against sexualized women as some uniquely erotic and pleasurable act encouraged and promoted by game designers unconvincing in light of this. They react like everyone else, they die like everyone else, they ragdoll like everyone else, and they drop money like everyone else.
I would have been more interested in seeing her explore the commodification within games of relationships that aren't traditionally commodified in such a direct way, such as romantic relationships.
That wouldn't be consistent with the agenda that she has laid out for her series of videos.
I think some of the arguments she's using for violence against women in games is very, very petty. She's citing examples - specifically of women - that can be beaten...but so can men. Women can drop money if you kill them, so it's an incentive and they're disposable? Men typically offer the same drops. Not a fan of that spinning, because it seems her only bonus argument for women over men in this case is a possible sexual encounter and attempt to link the two. I think she fails on doing so, and I don't think that the fact you can kill women makes them any more expendable than men, for the option of killing either sex is always a choice the player can typically make, the incentive in doing so is typically the same. You can kill whoever in those games, for whatever the reason. Took a taxi? Take out the taxi driver after you're driven to your destination.
What she attempted to do fits with the narrative of the video, but that doesn't exactly make it sound on its own. The points she made about women being a "prop" for marketing is pretty valid, so I'm not trying to be a dissenter.
Agreed with the bolded.Watching the whole thing, a lot of the discussion is focused specifically around background characters who are sex workers. Strippers, prostitutes, and the like sell their bodies as commodities, and are among the purest examples of objectification that exist. So most of the video feels like a discussion of the intersection of games which feature those kinds of characters or settings and games that allow for violence against all non-playable characters. All open world games give the player incredibly limited means of interacting with the nameless masses that surround them, which makes interacting with these sex workers as sociopathic as a player's interactions with everyone else. I found her part where she discusses violence against sexualized women as some uniquely erotic and pleasurable act encouraged and promoted by game designers unconvincing in light of this. They react like everyone else, they die like everyone else, they ragdoll like everyone else, and they drop money like everyone else.
I would have been more interested in seeing her explore the commodification within games of relationships that aren't traditionally commodified in such a direct way, such as romantic relationships.
My problem with her last two videos is that she doesn't try to really address the unique features of games as a medium. Representational issues are important, but I think developers saying that "girls are hard to animate" is much more relevant to games than whether or not developers replicate tropes found on TVTropes.I don't think she, or anyone, has said these attitudes are unique to games. But these attitudes DO exist in games, and that's what she's chosen to focus on. There are plenty of other people who focus on other mediums. There's nothing wrong, though, about choosing to focus on a single particular medium.
I think addressing the nature of NPCs is fair, but also a bit selective inasmuch as male NPCs are also replicated and are also equally disposable.
But she isn't dressed like a sex object. At all. Just compare the first prostitute with Fey - a major character of the game. Fey is dressed sexy. The prostitute is the exact opposite of that.
She is just literally offering sex for money (without any way of actually accepting that offer anyway) because well she is supposed to be a prostitute. Like I said - without the dialog the player just wouldn't be able to know that she is supposed to be a prostitute. So the problem is that the game has prostitutes in the slums?
I feel Binary Domain is a bizarre choice because showing an interest in the prostitutes LOWERS your team-mates trust in you except for Big Bo.
and Big Bo peer pressuring you ending up being a potentially major plot point near the end as he potentially betrays you depending on those trust levels
They dont look appealing and the whole point of it seemed to be "this is a thing that exists and its not cool and dont do it just because your buddy pressures you"
I live in the lower income part of town and I can go weeks, months or even the occasional year without seeing a prostitute. Some of these games make it seem like they should be on every corner.
I'm also not sure how a prostitute is not a sex object, that's pretty much the point, regardless of how skimpy the clothes are. That's not to say a character couldn't be a prostitute.
Watching the whole thing, a lot of the discussion is focused specifically around background characters who are sex workers. Strippers, prostitutes, and the like sell their bodies as commodities, and are among the purest examples of objectification that exist. So most of the video feels like a discussion of the intersection of games which feature those kinds of characters or settings and games that allow for violence against all non-playable characters. All open world games give the player incredibly limited means of interacting with the nameless masses that surround them, which makes interacting with these sex workers as sociopathic as a player's interactions with everyone else. I found her part where she discusses violence against sexualized women as some uniquely erotic and pleasurable act encouraged and promoted by game designers unconvincing in light of this. They react like everyone else, they die like everyone else, they ragdoll like everyone else, and they drop money like everyone else.
I would have been more interested in seeing her explore the commodification within games of relationships that aren't traditionally commodified in such a direct way, such as romantic relationships.
Rockstar, at least with V, is doing great commentary without being overt - the main characters are basically shit, and act as people falling into a life of stereotypes and false glory - and I believe that point was missed on many, many people.
Really, GTAV was a big commentary on misogyny, society's herding of men and what they should be, and more importantly, how that plays on the other sex. I think more of the latter could have been done, but it did a pretty damn good job.