Handles poorly? What the fuck am I reading?
You are reading a xbox fanboy/troll post. Just ignore it.
Handles poorly? What the fuck am I reading?
Goddamit, I thought the footage was out because of the sudden increase in posting.
Where's the footage?
Yep. I still feel cheated we have never seen a realistic depiction of actually driving in mud/ruts produced by off road racing. Motorstorm was so close.
If it's the "tweener style" that bothers you, I'm afraid you have only one choice later this year.
You are reading a xbox fanboy/troll post. Just ignore it.
It lies hidden in the depths of Rushy's laptop. Encrypted. Password protected. Booby trapped with worms.
44 minutes at E3 2013If I had to summarize my 45 minutes of Driveclub at E3 2014 and E3 2013 into one sentence it would be:
"Looks amazing, handles poorly."
Waste of resources. Looks pretty, but how does it impact the core gameplay.
Oh myJust saw this tweet.
Not very sly.
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oh come on!!
The Crew and Forza Horizon 2 commit to arcade style racing. Project Cars is a simulation.
If you haven't played Driveclub, then you'll see what I mean at some point. The racing mechanics don't reward good drifting or real-world apex mechanics. The only other game I can think of that has a similar behavior is Cruis'n USA.
Some people are going to love it but I have absolutely no interest unless that changes.
Just saw this tweet.
Not very sly.
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With Chris Brown standing guard over the laptop?
Or, more accurately, with Chris Brown hiding the laptop under his bunk...
44 minutes at E3 2013
1 mintue at E3 2014
?
Serious question. Did the handling not improve over the year?
I do find it strange that even after the significant delay this stuff finished and coming day 1.
Thanks for the detailed response.Also, the dynamic driver assist is kind of a lame system IMO. Basically, if you're a good driver the assists with automatically lower themselves as you drive. If you keep crashing into walls, ABS, traction control, and stability will turn up to try and make the game easier. This is said to be in the game in order to rubber-band the players, ensuring that the race is as close for everyone as the game can allow without slowing down the person in 1st place.
News flash! Changing weather has no effect on racing!Waste of resources. Looks pretty, but how does it impact the core gameplay.
I feel like a photo mode isn't as beneficial as it seems to a lot of people. With inFamous, you could do a lot of artistic stuff. With a racing game, I can see people getting fed up with cars pretty quickly. I don't know, maybe I'm delusional.
I feel like a photo mode isn't as beneficial as it seems to a lot of people. With inFamous, you could do a lot of artistic stuff. With a racing game, I can see people getting fed up with cars pretty quickly. I don't know, maybe I'm delusional.
Disliking something doesn't instantly make you a fanboy. If anything you should call me a PC fanboy since I play that the most, although I regularly play my Wii U, 3DS, PS4, and Xbox One. Shoot, the only Xbox One game I've played for the last month is Forza 5... for Nurburgring.
Nice try at hating.
Disliking something doesn't instantly make you a fanboy. If anything you should call me a PC fanboy since I play that the most, although I regularly play my Wii U, 3DS, PS4, and Xbox One. Shoot, the only Xbox One game I've played for the last month is Forza 5... for Nurburgring.
Nice try at hating.
The game feels quite different from last year. Last year, you raced around a circuit for something like five laps. It was super high speed but was clearly not ready for release.
This year, the graphics are amazing, and I was able to race on three point-to-point tracks. I just really didn't enjoy the handling. I'm a racing game ENTHUSIAST (you name it, I've played it; Gran Turismo is one of my top 3 favorite series) so I was a bit shocked by that. The developer made it very clear that each car has been designed to have the personality of the real-world car, but doesn't handle like it. That was very clear during the demo.
I've never been in a Ferrari F12 Berlinetta, but supposedly someone who has said that the sound and cockpit were identical. Or at least the developer told me that happened.
There's going to be a big learning curve for just about everyone since the driving model is unlike anything I've ever played before. That's not necessarily a bad thing, but it is for me.
Also, the dynamic driver assist is kind of a lame system IMO. Basically, if you're a good driver the assists with automatically lower themselves as you drive. If you keep crashing into walls, ABS, traction control, and stability will turn up to try and make the game easier. This is said to be in the game in order to rubber-band the players, ensuring that the race is as close for everyone as the game can allow without slowing down the person in 1st place.
It's a cool game, but I hope the driving controls feel better at release.
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saw this in the comment section, god these looks glorious, getting both![]()
Those Forza physics look really odd
It takes you longer than 45 minutes to decide if you like the handling in a driving game? Did you ever play arcades in the 90s? Must have cost you a fortune just to decide if you liked the game or not.i'd summarise an opinion based on a total of 45 minutes play stretched over 2 games conferences as "unreliable"
Then you have some white light everywhere, white bland everything. Party ain't over there.Those Forza physics look really odd
Disliking something doesn't instantly make you a fanboy. If anything you should call me a PC fanboy since I play that the most, although I regularly play my Wii U, 3DS, PS4, and Xbox One. Shoot, the only Xbox One game I've played for the last month is Forza 5... for Nurburgring.
Nice try at hating.
The road is wetThose Forza physics look really odd
The Crew and Forza Horizon 2 commit to arcade style racing. Project Cars is a simulation.
If you haven't played Driveclub, then you'll see what I mean at some point. The racing mechanics don't reward good drifting or real-world apex mechanics. The only other game I can think of that has a similar behavior is Cruis'n USA.
Some people are going to love it but I have absolutely no interest unless that changes.
Thanks for the impressions. Can you comment on how the handling compares to PGR?
How does the game in general compare to PGR?
It takes you longer than 45 minutes to decide if you like the handling in a driving game? Did you ever play arcades in the 90s? Must have cost you a fortune just to decide if you liked the game or not.
Although I know what PGR is, I've never played it. I didn't own an Xbox or Xbox 360 so never had a chance to try it out. Based on footage I just watched on YouTube I'd say they're moderately similar in driving mechanics, but PGR looks it has more responsive turning. Driveclub's cars have a feeling of weight to them. They give you the sense that you should be braking early and apexing, but if you do that you'll quickly fall into last place.
But aren't you a "racing game ENTHUSIAST" ? How did you not have xbox or the 360 for Forza games?
I think it's pretty odd that you say DriveClub handles like crap but you think there is definitely going to be people that will enjoy it. Does it handle badly? Is it just something you can't adapt to? Are you just hating?
I've never played it. [...] Based on footage I just watched on YouTube I'd say they're moderately similar in driving mechanics, but PGR looks it has more responsive turning.
I think the problem is that it handles unrealistically.
But aren't you a "racing game ENTHUSIAST" ? How did you not have xbox or the 360 for Forza games?
I think it's pretty odd that you say DriveClub handles like crap but you think there is definitely going to be people that will enjoy it. Does it handle badly? Is it just something you can't adapt to? Are you just hating?
But aren't you a "racing game ENTHUSIAST" ? How did you not have xbox or the 360 for Forza games?
I think it's pretty odd that you say DriveClub handles like crap but you think there is definitely going to be people that will enjoy it. Does it handle badly? Is it just something you can't adapt to? Are you just hating?
You're funny. Say something else.
Impressions from this E3 were very favourable
I usually do that too. I look up a video on youtube and I immediately feel like an expert on the subject.
Just to be clear, this is a game that many people will like. With several months to go until release there's plenty of time to polish it up and make it a solid purchase.
Although I know what PGR is, I've never played it. I didn't own an Xbox or Xbox 360 so never had a chance to try it out. Based on footage I just watched on YouTube I'd say they're moderately similar in driving mechanics, but PGR looks it has more responsive turning. Driveclub's cars have a feeling of weight to them. They give you the sense that you should be braking early and apexing, but if you do that you'll quickly fall into last place.
Thanks again for the impressions, but I'm not sure I can take anyone who hasn't played PGR seriously.
You seem to be a big SIM raceer only fan, so it's cool. I think that might explain why you found the handling to be poor. It's a mix of arcade and sim, it might not feel 'right' or feel that like it's handling poorly to someone who only ever plays sims.
I usually do that too. I look up a video on youtube and I immediately feel like an expert on the subject.
Maybe he found the handling poor because the handling is poor?Let's not do this. He's played it, most of us haven't and he seems to be a big sim racer fan, which might explain why he found the handling poor.
This attention to detail is what next gen is all about.
Maybe he found the handling poor because the handling is poor?
Who cares really. The game has a demo with 11 tracks so everyone can try it before they buy it.
Now, isn't that a bad thing when this generation seems to be all about staring at pretty textures/pixel counting, then looking at gameplay mechanics or artificial intelligence? I'm all for creating an immersive background with increased fidelity in graphics, but at the expense of A.I. or gameplay? Too often do we see pretty games that play poorly; thus, I sincerely hope this won't be the case with DriveClub.
Sitting down to play the latest iteration of DriveClub at this year's E3, it's hard to hide from game director Paul Rustchynsky the shock and surprise upon discovering that not only is this an improvement on that somewhat scrappy earlier build, but that it is also very, very good; a driving game with the handsome strut you'd expect of a platform exclusive, and with enough going on under the bonnet to distinguish itself from the unlikely glut of racers due out towards the end of the year.
Some 12 months on from an unconvincing debut, DriveClub has benefited from a remarkable makeover. Is it enough to shoulder the weight of being Sony's big first-party PlayStation 4 release for the tail-end of 2014? Perhaps not, but it's enough to ensure that, in a strangely busy time for the racing genre, DriveClub's in the best possible place it could be.
Waste of resources. Looks pretty, but how does it impact the core gameplay.